(Topic ID: 308430)

RUSH Pinball Official Owners Club-“Straining the Limits of Machine and Man”

By mrossman5

2 years ago


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  • 17,881 posts
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  • Latest reply 3 hours ago by Vespula
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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Rush song list Posted by Bill2112Rush (2 years ago)

Post #1378 RULES. Link to RUSH Rulesheet Posted by Av8 (2 years ago)

Post #1389 TECH: SWITCHES. Lockdown bar action button not working - fix Posted by PinMonk (2 years ago)

Post #1818 MOD: SOUND. Amp DIY upgrade for RUSH Posted by TinyBlackDog (2 years ago)

Post #2123 TECH: PLAYFIELD. Shooter lane adjustment to stop rattling ball launch Posted by Coyohtay (2 years ago)

Post #3107 TECH: SOUND. Headphone Jack no-boot when installed workaround Posted by AUKraut (2 years ago)

Post #3632 TECH: PLAYFIELD. Scoop losing track of balls. Posted by Schwaggs (2 years ago)


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10
#6168 1 year ago

If any of the designers read this, I would like to humbly request the game not auto launch if you miss the short plunge for the skill shot.

Its like a punishment for not plunging far enough where it drops to the upper flipper for the skill shot...itys really annoying IMO.

If you dont plunge far enough for the ball to drop to the flipper, but far enough where it rolls over the upper switch, then it cancels out the skill shot, which is fine, but even if the skill shot isnt an option after the miss, I still would like to plunge to the upper flipper and not have it go all the way to the pops. Currently you have to fight with the auto launch if you miss.

Just sayin...

1 month later
#7204 1 year ago
Quoted from PoMC:

I've had clean auto-launches that don't touch anything except the bottom of the drain.

My favorite is when the scoop kicks it out straight down the middle...the game recognizes this and has a 1 second ball save and gives you the ball back...only to auto launch straight around through the pops between the flippers...ball lost.

I have been playing with the scoop kickout power and auto launch power so this doesnt happen, as it was happening to me at least once every 3 games.

I love this game so much, but the above, the rattle when you try to soft plunge, and the fact that the auto-launch kicks in if you plunge to short for the skill shot drives me insane.

#7209 1 year ago
Quoted from Black_Knight:If auto plunge is going SDTM, adjust your orbit. Every orbit in every machine is different, so get your nut driver out and take care of it.

I hear ya BK, but the SDTM from the auto-launch is pretty random, it doesnt do it every time. My guess it was probably 1 out of 30 times, most of the time it hits the pops. So getting out tools and tweaking things is tough when its kinda random. I figured I would try playing with the auto launch power first, and I think it helped, I dont recall getting pissed about it going SDTM in the last 50 games or so. We'll see, if it still does it once in a while I while fiddle with the orbits.

Quoted from flynnibus:

Not sure what the age of your game is.. but if the scoop kickout is irregular, make sure the protector in the scoop isn't deformed or spread out in any way. What scoop protector are you using?

Using the Ninja from day one, used to send it down the middle 1 out of 20 times. I did visually inspect the ninja protector, seems like it is sitting properly. I adjusted the power on the scoop kickout higher, and it helped, now it hits the right sling or the right lower flipper, I'm OK with that if it stays consistent.

3 months later
#10020 1 year ago

I think I am going to diasble the clock and the ramp on my premium...I have a feeling we are all playing ticking time bombs.

Someone needs to come up with some kind of fuse mod to save these boards or something.

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