Quoted from SonicZone:New code 0.90 just now posted:
PRO V0.90 - March 9, 2022
==========================
Note:
- Score balancing has been updated for this release. Scores earned on previous
releases will be reset when moving to v0.90.0.
Fixed:
- Improved reliability in situations where multiple videos were queued to
play at the same time.
- Game music:
- Fixed an issue that prevented the game from correctly managing the music
during Headlong Flight multiball.
- Game Over display:
- Fixed an issue that prevented the credits display from updating until
after the Game Over screen timed out.
- Mystery Award:
- Fixed an issue that gave out the wrong score value for the 5M award.
Tweaked:
- Drum Bonus:
- Drum Bonus now resets each time it is collected to 500k + 250k for each
Drum Bonus made that ball, plus 10k per pop bumper hit made that ball.
- Drum bonus no longer holds with the Pops Held award from the ramps.
- 1-2-3 Combos:
- The 1-2-3 combos in multiball will no longer qualify albums, and will not
give the 2x quickshot bonus. New adjustment added CAN QUALIFY ALBUMS IN
MULTIBALL (default NO)
- The default setting for COMBO JACKPOT BEHAVIOR has now been changed from
SINGLE BALL NOT IN COMBO to SINGLE BALL.
- Changed combo scoring. Combos start at 250k and will no longer grow when
albums are collected.
- Records:
- Added RECORDS HELD as a new ramp award. When this is awarded, wildcard
records will hold for the next ball, as well as the record boost percentage
the player had accumulated if they had a planet mode running when they
drained.
- Extra Ball:
- Added another Light Extra Ball ramp award at 68 ramp shots.
- Time Machine:
- Reduced the number of show required for the first Time Machine multiball
to 4 (was 5.)
- Increased the number of shots needed to advance to the next Time Machine
multiball to +6 (was +3.)
- Far Cry multiball:
- Improved choreography for the start of Far Cry multiball.
- Mystery award:
- Improved mystery award display effect choreography.
- Planet Modes:
- Scoring balances for The Spirit of Radio, Working Man, Limelight,
and La Villa Strangiato modes.
- In The Big Money, the normal mode award arrows will blink quickly. Shots
to increase The Big Money multiplier will blink normally.
- Match sequence:
- Added the word MATCH to the match sequence videos.
- Sound Effects:
- Added additional game speech.
- Remastered and rebalance game music.
- Expression Lights:
- Improved music lightshows throughout gameplay.
- Instant Info:
- Changed Instant Info Behavior -- Instant Info will close if both flipper
buttons are held for 1 second.
- Adjustments:
- Replaced the SOFT, MEDIUM, and HARD flipper adjustment names with numeric
values. The flipper strength defaults have not been modified.
- Changed the default ball save time to 9 seconds.
New:
- Time Machine Upgrades:
- Complete various goals during modes and multiballs to add years to your
time machine. Every decade earned, the time machine will light for an
upgrade.
- Your Time Machine starts in the year the last Rush album was released,
2012, and the goal is to get it upgraded 100 years to be able to travel
to 2112.
- Each multiball has a max of 10 years achievable through jackpots and/or
super jackpots.
- Each planet mode will get you 5 years for completing it, or 10 years if
you score over 100 million total in the mode.
- Each album collected is 1 year.
- Win Bastille Day for 1 year (max 5.)
- Collect a 6x instrument bonus for 5 years (one time only.)
- Upgrades available:
- Time Machine Multiballs +1 more ball, +10 more seconds of ball
- Extended timers for the rest of the ball
- Easier Rush targets for the rest of the ball
- Time Machine Multiballs +2 more balls, +20 more seconds of ball save
- Combo Jackpot +1x
- Double Record collection
- Double Ramp progress
- High Scores:
- Added a high score entry for DRUM BONUS CHAMPION.
- Competition install now sets the following adjustments:
- TIME MACHINE MULTIBALL DIFFICULTY set to MEDIUM
- FREEWILL MULTIBALL DIFFICULTY set to MEDIUM
- FARCRY MULTIBALL DIFFICULTY set to EASY
- OUTLANE BALL SAVES ADVANCE IN MULTIBALL set to NO
Moved to System 3.10
- Fix game reboot issue at power on with coindoor interlock switch in the
open position.
Based on opening Note, all high scores will be reset. This is confirmed as I am updated to 0.90