damage on a scoop is the most normal thing in pinball... and not an indication of play field quality. Have you guys seen original MB scoops? Yes it sucks that they didnāt put a proper cliffy on it but there are solutions/preventions to this
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Quoted from jandrea95:I donāt believe so. Appears to be screwed down. Unless you mean something else ?
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I mean the shot behind the bumpers
Quoted from fooflighter:I'm not an engineer, but made this in 5 minutes in photoshop..why can't they develop a flange that sits under the playfield, secured from below and the post is actually part of the flange that goes through the post hole with a threaded center to screw down the plastics to (They could even polish or coat it to look pretty). It doesn't seem like rocket science and you'd never have a sling post (or anything that takes a pounding) ever touch the surface of the playfield again.
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Maybe you should be an engineer
Quoted from Yelobird:No offense but a solution like this Would be considered rocket science. Over engineering a very simple 100 plus year solution of a screw through a hole lol. Seems a Less complicated solution would be to Reverse engineer what has changed in that time frame to find out why it is now a problem? Say, the industry going to a high speed production of Playfield art via digital printing.....
Letās look at what we Know. CPR, Mirco, Stern, and JJP all went to ink jet printing a few years ago and all Playfields now suck. CGC, Spooky, German T2/BOP, (silk screen old school) as an example have not and no issues.... Sorry, I donāt see the probability that they All use the same CC yet only 2 companies know how to mix it? Lol. Fix or address the Actual problem no Rocket science needed.
You think reverse engineering a printing and clearing process is less complicated that making a post with a base on it?
Quoted from jandrea95:Probably a stupid question, but wont be the first or last one I ask. The inner loop shot that goes through the pops, mine hits the pops every time, but is it supposed to?
It seems as if its supposed to continue the other way, like an "s" of sorts. Anyone have to adjust this?
For what itās worth in every stream that Iāve seen it always 100% of the time goes to the pops
Quoted from jandrea95:Yeah it seems somewhat like that shot in Deadpool, which is badass. I am hoping that rail can be adjusted, it just depends on if a slotted screw hole exists.
Are you saying itās hitting the pops before the guide or does the ball bounce from the guide straight back to the pops?
Quoted from Coolpinballdino:Just got my SE set up they are finally together
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Awesome! What do you think of it?
Agree on wanted to unlock the explicit songs but rather not have the forced f bombs in the call outs- those are silly and donāt need my 2 year old hearing them...
Quoted from Sako-TRG:Iām not trying to be pedantic, JJP have given you options already...
Since you have mentioned your 2 year old.... can you not utilise the headphone jack or other family friendly themes when the kids are around or wait for Toy Story?
Huh? No. GnR is fine as a family friendly theme in my house, itās music they play on the radio. I just donāt need cheesy call outs with fbombs in them. They are tacky and add nothing. Iād rather simply read a book than play pinball with headphones on.
Quoted from Bearcat:Go pick it up.
haha not sure thats worth it, I'd have to unbox and drive it sticking out of the back of my car in the snow.
Quoted from jeffspinballpalace:I hate when both sides of cabinet have the same art. Especially on the CE model there is no need to be lazy. Add the semi-naked chick to the right side or something. If the left and right sides of CE art had been different, Iād have given it more consideration. As it is no way.
The pro also suffers the same fate, although maybe expectations for the SE are lower so ok. The LE however has different art on both sides, many different posters are shown. That is a great reason to select the LE and it was one of mine. Unique side images against the red armor backdrop is a win.
I hate when they are different. I donāt have infinite space to decide which side I want to display, I hate being stuck with the side I donāt like as much. Symmetry please. You canāt see both sides at the same time so I donāt see the benefit.
Quoted from kermit24:Huh? More art is better than same art.
Not when youāre OCD and can only display one side
Quoted from screaminr:That doesn't make sense , if you have one machine you can see both sides , if you have two machines you can pick which side you want , if you have three or more machines at least one will be sandwiched .
I like not having to choose an art side
blah my game is still in PA and isn't gonna get here till tomorrow. Not the best day to get a new game. First world problems right?
Quoted from jandrea95:It is indeed a bad ass game, no doubt! I would advise you check back in a few days though. My pooling issues started showing up after a few dozen plays a few days in.
I will be taking several pics tonight for my distributor, but this showed up Saturday. I noticed pooling around several posts, so i wanted to inspect things a little better.
Truly, I think JJP knocked it out of the park with this game, but seeing stuff like this on my own game really gives me bad vibes. Truly hope they can make this right.
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what do you think would be "Making it right"?
I was thinking about this last night and really these are the only fair options I could come up with.
1. New populated playfield
or
2. 20%-30% refund
or
3. ship the game back for a full refund including cost of shipping and taxes
Quoted from zaphX:I'm curious where you came up with this figure?
Consider that POTC - a game now infamous for playfield issues - generally sells for 150% of MSRP.
I mean, that's not apples to apples, only 1000 POTC were made etc. But I'm just saying that the chipping is not easily quantifiable into a resale hit. It depends on the popularity and availability, etc.
POTC is an exception based on rarity. GnR will be much more like Wonka, DI and the Hobbit in the secondary market.
which is basically selling your game for ~85% of the NIB price on the secondary market
if there are games with and without playfield chipping, there is NO WAY i would be able to sell my game for 85% of its value
using GnR SE as an example, a 6750 NIB prices means the HOU price will probably be about 5800 for a game with a perfect playfield.
If my game had chipping I don't think I could sell it for more than 4500. $1300 loss is about 20% of the NIB price, that is how I got to the price.
Quoted from zr11990:You wont get shit. Maybe a blank PF.
then they aren't making it right
Quoted from PtownPin:Thats the risk....I know it sucks, but its the reality of the situation. The hope is u can sell the unpopulated play field for $500+ and make up some of the loses. If this really bothers u I wouldn't buy NIB
No its not the risk... big difference between some pooling and your playfield literally chipping apart 30 plays into it.
Quoted from PtownPin:Listen its really simple....don't buy NIB games....I stayed on the side line for two years due to all these issues, and decided to change course as I love GNR and wanted the CE....So I rolled the dice thinking there was little chance this issue would continue, but here we are. I guarantee u there will dozens of nice games for sale in 6-12 months that u can inspect prior to purchase.
listen don't tell me what do to. the vast majority of NIB games from every manufacturer don't have issues to this degree. if you want to create some delusion in your mind that this is normal go ahead.
Quoted from Psw757:None of this happened for POTC and was much more wide spread across SE/LE/CE.
I am not saying it has or it will. Simply saying what "making it right" would actually be.
