(Topic ID: 46571)

The Shadow Club


By marsgnu

6 years ago



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  • 5,635 posts
  • 513 Pinsiders participating
  • Latest reply 10 hours ago by Flynnyfalcon
  • Topic is favorited by 168 Pinsiders

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Topic index (key posts)

2 key posts have been marked in this topic (Show topic index)

There are 5635 posts in this topic. You are on page 113 of 113.
#5601 6 days ago

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

#5602 6 days ago
Quoted from Spacemanratso09:

If anyone knows where to get the upper ramp behind the battlefield I would greatly appreciate it I did the foam suggestion and worked like a charm thank you but obviously would love locate a replacement
Thanks

Look up at my last post or two, I ordered a new one and there might be another left.

#5603 6 days ago
Quoted from okgrak:

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

The mini playfield flipper is only active when the ball is up there, so rigging up a relay to power some lighting should be pretty straight forward.

#5604 6 days ago
Quoted from okgrak:

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

https://pinside.com/pinball/forum/topic/the-shadow-club/page/72#post-3623572

#5605 6 days ago
Quoted from PoMC:

Look up at my last post or two, I ordered a new one and there might be another left.

Ordered thanks!

#5606 5 days ago

Glad you got everything sorted.

#5607 5 days ago
Quoted from RobDutch:

Just installed my first ColorDMD in my Shadow and it looks awesome!
But I do have a question: there seems to be some delay between animations and sometimes the screen goes black for a second, is this normal?
[quoted image]

I'm with Scoot. Not normal. I also recently installed my first ColorDMD on my TS, and once I got the connector turned around the right way, everything has been perfect since!

#5608 5 days ago
Quoted from RobDutch:

Just installed my first ColorDMD in my Shadow and it looks awesome!
But I do have a question: there seems to be some delay between animations and sometimes the screen goes black for a second, is this normal?

I don't see a delay between animations, but I do sometimes have the screen go black for a second or 2 it seems. Usually after a plunge.
I've double checked the ribbon cable, and it's good. My old regular dmd had zero issues.
I have the LED ColorDMD (if that makes a difference).

#5609 5 days ago

I don't recall any aberrant performance from my ColorDMD in Shadow. There's really no way to wire it up wrong either.

Maybe make sure your game is running a ROM version that's compatible with the ColorDMD?

#5610 5 days ago
Quoted from gunstarhero:

I don't recall any aberrant performance from my ColorDMD in Shadow. There's really no way to wire it up wrong either.
Maybe make sure your game is running a ROM version that's compatible with the ColorDMD?

That's a good point. I'm running LX-2 I think... I'll burn a more modern (LA-6?) version and try that out.

#5611 5 days ago
Quoted from damadczar:

That's a good point. I'm running LX-2 I think... I'll burn a more modern (LA-6?) version and try that out.

I have the LED Color-DMD with the latest TS roms and have zero issues.

#5612 5 days ago

What is the latest ROM. Think mine has has LH6.

#5613 5 days ago

Pretty sure you’re up to date.

#5614 5 days ago

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

#5615 5 days ago
Quoted from pinballjah:

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

I think that is because the countdown hits come from the side targets. Doesn’t seem right I know.

#5616 5 days ago
Quoted from pinballjah:

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

Try taking them apart and cleaning the grime, and waxing them so they move smoothly.

#5617 3 days ago

So I reseated the connectors of my ColorDMD and uploaded the software again, but still the same 0.5 seconds of black screen between animations.

In this video from SDTM, the same can be seen at 13:17 =

Starting to think these black screens were always there (and are supposed to be there) but I didn't look at the screen a lot until I bought a ColorDMD lol

Thoughts anyone?

pasted_image (resized).png

#5618 3 days ago
Quoted from vulcan903:

What is the latest ROM. Think mine has has LH6.

Shadow

ROM Revision History

Provided by: Action Pinball & Amusement, LLC
Web: www.actionpinball.com
--------------------------------------------

Version LX-5
Date: April 27, 1995
U6: Checksum: A205 (X - Export)

The export version supersedes all A ROMs.

Changes from revision L-4:

Fixed adjustment A.1 07 Replay Start. It now correctly adjusts
in the range 10 million to 900 million.

Fixed the jackpot lights being stuck on from collecting
a Khan super jackpot during the grace period.

Fixed the 5x6 font used in the skill shot screen. The number
"7" showed up as a "6".

