(Topic ID: 308430)

RUSH Pinball Official Owners Club-“Straining the Limits of Machine and Man”

By mrossman5

1 year ago


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#16501 67 days ago

Played the cygnus book 1 and 2 challenge modes last night. I forget these are playable on demand. Great vibe created in these modes, and a fun diversion as well... great practice for whenever I finally make it to them in the game.
During standard play, I also had a scoop eject go sdtm during timed play of the frenzy topper mystery award.. single ball play....it didn't ball save and ended. Not sure if this is a bug or design is just no ball save during frenzy (which doesn't make sense to me).

#16502 67 days ago

Big thanks to Vespula for the beauty Space Coast topper LEDs, a 100% improvement!

I owe you a beer when we meet some day brother!

20230925_205041 (resized).jpg20230925_205041 (resized).jpg
#16503 67 days ago
Quoted from kool1:

Big thanks to Vespula for the beauty Space Coast topper LEDs, a 100% improvement!
I owe you a beer when we meet some day brother![quoted image]

She's a beauty!

#16504 66 days ago
Quoted from kool1:

Big thanks to Vespula for the beauty Space Coast topper LEDs, a 100% improvement!
I owe you a beer when we meet some day brother![quoted image]

WOW. Yours speakers are beautiful. Where do they come from ?

#16505 66 days ago

Joining the club on Thursday with a premium. A few months back I was going to spend some money to buy the topper and accessories because I knew I would probably eventually try to get one. Luckily I was able to get the side armor and shooter rod and got on a list for the next batch of EL and the topper. First time I've actually had accessories in hand before getting the machine.

#16506 66 days ago
Quoted from Groo:

Joining the club on Thursday with a premium. A few months back I was going to spend some money to buy the topper and accessories because I knew I would probably eventually try to get one. Luckily I was able to get the side armor and shooter rod and got on a list for the next batch of EL and the topper. First time I've actually had accessories in hand before getting the machine.

Did you get Your Pinwoofer kit,its a must for a music Pin

#16507 66 days ago
Quoted from GandalfBlack:

WOW. Yours speakers are beautiful. Where do they come from ?

Eddy from Pinball LEDs custom made them back when the game was released. I'm not sure if he will ever make more - you can always email him and ask.

https://pinballleds.ca/

#16508 66 days ago
Quoted from Groo:

....and got on a list for the next batch of EL and the topper....

Last I knew my distributor still had a topper or two in stock, https://www.agsarcadegamesales.com/ .

His website says EL are in stock, but I'm not sure if that's up to date since I thought he told me that he had two left in stock when I got mine and had two buyers.

Reach out, he's great.

#16509 66 days ago
Quoted from kool1:

Eddy from Pinball LEDs custom made them back when the game was released. I'm not sure if he will ever make more - you can always email him and ask.
https://pinballleds.ca/

Thanks a lot

#16510 65 days ago

I've only gone over 1B a few times now (on home install settings). For me the common denominator has been, can I finish Tom Sawyer on ball 1 without (purposefully or accidentally) stacking a MB. The times where I have done that, I get very high scores, when I don't, not so much.

It doesn't seem sane to think that I should be seeking out TS as my first mode, but it really positively correlates to my highest scores.

#16511 65 days ago

Well, the song modes are all of similar difficulty, they all take 10-20 shots. Tom Sawyer is 12 and on the lower end of that. And in fact it's the lowest of all if you get and use The Weapon for the third phase.

Are you running 1.10 or later code? In earlier versions, completing any song mode made scores go crazy, since you'd end up with 3 rainbow records that all score 4x. That was balanced in 1.10 to one 2x rainbow per song completed.

#16512 65 days ago

Greetings all.

We have one backbox speaker LED ring offer remaining with purchase of a PinWoofer Super Kit. This is the expression light compatible kit.

If you are interested, please take a look at the below link for details.
https://pinside.com/pinball/forum/topic/foo-fighters-official-owners-club-rock-aliens/page/167#post-7778302

The below video shows the LED kit offered here.

Thanks for your time!

Dan
https://PinWoofer.com
[email protected]
+1 208-855-0346, 9am - 5pm MT, Mon - Fri

#16513 65 days ago
Quoted from vikingerik:

Well, the song modes are all of similar difficulty, they all take 10-20 shots. Tom Sawyer is 12 and on the lower end of that. And in fact it's the lowest of all if you get and use The Weapon for the third phase.
Are you running 1.10 or later code? In earlier versions, completing any song mode made scores go crazy, since you'd end up with 3 rainbow records that all score 4x. That was balanced in 1.10 to one 2x rainbow per song completed.