Quoted from PtownPin:The vast majority of NIB GNR games won't have this issue either, but the reality is some will.....or u can continue to stress out assuming JJP and or Stern will fix all these problems...its not gonna happen....so ya theres a risk, because if it does happen u know damn well the best you'll get is a unpopulated play field....all the above problems go away if u buy a nice HUO game that u can inspect
I hope you're right. So far every single owner that has bothered to post an update seems to have started to see issues. The scary thing to me is that the "pooling" issues seem to start after a bit of play.
Does anyone know what washers would be best to put on these posts? Thinking of just putting a washer on every post once I get the game.
Quoted from Pinballomatic:No and itās a 3volt battery very common at staples etc.
Ok I just bought a HOU DI made in Dec 2017- would you swap it?
just got my game, are the flippers supposed to point up a little or should they be flish with the lane guides? What incline do you guys recommend? 6.5?
Quoted from LTG:From post 2156
LTG : )
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not sure if that was in response to me, but if it was I am talking about the side ramp flipper on the right not the upper playfield, thanks man!
coil stop just flew off the right flipper. When I try to screw it back on the flipper mech becomes sticky/has too much resistance to move.. What am I doing wrong?
Quoted from Yelobird:Should be two nuts holding it on from the back. Anything in the cabinet? The manual is online to verify. OR, call #LTG he is usually working till midnight every night.
i have the nuts, when I put it back there is just a lot of resistance when I move the flipper, like its not alinged properly.
solved it, my flipper bat was a little low so it was not aligned when the coil stop was fully screwed in, video helped! thanks
first impressions after my first handful of games
flow is awesome, this is the biggest surprise to me. Videos make this game look clunky but its an awesome shooter. That left orbit is pure sex
the callouts lowering the music volume is annoying- any way to disable this?
Quoted from Eskaybee:Question for owners:
Howās the upper right flipper shots been for you guys. This is one of my biggest concerns on gameplay as I havenāt had much luck looping shots on the location game I play, much less even making the shot. Have you had more success on your home game and/or make any adjustments to that flipper?
Itās very hittable and repeatable, I had to adjust the flipper as it was pointing way too much to the left... the location pin you played probably wasnāt set up properly
I got an air ball to roll around the stage on the top left, does that mean the SE does have an upper playfield? :p
Iām guessing there is no way to not have call outs/sound effects lower the music around them? Find that very odd
Quoted from jandrea95:Mine NEVER hits the sling. How steep is your pitch?
Iām around 6.6. It just barely grazes the top of the sling sometimes. Iāll check if Iām level again...
did back alley make the scuplt
Quoted from mechslave:First reaction to video: the scoop and the spinning record. That's going to the 80% of the shot interaction by your average player. And both are kinda ehhhhh. A scoop dead center, and the spinning record toy we've seen a million times. The middle area is really where you want the big interactive toy or money shot. And it's a scoop?
So what is the big interactive mech in the game? The balls lock on the Gibson head. There's a little upper playfield. A spinner and 3 ramps. Feels like something is missing...
I mean, it looks ok. But certainly nothing that blew me away at first glance. I'm sure the audio and light shows will be out of this world.
when you play it it doesn't feel that way, at least for me. The scoop shot is very early in the flipper for me, so its a shot that I have to aim for.
soo... any way to prevent the call outs from lowering the music volume? is is terrible during songs.
Quoted from kermit24:I didn't find this to be a problem. The call outs seemed well mixed with the songs to me.
they happen at random times and literally lower the music volume. Like a random PA announcement in the middle of a concert... buzzkill
Quoted from kermit24:Yes there are settings for that. [quoted image]
can you help me understand that? I want to keep the call out volume I just dont want them to lower the music volume when they happen
Mini tip
Adjust the LED brightness to high in the settings, for some reason it comes set at medium. Makes a big difference in light show level
Still having issues with the right orbit hitting the left sling... pretty tough to bend the rail with the post for it being connected to the end.
Quoted from Zora:I am wondering that what I see no discussion regarding rules is going on. The general rules are clear, collecting band members for a song, playing the song for an album mod. But what happens during a song? Are there different jackpots for each song? What to shoot for in a song? What influences the score/jackpot value in a song?
Honestly I have been playing without much of an idea of whatās going on other than the basics. Qualify band members, lock balls, and start a song. During the song you can cash out or add a ball to keep going. Do well enough and you can unlock a mini wizard mode and/or encore if you finish the song. During songs there are specific shots you need to hit to complete the mode- it feels usually like you can complete the mode waaaayyy before the song is close to over. There are a bunch of mini multi balls and modes/rules before songs start that I have no idea how they work yet.
Quoted from PtownPin:My point is there is no right or wrong answer....some love the SE, some love the LE, some love the CE....none of these are terrible...they are all professionally done
As an SE owner I can say that the art is obviously the worst, though I think itās still good. I will say that the SE apron is probably the best. Now, in terms of gameplay I could see an argument made for the flow of the SE being more satisfying and better suited to ārocking outā- but again that is subjective. Enjoy your games!
Quoted from smokinhos:The more I look at the CE the more I realize they stole some of the AFDs soul. The cross being modified broke my heart. I think I can get over fat Axl, but modifying the art on the side without the girl, albeit not like the original art (PC today) takes away from the original concept. The LE is killer imo, and embodies GnR. The SE is indeed rat fink.. I dont see these staying in collections like other pins.. the gather players, start songs, MB, rinse and repeat will get tiresome for those that aren't true GnR diehards. I can see someone saying at 200 games in.. which song do i want to play.. again.. Then the rest of us can snag one well below MSRP and not feel like you have to play it 4000 times to justify the price. $3k more for a CE. smh.. Curious how long it will take for everyone to realize this pin is not transcendent. Now that its been done, the light show will be repeated. I can't imagine JJP will go backward...
Whatever you need to tell yourself to make you feel better about not having the game.
Quoted from smokinhos:Keep telling yourself that this is the next POTC and Iāll keep playing the two new sterns I added to my collection and pocketed 2500 as everyone dumps pins to afford the pinball machine handed to us straight from God. AND in a year or two Iāll send you a picture of my low play LE I paid under 9k.. maybe even 8500.. Thereās no question itās a great pin, but Iāve noticed the feeding frenzy on new pinball games to justify spending a ridiculous amount on a pinball game. The pinball community keeps driving prices up. $1000 toppers... $13k games. It IS insanity, but when you are caught up in it, you donāt see it. And yes, I can afford one Nicoy as that is typically your next response. Or perhaps I live in my parents basement. Youāre right. Your pinball game is MUCH cooler than my two.. and my left over cash. Back to alter of GnR 2.0.
