(Topic ID: 308430)

RUSH Pinball Official Owners Club-“Straining the Limits of Machine and Man”

By mrossman5

2 years ago


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There are 17,704 posts in this topic. You are on page 43 of 355.
#2101 1 year ago
Quoted from upsfeedr:

Anyone have news on Rush Expression lights? I was not lucky enough to get a LE. That’s mod that is a must for the Pro and Premium.

Haven't heard when they'll be available, but probably best to just get on a list with your distributor now.

#2102 1 year ago

Thanks Belzeboob, here’s what mine looks like. Do I need to do something?

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#2103 1 year ago
Quoted from upsfeedr:

Anyone have news on Rush Expression lights? I was not lucky enough to get a LE. That’s mod that is a must for the Pro and Premium.

I can't believe they aren't including them in the premiums for what you are paying. This is why I went with the LE (luckily I was able to secure one)... The lights and the shaker really add a lot to this game.. and with the cost of these add-ons you would almost be at an LE price anyway.

#2104 1 year ago
Quoted from Prognic:

Thanks Belzeboob, here’s what mine looks like. Do I need to do something?[quoted image]

Just put the game into switch test and depress the flipper button to see if it's triggering both switches. You should be able to see if there's a solid contact on both halves of the switch just by looking at it, though. Also check that your connections to the switch are solid.

#2105 1 year ago
Quoted from madangelo:

I can't believe they aren't including them in the premiums for what you are paying. This is why I went with the LE (luckily I was able to secure one)... The lights and the shaker really add a lot to this game.. and with the cost of these add-ons you would almost be at an LE price anyway.

hmmm have you seen the prices of Le`s no way would i pay those prices.. i was too late to get one at the Regular price and don't like the Premium Art

#2106 1 year ago
Quoted from upsfeedr:

Anyone have news on Rush Expression lights? I was not lucky enough to get a LE. That’s mod that is a must for the Pro and Premium.

Ya.. I'm wanting these for my Pro also.

I figure with the EL's and the shaker (already installed) I'm pretty darn close to the same experience as the LE.

#2107 1 year ago
Quoted from jid:

This is with over 200 plays. Not bad, eh?
Yes I did double Mylar. But it works.

This is what I plan to do for my Premium at the Louisville show, except I’d just put the mylar over the metal. If that’s a fail, I’ll check on the protectors every few hours to see how they’re holding up. Hopefully with the new fork design and reduced flipper and kickout strength, it’ll be just fine.

#2108 1 year ago

Played an LE yesterday and it was just phenomenal. Just a beautiful machine.
Scoop seemed to be holding up ok after the first few weeks.
Hope other machines are faring well too.

#2109 1 year ago

Exp lights still not working on my LE.

Checked the connections , they all seemed all tight.

I cut some casino plastic card to fit over the 2 scoops. And secured them w 3m painter tape. Until the scoops fix is in.

#2110 1 year ago

This is my fourth Stern game, first LE. I was originally looking at a Premium, but the expression lighting system and the long wait associated to procuring parts for upgrades swayed me towards the LE. I am lucky enough to have a distributor that has always taken care of me, and I was on his 'list' (albeit for a Premium) when this game was just a doubtful rumor. Once the announcement was made official I jumped to LE and am glad I did. This is a beautiful machine (although I am a bit disappointed with the black powder coat). Anyways.... here are some observations and issues I'm having for far (flippers set to 'normal' and scoop eject power reduced):
-The 'fix' has started to lift after just 33 games. It appears the scoop protector is the original material with the heavier forks added to the sides. You can see where the original tabs that extended down into the scoop have been cut. Both forks are taking a beating and showing wear. Balls are starting to pit as well.
-The rear scoop is dimpling and starting to lift as well.
-Often times, during multi ball, a ball will go under the upper flipper and back down into the shooter lane. I'm not sure if it is supposed to auto-eject back into the playfield, but I've noticed that sometimes it does and sometimes it doesn't. Often a multi ball will end (I.e. I drain them all in succession!) and I move on to plunge the next ball, only to notice a ball is already in the lane and now I have two balls in play. Also, when I do notice a ball enter the shooter lane there is no associated score. Maybe I'm wrong, but I thought this was a shot with a value attached?
-When the game is in attract mode, the clock does not show the accurate time (time set via insider connected). The hour (light) is correct, but the minute hand is generally 30 minutes off. Is this something that can be adjusted?
-The shooter rod is canted to the left. I have removed it and reinstalled in an attempt to center it, but it doesn't seem to have been set correctly during the manufacturing process (holes drilled). I have had to shim it with washers under the plate in order to bring it more to the right. Auto plunge is perfect, but manual plunge is clunky and will generally not make the upper loop.

