Quoted from Breger1:Great discussion on GNR. I agree with Zach on the need to cut down on the Multiballs, outside of the song modes. I think it would be great if these 4 modes were single ball modes..kind of like Elwin's JP 3 control room modes and the T-rex modes (outside of T-Rex Multiball mode). You'd still have the the risk/reward of song mode multi balls, while keeping the game going longer to hear the songs, which is of course what a music themed pin is meant for. And now add in more difficulty outside of song modes, to take advantage of trying to do some flow and explore the shots (ramp combos, keep diverter closed on left, open up the orbits.
Where I disagree on Zach...better shooting then POTC? No POTC NIB to sell these days, lol sorry couldn't resist.
Lastly, where I am concerned most is not so much the multi balls, but the rule that discourages trapping up and playing in control. As a person's skills improves in pinball we all know trapping up during Multiball is so key to success and makes for better shot flow.
Why need to add additional Multiball modes sprinkled on top of an already Multiball heavy game?
Could’ve been a nice hurry up shot like Jack the monkey or hyper loop hurry up. Not necessarily to add more Multiballs.
Probably can make achievable MB modes harder to get in the menu settings.