I donāt give a flying fuck about the price of the machine after I buy it. I value the enjoyment that I get out of my games. When I buy NIB my expectation is to sell it for around 75% of what I paid. Coming into an owners thread and shitting on the game speaks to your own insecurities.
Maybe itās because of all the AFM I have played but I donāt think the SE plays THAT fast. Donāt get me wrong itās not a slow game by any means but flowy I think is a better description.
The orbits are super long and smooth and the right ramp is way in the back and has a very long return. Plus two of your center shots slow things down with the scoop and shot into the bumpers.
Overall the way this shoots has been the biggest surprise to me. Itās an very fun flowy shooter. The orbits are butter and both ramps are very hittable on the fly. The center loop is repeatable- I get three consecutive almost every game. There is almost an EM feel, if almost looks a little like one.
BTW I am certainly what you would call an average player, though I try.
Quoted from jandrea95:I was with you, until this
Haha I think itās just the flatness of the middle of the PF, EM probably isn't the right term, just more a classic single level LOOK. I think itās a good thing
Quoted from Tdavis7965:Can anyone share their adjustments? I have tried up/down, keep finding this nice parking spot under the ball....
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Does that happen often? Seems against the laws of physics
Download the PinGuy app to make sure you are at 6.5 or more, those bubbles are not to be trusted
I ordered the pin woofer just now. I am not particularly impressed with the sound quality so I think this will be a nice upgrade.
Quoted from Owlnonymous:A little bit better scores than the 3M GC I had the other day, now that I understand a few more things. Play the songs all the way through, light EBs, use the mini-multiballs to qualify songs. The Album modes all feel like they need work. Fun shooting game. What do you guys think is going to be a great score?
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My best is 11m so far. Right now I donāt really know what creates a big song jackpot. Feel like Iāve gone through entire songs doing well with smaller jackpots than songs I cash out in 2 minutes
Quoted from kermit24:You need to use the booster multiballs to build the song level (value) before you start the song. And lock 6 balls.
Is there a way to track song level before you start it? Also is there a way to see how many balls are locked in the SE?
man I can't wait for an epic stage mod for the SE. The possibilities are really endless there.
Also, is there any way to confirm that the hot rails on the SE are being gimped by hardware vs. code? Lastly, does the lighted guitar have RGB/animated lightning possibilities to be enhanced via code?
Quoted from Dantesmark:So you guys that have had this game for 100 plays or more... do u love it? Gotten stale? Bolted?
Just curious on its lastability.
Thx a bunch!
100 plays? lol that is like a weeks worth.
So far the game to me is strong on the lastability standpoint because there are so many songs to choose from. You basically have 21 modes + a bunch of other modes in between to keep the game feeling fresh. If you play a couple of games a night you can go almost two weeks without repeating a song. Itās the perfect game if you want to de stress at the end of the day.
Quoted from BackAlleyMatt:I meant to post something sooner on the history of my lock down bar piece which will hopefully answer some of the questions I have read. I originally sculpted the design with the roses and guns for JJP back over a year ago.When we were designing the toys for the game the decision was made to change the sculpt to just the roses.
As to Lior sculpt and mine looking similar, I agree with him, it's called guns and roses. Both of ours have those elements to it. Both of ours are hand sculpted and hand cast, no 3D printing, both high quality pieces. And like he said "people have options now".
As to will I release or did I make another skull for the shooter housing. I do have other mods for the shooter housing but I will not recreate my own skull with roses for this game. Long and short, yes I have a skull, no it will not have roses on it. The only skull with roses I will "ever" make are the CE skulls.
I do have several other mods for this game that we are working on between mass production and hope to have them out soon. Thank u everyone for the support and hopefully this clear some things up.
Your stuff is awesome man PLEASE tell me you are working on some SE mods for the stage and center scoop area!
Quoted from jeffspinballpalace:Iām disappointed with the LE numbered plate because it should include the name of the game and how many units will be made . Nobody prefers a generic plate that says JJP that could be removed and put on another JJP game and still make sense. After all, the item being memorialized is JJPās GNR machine and it is machine # X of 5000 games. How about redesigning your numbered plate and mailing them to early Buyers JJP?
Bro they are making 5000 of these, the numbered played is a serial number at that point lol
Quoted from javagrind888:We tested it at a dealer and my wife is having me make it easier to qualify band members to get a song started. One reason she loves Iron Maiden LE is that you can rock out the whole time. I think the default is 3 and we put it on 1 for each member. How will this affect game play as far as locking balls and building up before starting the song? Just try not to shoot the scoop for as long as possible?
does she know that song is lit automatically on ball 3 no matter what?
Quoted from javagrind888:She wants a song going most of the game. I get it, we had an Alice Cooper that she hated because she'd have a hard time getting a song started on that too and halfway through the song you lose the ball and the song is over. No one wants the charity song on ball 3. One of the great things about Maiden is that you choose a song to play to and the modes are other songs.
Making the band members easier to light makes it much quicker to get a song going and that's great for my many casual friends and family. Question is, can the more advanced players compete with each other by now just avoiding the scoop for as long as possible before starting the song?
(To be clear, I'm still waiting for my machine. My wife isn't too convinced it's a good buy because of the default song start difficulty. Also to be clear, she's the reason my house is an arcade.)
So you want a charity song on ball 1? JJP said they are adding a mode where you pick a song and rock out with unlimited ball save, sounds like your wife will love that feature.
Quoted from javagrind888:Easier to light band members is not a charity ball. I can't tell if you are being a jerk or not....
Lol Iām not. I just donāt think making the band members easier to light is a good solution to the perceived problem. If you light the song too quickly she will go into it with not enough balls/ball saver/points to make the song last and be fun. She is more likely to enjoy going into a song with multiple balls, so Iād suggest building they up with balls 1-2 and triggering the song on ball 3. Just my 2c
Quoted from javagrind888:So the game isn't really designed to have a song every ball like most games start modes every ball. Damn, might be a hard sell to get her into it then.
Like I said, there is going to be a feature that allows you to choose any song and play it from the get go with unlimited ball saver. Iām guessing she will love that.
Really hope they add some interactivity to the guitar on the SE. have it flash when you lock a ball or something. Should be easy enough to do
Any tips for adjusting the center vuk? Mine started shooting the ball at the very tip of the left flipper, drains about half the time.
are scores automatically uploaded to scorbit? I see my game but only the # of plays seem to be tracked
Quoted from kermit24:On the "scoreboard" the score updated for the game in real time. On the "leaderboard" you need to submit your score through the app. You need to do that shortly after the game ends.
I donāt get it lol
this scorbit thing is cool but complicated. I just want my scores to be automatically uploaded to a global leaderboard for my game.