It's going to take some time to learn this game, but so far I'm loving how fast and flowy it is. The ball moves so fast I sometimes lose it only to see it draining right down the middle! I'm hoping some of the glaring issues can be resolved soon, but it's a little disheartening to hear the Premiums and new Pro's are shipping with this same 'fix' and not a permanent solution. As much as I want to play and learn my new toy, I'm worried about the damage I may be doing. Here's hoping we hear soon what Stern is planning to address our concerns!

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#2111 1 year ago
Quoted from Photopin:

On soft shots, mine rattles so much at the incline that it just drops back down. The most annoying thing is, the auto launch then shoots the ball before I can make a second attempt. I was trying to see if there was a way to turn that off other than disabling it completely.

Same. Annoying.

Quoted from J-drum11:

Just had my whole machine lock up in middle of multi ball.
Playfield lights all went dark , music stopped playing and screen froze.
Anyone else yet?
Obviously a bug

I got that my second game on .89. I reverted back to .88.

Quoted from ghostbc:

I had same thing happen. Are you on .88 or .89? I am on .88.

I've never had this happen on .88. Only .89.

One thing to keep an eye on. I had 2 balls stacked in the VUK. The coil kept firing over and over and couldn't clear them. Finally one got knocked out, but last ball remained and just sat. No coil firing. Nothing.

Could worked in test. Took VUK off. No issues. Put it back and it works. Didn't adjust the switch.

This shot gets hammered over and over and over (it's really the one game design flaw). Stock up on switches.

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#2112 1 year ago

we will be streaming Rush LE Gameplay at 3pm Eastern time today March 6
on twitch Motorcitypinball

#2113 1 year ago
Quoted from Juniorsc:

-When the game is in attract mode, the clock does not show the accurate time (time set via insider connected). The hour (light) is correct, but the minute hand is generally 30 minutes off. Is this something that can be adjusted?

Did you go into the clock test? You can test where the 12 position is and then where all the 5 minute markings are as well. There are quite a few adjustments you can make. One is called 'bias' that will adjust the minute hand position, but I don't think by as much as 30 minutes though. You need to make sure it's finding the home (12 o'clock) position first and go from there. It may be as simple as your minute hand installed incorrectly. There might be a way to remove the screw on the hand, rotate the hand 180 degrees and then re-tighten. I'd be careful though so you don't break anything.

14
#2114 1 year ago
Quoted from Motorcitypinball:

we will be streaming Rush LE Gameplay at 3pm Eastern time today March 6
on twitch Motorcitypinball

Congratulations for being post #2112.

#2115 1 year ago
Quoted from mbrave77:

My last 3 games came without them. Stern buttons now. Godzilla mando and now rush.

Interesting. My Godzilla LE (October build) has Suzo-Happ. Looks like you have Godzilla premium, which was built after LE, plus thekaiser82 a few posts above with his 12/21 builds having Stern buttons, so at some point Nov or Dec. 2021 they must've made the coin reject button change for everything.

#2116 1 year ago
Quoted from Prognic:

Thanks Belzeboob, here’s what mine looks like. Do I need to do something?[quoted image]

Looks like the leaf spring contact point has become partly detached ?

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#2117 1 year ago
Quoted from J-drum11:

Just had my whole machine lock up in middle of multi ball.
Playfield lights all went dark , music stopped playing and screen froze.
Anyone else yet?
Obviously a bug

Yes, happened to me yesterday.

#2118 1 year ago
Quoted from ghostbc:

How is lock up after 100 games stable ? Are any of you who have had the lock up on the latest code .89 ?

It's not 1.00 code yet, so anything can happen.

0.89 has reported lockups, too, but seemingly different one(s). They'll get it worked out.

#2119 1 year ago

Aren’t the coin reject buttons the same as always? It’s just a piece of paper in there with branding. Stern must have hired a marketing person because they’ve been working to add the stern logo all over the game, for example the shooter rod housing now has Stern on it.

#2120 1 year ago
Quoted from VALIS666:

Huh, interesting and useless bit of trivia looking at that photo, Rush is the only LCD era Stern, JJP, AP, or Spooky not to have standard Suzo-Happ coin reject buttons. CGC and Heighway use the Suzo-Happ buttons with the fingers holding a coin. DP uses something entirely different. I should go to bed.

