(Topic ID: 309650)

The Pinball Design Dream Team

By BallLocks

2 years ago



Topic Stats

  • 3 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by Shogun00
  • No one calls this topic a favorite

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    Topic poll

    “Who "makes" a pin great?”

    • The designer matters most. If a great designer makes a bad pin, blame their team... 4 votes
      31%
    • It's a team effort... An amazing pin can be had with a mediocre designer, and the best "other" professionals 6 votes
      46%
    • It's all about the code. A modern game without a master coder is just an EM on steroids, all shots and no depth 2 votes
      15%
    • It's all about the audio. Great callouts, cool assets. 1 vote
      8%
    • Gimme a good show on the screen or display. The rest is really secondary. 0 votes
    • The buck stops with the licensor/management. Creativity with rails! 0 votes

    (13 votes)

    #1 2 years ago

    You see it here all the time…

    “This is a Steve Ritchie designed game… It’s gonna flow.”
    “it’s the next King Elwin game! Gonna be the cat’s ass!”
    “Lyman coded it, it’s going to be an awesome game!”
    “The game has unfinished/unrefined/sucky code…” (See latest Spooky threads or new Stern launch threads).
    “Jerry Thompson’s on audio… The thing is going to rock…”

    But who really is responsible for an amazing pin? Does the designer get the credit? Is it a team effort? When the code “sucks” is it the programmer failing to live up to the designers vision? Or do they have latitude to implement their own flavor? (Pfutz games would seem to indicate the answer was, at least at one time, yes). Or does a good coder “fix” a poorly designed game? Is the audio guy just looking for assets that match the designer’s vision—or do they get to throw in their own jock jams? How closely does the team work together to achieve a vision?

    And who has ultimate accountability? How much does the designer matter? Who has the final call? Does Gary or JJP management really steer the creative vision? How much does the licensor have sway?

    With the tragic passing of the great Lyman Sheets—these things have been on my mind. Would love those of you with industry knowledge—or better, those of you out there who have actually worked on a pinball design team, to weigh in on the different roles, and who “really” makes a pin great—or terrible.

    If you wouldn’t mind a war story or two…

    #2 2 years ago

    "The designer matters most. If a great designer makes a bad pin, blame their team..."

    The second sentence makes this an impossible choice. The designer does matter the most, but the others matter too...

    #3 2 years ago

    I see it as a team effort. The designer is indeed important, but some of my favorite machines have a mediocre design. That's because the audio, lighting (programming), art, and mechanical design make up for it.

    Great examples: Robocop, Phantom of the Opera, and Wipeout.

    All 3 tables have a pretty average layout design and ruleset, but the music is very catchy and the light shows an insane at times. For PotO, the art design is also very alluring. On Wipeout, the mechanical design (ski lift and slop) is impressive. On Robocop, the jump ramp is really neat.

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