Quoted from jsa:Ok, so for that, all you need is the app.
For now, at the end of each game you play (with or without Scorbit connection to the game), you can submit your score.
We are adding an auto-submit feature to the app for people who have already claimed a slot to auto-submit to the leaderboard. (You can tell Scorbit you are player (n) any time you want during the game and up to a couple minutes after, or when a new game starts, whatever comes first).
Note that there are two leaderboards: One is the one for you specific game. Two is the global leaderboard.
To view the global leaderboard right now, you must create a view of it with ScorbitVision, as the app only lets you see the one for that specific game. We will be adding the ability to view various leaderboards on the app soon.
Does that help?
It does thanks. So scores are not automatically uploaded via the machines wifi connection?
Quoted from kermit24:First and foremost, make sure the game is level left to right. Loosen the top hood of the scoop and make sure it is pointing as far as possible to the left flipper and retighten. There is a little play there. Also, you can slightly bend the hood down which can help. Haven't has a single issue after this minor adjustment hundreds of games later.
Thanks it was very easy to adjust on the SE. remove the plastic and loosen the hood, adjust, and retighten.
Installed my pinwoofer kit today. Makes a big difference and I think totally worth it for a music pin like this. Install was straightforward though I would allocate 1-2 hours for the job.
Quoted from konghusker:Not to mention the CE was the only one that required a non refundable deposit. No reason for jjp to feel pressured to get them out sooner rather than later
All games have non refundable deposits
Quoted from Valorguy:My CE did not require a nonrefundable deposit.....
I donāt know what to tell you, officially itās supposed to be non refundable
Quoted from manadams:Would most like to see increased scoring in the mini wizard album modes? They are all single ball play and not much incentive to finish when 500k-1 mil is the payoff and a song jackpot can triple or quadruple that with muliball to boot.
I agree for sure.
Quoted from konghusker:Not my LE, and itās with a most reputable large distributor. Only CEs were supposed to be non refundable.
If you distributor wonāt refund an LE or SE deposit, Iād find a better distributor.
So was mine. And he got me my game right away for a fantastic price. There was no benefit to him to force me not to be able to get a refund (or move it to another game). Go on the JJP website right now, every game requires a non-refundable $1000 deposit. Itās SUPPOSED to be the same for distributors as far I understand. Now, maybe if your distributor placed some orders on behalf of themselves and is planning on transferring them and willing to take on the risk... but if you cancel that distro is still on the hook for that game.
Quoted from adamross:Ball very often gets stuck here when the metal clamp comes down and holds it. Anyone else experience this?
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Looks like your diverter is too low? Does it work by moving up and down through the ramp?
Those of you who have upped your flipper strength- what did you land on?
Left orbit- does it always feed the right flipper? And does it do so from the ball guide or does the upper right flipper guide the ball?
Quoted from kermit24:For me both orbits feed the flippers when the shots are clean. Stock flipper settings.
Could you share a pic of your upper right flipper alignment?
Adjusted the top right flipper a bit and the left orbit feeds the right flipper now, didnāt realize the orbit uses the top right flipper to make it to the right flipper, the ball guide alone will throw it at the right sling
Quoted from phoenixpin:Hitting the right orbit on my game loops around and usually returns back to the RIGHT lower flipper on my game. Is that the same for everyone else?
No, I fact I had to add just mine because it wasnāt even making the left flipper (was hitting the left sling)
Quoted from phoenixpin:Whatās the best way to adjust the orbit? Iām dumb when it comes to this stuff. [quoted image][quoted image][quoted image]
Loosen the first post from under the play field move the guide and re tighten
Quoted from moat-pin:Hi all, I contacted JJP but havenāt heard back yet. I have bunch of issues with my Le that would be grateful if anyone had quick fix ideas:
1- wonāt identify any WiFi despite many being available within range
2- tried everything under sun to do usb update for new code, followed instructions to a letter wonāt take
3- slash spinner randomly doesnāt register (I think can tighten the middle screw under play field as it seems to not be tight and there is movement north south). Btw the right bottom and upper flippers came unscrewed within last few weeks mid game (literally just fell off dangling in cabinet so somewhat disappointed with the attention to detail- maybe comes loose on shipment idk).
4- when you hit loops/orbits- the ball hits slingshots on way back. That doesnāt feel right. Iāve leveled machine but is anyone having this issue?
Thank you!!
My orbits were hitting the slings and needed adjusting. The right orbit is easy because you just adjust the upper flipper a tad. The left orbit is a little trickier, you can def adjust it a bit by loosening the post moving the guide and re tightening but for me that wasnāt enough. I ended up jamming a clear piece of plastic between the rail to push it out a bit more.
Quoted from SDVmnt:Question for GNR owners. Does this ramp push down on your red plastic here too? It's actually bending the plastic down on the right?
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Never noticed but... yes it does
Game has nice flow and can be brutal. Multiballs are vital for survival in this game. A lot of risk reward strategy. I actually think if set up properly this game could be awesome for competitive play because of the risk reward aspects.
Quoted from pingrrrl:My GNR arrives tomorrow and I am looking for advice for how to get it up stairs. The stairs look like the picture only with a single additional step on the landing. When we moved my Iron Maiden upstairs, the dealer delivered and set it up. He isn't available due to COVID restrictions. The landing is too tight to rotate the machine. If I recall correctly, he had to use the hand truck on the wrong side of the machine for the second half of the stairs.
Can I get away with that with the GNR machine?
Any advice or suggestions for the best way to move the machine? JJP said it weighs 350 pounds.
I tried every moving company in town and can't find any help.
thanks![quoted image]
take it out of the box
so they changed the washers from black to clear? does EVERY post have them or just around the slings?
Quoted from Pinballomatic:Black was on the SE models earlier
Yes but only on the sling posts, same for LE?
Quoted from chuckwurt:Yep. Thatās where itās weak, but for me, the areas itās weak in are way down my priorities list for game of the year.
Are you buying either of them?
Quoted from chuckwurt:Itās a club thread. And someone asked if we thought it was game of the year. I assumed they wanted responses.
While AIQ may indeed have a fantastic layout and deep rules it is so lacking in the other ā50%ā of what makes pinball pinball that awarding a game like that game of the year feels... wrong
I donāt think the song reward is a bad feature for location play, but it would be nice to be able to turn off.
The album scoring does seem way too gimped, I feel like completing an album mode should be worth no Less than 3-5 million.
I think more clarity around how to increase your song value before a song starts would be useful.
Also new owners, I highly highly recommend a pin woofer upgrade. Itās not cheap but it made the sound on my game MUCH better. For a game centered around sound it seemed like a no brainer.
