(Topic ID: 308430)

RUSH Pinball Official Owners Club-“Straining the Limits of Machine and Man”

By mrossman5

2 years ago


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  • 18,136 posts
  • 725 Pinsiders participating
  • Latest reply 13 hours ago by Animal
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#10851 1 year ago
Quoted from Hayfarmer:

always leave the match on and at max volume. Love it when it scares the hell out of people

So true.

#10852 1 year ago
Quoted from jid:

Added Dug’s speaker lights to my Rush Pro last night. Easy install. Wife picked the color we had up for the photo. But definitely like them and they match the owl!
[quoted image]

Im hoping for a speaker kit that will light up according to what song/multiball you are in.

#10853 1 year ago
Quoted from Ceckitti:

Im hoping for a speaker kit that will light up according to what song/multiball you are in.

Isn't that essentially what the Expression Lighting is? NinjaCamp has a speaker light kit that piggybacks on the EL to run the speakers in the same patterns as the blade lights do.

I think without the EL kit, it'd be pretty hard to come up with an independent approach, or one that presents any lighting other than what EL is already doing. I'm not aware of any easy-to-detect signals in the playfield that a third-party kit would be able to use to know what song is playing. It'd have to do some sort of Shazam analysis based on the actual audio from the game. Which you could do, but sounds like a lot more work than most people would bother with.

I guess the other option would be to use the tool that lets you hack the game's software and add in your own code that uses some existing signal path from the main board to run independent lighting. But that sounds like even more work than just detecting the song from the audio, and would have to be updated every time they release a software update for the machine (if you wanted to stay current on the official software).

#10854 1 year ago

Just updated to the latest code and put up my best game so far. I wasn’t even trying that hard, so a billion score should be very attainable. Such a fun game and this deluxe Time Machine vacuum tube mod is insane looking. This pin is bolted down!

1EF5DC15-D1F0-4030-B8C8-2D4F8CA96057 (resized).jpeg1EF5DC15-D1F0-4030-B8C8-2D4F8CA96057 (resized).jpeg219982E9-7B2C-4D42-B86E-49C6268F62E3 (resized).jpeg219982E9-7B2C-4D42-B86E-49C6268F62E3 (resized).jpeg34DDE497-E46F-49DA-8438-1787F2355F0E (resized).jpeg34DDE497-E46F-49DA-8438-1787F2355F0E (resized).jpeg45B140BE-AAE5-4F5D-B943-890E324D9C18 (resized).jpeg45B140BE-AAE5-4F5D-B943-890E324D9C18 (resized).jpeg46436E1E-836B-42A2-BC1A-7F18BD22AD5F (resized).jpeg46436E1E-836B-42A2-BC1A-7F18BD22AD5F (resized).jpeg5905235E-C455-4260-8F75-A9BED750A4FB (resized).jpeg5905235E-C455-4260-8F75-A9BED750A4FB (resized).jpeg5ABF1696-D6FF-4062-A507-81C93123D951 (resized).jpeg5ABF1696-D6FF-4062-A507-81C93123D951 (resized).jpegEBB0C58D-F027-44B6-9B83-0061521CED78 (resized).jpegEBB0C58D-F027-44B6-9B83-0061521CED78 (resized).jpeg
#10855 1 year ago
Quoted from darkryder:

Just updated to the latest code and put up my best game so far. I wasn’t even trying that hard, so a billion score should be very attainable. Such a fun game and this deluxe Time Machine vacuum tube mod is insane looking. This pin is bolted down!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Who makes the vacuum tubes?

#10857 1 year ago
Quoted from pete_d:

But I'm usually okay waiting a few more seconds to press that Start button again, so it's okay.

There is a Rush Feature Adjustment #6 "Release Locks at end of game" that can be set to "No" to keep balls in the lock between games.

#10858 1 year ago
Quoted from cataylox:

There is a Rush Feature Adjustment #6 "Release Locks at end of game" that can be set to "No" to keep balls in the lock between games.

Yup, I'm aware. But I don't want to keep the ball locked.

If they had a setting "Release Locks Immediately Instead of in Sync with Match Feature", I'd turn that on. Maybe. It's a pretty neat effect, even if occasionally it slows me down.