I don't agree that they are all of similar difficulty, given the specificity required for TS and LVS, I would put them at much harder on average. The fact that you can't throw a multi-ball in and just make progress by default while you're flipping to keep balls alive is a pretty good measuring stick that it's more difficult, for the average to below average player (where I would rate myself).

I think I'm on the latest code, I guess I need to verify. I don't do IC, so I do have to manually update them.

#16514 64 days ago

vikingerik
Saw you listed your Rush pro a couple days ago. Just want to say you've been an amazing asset and contributor to the owners club and I appreciated you sharing your insight and understanding of the game. It's been very valuable. Thanks.

#16515 64 days ago
Quoted from kool1:

Eddy from Pinball LEDs custom made them back when the game was released. I'm not sure if he will ever make more - you can always email him and ask.
https://pinballleds.ca/

He won't. I asked last year. So if he makes them for somebody else that clearly means he hates me.

#16516 64 days ago

PSA
This seller of an LE has a topper and the ad says he will sell separately if anyone is looking for a topper. Rumor is the forthcoming 2nd topper run from Stern is only fulfilling existing pre-orders and no more will be produced.

Machine - For Sale
Rush (LE) Archived
HUO - Documented (Home Used Only) - “First owner Rush LE. Mint condition. Low plays. No issues. Price is without the topper. (I will sell the topper separately if you want it) Cash on glass only. Has cliffy's si...”
2023-10-31
Mount Olive Township, NJ
9,900
Archived after: 11 days
Viewed: 476 times
Status: Sold (amount private)
Contributed to Pinside

#16517 64 days ago

I'm browsing the market for fun...
Here's a fair deal for a 59 play LE listed for 12,5 with about 2700 in accessories plus powder coat... in consignment sale from a dealer..

Topper. 1700
Pinwoofer amp diy kit 300?
Pyle speakers 100?
Space Coast Pinball topper led lighting 60?
Ninja camp under cab expression lighting 130?
Ninja camp speaker expression lighting 130?
Stern shooter rod 150
Time machine LEDs 50?
Powder coat. $?

Machine - For Sale
HUO - Documented (Home Used Only) - “This is a consignment sale for my customer, so NO trades, so please don't ask. I am selling my customer's Rush LE with some nice upgrades including the Stern topper. It only has 5...”
2023-09-26
Muskegon, MI
11,000
Archived after: 21 days
Viewed: 566 times
Status: Sold for $ 10,500
Contributed to Pinside

#16518 64 days ago
Quoted from Vespula:

vikingerik
Saw you listed your Rush pro a couple days ago. Just want to say you've been an amazing asset and contributor to the owners club and I appreciated you sharing your insight and understanding of the game. It's been very valuable. Thanks.

I just wish this thread (and all the owners threads) actually had more talk about gameplay instead of being 95% mods and toppers. I'll still follow along here anyway in case gameplay ever actually comes up again

#16519 64 days ago
Quoted from vikingerik:

I just wish this thread (and all the owners threads) actually had more talk about gameplay instead of being 95% mods and toppers. I'll still follow along here anyway in case gameplay ever actually comes up again

Totally agree. There are a few games that have tech/mod threads to go along with the regular one which is good. Godzilla has a mod thread though and the owners thread is still nearly all mods and new owner issues.

#16520 64 days ago
Quoted from beelzeboob:

He won't. I asked last year. So if he makes them for somebody else that clearly means he hates me.

I had a feeling. I think he made just a few from what I understand. Super nice guy, I think he just has too much on his plate to make in quantity.

Quoted from Vespula:

PSA
This seller of an LE has a topper and the ad says he will sell separately if anyone is looking for a topper. Rumor is the forthcoming 2nd topper run from Stern is only fulfilling existing pre-orders and no more will be produced.

Amazing deals with the toppers especially.

The air is really coming out of the pinball market.