The buttons are the same as they've been for quite some time. The image inside the button is just a tiny sheet of paper inserted into a slot. So the image in the button changed, but the button itself is the same. Considering I sell 3D coin reject buttons to replace these, I would've learned of this change right away.

What HAS changed is the size of the e-clip they use to hold the button in place inside. It's smaller diameter and skinnier, making it harder to remove them to install my replacement buttons! I had to remove the entry plate / housing (still easy, four little screws) to get adequate clearance/access for better tools to remove the e-clip!).

#2121 1 year ago
Quoted from Photopin:

On soft shots, mine rattles so much at the incline that it just drops back down. The most annoying thing is, the auto launch then shoots the ball before I can make a second attempt. I was trying to see if there was a way to turn that off other than disabling it completely.

You just need to be ready -- if you see the ball didnt make it out of the shooter lane, get your next plunge ready and launch it as soon as the ball settles -- that way you can beat the auto-launch.

#2122 1 year ago
Quoted from SkyKing2301:

You just need to be ready -- if you see the ball didnt make it out of the shooter lane, get your next plunge ready and launch it as soon as the ball settles -- that way you can beat the auto-launch.

Yes, that's what I've been doing, but it makes you Rush shots .. no pun intended.
I would prefer it just worked right in the first place and didn't rattle. I did some slow mo vids and it looks like the ball shoots left when it hits the trough switch.

#2123 1 year ago

Okay, so I found 2 things to adjust.

1. I found a cause of the shooter rattling in my LE. There are two wire forms on the left side of the shooter. One parallel along the shot and one lateral. I found the lateral one was sticking out past the parallel one. Did some adjusting and now it doesn't rattle there anymore.

2. I Noticed the diverter wasn't working on the left ramp shot, but worked when you hit the right ramp. I found the wire gate on the Super Jackpot gate had rotated up past the wire and then was resting in the up position on top of the switch wire.

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#2124 1 year ago

Has anyone posted strategy yet? From what I can gather im suppossed to collect the album shots and then hit the time Machine? The bonus is based on how many i collect before hitting it?

#2125 1 year ago
Quoted from VALIS666:

Huh, interesting and useless bit of trivia looking at that photo, Rush is the only LCD era Stern, JJP, AP, or Spooky not to have standard Suzo-Happ coin reject buttons. CGC and Heighway use the Suzo-Happ buttons with the fingers holding a coin. DP uses something entirely different. I should go to bed.

This is recent. I didn't look closer but it could just be the insert graphics. I didnt look at the mech closely

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#2126 1 year ago
Quoted from manadams:

I think the scoop protector issue has more to do with design of the scoop, closer proximity to the flippers and flipper power at max from the factory than subpar metal compared to what Cliffy uses. I turned my flipper power down from hard to soft before the first game and can make all the shots just fine.

No - the original protector was garbage and the design of the hole made it worse.

It literally could not last an hour of play.

#2127 1 year ago
Quoted from WeirPinball:

I find it interesting too that people complain about cost cutting, but I noticed the pf support rails are back on the pro. First one I've bought in a while so not sure when the added them back in but thank you Stern!

Since iron maiden. Thank you elwin!

#2128 1 year ago
Quoted from flynnibus:

This is recent. I didn't look closer but it could just be the insert graphics. I didnt look at the mech closely

The buttons are the same. Just a different label inserted in the button.

#2129 1 year ago

Yes, mine just froze up for the first time. I was in the middle of Freewill multi ball when it just shut down except this one red LED on the opto sensor.

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#2130 1 year ago
Quoted from SkyKing2301:

The buttons are the same as they've been for quite some time. The image inside the button is just a tiny sheet of paper inserted into a slot. So the image in the button changed, but the button itself is the same. Considering I sell 3D coin reject buttons to replace these, I would've learned of this change right away.

Quoted from flynnibus:

This is recent. I didn't look closer but it could just be the insert graphics. I didnt look at the mech closely

Oh yeah, it's just the inserts I'm talking about. Like I said, minor trivia, it's just been like a 10+ year run for those inserts.

#2131 1 year ago

Hold both flippers for menu… nothing happens. Code update ready? Or just me…..?

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#2132 1 year ago
Quoted from schudel5:

Did you go into the clock test? You can test where the 12 position is and then where all the 5 minute markings are as well. There are quite a few adjustments you can make. One is called 'bias' that will adjust the minute hand position, but I don't think by as much as 30 minutes though. You need to make sure it's finding the home (12 o'clock) position first and go from there. It may be as simple as your minute hand installed incorrectly. There might be a way to remove the screw on the hand, rotate the hand 180 degrees and then re-tighten. I'd be careful though so you don't break anything.