#10860 1 year ago

Some Rush owners were asking for some photos of my Neil Peart tribute plates available for all models. Have a larger size (1.5 x 5 or 1.5 x 6 inches) for the front speaker panel or a smaller 1.0 x 5 inches to cover the warning sign on the front apron. Available in my Pinside store if anyone is interested. Make a great SS gift.
Neil front (resized).jpgNeil front (resized).jpgNeil plates (resized).jpgNeil plates (resized).jpg

7E4169B1-20A2-4EFC-811E-E35AE0574D28 (resized).png7E4169B1-20A2-4EFC-811E-E35AE0574D28 (resized).png
#10861 1 year ago
Quoted from DiabloRush:

Are these vacuum tubes compatible with the Mezel Time Machine? Thanks.

No idea. I would contact Gameroom Mods.

#10862 1 year ago
Quoted from DiabloRush:Are these vacuum tubes compatible with the Mezel Time Machine? Thanks.

Well, the fifth line in the mod listing on the Gameroom Mods shop provides the answer: "It has been confirmed that these are compatible with the Mezel Mods time machine."

#10863 1 year ago

Just as I was getting frustrated at not seeing my scores improve, here comes the code update! My two favorite changes:
-skill shot second chance
-Freewill multiball lock sensitivity: I constantly struggled with that shot. Formerly impossible, now: consistently doable.

I didn’t notice much of a change on Bastille Day MB: in single ball mode, time still runs if the ball is down in the scoop.

There’s some cool new animation and video clips (Headlong Flight multiball starts with a slick intro) I’m still a long way from the billion, but I was able to rack up a couple 500 million gamesF2125D55-E0AF-4BD7-A965-7CFB43D54E82 (resized).jpegF2125D55-E0AF-4BD7-A965-7CFB43D54E82 (resized).jpegB54BDC65-5451-4079-9E56-82307048A530 (resized).jpegB54BDC65-5451-4079-9E56-82307048A530 (resized).jpeg

**SPOILER ALERT**
I was feeling pretty good about launching Freewill MB, but drained it quickly. Geddy’s call out:
“This is a celestial voice telling you that you suck”
Bwahahahahahahah

#10864 1 year ago

The callouts keep gettin better and better. Great band participation, great pin!

#10865 1 year ago

If anyone is interested in seeing this game get absolutely blown up here is a VOD from Dalton Ely putting up a score of 70 BILLION amazing.

https://www.twitch.tv/videos/1666338969

#10866 1 year ago
Quoted from KneeKickLou:

If anyone is interested in seeing this game get absolutely blown up here is a VOD from Dalton Ely putting up a score of 70 BILLION amazing.
https://www.twitch.tv/videos/1666338969

Dalton is a machine. Dam he is a great player.

#10867 1 year ago
Quoted from KneeKickLou:

If anyone is interested in seeing this game get absolutely blown up here is a VOD from Dalton Ely putting up a score of 70 BILLION amazing.
https://www.twitch.tv/videos/1666338969

His last ball bonus alone was 10x better than my best game score.

#10868 1 year ago

Tried to do update last night directly to the machine. 1st part took over an hour. Then it progressed to 8+ hours remaining. Lol. I killed it. Back to the old fashioned way!

#10869 1 year ago
Quoted from Slogan1111:

Tried to do update last night directly to the machine. 1st part took over an hour. Then it progressed to 8+ hours remaining. Lol. I killed it. Back to the old fashioned way!

Under an hour total by USB, with fairly poor internet, 7mbps at the time. Ive still not tried ic

#10870 1 year ago

Rocket City Pinball Black Friday deal got me a new start button for Rush!

Super impressed! Perfect fit and match!

DA0BC44E-8E9B-4AF5-AD32-FACD086C075E (resized).jpegDA0BC44E-8E9B-4AF5-AD32-FACD086C075E (resized).jpeg

#10871 1 year ago

Not sure if this was part of the latest code update or if it’s always been there, but
I saw this on my Stern Insider account. Right at the bottom under “view all achievements”:
EF2FAF33-4B4A-45E5-A4FB-D5DD769D86E1 (resized).jpegEF2FAF33-4B4A-45E5-A4FB-D5DD769D86E1 (resized).jpeg

#10872 1 year ago
Quoted from Schwaggs:

Gameroommods 15% off now through Cyber Monday!

Bah! That's what I get for not keeping up on Pinside! It's OK I guess, I've been hemorrhaging money recently and should wait until I get those bills paid off. Especially since at the same time I'll also be buying the Mezel Mods time machine mod...

I updated my code yesterday and at first I hated the new version! Into my 2nd game I had 4 straight outlane drains... the code sucked! Then I put up a new HS for the Working Man mode, so we cool now.