#16521 64 days ago
Quoted from vikingerik:

I just wish this thread (and all the owners threads) actually had more talk about gameplay instead of being 95% mods and toppers. I'll still follow along here anyway in case gameplay ever actually comes up again

Could this possibly imply that the vast majority of people on here don't know the game as well as you do and just play for fun. I know I feel like I'm in that boat. Things click slowly for me .
Plus sometimes there's a feeling of insecurity or embarrassment to talk about things that you might assume everybody already knows. Maybe I'll try making more of an effort posting these types of things.

#16522 64 days ago

Yeah, gameplay would be interesting just in figuring out what scoring hacks people move toward to try and get big points versus what is the thing you can do to make the most progress in the game.

I've never made it to any Cygnus modes, the best game I ever played I finished 5 of the 6 song modes (drained trying to finish LVS). My general move is to try to stack MB with Working Man or Limelight. I can reliably finish Big Money and Spirit of the Radio with a single ball. TS and LVS are crapshoots whether I finish them, though in full disclosure, if I get through the 2 LRs and the Dead End, it's nearly a guarantee that I'll finish.

#16523 64 days ago

Looks like Tilt has expression lights if anyone is still looking!

pasted_image (resized).pngpasted_image (resized).png

#16524 64 days ago
Quoted from Vespula:

Could this possibly imply that the vast majority of people on here don't know the game as well as you do and just play for fun. I know I feel like I'm in that boat. Things click slowly for me .
Plus sometimes there's a feeling of insecurity or embarrassment to talk about things that you might assume everybody already knows. Maybe I'll try making more of an effort posting these types of things.

Yeah, it boggles me, how people will invest so much in the machines and the mods and game room space and everything... and then just blank on understanding the rules of a game beyond shoot the flashing lights. I cringe whenever I see some "woo my best game ever!" post on any machine... and the score is like barely one completed mode and a few jackpots worth. I try to help out the people who are genuinely trying to learn and improve, but it's a surprisingly small percentage of these threads. I think there is indeed some factor of insecurity there, like you can't be blamed for not learning the rules if you never tried, it's easier mentally to just avoid it so people do.

Quoted from lospugs:

Yeah, gameplay would be interesting just in figuring out what scoring hacks people move toward to try and get big points versus what is the thing you can do to make the most progress in the game.
I've never made it to any Cygnus modes, the best game I ever played I finished 5 of the 6 song modes (drained trying to finish LVS). My general move is to try to stack MB with Working Man or Limelight. I can reliably finish Big Money and Spirit of the Radio with a single ball. TS and LVS are crapshoots whether I finish them, though in full disclosure, if I get through the 2 LRs and the Dead End, it's nearly a guarantee that I'll finish.

The best thing you can do to make progress that you're not already doing is The Weapon. I printed out the chart of the album combos from the Tiltforums rulesheet and keep it next to the game when I'm playing. Shoot a lot for the album combos when you're not in a song mode. Learn the best times to use it in each of the songs, including the fact that it goes left-to-right or right-to-left based on the current diverter position. Also *don't* use it on Limelight or Red Barchetta, since those share the same album as Tom Sawyer where it's worth more (the entire third phase.)

The other important bit is the time machine years. It does pay to aim for the 80 million threshold for full time machine years, to get into all the multiball upgrades and eventually the extra ball at 50 years. I try to get the 80 million on every song mode, which usually involves pushing the song multiplier to roughly +40%, and keeping an eye on what shots are lit for 2x (don't do Spirit of Radio without 2x on the dead end, or Working Man without it on the left orbit, or Strangiato on the upper loop.)

I start the game like this: Go for Far Cry multiball first (aim for the lock targets, and if I drain before getting close, I just restart the game), to stack with the first song mode. The point is to get the 10 years from the first song, which upgrades the time machine mbs to 3 balls, do that before the first time machine mb, and stack that with the second song. Later on, pay attention to the Freewill drop targets, when 2 of the instruments are completed make sure you lock in the third one since it's not likely to happen randomly.

As for scoring hacks - you really don't need to worry about it on post 1.10 modern code for Rush. Rush's old code was crazy about scoring hacks - it let you push the song multiplier to +1000% or more since it never reset (this is what everybody saw the expert streamers doing), and multiballs were all about doing it with the 4x rainbow multipliers before those were lost on a drain. On the modern code, draining resets the song multiplier, and the rainbows are only 2x but permanent, so all the scoring is fairly consistent and takes care of itself if you're making progress. Really the only way to blow up a billion besides the wizard modes is the 12-way Strangiato combo.

