(Topic ID: 186647)

THE Reason why (I think) Ghostbusters sucks....

By xyntec

7 years ago


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“Anyone agrees?”

  • Yes 103 votes
    35%
  • No 137 votes
    46%
  • Waiting for a code update 30 votes
    10%
  • No Opinion 26 votes
    9%

(296 votes)

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#3 7 years ago

You need to replace the 2" hex standoff on the right ramp with a 1 5/8" part. I hit 5 in a row yesterday, what a rush.

I agree that the opening skill shot is annoying. All modes should be lit at the start of game. MH is tough, I think Slimer should sweep all the way left and right and not just hover in front of the ramp. I like the challenge of LS with arms crossed but Slimer is too much in the way.

I also frequently get stuck trying to finish Ballroom. It doesn't completely save progression. In the last phase you have to hit the left orbit and the right ramp in the allotted time. If you drain, it will keep the mode active (as per the adjustments option) but resets the shots and does not reset the mode tiner. So new ball, and you've got 7 seconds to hit *both* shots. Drives me crazy and my game typically ends here unless I bail and pick a different ladder.

All that said the game is a blast and it just needs some tweeks to remove some of the annoying aspects of it. I wouldn't say it sucks though, it's mostly super fun, but only with some hardware changes to "fix" it. Some relatively easy software changes can make a big difference so hopefully we'll get a final code polish.

#36 7 years ago
Quoted from xyntec:

Does it need modification anywhere mounting the shorter standoff? I would think the ramp can't go any lower because of the steel guide below it? Does sound like a good solution though, thanks

No modification. You can do 1 5/8" and that's about as low as it can go. At that point the terminals for the ramp switch are just about touching plastic.

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