Quoted from Eskaybee:Dialing in tips - questions:
+ center spinner shot: more often then not, it goes into the pops. Sometimes it almost makes it around the 2nd loop up to lanes. But for the most part, itāll brick or go into the pops. Any tips to dial that shot in?
+ once in awhile the drops off the drumsticks. Any tips?
Iām gonna pull glass shortly and look at both. My pitch is approx 6.7-6.8. I may try some experiments going both lower and higher but looking for any other owner feedback.
Thanks.
I donāt think there is anything to dial in with the pops, itās supposed to go there and occasionally fly up to the lanes.
Never ever have had the ball fall off the drum sticks- are you level?
Quoted from Eskaybee:I was at 6.9 pitch actually. Lowered to 6.7 and seems better so far. Iāll keep experimenting.
I think my only gripe on the game so far, and I this may be a simple fix (or itās by design?), but the momentum of the ball through the inlane will typically come to a halt as soon as it hits the flipper rubber, throws off flow and timing big time. Anyone else notice this?
It goes away after a few dozen games
Terrible game ended pretty decently, started Chinese democracy on ball 3 with no locks ended up with an applause jackpot and beating shall we play a game for a pretty decent 12 mil score.
Quoted from JRBBRJ:I read some into patch strategy. Can some of you enlighten me on where to start. I need to understand groups of patches better. Curious what people go for first and then later in game.
On the SE I can play. I have been going with the fender patch first, then I switch over to song boosting patches for the album Iām going after. I think there is probably a better way than this.
Also are there patch combinations that help with non song multiball?
Thanks
Iāve had the game for over a month and havenāt paid 1 second of attention to patches. They just arenāt presented in a way that is intuitive imo. At some point Iāll figure it out
Quoted from kermit24:The patches and patch sets you go after totally depend on where you are at. If you need an extra ball, go after the vendor patches (Fender, Marshall, Vater, Gibson) and you will light extra ball. If you have the Appetite Album mode lit, go for the the Appetite patch and you get progress towards the death blow shot on him.
Typically as a general rule, Iāll go after Bra and Underwear on ball 1. This patch set gives you double bonus for the rest of the game. From there Iāll go for poster and T-shirt. This set will cut your rockit meter flipper decay in HALF. This is useful during hard songs so you donāt get booed off stage.
Lots more strategy here but thatās some ideas.
Thanks. Itās all a bit overwhelming for my taste. There just seems to be too many patches with rewards that are too specific. Iām sure some folks love that level of detail though. Not using the patches hasnāt impacted my enjoyment of the game at all though Iām sure my scores would see a bit of a boost if I highly optimized my patch strategy.
Quoted from DylanFan71:I was told my game was shipping either last Friday or today....and it showed up today. Nice surprise!!!
No Slash poster in the box was a minor disappointment BUT The Spaghetti Incident? The F$!&ING SPAGHETTI INCIDENT? Unbelievable.
The incredible sound and light show are tempering my disappointment but Iāll learn to live with it.
[quoted image]
I bet If you email JJP theyāll send you a different decal
when you order through a distro, do they actually put your order in with JPP on the spot? or is it possible that you ordered with your distro 20 mins after reveal but they didn't actually place your order with JPP till days after? Also, do some distros place pre-orders on their own behalf knowing that they can sell/transfer them to customers later? If yes, those might be the orders that are shipping out earlier.
I don't think he's referring to hop, I believe he means the flipper rubber grabbing the ball and slowing down its momentum. In my experience this goes a way over time and can be instantly fix by changing the rubbers.
Has anyone ever been booed off the stage? Seems like the song meter thing is way too easy to max out
Quoted from Jimmyd044:Question for SE owners ... are you still enjoying your game or do you have regrets not getting an LE?
Zero regrets, love the flow of the SE
Any sense for when the next code update will be? The desert mini wizard mode desperately needs to be coded.
Is there a way to check the alignment of the third flipper? The loop is pretty hard to hit on my machine.
Quoted from nicoy3k:Is there a way to check the alignment of the third flipper? The loop is pretty hard to hit on my machine.
no one else finds this kind of clunky?
Quoted from kermit24:The loop has a small jump before the top lanes, so itās never going to be like Stern Star Trek. That being said, I regularly loop 3-4 of them. Currently there isnāt a ton of incentive in the code to loop them over and over anyways.
I originally had moved the flipper a little bit to the right which allowed me to repeat 5+ pretty regularly. However that caused my left orbit shots to hit the top of the right sling. I wish there was a marker or something to align this flipper. Annoying.
Quoted from Pinballomatic:1.12 will be coming to the website soon
How about WiFi update?
Quoted from Yelobird:For me I strongly recommend it. Great integration on this game for a shaker.
What are a couple of cool places where itās used? Thanks
Is there a code update available? I am still on 1.08 and nothing appears when I check for a new update
I got an SE thinking that I might upgrade down the road but now there is no chance. The SE is a fantastic game- though a very different game than the LE.
I think of it as the shooters version of GnR. It plays much faster and has much better flow than the LE. Itās a great pure shooter- shoots more like a stern than any JJP (thatās a good thing). Visually itās much more open so you can see the ball travel, it almost has an old school look with how flat the playfield is in the center, I love it. The light show is a 9.5/10 vs a 10/10... still the best in pinball.
What makes GnR pinball special is the music, assets, and lightshow. The SE has all of that and puts in a fast flowy package. Perfection!
I agree that the art is the āworstā of the 3-but itās still fantastic! It depicts a scene straight from the game in original art. Better than most other pins out there.
I have a feeling that once the SE becomes more widely available it will develop a cult following of its own with many preferring it to the LE.
Quoted from Skipnatty:You sure can, pretty easy install also
I canāt seem to find it online? Did you have to email them?
JJP wants $300 for a $5 headphone adapter
Even stern, who has the balls to charge $1000 for a topper only asks $90 for a the headphone jack...
*$300 does not include shipping
Quoted from Occelot:Hey guys, is the Standard worth the money?
The standard is absolutely worth the money. But itās a totally different game than the LE. In my mind SE doesnāt stand for standard, but rather Speed Edition. If you want the faster, flowier, more pure shooting GnR- get the standard. If you want a more complex and whimsical world under glass- get the LE. I personally would keep my SE even if given the choice between the two for the same price. The light show on the LE is slightly enhanced because of the color rails and spot lights but 95% of it is there on the SE, and itās second only to the LE in terms of best light show in pinball.
Quoted from PoMC:Anyone with an SE, do you think thereās good location for these two amps? I had them installed on Metallica years ago and kept them after selling it just in case I had a use later. There wasnāt a good spot for them on my Aerosmith, so maybe they can be put to use on GNR.