#16525 64 days ago
Quoted from vikingerik:

Yeah, it boggles me, how people will invest so much in the machines and the mods and game room space and everything... and then just blank on understanding the rules of a game beyond shoot the flashing lights. I cringe whenever I see some "woo my best game ever!" post on any machine... and the score is like barely one completed mode and a few jackpots worth. I try to help out the people who are genuinely trying to learn and improve, but it's a surprisingly small percentage of these threads. I think there is indeed some factor of insecurity there, like you can't be blamed for not learning the rules if you never tried, it's easier mentally to just avoid it so people do.

The best thing you can do to make progress that you're not already doing is The Weapon. I printed out the chart of the album combos from the Tiltforums rulesheet and keep it next to the game when I'm playing. Shoot a lot for the album combos when you're not in a song mode. Learn the best times to use it in each of the songs, including the fact that it goes left-to-right or right-to-left based on the current diverter position. Also *don't* use it on Limelight or Red Barchetta, since those share the same album as Tom Sawyer where it's worth more (the entire third phase.)
The other important bit is the time machine years. It does pay to aim for the 80 million threshold for full time machine years, to get into all the multiball upgrades and eventually the extra ball at 50 years. I try to get the 80 million on every song mode, which usually involves pushing the song multiplier to roughly +40%, and keeping an eye on what shots are lit for 2x (don't do Spirit of Radio without 2x on the dead end, or Working Man without it on the left orbit, or Strangiato on the upper loop.)
I start the game like this: Go for Far Cry multiball first (aim for the lock targets, and if I drain before getting close, I just restart the game), to stack with the first song mode. The point is to get the 10 years from the first song, which upgrades the time machine mbs to 3 balls, do that before the first time machine mb, and stack that with the second song. Later on, pay attention to the Freewill drop targets, when 2 of the instruments are completed make sure you lock in the third one since it's not likely to happen randomly.
As for scoring hacks - you really don't need to worry about it on post 1.10 modern code for Rush. Rush's old code was crazy about scoring hacks - it let you push the song multiplier to +1000% or more since it never reset (this is what everybody saw the expert streamers doing), and multiballs were all about doing it with the 4x rainbow multipliers before those were lost on a drain. On the modern code, draining resets the song multiplier, and the rainbows are only 2x but permanent, so all the scoring is fairly consistent and takes care of itself if you're making progress. Really the only way to blow up a billion besides the wizard modes is the 12-way Strangiato combo.

I think the lack of strategy talks is a little bit two fold. So yes, some are embarrassed about lack of skills. There are a bunch of enthusiasts out there who have played for years but just never grasped any of the concepts beyond a certain point, and some of them are okay with that.

There are also the folks that play not for score, but for completion (i.e. not league or tournament players) who tend not to think about bonus and multipliers but rather just on how to progress further and see all the wizard modes.

In general, I am looking for a way to beat the game before I ever worry about how to put up my highest score. The only time I really go for big score items is when there is a fun element involved with it, like hurry up jackpots. I'm an ok player and clear all the song modes about once every 30-40 games, and have made it through Cygnus book 1. I think that is why I worry less about score, and more about seeing all the game has to see.

On the other hand, I have beat my GOTG a bunch of times, so I do try to find ways to blow up the score on that game. Same with Star Wars.

#16526 64 days ago
Quoted from bigguybbr:

In general, I am looking for a way to beat the game before I ever worry about how to put up my highest score. The only time I really go for big score items is when there is a fun element involved with it, like hurry up jackpots. I'm an ok player and clear all the song modes about once every 30-40 games, and have made it through Cygnus book 1. I think that is why I worry less about score, and more about seeing all the game has to see.
On the other hand, I have beat my GOTG a bunch of times, so I do try to find ways to blow up the score on that game. Same with Star Wars.

Rush completely changed in that department post 1.10 code, now scoring follows progress pretty closely. Although you do need the 80 million per song mode for the time machine years to see 2112 if that's your goal.

And yeah, both GOTG and Star Wars are ridiculous about score hacks overpowering gameplay progress, if you're not heavily multiplying then your progress is worthless. There is a sweet spot in the middle, and Jurassic Park and Godzilla hit it very well at least, scoring mostly follows progress but there are also times you put everything together to whack out a billion from some feature.