#10873 1 year ago

Not sure if that link was accidentally to the wrong product, but that doesn't apply to our Rush pins. The C20 plug doesn't apply to any pin that I'm aware of. There are some games (Chicago Gaming comes to mind) that have a C13 receptacle in them, in which case for an internal power supply extension or tap you'd want either
https://www.monoprice.com/product?p_id=42087
or
https://www.monoprice.com/product?p_id=1303

I'm guessing what Jamesays is looking for is just a shorty extension cord? Like the the 3-footer of this? (5-15P to 5-15R)
https://www.monoprice.com/product?p_id=5303

My tip is if you've got a Harbor Freight near you watch for when they have coupons on the male and female cord ends.
https://www.harborfreight.com/125v-15-amp-male-plug-connector-63127.html
https://www.harborfreight.com/125v-15-amp-female-plug-connector-63147.html
Pick up a few to keep around. (coupons usually allow a quantity to be purchased at discounted price) I use these to salvage old busted extension cords or cords I pull off of old appliances for simple custom-length extensions. You should be able to find similar, maybe even cheaper units at any hardware store, but when HF has a coupon for them they're a good deal.

#10874 1 year ago
Quoted from Bill2112Rush:

Not sure if this was part of the latest code update or if it’s always been there, but
I saw this on my Stern Insider account. Right at the bottom under “view all achievements”:
[quoted image]

Stern is such a Topper Tease!

14
#10875 1 year ago

Officially a billionaire (admittedly it took the help of the new code to get there). But, true to form, it went like this: rack up a billion on the first ball, earn an extra ball, add a whopping 100 million with the remaining 3 balls.

3062A2F1-C408-4B8F-A15C-4F2CAFABC307 (resized).jpeg3062A2F1-C408-4B8F-A15C-4F2CAFABC307 (resized).jpegEC38D8E3-907F-43D5-B557-C03F2C8254BA (resized).jpegEC38D8E3-907F-43D5-B557-C03F2C8254BA (resized).jpeg

#10876 1 year ago
Quoted from Bill2112Rush:

Officially a billionaire (admittedly it took the help of the new code to get there). But, true to form, it went like this: rack up a billion on the first ball, earn an extra ball, add a whopping 100 million with the remaining 3 balls.
[quoted image][quoted image]

Lol, I laugh when people say they restart if they have a bad first ball. I usually only have one really good ball and I never know which one it will be

#10877 1 year ago
Quoted from Bill2112Rush:

Officially a billionaire (admittedly it took the help of the new code to get there). But, true to form, it went like this: rack up a billion on the first ball, earn an extra ball, add a whopping 100 million with the remaining 3 balls.
[quoted image][quoted image]

That bout sums it up for me as well

#10878 1 year ago
Quoted from pinballjah:

Some Rush owners were asking for some photos of my Neil Peart tribute plates available for all models. Have a larger size (1.5 x 5 or 1.5 x 6 inches) for the front speaker panel or a smaller 1.0 x 5 inches to cover the warning sign on the front apron. Available in my Pinside store if anyone is interested. Make a great SS gift.
[quoted image][quoted image][quoted image]

Tried to order. It says you don't ship to Canada? Seems unfair for this mod lol.

#10879 1 year ago
Quoted from Bill2112Rush:

with the remaining 3 balls

Well, there's your problem.

The other people in my household would gripe endlessly if the game's auto boost for replays was enabled, or if I didn't set it to award extra balls for replay awards. On my game, by the time you got to 1 billion, you'd have four extra balls in the queue.

Yet another example of why you can't really compare scores across games. There are just too many different settings that affect scoring potential for a given player skill. My game is set for fun, not for "can I beat RayDay or Dalton Ely?" I already know I can't, never will, and frankly I also know there are plenty of other players way better than I am.

#10880 1 year ago
Quoted from pete_d:

Well, there's your problem.
The other people in my household would gripe endlessly if the game's auto boost for replays was enabled, or if I didn't set it to award extra balls for replay awards. On my game, by the time you got to 1 billion, you'd have four extra balls in the queue.
Yet another example of why you can't really compare scores across games. There are just too many different settings that affect scoring potential for a given player skill. My game is set for fun, not for "can I beat RayDay or Dalton Ely?" I already know I can't, never will, and frankly I also know there are plenty of other players way better than I am.