Not sure if they could even be connected to use the LED in them, but still look good not lit up.
[quoted image]
Tons of room on the upper left stage
image (resized).jpgQuoted from jalpert:I see this a lot, but I donāt think itās true.
Is it because there is a physical ball lock on the LE? Because you plunge after ball locks?
In a game with so many multi balls, and so much going on, a few plunges isnāt even a factor when it comes to speed and flow.
Also, going up the left ramp and directly into a shot, like the bass or lock is excellent flow that the SE doesnāt have. Plus, the way the LE releases the locked balls adds a lot to flow. You donāt have to wait for launched balls to clunk their way through the skill shot and out.
You could say the SE has less flow and shoots worse because the upper play field shots are great. Both models are about as equally fast though. Getting the locked balls out quicker makes the LE feel a bit faster.
I donāt think you can overstate how different the games play and how much faster the SE is... A quick ramp vs an upper play field with 3 or so different shots (and a vuk) and a 6 ball physical ball lock that plays a prominent role in the game play. The LE is much more stop and go...In multi ball you have a lot less to worry about on the SE because you donāt have to pay attention to the upper play field. The SE also looks much more open so itās easier to see the ball(s) and track your shot. Eric Meunier himself describes the SE as a much faster game....
Quoted from Skyemont:I just watched the video. Does it make a big difference?
I honestly think it makes an enormous difference
Quoted from estrader:Any of you guys buy the pinwoofer bracket and is it helpful? I really donāt want to drill the bottom of the cabinet to install it.
You only need it if you want to move your game without unplugging the amp. Seems pretty useless to me. The amp is heavy and has nice grip.
The sad thing is that the industry should be going towards lower prices (relative) not higher. Jacking up the prices for GNR is an admission that JJP doesnāt have a long term growth plan and that they see the current increase in pinball popularity as fleeting.
My prediction: they will terribly over estimate the demand for toy story and price it outrageously high, it wonāt sell and they will be back to where they started.
Quoted from punkin:Business consultant much?
Putting up the price probably reflects the difference in cost between the cost of production when they announced the machine to the cost of this hateful covid world.
Do you really think their business model is to screw their customers?
Tell you what, link me to your business and i'l link you to mine.
I think they have no idea what they are doing and or donāt care about their customers at all... As evidenced by the total lack of communication in the past regarding issues like boning customers who had CE deposits that werenāt honored or playfield issues or taking deposits on games without even acknowledging a time frame to deliver the product.
Quoted from punkin:Seem to have a bit of an idea. Ran a cracker of a business through the bit of a hiccup. I sent em some funds.
Once again, post your business credentials.
TrollTrollTrollPunkin
Fanboy
Quoted from punkin:Funny. Have a look at my collection.
I'm a Williams/Bally fanboi.
Itās a nice collection
Quoted from Dashmonster:No way Toy Story is as big of a hit as GNR. And if the prices stay up JJP may lose sales to Godzilla. Unless of course Stern raises prices as well in which case we are all going to feel it. The price will not come down EVER and you are going to see all things get more expensive.
They did come down for GnR SE. it was a step in the right direction and something Eric said he was proud of in the promo video, all for nought
Ok canāt believe I didnāt think of this sooner but here is a must have mod for any SE owner to completely eliminate the left ramp rattle/wiggle
Simply place a 3/8 inch rubber on the post under the ramp nearest to flippers. Itās fits nice and tightly so I donāt see it ever popping off.
Rattle gone!!! Takes two seconds
30BB0157-6729-48F9-AD3F-5B3478E6C016 (resized).jpeg804FC356-CFF0-48E3-9D77-2F2A38378AD4 (resized).jpeg
My sneaky most satisfying shot of this game... when you hit a wicked right ramp shot and the ball slams into the side of the cabinet and rolls only touching the right drum stick!
Quoted from PinMonk:Thanks for the support! I thought I'd post the jjGnR graph since it's an extreme example of temps and how much the fans can take off them. jjGnR was really tough to get the temps down on. I ended up stepping the fan CFM up twice and it will use a fan not widely available in the US in anything more than onesie-twosie qty, so I had to special order them from Taiwan. It has 50% more CFM than any of the other Tibetan Breeze kits for much better airflow, which in Karl's testing I found was pretty much mandatory to get the extreme temps down and keep them there. Unfortunately that means it will be a little more expensive, but the goal is to keep the cooled coils below the threshold of fade, so flipper performance stays crisp no matter how long you play. On jjGnR with the standard fan and even a +20% CFM fan it wasn't enough to guarantee it would stay below that threshold based on the tests, so the +50% CFM one became THE fan for all JJP games.
One interesting thing is the 3 flipper JJP kit leaves one power lead that can be used for a 4th bracket to cool the left diverter coil if people want. That diverter gets VERY hot, but I don't think the heat really affects performance in-game, just maybe smells like burning after a few hours. Initially in tests it hit temps of 219.9F after a few hours of play, but with the new software in Karl DeAngelo's latest test it never quite got above 200F, so...whatever JJP did made it somewhat better, but still not great. Cooling it will be an option for those that want to do it if they buy the 3 flipper kit because of that extra power lead.
How do I order?
Ok Iām on a roll today, hereās another easy high-impact DIY mod for your SE
I placed some clear domes over the bulbs on the stage and it really enhances the lighting and adds depth to a pretty flat area. I used some carefully applied double sided clear mounting tape and it looks awesome.
03E9CF54-83F2-4791-BE8B-48EFB59C8163 (resized).jpegE6352E41-A696-4B02-96F5-B8BE18469631 (resized).jpeg
Quoted from Coolpinballdino:Just saw another chip on my SE towards the scoop
[quoted image]
Barf where is your other chip? How many games have you put on it?
Quoted from Coolpinballdino:This is the other chip I posted it a while ago. I showed it to someone at JJP a few months back.
[quoted image]
Are JJP doing anything for you?
So is desert demolition coded yet? Looks like there are some some new animations in this update or am I imagining things?
Quoted from Gambeno:Thanks, that worked.
Also, it been bothering me for a while but how hard is it to move the main Monitor ? Mine came in slightly off.
Easy itās just held by magnets
Is the shaker meant to register on the Richter scale? Feels like itās going to bring the house down. I canāt seem to find any shaker intensity settings in the menu.
Suddenly noticed a constant popping/cracking sound coming from the speakers. Itās not very loud, I can only hear it during boot up/attract mode... but itās annoying. Started after I updated to 1.14 but not sure itās related. I am using a pin woofer kit. Has anyone noticed this?