Thanks for the advice! I was able to adjust the clock after a period of trial and error. The service menu language is sometimes difficult to interpret.

#2133 1 year ago

Ok, I feel like I have a good handle on the rules, but there’s something weird and not sure if it’s me or a bug.

So when you shoot a record color, that is what determines your song, right? Usually it seems consistent - I’ve got some light blue records, Tom Sawyer is lit. However there have been a few times where no orange records are lit…but Working Man is the song ready to go. Not sure how this is possible if there are no orange records on the playfield. I think it also happened with La Villa…I didn’t have any purple records lit, but La Villa was ready to go.

The only think I could think of - does the game save what records you collected earlier in the game? So like, there may not be any orange currently on the playfield, but I collected some oranges earlier so that would determine that the song will be orange (Working Man)?

#2134 1 year ago
Quoted from gouveia:

Congratulations for being post #2112.

I just noticed that. It was not intentional, but pretty cool!

#2135 1 year ago
Quoted from Rarehero:

Ok, I feel like I have a good handle on the rules, but there’s something weird and not sure if it’s me or a bug.
So when you shoot a record color, that is what determines your song, right? Usually it seems consistent - I’ve got some light blue records, Tom Sawyer is lit. However there have been a few times where no orange records are lit…but Working Man is the song ready to go. Not sure how this is possible if there are no orange records on the playfield. I think it also happened with La Villa…I didn’t have any purple records lit, but La Villa was ready to go.
The only think I could think of - does the game save what records you collected earlier in the game? So like, there may not be any orange currently on the playfield, but I collected some oranges earlier so that would determine that the song will be orange (Working Man)?

shooting the rush standups will change the record colors. So you likely had shots hit before (screen will show your leading song) and then changed colors.

#2136 1 year ago

Does anyone make plastic protectors yet?

#2137 1 year ago
Quoted from John_I:

Does anyone make plastic protectors yet?

I plan on it.

#2138 1 year ago
Quoted from Coyohtay:

Okay, so I found 2 things to adjust.
1. I found a cause of the shooter rattling in my LE. There are two wire forms on the left side of the shooter. One parallel along the shot and one lateral. I found the lateral one was sticking out past the parallel one. Did some adjusting and now it doesn't rattle there anymore.
2. I Noticed the diverter wasn't working on the left ramp shot, but worked when you hit the right ramp. I found the wire gate on the Super Jackpot gate had rotated up past the wire and then was resting in the up position on top of the switch wire.
[quoted image][quoted image]

How did you make this adjustment? Did you have to remove the return lane to get in there?

#2139 1 year ago
Quoted from Photopin:

How did you make this adjustment? Did you have to remove the return lane to get in there?

I loosened the plastic return ramp, pulled the plastic and then used a long 3/8 extention and gave the long lane wire guide a love tap to push it into the lane a little bit, then tapped the lateral lane wire away so the ball didn't hit the lateral wire. It still will rattle further up, but not every time now. I also adjusted the plunger to hit the center of the ball. It was way offset when the game arrived. Adjusting the plunger alone didn't cure it

#2140 1 year ago

0.89 will crash. It’s got a major bug in Multballs. Play .88 code.

There’s a lot of “nonsensical” things going on still. Start limelight, the play red barchetta MB (no idea how) and wind up with Bastille Day going. MB ends, Bastille Day still going. What’s happening? Not sure.

Spirit of Radio has the best callouts but a poor mode.

#2141 1 year ago
Quoted from flynnibus:

shooting the rush standups will change the record colors. So you likely had shots hit before (screen will show your leading song) and then changed colors.

…but if I locked in colors, the standups don’t change those, do they? If I locked in 2 orange & shoot the Rush standups, the locked in shots should stay orange - only uncollected records should change.

#2142 1 year ago
Quoted from Guinnesstime:

0.89 will crash. It’s got a major bug in Multballs. Play .88 code.
There’s a lot of “nonsensical” things going on still. Start limelight, the play red barchetta MB (no idea how) and wind up with Bastille Day going. MB ends, Bastille Day still going. What’s happening? Not sure.

I’ve got about 80 plays on 0.89 & the only crash I had was after collecting Extra Ball once. Multiballs have been fine.

Those things you call nonsense make total sense. You can qualify Red Barchetta Multiball by whacking at the Time Machine & stack it over whatever mode you’re in. Time Machine green light solid means shots/hits count toward Multiball…blinking green means Multiball is ready.

