Quoted from CrashJT:Andy, that's INSANE!!! Congrats. I doubt I'll ever get close! Btw, pete_d I am far from Andy and these other guys who've been posting billion point scores since like April! My game is set a lot easier than current factory. Before I believe it was update .86 the FC multiball had 3 balls, they neutered it to 2. I switched that back to the original settings and I also closed the outlines up. I am getting better but I suck. All day I was getting like 25m, 75m, etc. I installed that knocker, forgot to log into home team thought (this'll be short and then I'll log in)... then got the momma of all (my) games. I know about slap saves, but can't seem to even try. I lose a ton down the outlanes and sdtm. Any suggestions appreciated. Hey, I'll post the knocker install pics when I open it up and take a few!
I'm relieved to hear I'm not the only fair-to-middlin' player around here.
I don't have any secret sauce, not being one of the reliably good players. But I can tell you that my own scores have improved with these things I've worked on improving in my game:
* First, fixing the inner loop made a huge difference. Not only do I enjoy the game better, it opens up bonus multipliers and other scoring opportunities that just didn't exist when the shot was busted. There are at least three different options for dealing with this; I don't think it matters much which one you pick, just that if your machine doesn't register those inner loop shots, you need to fix it.
* Then, shots, shots, and shots. Learning just where to flip to get the ball to go where you want is key. This takes practice and focus, and paying attention when you miss, to where you missed, and then adjusting the next attempt accordingly. The next level to this achievement is then refining your knowledge according to ball speed as it passes the flipper, which slightly affects the direction it will go.
* I've worked on all the shots, but the two big ones are the inner loop and the spinner. For one, these two shots just seem really fun to me, especially now that the inner loop is working. But for another, this is the combo that gets you the bonus multiplier. Later in the game, as your bonus climbs into the eight-digit range, multiplying it helps a lot.
* Learning to anticipate where the ball is going is also key. One major epiphany for me was when I realized that most of the time when the ball comes flying out of the pop bumpers, especially after a clean loop, it's heading toward my right flipper, instead of the left as I'd assumed. There are a number of geometries on the playfield that are counter-intuitive to me, where the ball is more easily handled by the flipper opposite to where I thought it would go.
* Trapping the ball. This is something I am generally not good at on any machine, but I'm working at getting better. I've found that by trapping the ball, I can produce more repeatable results, because I take the ball speed out of the equation (see the "shots, shots, shots" point ).
* Learn the skill shot! Work hard to learn the inner-loop/upper-scoop combo, because that doesn't just give you points, it boosts the game. I find the extended timers to be an especially valuable benefit. They get extended a lot, which I really appreciate. The ball saver especially, but I think there are other timers, like instrument bonus and whatnot, that get extended as well, and this all leads to more successful games. For something that is just a few seconds of any game.
* Nail those combos. Okay, so this is actually something I only know theoretically. I have been unable to consistently do accomplish this, or even come close. But the song mode scoring is boosted if you shoot a bunch of combos before you start the mode. The best I usually see is a 70-80% bonus, and that's rare for me. 20-30% is more typical. But as I understand it, this can reach up near the 5X scoring level, if you do it right. For my own scoring potential, I see this as a huge area where I could improve and see immediate benefits. Similarly, take shots before collecting scores that will boost those scores. Most the modes have this opportunity, where there's one key shot for the mode, but even after you qualify the shot, you can hit other shots on the playfield first to increase the scoring a lot.
* Strategize. Learn how to get the ball where you want. There's a technique called a "post pass", which I barely can do, and on Rush I haven't really figured it out. Seems like the right-side post above the flipper is a little too close for the usual timing to work. But when you get it right, in conjunction with trapping the ball, you can just move the ball from one flipper to the other. In the meantime though, at least look for how the shots connect. For example, if you're trying to make the left ramp shot, one way to do that is shoot from the right flipper for a clean loop and then to that shot. But another is to hit the spinner with the left flipper to get there. Being able to identify ways to position the ball for any shot, from either flipper, gives you a lot more control over the order you hit things, and whether you hit things.
* And finally, never give up! For one, I've gotten a lot less timid about shoving the machine around a bit when it looks like the ball's going to just barely go the wrong way. Near an outlane? Nudge it. Heading down the middle, but maybe just a hair closer to one of the flippers? Nudge it. And while it's rare, I have even had the ball go past the flipper but then bounce back off the metal around the trough entrance and go back into play. Never assume the ball is lost!.
Okay, I'm sure a fully developed strategy guide would have even more stuff. But that's what I can think of at the moment that has made the most difference for me personally since getting this game. I have to admit, I've been technically collecting pins since I got my first one over 25 years ago, but there's been a big gap due to "various life issues". Rush is the game that has gotten me back to being excited about the hobby, which has inspired me to both start taking better care of the other machines I have, as well as to be more diligent about improving my ability to play. It's been a lot of fun!