Quoted from Indusguys:I get a popping sound on my JP after I upgraded to pin woofer kit, but not on my other games that I upgraded to pin woofer. It only pops when I first start the game with the ball in the trough, with the audio looping through the beginning music sequence.
Strange, Iāve had my pin woofer since November and this either just started or I just noticed it and itās always been there. I updated to 1.14 and moved my game to another room... I feel like one of those two things causes it
Quoted from nicoy3k:Suddenly noticed a constant popping/cracking sound coming from the speakers. Itās not very loud, I can only hear it during boot up/attract mode... but itās annoying. Started after I updated to 1.14 but not sure itās related. I am using a pin woofer kit. Has anyone noticed this?
Update: total user error on my end. I had my speaker wires pinched in the backbox, happened when I moved my game.
Quoted from Happy81724:According to my distributor the SEs are being built now and Iāll have mine in a week or two.
I was on the list for both the se and le but told him a month ago to get me what ever I can get the soonest. Messaged me a week ago and said he would have some SEs by end of the month so I did it. I know 3 guys waiting on the LE they ordered day 2 of them being on sale. Figured if I play theirs and love it then I can upgrade someday.
If you like fast flowy gameplay you made the right choice. I love shooting my SE, I wouldnāt trade it for an LE if it was offered for free (resale value aside)
Quoted from punkin:My LE is very much the fastest of the 25 games i own. So much so that at the moment at least, it's too much pinball for a man of my low skill level. Struggling to get over 3m.
Really? Your AFM should be much faster I think
what do yāall have your flipper power at? This game plays so much better with powerful flippers but I want to make sure Iām not gonna to damage my game. Right now I am at +2 on each flipper, 18 on upper
Quoted from JohnJ1366:You are lucky to be on that side of the pond. I was quoted $450 to ship to US
Donāt worry you paid like a million dollars less for your game for being on this side of the pond.
Quoted from punkin:It's not for everyone mate.
As a high functioning alcoholic (like a high functioning drug addict) a person has to give up a lot of things to concentrate dwindling resources on other things.
Not financially so much as you can brew for next to nothing, but memory, family, friends, sex life, health and time on this planet are all on the negotiating block. It's not so romantic as it looks from outside.Take food from my mouth
Take my sex
Take my friends take my lovers
Here take this
You'll never know what you do to me
Maybe I'm wrong
Let's take this journey together
Please come please come along
Apologies for the derail, it's a bad habit.
How many beers do you drink a day?
Quoted from AvidPinPlayer:Question, is the new code update worthwhile? I'm on the original version 1.08 and I understand that the latest is V1.14. This is my first Jersey Jack pinball and it seems that updating the code is not easy. I was told that because the pin was logged into my WiFi that code updates will load automatically, but that has not been the case. Conversely, using an USB stick seems tricky at best and complicated by the fact that I have a Mac computer so the download tool is different. I tried to download the "unebutin" tool for my Mac, but I can't open it up, same with "Rufus." If the new code is worthwhile I will continue to try; otherwise, I will just skip it. How about trying to do it via the WiFi instead of using an USA stick?, is one method better than the other?
I firmly believe not to fix something that is not broken.
No one has bricked their machine trying to update. Connect your machine to wifi and do it wirelessly. I did it in 10 mins.
*nicoy3k is not responsible for any damage done to your machine
Love this game but a few things that need to be addressed
- scoring still feels to uneven. I just made it to encore on civil war and didnāt even score 2 million because I accidentally started the song as a mystery award.
- completing mini wizard modes needs to be worth at least 10 million points
- better indication/visualization of what my song levels are before a song. Right now Iām just going by feel
- I am really feeling the flipper fade, after a few games I struggle to hit the left ramp.
Quoted from iepinball:JJP's philosophy (my observations based on this and POTC) is you have to do well leading up to the mini-wizard modes in order to earn big points in them. No freebies. Max out your album levels as much as possible. Keep playing songs from the same album, do well in the songs, and get your record to platinum before starting an album mode.
Eh... itās a waste of time then. Might as well always skip the mode if I can get 30m playing a single song Instead. Same issue with every mode in this game really. I love playing them but they simply arenāt worth it from a scoring perspective.
Quoted from Eskaybee:Regarding album modes:
I think whatās missing is the dangling carrot. Not necessarily more points, but a reward for completing the album mode to help progression in the rest of the game; i.e. completing automatically lights the next song, or awards 3 patches, or adds ball saver to the next album mode played. Something like that.
Oh yea patches... Iāve had my game since day 1 and still pay zero attention to those. I think they are integrated really poorly. If I wasnāt told they were a feature I wouldnāt even know they exist. I just donāt think that type of thing is for me... tracking 50 patches that all do extremely specific things sounds more like work than fun. It just lacks elegance. I kind of wish there were just 5 patches that you had to build strategy around. Just my personal preference. To me itās feature diarrhea. I LOVE this game, but for having a giant main LCD plus a second LCD it sure feels like they do a shitty job of communicating WTF is going on (song level, patches, etc). Itās like they design the LCD Visuals on a desktop monitor and donāt user test legibility from a players perspective. Playing the game should teach me the game to an extent...
Quoted from Yelobird:Not sure I agree though your two comments seem to explain your scoring complaint.
I figured, the game requires you to decipher and track 50 patches to put up a score. Seems... odd.
Quoted from zaphX:Itās nowhere near as complicated as youāre making it.
Itās a feature you can ignore at first, then grow into as you start to build skill and understand the game.
I consider it a lot like the character system from POTC - buffs that enhance/change the gameplay - but instead of having to choose up front (which overwhelms some) you get to opt in.
Disagree, though itās all personal opinion, I think there are way too many of them. And thatās not even getting into how you can group them. Itās less of a complexity thing and more the fact that tracking them and memorizing them and applying them is work not fun. Making them critical to scoring makes the game feel unbalanced.
For my tastes, patches should work something like:
- limit them to 5, maybe 10 at most
- no song or album specific patches
- show me a simple menu to select my patch after I choose my song
- patches should be timed, hitting the action button during a songs starts the patch that you selected on a timer
Quoted from DrJoe:Patches are harder to collect on the LE. Falling off the top playfield (through the hole below the flipper) spots an inlane lettere but it's not a safe return to the flipper. Other times, a ball is locked in the guitar head or shot to the bass VUK, neither of which spots a patch lane. It seems like patches would be rather simple on the SE; trap up and backhand the ramp.
Yea, it would be cool if patches were rewards for mini tasks. Hit 10 ramps? Hereās a patch. Hit 3 inner loops in a row? Here is a patch. Get a 5-way combo? Here is a patch. Get 200 spinner spins? Here is a patch. Hit a super Jackpot in x multiball? Here is a patch. Anyway, Iām done ranting. Like I said love the game.