#16527 64 days ago
Quoted from bigguybbr:

I think the lack of strategy talks is a little bit two fold. So yes, some are embarrassed about lack of skills. There are a bunch of enthusiasts out there who have played for years but just never grasped any of the concepts beyond a certain point, and some of them are okay with that.
There are also the folks that play not for score, but for completion (i.e. not league or tournament players) who tend not to think about bonus and multipliers but rather just on how to progress further and see all the wizard modes.

I grasp the concepts ok - I just fail to execute them LOL. I find it very difficult to complete a mode without draining. I'm getting better but the blowup scores elude me, good Rush games are 200 million -300 million for me.

I doubt I will ever be a great player, I'm just hoping to be an good average player and I am hoping I can see more of the game one day.

#16528 64 days ago

It IS difficult to complete a mode without draining. Even for me. Rush's modes are crazy long compared to just about every other pin. You need stacked multiballs and the Weapon to get through anything reliably.

#16529 64 days ago
Quoted from vikingerik:

Yeah, it boggles me, how people will invest so much in the machines and the mods and game room space and everything... and then just blank on understanding the rules of a game beyond shoot the flashing lights. I cringe whenever I see some "woo my best game ever!" post on any machine... and the score is like barely one completed mode and a few jackpots worth. I try to help out the people who are genuinely trying to learn and improve, but it's a surprisingly small percentage of these threads. I think there is indeed some factor of insecurity there, like you can't be blamed for not learning the rules if you never tried, it's easier mentally to just avoid it so people do.

The best thing you can do to make progress that you're not already doing is The Weapon. I printed out the chart of the album combos from the Tiltforums rulesheet and keep it next to the game when I'm playing. Shoot a lot for the album combos when you're not in a song mode. Learn the best times to use it in each of the songs, including the fact that it goes left-to-right or right-to-left based on the current diverter position. Also *don't* use it on Limelight or Red Barchetta, since those share the same album as Tom Sawyer where it's worth more (the entire third phase.)
The other important bit is the time machine years. It does pay to aim for the 80 million threshold for full time machine years, to get into all the multiball upgrades and eventually the extra ball at 50 years. I try to get the 80 million on every song mode, which usually involves pushing the song multiplier to roughly +40%, and keeping an eye on what shots are lit for 2x (don't do Spirit of Radio without 2x on the dead end, or Working Man without it on the left orbit, or Strangiato on the upper loop.)
I start the game like this: Go for Far Cry multiball first (aim for the lock targets, and if I drain before getting close, I just restart the game), to stack with the first song mode. The point is to get the 10 years from the first song, which upgrades the time machine mbs to 3 balls, do that before the first time machine mb, and stack that with the second song. Later on, pay attention to the Freewill drop targets, when 2 of the instruments are completed make sure you lock in the third one since it's not likely to happen randomly.
As for scoring hacks - you really don't need to worry about it on post 1.10 modern code for Rush. Rush's old code was crazy about scoring hacks - it let you push the song multiplier to +1000% or more since it never reset (this is what everybody saw the expert streamers doing), and multiballs were all about doing it with the 4x rainbow multipliers before those were lost on a drain. On the modern code, draining resets the song multiplier, and the rainbows are only 2x but permanent, so all the scoring is fairly consistent and takes care of itself if you're making progress. Really the only way to blow up a billion besides the wizard modes is the 12-way Strangiato combo.

All good points,I still dont know half of the rules.I am a slacker with no comprehension after I do read the Rules.I would like to know more and learn a little more everyday.

#16530 64 days ago

Maybe I'm the outlier but beating any game isn't a priority for me. I enjoy the profoundly simple battle of me against the machine. The longer it takes, the better. Yes, I'm a buy-and-hold guy on everything: cars, old homes and pinball. Rules, sure - but no rush as I'm happy to keep battling the beast. No shade on others driven to master a game, I just don't want to rush to the end any earlier than necessary....

#16531 64 days ago

Anyone have any issues with the ramp diverter? Mine doesn’t move all the way up all the time and the ball gets held up temporarily. Newbie, so looking for some advice that could save me some time investing the issue. Thanks.

#16532 64 days ago

do i have to have an account to update code on rush? first time messing with this online shit. got all my info entered on machine, got wifi connection, but when i go to update code it does nothing. no desire to play online, just want updates, or do i just go back and use the old tried and true usb?

