Quoted from orangedude71:It’s easy to talk about how expensive the topper is but consider how many hours of engineering go into that, and how much money is spent on tooling and considering that probably best case they’re going to produce no more than 1000 of them it seems to make sense to charge that kind of pricing. That said it’s too rich for my blood.
I don't know as an computer engineer. I can safely say the engineering required for that level of complexity is like a two week project for an college intern (ok maybe 2 weeks for a fast intern to whole summer for a slower one)
I mean if they were designing all the electronics that's another story, but certainly they are just re-using existing node boards and hardware. The tooling for mechanical development can be (and probably is) 3d printed first, but I'm sure it's a no-brainer for their existing engineering department and their CAD software I'd doubt more than 1-2 weeks max effort max for the mechanical engineers full life cycle. Definitely a large initial cost for professional production etc but if your estimates on sales is correct and that seems likely. that's a 1.8 gross revenue before costs I mean that's not a ton of money but it's a healthy margin for the amount of actual work I imagine to make it. That said I'm not complaining everyone wants to get the max they can get for their product, it only makes sense. It doesn't surprise me people will pay for it when they also are dropping 7-10K on a "game".
I'm actually curious how far they can push the pricing on this stuff. I"ve never been a fan of mods or toppers recently but now I'm modding my games like crazy and I just got my first topper the other day so I'm sure I'll be heading down that rabbit hole... sigh
I'm also curious how much the wholesale price is vs the end user price, just from a business standpoint.