Yep, that all makes sense. Especially when I had to remind myself (ya know —as a BILLIONAIRE—) that Dalton is a hundred-BILLIONAIRE!
LOL
It’s a milestone
It’s a number
It’s pinball
It’s fun

#10881 1 year ago
Quoted from pete_d:

Well, there's your problem.
The other people in my household would gripe endlessly if the game's auto boost for replays was enabled, or if I didn't set it to award extra balls for replay awards. On my game, by the time you got to 1 billion, you'd have four extra balls in the queue.
Yet another example of why you can't really compare scores across games. There are just too many different settings that affect scoring potential for a given player skill. My game is set for fun, not for "can I beat RayDay or Dalton Ely?" I already know I can't, never will, and frankly I also know there are plenty of other players way better than I am.

On my modern games, I set them stock, but if the game has a tournament mode, I turn that on. I leave EBs enabled until I've beaten the game, then they get turned off.

#10882 1 year ago
Quoted from pete_d:

Well, there's your problem.
The other people in my household would gripe endlessly if the game's auto boost for replays was enabled, or if I didn't set it to award extra balls for replay awards. On my game, by the time you got to 1 billion, you'd have four extra balls in the queue.
Yet another example of why you can't really compare scores across games. There are just too many different settings that affect scoring potential for a given player skill. My game is set for fun, not for "can I beat RayDay or Dalton Ely?" I already know I can't, never will, and frankly I also know there are plenty of other players way better than I am.

I set mine for fun too.

Problem comes when you have friends that are one of those really good players and you end up watching them play a seemingly endless game with all those extra balls.

Stern really needs on the fly and by the player difficulty settings! Come on, it’s only software!

#10883 1 year ago
Quoted from Schwaggs:

I set mine for fun too.
Problem comes when you have friends that are one of those really good players and you end up watching them play a seemingly endless game with all those extra balls.
Stern really needs on the fly and by the player difficulty settings! Come on, it’s only software!

We need impossible mode in all games. Come on Stern

#10884 1 year ago
Quoted from darkryder:

this deluxe Time Machine vacuum tube mod is insane looking.

Thanks @darkryder. Your photos of our GeFilter Bulbs are better than the photos we took!

Quoted from DiabloRush:

Are these vacuum tubes compatible with the Mezel Time Machine?

Quoted from GrooTheWanderer:

"It has been confirmed that these are compatible with the Mezel Mods time machine."

Thanks for the questions and answers everyone... Here's a photo of the bulbs installed with the Mezel Mods time machine.
43f4f8fb618620d5a69768288e49c789b5823e74 (resized).jpg43f4f8fb618620d5a69768288e49c789b5823e74 (resized).jpg

#10885 1 year ago

I began the process of downloading the latest code this AM. Download speed is on the average of 30. Six hours later and about 12 percent complete overall. At this rate the download will take around 18-20 hours. Is this normal? Last I checked this was 2022 not 1997.

#10886 1 year ago
Quoted from RC_like_the_cola:

We need impossible mode in all games. Come on Stern

I think all my Games are set on impossible

#10887 1 year ago

I can hear the Godzilla guy say HOW EMBARRASSING even when i play rush sometimes

D72DCF73-E3D8-4F72-BEF8-4D4ABDDAB064 (resized).jpegD72DCF73-E3D8-4F72-BEF8-4D4ABDDAB064 (resized).jpeg
#10888 1 year ago
Quoted from gandamack:

I began the process of downloading the latest code this AM. Download speed is on the average of 30. Six hours later and about 12 percent complete overall. At this rate the download will take around 18-20 hours. Is this normal? Last I checked this was 2022 not 1997.

Depends on your internet provider, and and bottlenecking with signal, as it travels to the Stern server, and also the server’s capabilities. Too much traffic at one point or another, will cause issues.

#10889 1 year ago
Quoted from SterlingRush:

Depends on your internet provider, and and bottlenecking with signal, as it travels to the Stern server, and also the server’s capabilities. Too much traffic at one point or another, will cause issues.

Also it is downloading the data and saving it to the micro sdcard which is then installed it on the other sdcard. So the write / read speed of the micro sdcard could be the bottleneck.

#10890 1 year ago
Quoted from Bill2112Rush:

Not sure if this was part of the latest code update or if it’s always been there, but
I saw this on my Stern Insider account. Right at the bottom under “view all achievements”:
[quoted image]

I love their start buttons. They are on all of my machines. He’s a great guy too.

