Quoted from SkyKing2301:How would it know the ball is stuck there during multiball? Since it's seeing switches triggered all over the place, it doesn't know a ball is stuck. It would only run a ball search if it saw no activity. I don't believe it blocks the opto when it's stuck there -- hence why it has to search (and when the ramp lowers, the ball trips the opto on the way back down).
Yep - you're absolutely right. The opto specifically clear when they get hung up.
So based on your reply, I went back to the readme to prove that I saw something about logic during multiballs to cycle the ramp once in a while or SOMETHING that would free a stuck ball long before ball search was needed:
- Time Machine Magnet:
- Added logic to tilt to clear any balls that were being held in the magnet.
I see now that I misunderstood this tweak to mean that there was logic to ensure the ramp was clear. Now that I re-read it, I guess it's something more magnet-centric than ramp-centric. That "tilt to clear" is confusing to me.