(Topic ID: 186647)

THE Reason why (I think) Ghostbusters sucks....

By xyntec

2 years ago

Topic Stats

  • 274 posts
  • 93 Pinsiders participating
  • Latest reply 2 years ago by tk-the-jammer
  • Topic is favorited by 7 Pinsiders


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Topic poll

“Anyone agrees?”

  • Yes 102 votes
  • No 137 votes
  • Waiting for a code update 30 votes
  • No Opinion 25 votes

(294 votes)

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#70 2 years ago
Quoted from beelzeboob:

I think GB sucks because it's the only machine sinestro owns and he thinks it's the shit. So I tell him how much it sucks because it really annoys him.
(It's actually quite a bit of fun, though... )

Nah, I have my issues with it too. Some code, some design.

The single biggest problem is lack of ball control.

#78 2 years ago
Quoted from bb2j3z:

I've had a gb premium for about 3 weeks... it's about the most frustrating game I've played. The biggest killer is the flipper gap... just not a lot of fun imho. Pretty disappointing. Tonight I just had to walk away.

There are issues with the game's design, but the gap isn't one off them.

#86 2 years ago
Quoted from Rarehero:

It absolutely is. Follow the money = those center post kits have sold SOOO WELLLL!
Had the game shipped with normal flipper gap and maybe a center post, that would have been a start in correcting the design flaws. Any owner/op who felt it was too easy that way could have easily removed the post and/or added lightning flippers to widen the gap.
Word is that the gap was wider than Trudeau intended, but it was too late to change it...and Trudeau has been told to put a normal gap on his next game.

If you actually owned the game and put some decent time on it, you'd realize the gap is a non-issue. The center exit from the pops is what causes the SDTM drains, and those would happen even with the standard gap. SDTM is SDTM. The droopy flippers ARE an issue, as the make ball control much harder. The center exit by the pops is an issue. Airballs can be an issue. Lane jumping can be an issue.

The gap, however, is not.


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