Quoted from gstellenberg:Yes, Zach, you're crazy! We all know it; we all accept it. That said, you're not crazy for having opinions. You're crazy for saying there's no agenda behind them while calling BS on me and others for having our own opinions. If you don't agree with them, that's totally cool, but it doesn't make you right and me wrong, or vice versa.
Nor does us adding features and options need to spun as a negative. If you think a feature is bad or wrong, and if we add an option to change it, that seems like a positive thing. If you don't like either option, that's also cool, but I'm not sure why you would criticize us for listening to feedback and adding more options. You can rightfully criticize me for lots of things, but criticizing continual improvement of the P3 is what solidifies my opinion that you have an agenda.
Opinions and criticisms aside... some facts you were unsure (or disagreed with) from the last show:
The flipper buttons on the P3 push into leaf switches (not instant on/off microswitches), and you can absolutely control the strength of your flips with quick flips, do tap passes, do various forms of passes, etc.
The story I told on the F&M podcast is 100% accurate. The 3 games Dennis compared to the P3 were POTC (Stern), I500, and WPT. The heart chest on POTC is at the same position of the walls/scoops. The I500 ramps start an inch or so in front of the walls. WPT is pretty much entirely behind the scoops. Certainly there are games with features lower on the playfield, but big/interactive features are most often on the very sides or farther up the playfield for a very good reason... the lower a feature is on the playfield, the more shot angles it blocks, and that generally makes a game feel clunky. Did you really make transparencies and compare the P3 playfield to other games? That's awesome. Feel free to share the pics. I'd love to see them.
Yes, I did stand back in the booth and wonder what you felt about the game as you played. I spent as much time as I could in the booth watching as many people as possible and wondering how they felt about the game too. All of us had a ton of great conversations with people at the show, and we learned a ton from watching people play. We came back with a good list of things to improve... a few mechanical things to tweak, and a number of gameplay and graphical things.
Overall the show was a ton of fun. It was great to see and hang out with everybody again and especially see them enjoying the Weird Al's Museum of Natural Hilarity. I'm super proud of the team for showing such a mature product at its first public event, and now I'm excited to work through of all of our new challenges... like growing our production team to work through the orders. That's my primary focus now.
I was glad to hear you found a few things in the game you enjoyed too, and I loved Dennis's take on Germs. That's actually a mode where the flipper strength control is super important. You're shooting for the moving 'Al-moebas' on the screen to calm them down. The raised walls represent the far wall of the petri dish, and if you hit them too much, you break through (the 'broken' wall drops), and shooting a ball into the now-open scoop ends the mode prematurely. If you really want, you can trap up and wait for the Al-moebas to 'eat' your flippers. That'll weaken them too.
- Gerry
https://www.multimorphic.com
Thanks for coming into the thread to comment Gerry (@gstellenberg) and for the additional information about the p3 platform. It's not everyday that the owner of a pinball manufacturing company accuses me of being crazy and having an "agenda". I would be interested in the perceived agenda that you believe I have, please elaborate.
You indicate that I have "opinions" that go against your comments on F&M podcast, further saying that your statements were "100% accurate". That's the issue I have and it's why I commented on Ep 96 of The Pinball Show. See below for your quotes from the podcast:
Re: Gerry challenging Dennis Nordman about his concerns with lack of area to design a game on the p3 "Dennis, take this drawing, this, uh, view of the playfield, and lay it over top of all of your other playfield designs" (NOTICE: You say ALL of his other playfield designs; that is 13 designs prior to Lexy Lightspeed)
You went on to say Re: Nordman's statements: "The lowest mech on...in almost everyone of my playfields, is literally right about the vertical of the wall of scoops" and also Re: Stern POTC Chest: "right on top of where those scoops are". And I'm not sure why World Poker Tour was brought up in your comment here because that's a Steve Ritchie game.
Taking these 13 designs and overlaying them onto the p3 layout with the scoop of walls, you can easily see that your statements are absolutely false, rather than your claim that your statements were "100% accurate". My 'opinion' was merely a fact, while your exaggerations of Nordman layouts/mechs isn't being honest to the listeners and pinball community. That's the issue I had, so I commented on it, while also commenting about many positives of your platform and new title release. How does criticism and observation land in the "agenda" and "crazy" bin? Does that mean my positive comments are 'shilling'?
Albeit crude (I am no computer engineer), I have attached some popular Nordman layouts showing where the scoop wall would fall on the design. Thus, everything below that scoop wall is what you are saying is not significant or a mech. I also included a P3 layout with Nordman mechs and significant layout features that fall below the scoop wall, further showing that my 'opinion' was actually just observation.
I felt that I was being neutral and minimizing what you said on that podcast. For example, you then went on to say the following Re: Weird Al ramp flap being at middle of scoop wall: "Just at the front of those walls and scoops, makes it about the same as all mechs on all pinball machines"...
NOTICE: Gerry, you said that positioning of your back 3rd layout makes it about the same as ALL MECHS on ALL PINBALL MACHINES. All mechs on all pinball machines? That's a hell of a lot of mechs and a hell of a lot of pinball machines.
I still find your public comments deceiving and incorrect. But instead of simply correcting your mistakes, you come here to my podcast thread, double-down on your statements, call me crazy with an agenda (without any suggestion of why), and say that all pinball machines and all mechs are in the back third of games.
I hope you realize that my passion about pinball has no specific agenda for your company or products. I think they are cool in many ways. And as I preached in the episode, it's getting difficult to sit quiet when media fluff is presented that has no basis in fact.
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