(Topic ID: 308430)

RUSH Pinball Official Owners Club-“Straining the Limits of Machine and Man”

By mrossman5

2 years ago


Topic Heartbeat

Topic Stats

  • 17,847 posts
  • 714 Pinsiders participating
  • Latest reply 11 hours ago by lenonator
  • Topic is favorited by 357 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

PNG image (resized).png
pasted_image (resized).png
IMG_6461 (resized).jpeg
IMG_6460 (resized).jpeg
IMG_6410 (resized).jpeg
IMG_2562 (resized).jpg
IMG_2578 (resized).jpeg
IMG_2574 (resized).jpeg
20240322_163542 (resized).jpg
20240322_163631 (resized).jpg
20240319_194137 (resized).jpg
20240319_194051 (resized).jpg
IMG_5172 (resized).jpeg
20240313_124509 (resized).jpg
PXL_20240313_232015126 (resized).jpg
PXL_20240313_230406999 (resized).jpg

Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #91 Rush song list Posted by Bill2112Rush (2 years ago)

Post #1378 RULES. Link to RUSH Rulesheet Posted by Av8 (2 years ago)

Post #1389 TECH: SWITCHES. Lockdown bar action button not working - fix Posted by PinMonk (2 years ago)

Post #1818 MOD: SOUND. Amp DIY upgrade for RUSH Posted by TinyBlackDog (2 years ago)

Post #2123 TECH: PLAYFIELD. Shooter lane adjustment to stop rattling ball launch Posted by Coyohtay (2 years ago)

Post #3107 TECH: SOUND. Headphone Jack no-boot when installed workaround Posted by AUKraut (2 years ago)

Post #3632 TECH: PLAYFIELD. Scoop losing track of balls. Posted by Schwaggs (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider Pinball-Ike.
Click here to go back to viewing the entire thread.

#8 2 years ago

Looking forward to my LE to arrive!

Small nit....it isn’t my favorite naming for the owners thread... Neil had such a way with words it would be nice if we incorporated some of them.

1 month later
#827 2 years ago
Quoted from bouche03:

Anyone heard anything from Game Exchange on their LE eta? I thought I would as here first before shooting an email to JJ, which I am sure he has already gotten a dozen times

I spoke with JJ late last week via text, no pins shipped to him yet. I too am wondering with the storms if the call from him comes this week! Luckily the wife and I have been following our favorite band Dead Sara around the country this last week finishing in Denver on Wednesday night at the Paramount, so my urge to text JJ every day has been muted…

And if ya’ll haven’t heard of Dead Sara… you should check them out.

E0718DEA-43C2-4304-8D84-9B0A50865DEF (resized).pngE0718DEA-43C2-4304-8D84-9B0A50865DEF (resized).png
16
#1408 2 years ago

#299 is in the house... setup was very smooth. No troubles with leg bolts or anything else.

First test game without setting pitch was a ripper personal best... Turned out it was 7.55... way steeper than normal but played great. Went back to 6.75, plays great too, but maybe you steep pitch folks are onto something

Love the light show, and the humor callouts are great. Hearing Geddy say numbnuts is hilarious!

20220226_085723 (resized).jpg20220226_085723 (resized).jpg
1 week later
#2019 2 years ago

I gotta say, I love the long shaker usage on this game... that it shakes subtlety while the end of ball bonus points are tallied, and throughout the game. A much more tactile experience.

2 weeks later
#3791 2 years ago
Quoted from jonboy71:

Anyone tried this yet to find out what it is?

From a post long ago by LTG, assuming this remains the same.

“Alters some of the adjustments and settings. Directors cut for instance is what the programmer preferred.
Novelty usually eliminates winning games or extra balls etc.”

https://pinside.com/pinball/forum/topic/stern-installs-home-directors-cut-noveltytransformers-le#post-384282

2 months later
#7083 1 year ago
Quoted from PoMC:

Rush has entered stage left.
[quoted image][quoted image]

Great game room, and you got the rare side art of a 6 string bass with 4 pegs and 3 tuners!

