(Topic ID: 46571)

The Shadow Club


By marsgnu

7 years ago



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  • 7,380 posts - Hot topic!
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  • Latest reply 44 minutes ago by Saltimbanco
  • Topic is favorited by 208 Pinsiders

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There are 7380 posts in this topic. You are on page 113 of 148.
#5601 1 year ago

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

#5602 1 year ago
Quoted from Spacemanratso09:

If anyone knows where to get the upper ramp behind the battlefield I would greatly appreciate it I did the foam suggestion and worked like a charm thank you but obviously would love locate a replacement
Thanks

Look up at my last post or two, I ordered a new one and there might be another left.

#5603 1 year ago
Quoted from okgrak:

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

The mini playfield flipper is only active when the ball is up there, so rigging up a relay to power some lighting should be pretty straight forward.

#5604 1 year ago
Quoted from okgrak:

Has anyone been able to illuminate the battlefield only when active? Right now I have a led strip tied to GI, but thinking it would be cool to only have it illuminate when the ball is up there.

https://pinside.com/pinball/forum/topic/the-shadow-club/page/72#post-3623572

#5605 1 year ago
Quoted from PoMC:

Look up at my last post or two, I ordered a new one and there might be another left.

Ordered thanks!

#5606 1 year ago

Glad you got everything sorted.

#5607 1 year ago
Quoted from RobDutch:

Just installed my first ColorDMD in my Shadow and it looks awesome!
But I do have a question: there seems to be some delay between animations and sometimes the screen goes black for a second, is this normal?
[quoted image]

I'm with Scoot. Not normal. I also recently installed my first ColorDMD on my TS, and once I got the connector turned around the right way, everything has been perfect since!

#5608 1 year ago
Quoted from RobDutch:

Just installed my first ColorDMD in my Shadow and it looks awesome!
But I do have a question: there seems to be some delay between animations and sometimes the screen goes black for a second, is this normal?

I don't see a delay between animations, but I do sometimes have the screen go black for a second or 2 it seems. Usually after a plunge.
I've double checked the ribbon cable, and it's good. My old regular dmd had zero issues.
I have the LED ColorDMD (if that makes a difference).

#5609 1 year ago

I don't recall any aberrant performance from my ColorDMD in Shadow. There's really no way to wire it up wrong either.

Maybe make sure your game is running a ROM version that's compatible with the ColorDMD?

#5610 1 year ago
Quoted from gunstarhero:

I don't recall any aberrant performance from my ColorDMD in Shadow. There's really no way to wire it up wrong either.
Maybe make sure your game is running a ROM version that's compatible with the ColorDMD?

That's a good point. I'm running LX-2 I think... I'll burn a more modern (LA-6?) version and try that out.

#5611 1 year ago
Quoted from damadczar:

That's a good point. I'm running LX-2 I think... I'll burn a more modern (LA-6?) version and try that out.

I have the LED Color-DMD with the latest TS roms and have zero issues.

#5612 1 year ago

What is the latest ROM. Think mine has has LH6.

#5613 1 year ago

Pretty sure you’re up to date.

#5614 1 year ago

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

#5615 1 year ago
Quoted from pinballjah:

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

I think that is because the countdown hits come from the side targets. Doesn’t seem right I know.

#5616 1 year ago
Quoted from pinballjah:

I noticed sometimes the targets at the back of the mini-playfield do not always work (in terms of counting down the number of targets hit). Any suggestions on what to look for? Thanks for your help.

Try taking them apart and cleaning the grime, and waxing them so they move smoothly.

#5617 1 year ago

So I reseated the connectors of my ColorDMD and uploaded the software again, but still the same 0.5 seconds of black screen between animations.

In this video from SDTM, the same can be seen at 13:17 =

Starting to think these black screens were always there (and are supposed to be there) but I didn't look at the screen a lot until I bought a ColorDMD lol

Thoughts anyone?

pasted_image (resized).png

#5618 1 year ago
Quoted from vulcan903:

What is the latest ROM. Think mine has has LH6.

Shadow

ROM Revision History

Provided by: Action Pinball & Amusement, LLC
Web: www.actionpinball.com
--------------------------------------------

Version LX-5
Date: April 27, 1995
U6: Checksum: A205 (X - Export)

The export version supersedes all A ROMs.

Changes from revision L-4:

Fixed adjustment A.1 07 Replay Start. It now correctly adjusts
in the range 10 million to 900 million.

Fixed the jackpot lights being stuck on from collecting
a Khan super jackpot during the grace period.

Fixed the 5x6 font used in the skill shot screen. The number
"7" showed up as a "6".

Fixed a glitch in the enter initials screen.

Fixed buy-in cancel to require both flippers to be hit.

Farley mode can now score more than 99 million.

Playing the same mode twice in one ball now allows the scores
to be added together.