#10891 1 year ago

Hi Rush Fans
Can you help me out understand the ramp diverter. I hit the lockdown button when its red which I believe should change the ramp diverter, but nothing happens. The red domes on left and right side do switch when I hit the lockdown button, but the diverter itself does not move at all.
In diags > test > coil > ramp diverter does work, and test out OK.

What am I missing with this... thoughts??
Thank you

#10892 1 year ago
Quoted from Bill2112Rush:

Yeah, the game has a lot going on everywhere. That’s part of the fun and challenge of it.
Thank you for the link—exactly what I was hoping for! There’s so many things he touches on that don’t appear to be documented any place else.

agreed. It's hit the lit shots and stay alive, the whole time. excellent game regarddless. Borg's best by far.

#10893 1 year ago
Quoted from kempsuk:

Hi Rush Fans
Can you help me out understand the ramp diverter. I hit the lockdown button when its red which I believe should change the ramp diverter, but nothing happens. The red domes on left and right side do switch when I hit the lockdown button, but the diverter itself does not move at all.
In diags > test > coil > ramp diverter does work, and test out OK.
What am I missing with this... thoughts??
Thank you

I believe the diverter doesn't physically move until you go up the ramp, then it switches.

#10894 1 year ago
Quoted from kempsuk:

Hi Rush Fans
Can you help me out understand the ramp diverter. I hit the lockdown button when its red which I believe should change the ramp diverter, but nothing happens. The red domes on left and right side do switch when I hit the lockdown button, but the diverter itself does not move at all.
In diags > test > coil > ramp diverter does work, and test out OK.
What am I missing with this... thoughts??
Thank you

https://pinside.com/pinball/forum/topic/the-official-rush-owners-club-1/page/78#post-6849152

#10895 1 year ago
Quoted from epeabs:

I believe the diverter doesn't physically move until you go up the ramp, then it switches.

This is correct. The diverter only activates when you hit a ramp, then it sends the ball to whatever side has the flashers active (unless you’re in a mode where the game seems a shot important and diverts the ball for you to said shot)

19
#10896 1 year ago

Took the plunge and just ordered a pro which is coming next week. Super excited. As an Aussie I never really had heard any of the tunes growing up but after having a handful of games at my distributor, I really enjoyed the pin - found it to be different to my other 3 Stern pins (Deadpool, Batman 66, Godzilla) and the music is growing on me rapidly.

#10897 1 year ago
Quoted from Taygeta:

This is correct. The diverter only activates when you hit a ramp, then it sends the ball to whatever side has the flashers active (unless you’re in a mode where the game seems a shot important and diverts the ball for you to said shot)

To be clear: I don't believe the game will ever divert the ball to the side different from the one indicated by the red domed lights.

It will automatically change the diverter selection if necessary, for certain situations. For example, when starting out La Villa Strangiato, it will set the diverter to the left flipper, and leave it there if you make that right ramp shot the first time, but then if you make it the second time, it will automatically switch to the right flipper, so you can go for dead-end/VUK shot, and so on.

Though, I don't find that this type of behavior happens a lot. The only mode that comes to mind where I know for sure it's doing it is La Villa S. Maybe there's one or two other situations I'm forgetting at the moment, but all of the other songs mode don't have a preset "one shot at a time" sequence like La Villa S. so I'm not sure they would have done any sort of auto-switching for the diverter for those.

It will also change the selection randomly, depending on your machine's settings. You can change between the default "only changes randomly once in a long while" and "changes more frequently". I found that setting before I learned that the action button controlled the position, and relied on the "more active" setting to get more opportunities on the shots I wanted. Duh.

I still keep it on the "more active" setting now, because a) it's easier than trying to explain the diverter/action button setup to friends who are new to the game, and b) it keeps me on my toes.

#10898 1 year ago
Quoted from Maken:

Tried to order. It says you don't ship to Canada? Seems unfair for this mod lol.

Has been fixed, as ships from US may take two weeks to receive the order in Canada. Thanks for the support.

#10899 1 year ago

Curious if anyone else on here had trouble getting the Ninja Camp VUK protector to work properly? No matter how I situate it - the ball won't trigger the switch. It seems this product is just far too thick. Has anyone had similar issues?

#10900 1 year ago
Quoted from brainmegaphone:

Curious if anyone else on here had trouble getting the Ninja Camp VUK protector to work properly? No matter how I situate it - the ball won't trigger the switch. It seems this product is just far too thick. Has anyone had similar issues?

I've installed VUK protectors in two different machines and had no problems. Sounds like maybe the ring that sits in the VUK hole isn't properly seated.

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