#7084 1 year ago
Quoted from schudel5:

Heard an odd callout during the match sequence at the end by Geddy. "it's a match, Gary!" is that in reference to Gary Stern?

Pretty sure Geddy says ‘Thanks Gary’ at the end of that match call out and yes, it seems to me he is saying thanks to Gary Stern for the free game.

It’s a great call out.

1 month later
#8675 1 year ago

I’ve been to all of the Emporiums(Fulton Wicker, Logan) and Headquarters Beercade, well pre ‘vid anyway…. And enjoyed them all.

3 months later
#10568 1 year ago
Quoted from cooked71:

OK, so the coloured records. To qualify the mode it doesn't matter about colour matching, but I get more points if i've got all the records colour matched? What's the multi coloured flashing one?
Do I get more points if all the colours are matched? Do i get more points if some are matched but not all? Can I change a colour once its locked? Do I get extra points if it's one of each colour? I know the colour relates somehow to the mode that will be started - is it the first colour you lock that determines the mode that will start?

Most of these questions are covered in the rules.

https://sternpinball.com/wp-content/uploads/2022/09/Rush-Rulesheet.pdf

- yes color locked shots score more in a mode. More same-color locked shots score more when that mode/song is active. E.g. dark blue and Spirit of Radio
- multi colored records are universal shot multipliers for any mode. The multiplier is larger if it’s awarded and applied after a completed song
- flashing color shots can be moved/changed by hitting Rush targets
- locked colors can be moved/changed by target behind the instruments(Prem/LE)
- generally the most locked colors drive the mode that’s started

2 weeks later
#10796 1 year ago
Quoted from insight75:

Yes I got mine fairly early on so perhaps that is the issue. Still waiting on a response.

I have an early iteration… it recently ripped as well. I did reach out to NinjaCamp, but upon reflection of nearly 800 plays on Rush and since I replace balls, rings, the occasional plastic, and even re-ordered cliffy’s for my shooter lane when they get beat up on any other machine…I just ordered another scoop protector from NC…

4 months later
#13711 11 months ago
Quoted from orangedude71:

Anyone know where this screw might have fallen from
[quoted image]

A leaf switch mounting bolt.

6F885B47-E41C-4416-BFFA-503E048FBCF9 (resized).jpeg6F885B47-E41C-4416-BFFA-503E048FBCF9 (resized).jpeg9AE8B9A4-7862-4DD5-A03A-824E6C557E4C (resized).jpeg9AE8B9A4-7862-4DD5-A03A-824E6C557E4C (resized).jpeg
#13811 11 months ago
Quoted from Vespula:

Maybe this helps..

Records of the same color are locked in once their associated mode starts and add +10% to scoring & score 2x during the mode; get all 6 record shots to the same color for 3x scoring for all shots during the mode. The RUSH targets and instrument lane cycle uncollected and collected record shots to different colors, respectively.

From Records & Planet Modes section at http://tiltforums.com/t/stern-rush-rulesheet/7409

Pretty sure that the newest code eliminates the 3x scoring for collecting all 6 records. 2x is the max.

5 months later
#16843 5 months ago

New code=more topper awards?

Anyone else seeing this? I’ve had more topper awards in the few games since I updated on Friday then all previous plays combined?

I still don’t understand the Frenzy mode… but until now was so rare I never looked into it.

#16873 5 months ago
Quoted from tscottn:

Hi all. Since owing the machine for a couple of days now I've had a number of stuck balls. This one happens every so often when there just isn't quite enough UMMPF to get the ball to hop the ramp into the time machine and it just stalls out between the ramp and the TM hole. Then there is really nothing I can do except pull my glass or tilt the machine to get it unstuck. Seems like a easy fix /mod would have been for them to add a small lip on the TM hole so when the ramp comes up it meets the lip and there is no gap. What say you all?
[quoted image]

Happens on my machine. I just wait for the machine to do a ‘ball search’ and the ramp moves, the ball drops and I am back playing. I haven’t seen a mod/fix in the owners thread yet.

