Quoted from Rarehero:There's different types of depth, though. There's depth like LOTR, which is more story/mode based & is a bit more organic for the player to understand....and there's tournament-scoring math-chess calculator depth, which is confusing & boring for many of us. I just hope this game has enough "Pavlovian moments" & isn't 100% about knowing how to move the beads on the abacus.
Agree.
Why is Iron Man so good? One reason - the 35 million countdown jackpot.
The brain/player needs big rewards to trigger reward centers in the brain.
Intermittent reinforcement is the most powerful motivator and in tons of video games, but seems lacking in many pinball games.
Or just plain old positive reinforcement.
Put back 'wow' moments into pinball games.
Vacation jackpot in WH20 - fantastic example of rewarding a player with lighting effects, big scoring etc, and a big 'wow' moment.
BSD. 10, 20, 30 million - another 'wow', big reward.
FT. 100 million SJ.
Wayne Neyens, Gottlieb designer really understood that the more you reward the player, the more times they say 'I was so close, maybe next time', my more coin goes into the game!