(Topic ID: 46571)

The Shadow Club

By marsgnu

10 years ago


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Topic Stats

  • 10,915 posts
  • 754 Pinsiders participating
  • Latest reply 39 hours ago by onemoresean
  • Topic is favorited by 276 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #73 Insert LED bulbs and colors Posted by MnHotRod (10 years ago)

Post #4322 Alternate Shadow Translite and Speaker Panel Posted by Aurich (6 years ago)

Post #4328 Shadow Manual Rubber Ring Chart link Posted by PinMonk (6 years ago)

Post #7873 The Shadow pistol grip info Posted by RobDutch (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4294 6 years ago
Quoted from sebo:

Yes I did it myself, I find it matches the shadow pinball theme very well. In reality it looks much better but my phone has not a very good camera.

Nice job!

3 weeks later
#4348 6 years ago

I prefer the cyan (more contrast) of the two, but both look good.

1 month later
#4392 6 years ago
Quoted from pipes:

Anybody have these installed on their cab? Just curious how they look.

My Shadow has them and I think they look great! I'd post a photo, but I don't currently have one handy unfortunately.

#4403 6 years ago

As a recent new member of this club, I watched the movie last weekend as well. I agree that a lot of it was pretty damn stupid, but it was still mildly entertaining AND more importantly, I now have a much better appreciation of the game's modes and callouts. As such, I'd recommend watching it. The Sanctum in the flick looks pretty cool too.

Anyway - great game! And FWIW, pics of my TS's pinblades are below.

Despite the previous poopooing by others, I still think they look great! I particularly like how well the red accenting, that the scarf provides, ties into the overall playfield aesthetics beyond just the nightime cityscape that the other pinblade set only consists of. To each his own though.

TS left pinblade (resized).jpgTS left pinblade (resized).jpg
TS right pinblade (resized).jpgTS right pinblade (resized).jpg

4 months later
#4595 5 years ago

Here's a video that shows off the color DMD and gameplay well:

I used to watch this a lot while waiting for my Shadow.

2 years later
#7359 3 years ago

Upgraded my Shadow with Mr_Tantrum 's fabulous flipper toppers as well as green Titan rings & post sleeves; purple star posts; and target decals.

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2 weeks later
#7400 3 years ago
Quoted from Chitownpinball:

My sling star posts are red, what color are yours? I am thinking I would like purple ...

I like your thinking ...

https://pinside.com/pinball/forum/topic/the-shadow-club/page/148#post-5774550

#7420 3 years ago
Quoted from aFineMoose:

... It's a work in progress, but here is my Frasier themed translite. ...

3 weeks later
#7480 3 years ago
Quoted from jonesjb:

On topic? Off topic?... My Shadow now has a friend!

Cool duo - congrats!

9 months later
#8603 2 years ago

I've had a strange electrical issue pop up on my Shadow in that the Mongol "G" target switch activates the sanctum wall every time it's hit (or just closed when testing). Not a mechanical issue as I originally thoroughly checked and cleaned the sanctum mech and the wall release coil is fine and wall drop is not subject to vibration. Also replaced the sanctum optos before I realized the "G" target was involved.

Looked at playfield underside wiring/connections - now looking at boards. Any recommendations?

#8607 2 years ago
Quoted from Mad_Dog_Coin_Op:

Check the diodes in the switches on that column (both problem switches share the same column). You might have a bad one or something is touching something it shouldn’t be.

Quoted from Manny65:

While the Wall Target Down (sw#51) is on the same column as Mongol "G" (sw#53), the Sanctum (opto sw#33) is on the same row as "G" and more likely that it is being triggered and causing the wall to drop. Go into switch test mode and test all your switches looking for multiple switches being triggered (this will be shown on the matrix display on the DMD). Here's some info on shorted switch diodes that might help[quoted image]

Thanks!

Added over 3 years ago:

UPDATE - Problem SOLVED:

Turned out the "G" target switch's white wire was soldered to the wrong lead of the two the diode is connected to (therefore was on wrong end of the diode).

Thanks again!

#8611 2 years ago
Quoted from SNES:

I had these wood grips made for the pistol. I am really happy with how they turned out. Love this game!
[quoted image][quoted image]

Yep - wood grips are the way to go on Shadow! This game is truly all about the "feel".

In every way it is sensed!

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20210703_204416 (resized).jpg20210703_204416 (resized).jpg

#8623 2 years ago
Quoted from Utesichiban:

... I would be curious, though, how owners would compare gameplay and lastability to modern games, specifically Stranger Things pro, Guardians pro, or something like Ironman?

While not as deep code-wise as most modern games, Shadow has enough cool and unique features (such as its theme, ball launch gun, dual ramps w/ diverters, sanctum wall/magnet ball lock, paddle-action upper playfield, etc.) to keep it interesting in a larger collection for a long time.

Just like any other game though, if you are playing it a lot (in a smaller collection) and don't really LOVE its vibe, you're probably going to want to replace it with something new sooner.

Regardless, I'd definitely recommend buying one and experiencing what it has to offer! I personally prefer its gameplay over Brian Eddy's other Bally/Williams games - MM and AFM.

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