(Topic ID: 46571)

The Shadow Club

By marsgnu

11 years ago


Topic Heartbeat

Topic Stats

  • 10,927 posts
  • 754 Pinsiders participating
  • Latest reply 9 days ago by allsportdvd
  • Topic is favorited by 279 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_0789 (resized).jpeg
IMG_0788 (resized).jpeg
IMG_0787 (resized).jpeg
IMG_0781 (resized).jpeg
IMG_0786 (resized).jpeg
IMG_0784 (resized).jpeg
IMG_0136 (resized).jpeg
IMG_5152 (resized).jpeg
IMG_0134 (resized).jpeg
IMG_0517 (resized).jpeg
IMG_0701 (resized).jpeg
IMG_0512 (resized).jpeg
IMG_0513 (resized).jpeg
IMG_1404 (resized).JPEG
IMG_1405 (resized).JPEG
IMG_7706 (resized).jpeg

Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #73 Insert LED bulbs and colors Posted by MnHotRod (11 years ago)

Post #4322 Alternate Shadow Translite and Speaker Panel Posted by Aurich (6 years ago)

Post #4328 Shadow Manual Rubber Ring Chart link Posted by PinMonk (6 years ago)

Post #7873 The Shadow pistol grip info Posted by RobDutch (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider Troutfarm.
Click here to go back to viewing the entire thread.

#715 10 years ago

or just install one of these.. I have one on my shadow, pretty sweet.
http://www.pinballlife.com/index.php?p=product&id=1168

#718 10 years ago
Quoted from Aurich:

I have on on my Shadow too, but it's kinda sticky, doesn't reliably fall down to stop the balls. I should look at it more closely I guess.

Mine works great. I did have an issue with the ball bouncing off the far side of the lane back over the lane and getting stuck out of the way of the plunger so it was not launching(this is what that post with the rubber was preventing).. little piece of foam tape on the swinging piece of metal and it works great.

1 month later
#807 9 years ago

your gonna love that machine. I already miss it

#809 9 years ago
Quoted from Aurich:

Gee, you will you ever get by?

hah, yes. but that thing need some serious tweaking.

#819 9 years ago

Try moving the magnet a bit closer 1/4 turn and test.

#824 9 years ago

hah, I never had seen that. seems unlikely that that is a play counter. maybe a coin or $ counter, but even still that seems like a ridiculous number.. at 50c a play your looking at 100k plays.. seriously doubt it. nobody would sell a machine bringing in 100k err 50k still

2 weeks later
#852 9 years ago
Quoted from Brad76:

Two battlefield questions
1. Once every few games, the back wall targets will drop when hit and do not reset quick enough before the shot is kicked back up (forward) and it goes out the back of the battlefield before it gets to the magic number, say 30.
Should these back wall targets be dropping at all before it gets to 30 or is this just a glitch of The Shadow in general?
2. Occasionally when a ball is going to the right on the upper playfield, if I am bit late in moving the kicker to the right, it will get stuck as it drops down and gets wedged in the divertor and something below. After about 2 seconds the kicker moves itself back to the middle postion and the ball falls normally. Is this another common issue? Can it be fixed or again is this just a symptom to seal with on TS? Thanks

normal

#874 9 years ago
Quoted from gweempose:

Pull out the batteries while the game is turned off.

then you will erase my GC score

I'll just immortalize it here
image-593.jpgimage-593.jpg

#886 9 years ago
Quoted from o-din:

I'd like to see someone try to crack 2 billion on mine.

Ill take take the pepsi challenge I put 3 billion on my new one and it is really brutal.. outlanes all the way open and clear coated. My average is below 1 billion for sure on the new one.

#891 9 years ago

whats the degree of PF?

#893 9 years ago
Quoted from o-din:

Steep! I don't have a meter. It also doesn't help that one of the guys before me installed white rubbers. The ball takes mean bounces to the outlanes. If you decide to steepen it up, you may want to close the outlanes a bit to make it even playable. But I like it fast! And fast it is.

I have white rubber as well.. shit is super fast.

#906 9 years ago

Was inspired by everyone's sweet shadows to add some lighting today. Came out awesome, those comet strips are sweet.
image-932.jpgimage-932.jpgimage-768.jpgimage-768.jpgimage-668.jpgimage-668.jpgimage-24.jpgimage-24.jpgimage-986.jpgimage-986.jpgimage-594.jpgimage-594.jpgimage-526.jpgimage-526.jpgimage-366.jpgimage-366.jpg

#909 9 years ago
Quoted from o-din:

Crank them back legs all the way up!

Alright, So i just substantially increased my playfield angle and I am going to have to say that I think the game is not as hard as it was.. the overall ball speed is much much slower from the steeper angle. At the normal angle the ball was moving super fast and bouncing back just as fast. Now it feels like the ball is in slow motion.. I think I like it steep but it is a much slower paced game now.

#913 9 years ago

Just added some more lighting. It's still light out so not sure how it's gonna looks but I'm pretty happy with the placement. It's hidden pretty well players perspective.image-193.jpgimage-193.jpgimage-192.jpgimage-192.jpgimage-694.jpgimage-694.jpg

#916 9 years ago
Quoted from RonB:

Pretty good idea with the shrink wrap on those led's, I have the same ones but didn't like how I could see them from behind.
Nice machine, btw.