#16533 64 days ago
Quoted from zebpin61:

Maybe I'm the outlier but beating any game isn't a priority for me. I enjoy the profoundly simple battle of me against the machine. The longer it takes, the better. Yes, I'm a buy-and-hold guy on everything: cars, old homes and pinball. Rules, sure - but no rush as I'm happy to keep battling the beast. No shade on others driven to master a game, I just don't want to rush to the end any earlier than necessary....

I think this is well said and "enjoying the battle" accompanies my attitude in general. Some what because of my personality and some what of a coping mechanism based on my abilities at this time.
I bought an expensive game and really enjoy the journey, my journey, so it's not any negative reflection that I'm just not of the mindset that I must beat it. I do want to someday but don't mind how long it takes as long as I feel like and make progress overall.
I do get frustrated sometimes with the speed and level of my rules and game design comprehension I'm at but I'm a new modern pinball guy so this is challenging me and I don't have years of pinball practice and evolution to fall back on to understand... that and I'm probably just not smart as I use to be. People have come over and when I explain what I do know they always say "I had no idea it's so involved, this is like a video game".
I do better when people show me or explain what I'm missing, especially in person.
I've been inspired by vikingerik and going to dig into learning the game enough and post my questions here so I can one day make better sense of his post which I admit I read several times and while I get the concepts but don't understand enough.... Great post though for sure!!
https://pinside.com/pinball/forum/topic/the-official-rush-owners-club-1/page/331#post-7782932

#16534 64 days ago

Nothing wrong with enjoying your game however you want whether it be rocking out, shooting for wizard modes, maxing out scores/multipliers, etc. The good thing about some of the strategy talk though is it can help with pretty much all of those. Want to have more songs to rock out to? Well lets focus on getting to the mini wizard modes. Then you can pick Cygnus from the song picker. Want a huge score? here are some good places to put early rainbow multipliers. Want to see the end, maybe try to time your multiball to help with this song mode, etc.

#16535 64 days ago

Ok so timing your multiball with song modes... This has happened to me many times but not intentionally. It's fun but just staying alive and having fun fighting has been my goal.
And the other comment about picking far cry multi to start... All has me wanting to try and figure out making things click more...
so as a baby step experiment what's a good example of strategy high level steps? what would this example look like process wise?
Something like....
Ramp targets first and ramp to light lock to get far cry ready?
Select a mode? Which one? Tom Sawyer?
Get that mode going via time machine and then start far cry at the scoop? Is this right? Then what?

#16536 63 days ago

Right. I don't try to deliberately pick a song mode, just take whatever comes from shooting the records to light it. For Far Cry, shoot the targets then the ramp to light lock, then yes lock the ball in the side scoop, and do that a second time to start the multiball. (This is simple stuff that should be easily understandable from the rule sheet on Tiltforums.)

#16537 63 days ago

I'm not good, still my first pin, and I won't sell it until I finished the game.
You are speaking about the farcry multiball, I love it, and it can help a lot building a great score.

At every start of a game, i'm "rushing" to the target near the ramp, before the "ball save" is off.
Because sometimes the come back from that targets are crazy. It helps me a lot to activate them as quickly as possible, to have a ball save ready if the bounce back is "unfair".

Another "tip" I love with this pin is the weapon during a multiball.
If I manage to have the correct album for a multiball, i'm not activating it. I wait until I lost my "last" multiball. Need to be fast, but it can save the multiball and give a lot of time (adding another ball while loosing the last one).
I love this gameplay, need to anticipate just a little bit the loss of ball to hit the action button.

Using this and the "add a ball" from the scoop can give you multiball for a very long time.
This pin is absolutely incredible !

#16538 63 days ago

I think these games are too difficult. I study rules and I feel like I'm a reasonably good shooter. But it's very hard for me to complete a mode on Rush without the ball nailing an outlane. I really don't know how you guys are breaking 1B. 300M is a good game for me.

Everyone gushes over the Rush rules but I think they're too convoluted. My first NIB was KISS and the mode rules were far easier to understand and took only 8 shots complete most of the modes. To me an average skilled player, KISS rules were more fun and easier to remember what the hell I'm supposed to do and focus on.

I tweak the rules (such as extending ball save times) but I really wish Stern would add a setting that relaxes the number of shots required to complete a mode. I can't bring myself to switch from 3 to 5 balls...seems like cheating. The mode rules should adjustable so that we average types can see more of the game content.