Tilting now cancels multiball autofire.

Version L-4
Date: February 1, 1995
U6: Checksum: B604 (A - USA/Canada)
Checksum: 9904 (X - Export)
Checksum: A804 (F - France)

Changes from revision L-3:

Mini playfield no longer gets marked bad when a ball enters the
ball popper during ball search.

Ball search now jiggles the mini playfield kicker.

Version L-3
Date: January 25, 1995
U6: Checksum: CD03 (A - USA/Canada)
Checksum: D203 (X - Export)
Checksum: D103 (F - France)

Changes from revision L-2:

Enhanced the broken gun trigger compensation logic.

Fixed a few display effect text glitches.

Added a grace period to Khan super jackpot.

Closing coin door (and activating interlock switch) now causes
the ball shooter to fire if a ball is resting on it.

Version L-2
Date: December 6, 1994
U6: Checksum: AD02 (A - USA/Canada)
Checksum: 5D02 (X - Export)
Checksum: AA02 (F - France)

Changes from revision L-1:

Changed German buy-in pricing.

Changed German preset to 1 replay level. (Was 2.)

Enhanced ball shooter and ball save logic.

Version L-1
Date: December 1, 1994
U6: Checksum: CE01 (A - USA/Canada)
Checksum: 7E01 (X - Export)
Checksum: 7801 (F - France)

Initial release to production.

#5619 1 year ago

Hi guys,
I am thinking of adding a led strip at the back of the playfield to light up a bit, according to you, what will be the most appropriate color?

#5620 1 year ago
Quoted from lanfeust:

Hi guys,
I am thinking of adding a led strip at the back of the playfield to light up a bit, according to you, what will be the most appropriate color?

Warm White

#5621 1 year ago

This is the correct answer.

#5622 1 year ago
Quoted from RobDutch:

So I reseated the connectors of my ColorDMD and uploaded the software again, but still the same 0.5 seconds of black screen between animations.
In this video from SDTM, the same can be seen at 13:17 =
Starting to think these black screens were always there (and are supposed to be there) but I didn't look at the screen a lot until I bought a ColorDMD lol
Thoughts anyone?
[quoted image]

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

#5623 1 year ago
Quoted from Pinovogel:

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

Thank you Pinovogel , that's all I needed to know

#5624 1 year ago
Quoted from Pinovogel:

In a normal dmd you see 2 frames merging.On the colordmd you miss this scene’s ,so i think they paint it black for a smoother transition.

Pinovogel's correct. When I colored the game I couldn't color the transitions because they are random dither dissolves so I black them out instead so you don't see uncolored frames.

#5625 1 year ago
Quoted from jonesjb:

Try taking them apart and cleaning the grime, and waxing them so they move smoothly.

Quoted from Scoot:

I think that is because the countdown hits come from the side targets. Doesn’t seem right I know.

Thanks for the advice. I thought on my first Shadow the back targets also worked for the count down. A cleaning is always a good idea. Is it easy to remove them?

#5626 1 year ago

Does anyone know if replacement plastic phurbas (for the top of the diverters) are available anywhere? I checked the usual suspects but they seem sold out (not surprising, but I thought I'd check )

#5627 1 year ago
Quoted from attack7:

Does anyone know if replacement plastic phurbas (for the top of the diverters) are available anywhere? I checked the usual suspects but they seem sold out (not surprising, but I thought I'd check )

I found some here, but I know nothing about the company.

https://www.pinballinc.com/index.php?route=product/product&product_id=179

#5628 1 year ago

Pinball Inc is good to go. Ive ordered from them in the past.

#5629 1 year ago

Pinball , Inc was the guy that made all the ramps before he sold to Starship Fantasy. I’ve ordered multiple things from him and his repuatation is stellar within the pinball community.

10
#5630 1 year ago

First final part with black chrome.

IMG_20190420_121032 (resized).jpgIMG_20190420_121114 (resized).jpgIMG_20190420_121426 (resized).jpg
#5631 1 year ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Beautiful! Well done

#5632 1 year ago

WOW!!!

pasted_image (resized).png
#5633 1 year ago

Thanks for the leads on the phurbas brewninja and squeakman !

#5634 1 year ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Looks fantastic!

#5635 1 year ago
Quoted from Twister:

First final part with black chrome.
[quoted image][quoted image][quoted image]

Damn Twist!! That looks great... just noticed the last time I took my glass off that my Battlefield shroud is starting to tear. Perfect timing with your production

#5636 1 year ago

Well everyone, looks like I am joining the club pretty soon! Just committed to this one from pinsider weirpinball . I saw this game back in December when I picked up Transformers LE from him, and I told him "Come April, if this is still here, I'll be making another trip."

Looks like I'll be going up there sometime in May...!