Thanks. Yeah they looked terrible without the shrink wrap.

#917 9 years ago

Lights ended up Looking good but the battlefield was looking way too dark so I added a strip on the left side which is working well.
image-56.jpgimage-56.jpg

#925 9 years ago
Quoted from o-din:

You would think side to side might go away, but on this machine balls rolling down from the top at a fast rate of speed can hit a rubber and send them flying from side to side. That is the balls that don't gravitate SDTM.

I think steepness adds a different type of difficulty to the game, but its not speed. I played a bunch more yesterday, and it feels like half speed from where it was. I am going to try and find a good spot right in the middle.

1 week later
#958 9 years ago

This is good info because I think mine is not sitting in the right spot.
image-849.jpgimage-849.jpg

2 weeks later
#980 9 years ago

I'm holding 1st with 4.8B

#982 9 years ago

the key to high scoring is mastering the ramp shots.. you can rack up serious points on a few long vengeance runs, add a final battle and you right up there. On my old shadow I would sometimes get in the zone an get 4 or 5 super vengeance back to back.

#984 9 years ago

for sure. when you get both going is when the 3B+ scores happen.

1 month later
#1021 9 years ago

2014-06-08 21.20.15.jpg2014-06-08 21.20.15.jpg

Quoted from KevInBuffalo:Where are you guys tying into for spotlights/lights on the Battlefield? I'm thinking about adding one of Comet pinball's LED strips to the metal flap on the back of it, just wondering where the best place is to solder it in.

I added a strip on the knurled screw that the rubber goes around. Not the most elegant spot but it does not look bad and you get no reflection of lights in your eyes. I like it a lot.

#1024 9 years ago
Quoted from o-din:

Makes me feel a little better about my efforts. My top score is near 1.5 and I have it set up very steep. GC score is close to 1.7 on my machine. From what I have seen there are not a whole lot of points to be gained during the Final Battle at 10 million a shot unless maybe you finish it, but I haven't seen that done yet. So it is probably better to get as much as you can before you get there because it seems to be a very taxing mode.
I like to clear the battlefield as many times as I can in a game and collect the extra balls when available. Having more balls to play is the best way to a high score on this one it seems. Also Khan multiball is easy to light so I am trying to take advantage of that too. As was stated before, getting those ramp shots in a rhythm can also pay big dividends. Getting as many point as you can out of each mode also seems like a good strategy.

Super Vengeance FTW. Definitely the sleeper for points.

2014-03-20 20.38.26.jpg2014-03-20 20.38.26.jpg

#1026 9 years ago

you need to complete it with a combo and you get 100mil, and if you string them together the shot values continue to climb. Also even in normal vengeance if you finish with a combo you will get 100mil. I have had ball ones where I just start vengeance and keep hitting shots to end up with around 1b after ball 1. Just practice nailing those ramp shots consistently and your scores will increase. Then you will have a solid base to skyrocket your score with a Final Battle completion.

#1032 9 years ago

I make sure to hit the shadow loop first. I can usually get it right out of the first kick out. Then I shoot for ramps, then loops. While in ramp and loop mode I usually just get balls up in the battlefield and I don't pay any attention to them up there, I almost always clean the battlefield with no extra effort. Once ramps and loops are done I clean up whatever is left. That is the way I go into it. I have beat it 6 or 8 times. Such a good wizard mode. And when you beat it you get to try again with no ball saver.

#1034 9 years ago

I have since got a nicer shadow that is super steep and cleared.. I have 3b GC on that one. Not sure the exact pitch, but it's pretty much maxed out with outlanes all the way open. I like my machines brutal.

2 weeks later
#1057 9 years ago
Quoted from Ika:

3) I would like to LED GI to reduce strain on GI circuit, but, alas, pinballcenter doesn't have enough warm white noflix GI leds in stock! How many of you use cool white frosted for GI and could you post a pic or point to one (I see lots of pics in this thread that I assume are cool leds but there is no description)? how many GI lighbulbs on playfield are there, manual doesn't list GI, only other lamps?

I have cool in my GI, I think it looks good.
2014-06-08 21.23.48.jpg2014-06-08 21.23.48.jpg

1 month later
#1153 9 years ago

the gem can be 3d printed with transparent red resin. I was thinking about taking on this project. I still may.

#1156 9 years ago
Quoted from Syco54645:

Would it turn out well enough? I was thinking it would need to be molded in clear resin with red tint. Even then would need a vacuum chamber to get the bubbles out.

The print would probably be ok.. I have the ability to mold them too.. but that is a pain

#1158 9 years ago

I need to get my hands on a sacrificial ring that I can spray grey so I can get a good 3d scan. If someone wants to donate one that would probably give me some motivation to start messing around with making some rings.

#1161 9 years ago

part of the problem is that there is not really room for any sort of traditional socketed led under the ring. but I bet you can modify something like one of these to fit, putting the guts of the socket somewhere behind the ring.
http://www.cometpinball.com/product-p/1-flux-wired.htm

#1162 9 years ago

I think I may have just figured out an awesome led solution for the rings. I need to do a little research to make sure it will work.

anyone know what the voltage going to the ring lights is before the resistor?