Fixed a glitch in the enter initials screen.

Fixed buy-in cancel to require both flippers to be hit.

Farley mode can now score more than 99 million.

Playing the same mode twice in one ball now allows the scores
to be added together.

Tilting now cancels multiball autofire.

Version L-4
Date: February 1, 1995
U6: Checksum: B604 (A - USA/Canada)
Checksum: 9904 (X - Export)
Checksum: A804 (F - France)

Changes from revision L-3:

Mini playfield no longer gets marked bad when a ball enters the
ball popper during ball search.

Ball search now jiggles the mini playfield kicker.

Version L-3
Date: January 25, 1995
U6: Checksum: CD03 (A - USA/Canada)
Checksum: D203 (X - Export)
Checksum: D103 (F - France)

Changes from revision L-2:

Enhanced the broken gun trigger compensation logic.

Fixed a few display effect text glitches.

Added a grace period to Khan super jackpot.

Closing coin door (and activating interlock switch) now causes
the ball shooter to fire if a ball is resting on it.

Version L-2
Date: December 6, 1994
U6: Checksum: AD02 (A - USA/Canada)
Checksum: 5D02 (X - Export)
Checksum: AA02 (F - France)

Changes from revision L-1:

Changed German buy-in pricing.

Changed German preset to 1 replay level. (Was 2.)

Enhanced ball shooter and ball save logic.

Version L-1
Date: December 1, 1994
U6: Checksum: CE01 (A - USA/Canada)
Checksum: 7E01 (X - Export)
Checksum: 7801 (F - France)

Initial release to production.

#5619 3 days ago

Hi guys,
I am thinking of adding a led strip at the back of the playfield to light up a bit, according to you, what will be the most appropriate color?

#5620 3 days ago
Quoted from lanfeust:

Hi guys,
I am thinking of adding a led strip at the back of the playfield to light up a bit, according to you, what will be the most appropriate color?

Warm White

#5621 3 days ago

This is the correct answer.

#5622 3 days ago
Quoted from RobDutch:

So I reseated the connectors of my ColorDMD and uploaded the software again, but still the same 0.5 seconds of black screen between animations.
In this video from SDTM, the same can be seen at 13:17 =
Starting to think these black screens were always there (and are supposed to be there) but I didn't look at the screen a lot until I bought a ColorDMD lol
Thoughts anyone?
[quoted image]

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

#5623 3 days ago
Quoted from Pinovogel:

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

Thank you Pinovogel , that's all I needed to know

#5624 3 days ago
Quoted from Pinovogel:

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

Pinovogel's correct. When I colored the game I couldn't color the transitions because they are random dither dissolves so I black them out instead so you don't see uncolored frames.

#5625 1 day ago
Quoted from jonesjb:

Try taking them apart and cleaning the grime, and waxing them so they move smoothly.

Quoted from Scoot:

I think that is because the countdown hits come from the side targets. Doesn’t seem right I know.

Thanks for the advice. I thought on my first Shadow the back targets also worked for the count down. A cleaning is always a good idea. Is it easy to remove them?

#5626 1 day ago

Does anyone know if replacement plastic phurbas (for the top of the diverters) are available anywhere? I checked the usual suspects but they seem sold out (not surprising, but I thought I'd check )

#5627 1 day ago
Quoted from attack7:

Does anyone know if replacement plastic phurbas (for the top of the diverters) are available anywhere? I checked the usual suspects but they seem sold out (not surprising, but I thought I'd check )

I found some here, but I know nothing about the company.

https://www.pinballinc.com/index.php?route=product/product&product_id=179

#5628 1 day ago

Pinball Inc is good to go. Ive ordered from them in the past.

#5629 1 day ago

Pinball , Inc was the guy that made all the ramps before he sold to Starship Fantasy. I’ve ordered multiple things from him and his repuatation is stellar within the pinball community.

#5630 21 hours ago

First final part with black chrome.

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#5631 20 hours ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Beautiful! Well done

#5632 18 hours ago

WOW!!!

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#5633 15 hours ago

Thanks for the leads on the phurbas brewninja and squeakman !

#5634 15 hours ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Looks fantastic!

#5635 10 hours ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Damn Twist!! That looks great... just noticed the last time I took my glass off that my Battlefield shroud is starting to tear. Perfect timing with your production

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There are 5635 posts in this topic. You are on page 113 of 113.

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