Can't beat an original PF clearcoated with that Sanctum looking that nice!

a884eb6e701a4ab1d6aff22bc3af0709d8848459 (resized).jpg

Cabinet has some "character" to it, and that's fine with me. The real important area, the PF, is imamaculate (throwback to our beloved Baywatch thread), and the game is 100% electrically and mechanically sound with Weirpinball having gone over practically everything.

c7cadedc10e030fc7b19cb03d4df071b0d416c1b (resized).jpg81508a1876e614221746f03493f124f5bf6f924c (resized).jpg1ce5bb6999ca611d8b6dfe704d7288b9ee879851 (resized).jpg621cec254caea59a24c3cc55284210e90d82e99e (resized).jpg9153d71b0631ae6596a7d81867d6a9a56e042d6e (resized).jpgcc18d07fa1c859fd013cf87c89274fd87041fa34 (resized).jpg

You can read more about it here: https://pinside.com/pinball/forum/topic/for-sale-the-shadow-4

And for the price critics, I didn't pay that price. Much closer to $4K - with ColorDMD and mirror blades, and those pictures are a bit older than the game's current condition (read: even better).

This has been a dark horse title for quite some time for me, and I am glad to get it home before prices get even more insane ...

#5637 1 year ago
Quoted from lanfeust:

Hi guys,
I am thinking of adding a led strip at the back of the playfield to light up a bit, according to you, what will be the most appropriate color?

I've changed the orange flashers to Green and put a green LED strip above the rear playfield. Blue under the Battlefield then purple flashes by the rings.

#5638 1 year ago
Quoted from NPO:

Well everyone, looks like I am joining the club pretty soon! Just committed to this one from pinsider weirpinball . I saw this game back in December when I picked up Transformers LE from him, and I told him "Come April, if this is still here, I'll be making another trip."
Looks like I'll be going up there sometime in May...!
Can't beat an original PF clearcoated with that Sanctum looking that nice!
[quoted image]
Cabinet has some "character" to it, and that's fine with me. The real important area, the PF, is imamaculate (throwback to our beloved Baywatch thread), and the game is 100% electrically and mechanically sound with Weirpinball having gone over practically everything.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
You can read more about it here: https://pinside.com/pinball/forum/topic/for-sale-the-shadow-4
And for the price critics, I didn't pay that price. Much closer to $4K - with ColorDMD and mirror blades, and those pictures are a bit older than the game's current condition (read: even better).
This has been a dark horse title for quite some time for me, and I am glad to get it home before prices get even more insane ...

Nice! Welcome to the club! I looked for a long time to find one with a beautiful sanctum! Mine is ALMOST as nice as yours. Around $4K for that is excellent, I think. I paid $3800, but no Color DMD (since added) or side blades or Aurich kit (which I already had). My cab is in a bit better shape, perhaps, but that's a relatively easy fix/low priority. Playfield condition is most important to me.

#5639 1 year ago

I'm in the process of tearing down my other Shadow and will be repairing both Sanctums and shopping them together. Here's an album of tear down pics if anyone needs to reference where a part goes or whatever.

https://photos.app.goo.gl/cAPZHjnT5cvRLJmUA

#5640 1 year ago

Joining the club in a couple weeks. Adding this thread.
Best place to get flasher domes? Thinking of swapping some or maybe all to purple. Cheers.

#5641 1 year ago
Quoted from Graysonsdad:

Joining the club in a couple weeks. Adding this thread.
Best place to get flasher domes? Thinking of swapping some or maybe all to purple. Cheers.

Got mine from Marco - all purple, looks good.

#5642 1 year ago
Quoted from ReadyPO:

Got mine from Marco - all purple, looks good.

Thanks. I'll probably order enough to do them all just incase. It has the city scape back decal so I at least want to swap out those 3. (Unless I go with a brick background) We'll see once I actually have it in my house.

#5643 1 year ago

Sorry if this has been asked before, but where are guys tying in the taxi headlamps on the CPR PF?

#5644 1 year ago

Just joined tonight!

953BAB82-0EC6-4F94-A235-F59C57F45AFD (resized).jpeg
#5645 1 year ago

Would like to know this also.

#5646 1 year ago

I tied mine into the gi that is right next to it. Just soldered the two wires to the nearest bulb on each side.

#5647 1 year ago

I made these for the headlights. Just broke opened up a led bulb and soldered leads on.

20190426_200139 (resized).jpg
#5648 1 year ago
Quoted from vulcan903:

I've changed the orange flashers to Green and put a green LED strip above the rear playfield. Blue under the Battlefield then purple flashes by the rings.

Like this!

20190426_173511 (resized).jpg
#5649 1 year ago

Sometimes less is more..

#5650 1 year ago

Shadow got some color tonight!

D6BDA433-6DA9-4B0C-999B-1218A563F44E (resized).jpeg
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