#1168 9 years ago

try adjusting the angle of your shooter coil.

1 week later
#1177 9 years ago
Quoted from Netsepp:

what about the rings ? anyone can reproduce the rings ?

they can. And the easiest way is to 3d print them. I dont want to take my rings off and paint them grey. but if someone wants to donate a ring to me for the cause I will 3d scan it, clean it up and print a prototype and I can see about making a bunch of them.

#1180 9 years ago

I have an idea to print the whole ring in transparent material.. And using transparent red paint to color the stone. And paint the ring with metalic paint. I think it could work well.

#1185 9 years ago

I will try to get my hands on a ring. step one is going to be getting the ring scanned and seeing how far I can take a 3d print. The ring can be printed in metal too.. which might look awesome.

#1187 9 years ago

the ring does not have to be destoryed. but because it is very reflective it makes scanning it a pain. The scanner uses a laser to scan and lasers do not like reflective surfaces, so generally it makes for a much better scan to spray the object with something matte that wont reflect the laser. There are some materials that you can spray then clean off, but using good ole primer works the best. That is why a sacrificial ring would be ideal.. I will try to track one down.

the only problem with printing metal is that it would be expensive..

9 months later
#1860 8 years ago

Anyone else wish the green score color was more saturated like the title color in the COLORDMD? kind of a drag. I am still happy with how it looks.
image.jpgimage.jpg

#1864 8 years ago

I honestly dont even look at the translite when I am playing.. The COLORDMD green matches nothing on the Playfield, which is where my eyes are locked except to look up at that score..

#1865 8 years ago

Maybe those guys can do alt (Aurich) version with saturated green...

#1869 8 years ago
Quoted from Dmod:

Have not connected with Dave or Aurich on this yet, but the green in the display should be a good match to the green on the playfield. Are you saying it's not, or just isn't matching the green in the backlit translite?

I think its just that all the green in my game is much more saturated. Matching the paint I think is less important than an illuminated machine. I would love to see something that closer matches Lock inserts, KHAN inserts as well as Aurich's artwork, which I know is not standard, but I am pretty confident that most people willing to put a color DMD in their shadow have replaced that translite with his.

This is all just my opinion and I am happy to finally get color for the Shadow. My only thought is this.. it stands out to me as too light of a green.

#1876 8 years ago

of course color looks good in the photos.. but I really would love the score to be more saturated.
but damn.. this game looks great now.
DSC00712.jpgDSC00712.jpgDSC00714.jpgDSC00714.jpg

4 weeks later
#2018 8 years ago

Huge improvement.

1 month later
#2188 8 years ago

I attached a strip to a post up on the battlefield. Also a strip tied to the center flasher of the bf that is attached to the black plastic facing the bf for some epileptic fun up there.

image.jpegimage.jpegimage.jpegimage.jpegimage.jpegimage.jpeg

3 months later
#2528 8 years ago

just some shadow porn from a shoot a did a few weeks back.
88dde938681370d45a5a2b05f54eeadb470a222b_(resized).jpg88dde938681370d45a5a2b05f54eeadb470a222b_(resized).jpg

6 months later
#2988 7 years ago
Quoted from RTS:

Would it be possible to have this battlefield LED strip only be lit when there is a ball on the upper playfield, ie, just when the paddle is active?

I have a strip in that spot that is tied to the center insert in the battlefield.. Every time the ball crosses the opto up there it flashes. It's a cool effect.

Promoted items from Pinside Marketplace and Pinside Shops!
€ 47.00
Playfield - Toys/Add-ons
PPmods
 
$ 22.50
Electronics
bdash's bits
 
$ 45.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
5,800 (Firm)
Machine - For Sale
Thornton, CO
$ 54.95
Eproms
Pinballrom
 
$ 78.50
Cabinet - Shooter Rods
Pinball Haus
 
6,800 (OBO)
Machine - For Sale
Denver, CO
4,999
$ 9.95
Eproms
Pinballrom
 
$ 58.00
Lighting - Interactive
Pinball Mod Co.
 
$ 29.50
Playfield - Plastics
Pinball Haus
 
From: $ 17.99
Eproms
Matt's Basement Arcade
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 5.00
Playfield - Decals
Pinball Haus
 
$ 69.50
Boards
Pinball Haus
 
From: $ 35.00
Playfield - Decals
Pinball Invasion
 
$ 43.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
€ 38.00
Playfield - Toys/Add-ons
PPmods
 
€ 47.00
Playfield - Toys/Add-ons
PPmods
 
€ 8.50
Flipper Parts
Pin-Decals
 
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
€ 8.50
Flipper Parts
Pin-Decals
 
Trade
Machine - For Trade
Aurora, IL
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 79.00
Boards
PinballReplacementParts
 
$ 16.00
Playfield - Other
Slap Save Creations
 

You're currently viewing posts by Pinsider Troutfarm.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/the-shadow-club?tu=Troutfarm and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.