#16539 63 days ago
Quoted from konjurer:

I think these games are too difficult. I study rules and I feel like I'm a reasonably good shooter. But it's very hard for me to complete a mode on Rush without the ball nailing an outlane. I really don't know how you guys are breaking 1B. 300M is a good game for me.
Everyone gushes over the Rush rules but I think they're too convoluted. My first NIB was KISS and the mode rules were far easier to understand and took only 8 shots complete most of the modes. To me an average skilled player, KISS rules were more fun and easier to remember what the hell I'm supposed to do and focus on.
I tweak the rules (such as extending ball save times) but I really wish Stern would add a setting that relaxes the number of shots required to complete a mode. I can't bring myself to switch from 3 to 5 balls...seems like cheating. The mode rules should adjustable so that we average types can see more of the game content.

Maybe try switching it out of standard mode to home mode. That's supposed to make it easier.
I don't think the rules are convoluted it's just written by Ray Day and Tim Sexton and those guys are tournament dudes. From everything I understand it's really well done and balanced, it's just complicated. That I agree with. Some people just get pinball rules and it all fits into their brain. But I think for most people it's bite-size chunks over a long span of time to get things to click.
I can see the individual concepts of rush but I don't know how they all fit together yet or when to act on certain scenarios to blow up the game. It's all going on too fast at my current comprehension.
However on the new code my best is 487 million and a good game for me That happens about every 100 games is 200 million, sometimes 300 million And I'll get close to 400 million about one in every 500 games. And that's with the limited information I have and just battling the beast with my average skill level. I don't have moves down. I try them but I don't pull them off very often but my reaction times are pretty good and when I'm in the zone sometimes I get lucky and the balls fall the way the rules are designed and I end up stacking things, hitting combos, moving the time machine, getting extra balls... all the things that extend the games And if I have two or three good balls out of five or six total with the extra balls, I've got me a 300 million plus game. And like I said that's just staying alive. So to me getting close to a billion means you really have a deeper understanding of the modes and rules and stacking and the time machine and the instruments and the diverter for collecting during the modes and using the weapon properly, it's all these things that I read about but only individually make sense right now. I'm just experimenting with some of these things during real time in the game and I'm not getting the best results because they're all not connected to each other yet.
All of this is part of the journey and I just really love this game and look forward to getting to the point to where these rules that rayday and Tim coded so well become part of my deeper gameplay.

#16540 63 days ago
Quoted from konjurer:

I think these games are too difficult. I study rules and I feel like I'm a reasonably good shooter. But it's very hard for me to complete a mode on Rush without the ball nailing an outlane. I really don't know how you guys are breaking 1B. 300M is a good game for me.
Everyone gushes over the Rush rules but I think they're too convoluted. My first NIB was KISS and the mode rules were far easier to understand and took only 8 shots complete most of the modes. To me an average skilled player, KISS rules were more fun and easier to remember what the hell I'm supposed to do and focus on.
I tweak the rules (such as extending ball save times) but I really wish Stern would add a setting that relaxes the number of shots required to complete a mode. I can't bring myself to switch from 3 to 5 balls...seems like cheating. The mode rules should adjustable so that we average types can see more of the game content.

If playing 5 balls seems like cheating then isn’t tweaking balls saves similar? I can do pretty well but I set the game up so I can be as successful as possible. Nothing wrong with that. If that ever gets too easy, then I can play standard or competition mode. I want to get to all wizard modes in gameplay vs launching them from the menu. That’s my main goal and is still difficult to do with 5 balls. Can consistently get every multi ball but have never completed all of the modes. Came close a couple times though. I just try to hit each different shot during the modes figuring if I do that, I’ll complete it. Usually works, but knowing exactly what to hit and when would probably help. I don’t care about score just game progress but the score will come with that. I just don’t have time to memorize all of the rules. I have a brain draining job so don’t need more of that with pinball.

#16541 63 days ago

If 5 balls is cheating it wouldnt be available as a choice.We arent all experts Here.

#16542 63 days ago
Quoted from Jamesays:

If 5 balls is cheating it wouldnt be available as a choice.We arent all experts Here.