1 month later
#17290 3 months ago
Quoted from vikingerik:

I made factual descriptions that the shots aren't in the flipper sweet spots, and often get blocked by autoplunged balls and the upper flipper, and aren't easy to accidentally make during multiballs like on some other games. That's all simple facts. You're not even disagreeing with any of it. It comes up often that people think they're having trouble playing the game well, and I'm pointing out where the layout works against them.

I’m actually not sure how one would disagree? How can anyone say a shot is in the flipper sweet spot? Are the flippers set *exactly* the same on all machines? No variation of droop at all from the factory? Pitch impact? Speed of ball travel? There can be some auto-plunge conflict, but way less than ball collisions in the main playfield, to me anyway.

For a factual statement, I’d expect a playfield diagram with arrows and measurements?

Finally, wouldn’t all playfield shots from the main flippers need to be close to the exact same across all games, if a *factual* flipper sweet spot was the design standard?

Then people would bemoan a ‘rehashed sweet spot layout’ Borg, Gomez, Ritchie, Lawlor haven’t had a new idea in years… it’s all sweet spot layouts…one after the other… deliberately making a few difficult shots on a playfield? Novel idea and obviously horrible.

Now having said that, your scores on pins set a high bar. I have worked VERY hard to get 8B on Star Wars and still be barely half way to your scores. Your scoring strategies are useful, and I do appreciate the fact that I will likely never get sick of any machine, while it must only be a few weeks or months for your skill level.

I’m actually not sure I want to be that good, it would mean mostly solo play as my friends and family wouldn’t enjoy waiting for me to finish a ball.

Promoted items from the Pinside Marketplace
$ 20.00
Electronics
Gameroom Mods
Electronics
$ 18.00
Playfield - Protection
Volcano Pinball
Protection
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
Decorations
From: $ 140.00
Playfield - Toys/Add-ons
WilliPinball Mods
Toys/Add-ons
From: $ 20.00
Lighting - Led
Gameroom Mods
Led
From: $ 15.00
Playfield - Toys/Add-ons
WilliPinball Mods
Toys/Add-ons
$ 427.00
Cabinet - Sound/Speakers
PinWoofer
Sound/Speakers
$ 109.99
Cabinet - Other
NO GOUGE PINBALL™
Other
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
Sound/Speakers
$ 210.00
Playfield - Other
Pin Monk
Other
From: $ 60.00
Playfield - Toys/Add-ons
arcade-cabinets.com
Toys/Add-ons
8,550 (OBO)
Machine - For Sale
Auburn, NH
$ 35.00
Playfield - Toys/Add-ons
ULEKstore
Toys/Add-ons
From: $ 28.50
Playfield - Other
Rocket City Pinball
Other
From: $ 25.00
Cabinet - Sound/Speakers
Space Coast Pinball
Sound/Speakers
From: $ 12.00
Flipper Parts
Precision Pinball prod.
Flipper parts
From: $ 1.25
Hardware
Pinball Haven
Hardware
$ 125.00
Playfield - Toys/Add-ons
Drumstarr mods
Toys/Add-ons
$ 19.95
Cabinet - Other
Pin Monk
Other
6,999
Machine - For Sale
West Chicago, IL
€ 99.00
Lighting - Under Cabinet
Watssapen shop
Under cabinet
$ 430.00
Lighting - Interactive
NinjaCamp Mods
Interactive
From: $ 140.00
Playfield - Other
Rocket City Pinball
Other
From: $ 5.00
Cabinet - Other
Pin Monk
Other
11,000 (Firm)
Machine - For Sale
Roswell, GA
From: $ 10.00
Playfield - Toys/Add-ons
Rocket City Pinball
Toys/Add-ons
6,500
Machine - For Sale
Milford, CT
$ 80.00
Playfield - Toys/Add-ons
Diddy's Pinball Mods
Toys/Add-ons
From: $ 140.00
Lighting - Interactive
NinjaCamp Mods
Interactive
$ 15.00
Playfield - Plastics
Gameroom Mods
Plastics

You're currently viewing posts by Pinsider Pinball-Ike.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/the-official-rush-owners-club-1?tu=Pinball-Ike and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.