I got through the main story of Cyberpunk 2077 on ps5. I would say I enjoyed it well enough for the current low price, but don't have much interest in replaying it or doing 100% of all available side quests. It's nowhere near the quality of Witcher 3.
I guess my biggest issues are:
-There's a huge disconnect between what NPCs can wear and what's available to you. You go into a clothing store and there are clothes and shoes on display that have nothing to do with what the store has in stock for you to buy. It feels like an immersion breaking issue for me. Anything I want in this regard is just out of reach. I like open world games where everything that exists in the world is accessible to the player. If an NPC has clothes and happens to die, I should be able to loot them. If a store has an item on the shelf, I should be able to buy it. I think the Elder Scrolls games did a great job of this. In Morrowind, if a guard had an awesome looking set of armor, and I had the skills to take him down, his armor was mine, along with the consequences of doing so.
-That leads to the next point. Nothing you choose to do seems that consequential. The story is pretty linear, or at least that's the impression I got in my playthrough. Even the act of murder has no real consequences. A futuristic world that has all kinds of facial recognition and tracking abilities should never give up on pursuing criminals. It feels like realistically your face would be scanned at every intersection and vending machine, and law enforcement would never lose track of you. Oh and the various gangs that exist seem to not care if you always kill their members every time you see them. I killed every weapon welding group of gangs I came across every time. Then just up the road that gang had a few guys standing around near pedestrians and they don't get aggressive if they see you. Seems like with all the tech they have, a gang would be pretty well in communication with all members to know what just happened a block away. Supposedly you earn "street cred" in this game, but it doesn't seem to mean anything. A gang you've been constantly wiping out should either always be ready to strike back or run away in fear at your very presence. Oh and one more thing I just remembered! There was a side quest with a d-bag club manager early on. I murdered that guy right away. Later there was a related side quest that brought me back there and that dude was alive and well, and part of the quest was to decide whether or not to kill him. How does a AAA game from the same company as the glorious Witcher 3 allow for that to happen?
-Civilians are just filler. You have the option to interact and "talk" to everyone and no one wants to talk. It seems stupid to have even had the option.