Quoted from Big_G:

If playing 5 balls seems like cheating then isn’t tweaking balls saves similar? I can do pretty well but I set the game up so I can be as successful as possible. Nothing wrong with that. If that ever gets too easy, then I can play standard or competition mode. I want to get to all wizard modes in gameplay vs launching them from the menu. That’s my main goal and is still difficult to do with 5 balls. Can consistently get every multi ball but have never completed all of the modes. Came close a couple times though. I just try to hit each different shot during the modes figuring if I do that, I’ll complete it. Usually works, but knowing exactly what to hit and when would probably help. I don’t care about score just game progress but the score will come with that. I just don’t have time to memorize all of the rules. I have a brain draining job so don’t need more of that with pinball.

It's your game - do what you want!

Unless you are submitting your high scores for competition, no one cares.

#16543 63 days ago
Quoted from kool1:

It's your game - do what you want!
Unless you are submitting your high scores for competition, no one cares.

Im certainly not submitting scores.You can also set back to 3 if You start getting too good.

#16544 63 days ago

Got my topper back from Stern. Had to send it back because an album LED was locked on. They ended up having to replace the node board. Anyways, it arrived today so I put it back on the game. Since I haven't played the game in a while, I thought I'd give it a go.

What was that I just heard? Cygnus X-1, Book 1 is lit?!?! WTF! Please don't drain.

That was one hell of a game!
PXL_20230929_180233440 (resized).jpgPXL_20230929_180233440 (resized).jpgPXL_20230929_180302989 (resized).jpgPXL_20230929_180302989 (resized).jpg

#16545 63 days ago
Quoted from konjurer:

I tweak the rules (such as extending ball save times) but I really wish Stern would add a setting that relaxes the number of shots required to complete a mode. I can't bring myself to switch from 3 to 5 balls...seems like cheating. The mode rules should adjustable so that we average types can see more of the game content.

In all honesty, Rush is the wrong game for this. If you want short modes, you want something like Deadpool or Iron Maiden. Rush is at the extreme end of long modes. It's a fitting place for Stern to do that - of course Rush is known for the fantastically long songs, and also the Rush machine is going to be skewed towards home-player experts with limited arcade casual appeal.

At least there is the crutch that the modes are resumable where you left off (with some semi-exceptions like you have to complete a phase on Tom Sawyer or Big Money), so yeah then adding balls is the way to get through more of them.

There's also the option of adding a modded outlane post, like everybody does on Star Wars.

Even the experts don't get through Rush modes with a single ball without draining. Even I can do it half the time at most. The way you get through the modes is to stack multiballs, with powerups earned from the time machine years, plus add-a-balls and booms from The Weapon. This requires reading and understanding the rules to know how it all works. If you don't want to do that, really, you do want a Deadpool instead of a Rush.

#16546 63 days ago

Do the expression lights not sync in dj mixer mode?

#16547 63 days ago
Quoted from solid_snake:

Do the expression lights not sync in dj mixer mode?

No because those in DJ are actual full studio tracks. The game tracks are edited and the video edited to sync as much as possible, and the expression lights are built on the game. DJ has full LVS, game doesn't, as an example.

Would be cool to have DJ mode have the option to play game audio tracks with video and expression .

#16548 63 days ago
Quoted from Vespula:

No because those in DJ are actual full studio tracks. The game tracks are edited and the video edited to sync as much as possible, and the expression lights are built on the game. DJ has full LVS, game doesn't, as an example.
Would be cool to have DJ mode have the option to play game audio tracks with video and expression .

Thanks. Was playing Foo Fighters LE at a buddy's house and noticed the expression lights synced in dj mode. Thought maybe I had hooked up mine wrong or something.

#16549 63 days ago
Quoted from PoMC:

Yes, same spot for me. I placed mylar down over it to keep it from lifting.
Not such a

No because those in DJ are actual full studio tracks. The game tracks are edited and the video edited to sync as much as possible, and the expression lights are built on the game. DJ has full LVS, game doesn't, as an example.
Would be cool to have DJ mode have the option to play game audio tracks with video and expression .

The expression lights are active during DJ mixer mode. Are you saying that they sync differently during gameplay and are just randomly playing during DJ mixer?

#16550 63 days ago
Quoted from yzfguy:

The expression lights are active during DJ mixer mode. Are you saying that they sync differently during gameplay and are just randomly playing during DJ mixer?

Yes but...

You got me doubting the accuracy now because I never use the DJ mode, but I did after the expression lights install once and they didn't look the same as the game so I had assume they were random or synced to other lights in the game, or maybe it was just an attract mode sequence. I'm going to go look at it again tonight.... Gotta know!!

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