Spelling RUSH by hitting the standups & then shooting the Rush (right) Ramp starts Bastille Day hurry up. If Bastille Day was still going after MB ended, thats cuz the hurry up was still active (or you had chosen Bastille Day as your launch song)

#2143 1 year ago
Quoted from Rarehero:

I’ve got about 80 plays on 0.89 & the only crash I had was after collecting Extra Ball once. Multiballs have been fine.
Those things you call nonsense make total sense. You can qualify Red Barchetta Multiball by whacking at the Time Machine & stack it over whatever mode you’re in. Time Machine green light solid means shots/hits count toward Multiball…blinking green means Multiball is ready.
Spelling RUSH by hitting the standups & then shooting the Rush (right) Ramp starts Bastille Day hurry up. If Bastille Day was still going after MB ended, thats cuz the hurry up was still active (or you had chosen Bastille Day as your launch song)

And once you complete all the 7 balls, shoot the eight ball, then shoot for “ deluxe”...

#2144 1 year ago
Quoted from Rarehero:

I’ve got about 80 plays on 0.89 & the only crash I had was after collecting Extra Ball once. Multiballs have been fine.
Those things you call nonsense make total sense. You can qualify Red Barchetta Multiball by whacking at the Time Machine & stack it over whatever mode you’re in. Time Machine green light solid means shots/hits count toward Multiball…blinking green means Multiball is ready.
Spelling RUSH by hitting the standups & then shooting the Rush (right) Ramp starts Bastille Day hurry up. If Bastille Day was still going after MB ended, thats cuz the hurry up was still active (or you had chosen Bastille Day as your launch song)

Maybe the game needs a vertical "Stack-o-Meter" bar on the right side to show you what modes are stacked currently.

#2145 1 year ago
Quoted from PinMonk:

Maybe the game needs a vertical "Stack-o-Meter" bar on the right side to show you what modes are stacked currently.

The playfield colors let you know. Your song color shots are still lit, and Multiball Jackpots will be red. So, if you’re in Spirit of Radio & a Multiball, you’ll still see your blue Radio shots & red shots for jackpots.

The display also says what song mode & what Multiball is going.

#2146 1 year ago
Quoted from Rarehero:

The playfield colors let you know. Your song color shots are still lit, and Multiball Jackpots will be red. So, if you’re in Spirit of Radio & a Multiball, you’ll still see your blue Radio shots & red shots for jackpots.
The display also says what song mode & what Multiball is going.

Ok, but give me a one-glance Stack-o-Meter on the display so I don't have to count colors to figure out what's overlapping.

#2147 1 year ago
Quoted from PinMonk:

Ok, but give me a one-glance Stack-o-Meter on the display so I don't have to count colors to figure out what's overlapping.

LOL, it’s not that hard…pinballs been color coded forever…and it’s only two things stacked. You’re literally looking at your color mode shots just as you were + red for MB jackpots. That’s easier to soak in than looking at the LCD to figure it out.

If you stack Bastille Day on anything, only the RUSH targets are related to that mode.

#2148 1 year ago
Quoted from Rarehero:

LOL, it’s not that hard…pinballs been color coded forever…and it’s only two things stacked. You’re literally looking at your color mode shots just as you were + red for MB jackpots. That’s easier to soak in than looking at the LCD to figure it out.
If you stack Bastille Day on anything, only the RUSH targets are related to that mode.

The Monk wants what the Monk wants.

15
#2149 1 year ago

Played more than a few tonight and I’m still doing cartwheels about it being my first Stern LE ! My LE (via a great dude ) was the first to land .The scoop remedy “as is” is doing the job without a doubt .There’s a little ripple in the front but with as much as these scoops get hit , I’d describe it as status quo .Finishing the modes is Hard ! Left orbit is Hard ! Right Ramp is Hard! Jackpot Ramp is hard ! Setting up the 3rd combo shot is Hard !!! Achieving flow in gameplay is Easy !Hitting the start button again is Easy ! Having fun with this pin ,it’s gameplay , and feel good “call outs” is very easy and Fing Awesome !!! The lightshow is very unique with colors I have not seen in others .Rush music (very unique) is just what the Dr ordered for this one of a kind Masterpiece pinball that will soothe the masses for the longer than normal wait ahead Bottom line is after the next few updates , you will not want to be left standing without a chair .

#2150 1 year ago
Quoted from PinMonk:

Ok, but give me a one-glance Stack-o-Meter on the display so I don't have to count colors to figure out what's overlapping.

It no doubt could be done better. It's convoluted enough at home. Just imagine on location. It is what it is, though.

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