Quoted from adrock:CE #299 in the house!
Having a lot of fun. A few observations:
- The bass is pretty nonexistent out of the box. A sub add on is necessary if you want a good music experience.
- The stock monitor settings are awful. Way too washed out. Changed mine to Brightness of 0 and Contrast of 100 and ironically itās pretty bright and no longer washed out but also not oversaturated
- I really wish we had a printed manual. After I already set the pin up, I found the manual online, which had way better setup instructions, color images, and if you have the topper, way clearer information.
- I feel like the shaker needed to be turned to low so it didnāt shake the house down. Feel like itās perfect at Low.
- I had to make several adjustments to areas the ball would hang, or to avoid drains SDTM off the plunge. I guess this is part of the āNIB experienceā.
- The packaging and delivery of the pin were spot on. Great job by JJP.
Thanks to everyone in the Pinside community, and to the JJP team that watches this thread, so that I could address these issues efficiently!
Get a pinwoofer kit, must have for this game imo
Quoted from Phbooms:Just want to verify that the SE doesnt come with a shaker? Anything else i should order before game shows up thats needed like rubbers that wear quickly like some of JJPs other games?
A set of Titan rubbers, is switch out the flipper rubbers before game 1
Shaker
Pinwoofer (if you want much better sound)
How quickly should I be feeling flipper fade? Seems like my right flipper specifically needs more juice. I have it set at 27 but at times Iām struggling to get up the left ramp with authority (it makes it but with no speed). I wonder if my outlet is giving me issues?
Quoted from punkin:If you explain what you mean i'll see if i can help.
Is there a cable running from the headphone jack to the green board on the left side of cabinet ?
Quoted from punkin:Yes, to plug at the top, white, yellow, black and red wires.
[quoted image]
Lol god dammit the SE doesnāt have that connection soldered on to the board... what a pain in the ass
Quoted from dug:Is the SE cabinet cut out for the headphone plate?
Yes.... I have the power connector there as well
Quoted from dug:Sweet. Post some pics when you are done.
Canāt connect...
006B6075-F463-4E9B-B654-52B817610A2A (resized).jpegDo you guys think I could just use something like this to connect it?
ebay.com link: 1PC NEW 10PIN Solderless Push in Pin Header 2x5 0 1 2 54mm spacing
I really donāt want to take out the board and take my horrible soldering skills to this thing....
Quoted from dug:Looks like the SE board is missing all the components on top.
Hmmm do you think that will prevent the headphone adapter from working? Seems insane to sell a music pin that canāt be used with headphones?
Quoted from PinMonk:Yeah, it looks like all the stuff to drive that output is also missing and the board is specifically labeled for SE machines, so it's likely not working even if you add the header.
All that is is audio out, though, so you could probably put a splitter on the audio output on the mini-headphone port on back of the PC motherboard and run that to the jack on the front with a long cable and an adapter to that 4 pin connector.
Do you think I would be able to use the volume control? Could you show me what kind of adapter you are talking about? Thanks
Quoted from MarkA:I'll be home tomorrow if you want me to solder it in for you. I have the connector in stock too.
Ah but after reading more, I can see that you don't have those other components on your board.
How many of you out there want a Pinnovators headphone kit for an SE???
If enough people want one then we will consider it!
Mark
Hey mark nice to see we are in the same area. Id definitely be interested and If you ever need an SE guinea pig im your man
Does your right flipper fade much faster than your left flipper? Iām wondering if there is an issue with it... just had a decently long game, three songs two all the way to applause jackpot and by the end of it making the left ramp was 50-50. The left flipper seems to keep its power no problem.
Quoted from zaphX:Right flips are higher than left ones in the audits for me, 176972 / 232927.
More use = more heat and more fade.
I cannot endorse the Vireland Tibetan Breeze fans highly enough, they have made the game feel consistent for hours of play.
thanks definitely going to order those the minute they are available
Quoted from PinMonk:In testing the right flipper gets hotter than the left as it's used more. It's especially an issue if you have one of the builds with the larger FL-11629 coils on the right flipper rather than the smaller, cooler FL-15411 (that still fades in GnR, but not as fast as it doesn't get as hot). It seems like JJP has moved to FL-15411s on all three main flippers now, but there are still some out there with a single larger FL-11629 on the right (or strangely, just the upper right instead on at least one) that will get even hotter than the 15411s. You can tell what you have by looking at the numbers on the flipper coil wrappers. 15411s still fade, but they seem to top out about 40-50F less than the 11629s. So still pretty bad, but not as bad.
In one of the non-cooled baseline temp tests Karl Deangelo (who traps a lot) had a temp of 219.8F on the right flipper. In the final long test, the Tibetan Breeze kit installed cut 100F off that temp and restored full power, but it was a struggle getting there. It required multiple tests with increasingly more powerful fans since the standard fan I use in the Spike and Spooky kits didn't have enough CFM to keep the coil below the fade zone. We stepped up from the standard fan to one with 20% more CFM to finally one with 50% more CFM to get to a point where the temps could be held below the fade zone with only maybe a quick spike into the bottom of it if there was a lot of trapping for a long time (we're talking like 20min straight). So the JJP kit will be different than all the other kits so far in that the fan is much more powerful because of the extreme temps the coils generate.
Here's a graph of the temps from those two tests on the right flipper. You can see that the uncooled right flipper was already at a crazy 195F after only about 30 minutes of play...
[quoted image]
Can I pay you now for this kit?
Quoted from DrJoe:They need to do a better job communicating this situation during gameplay....a countdown to applause time-out or something.
I mean itās pretty clear when the scoop turns a blinding blue
Quoted from punkin:Not if you are like me and only have attention for the 3" space around the flippers during multiballs.
Not everyone is a good pinball player mate.
I suck you have to be pretty good to get to applause with more than one ball
Quoted from Pinball-Obsessed:One blue light while 300 others are going?
Ha ha
Man this game has a lot of stuff going on all at once and when your flipping 3 to 6 Balls around on top of all that....
This game is sensory overload.
That and I am getting old too.
Maybe on the SE itās easier to see
Has my biggest
Quoted from pinballjah:Was playing last night and got to Encore and game just seemed to stay in a constant loop. I tried everything but couldn't get game to start up again. Had to restart the game to get it working again. Was during November Rain, if that makes a difference. Is this a known issue? I have the SE. Thanks.
Yes Iāve read about this issue
Quoted from PinMonk:A> This isn't a new problem. You're only reading about it so much because there's a solution for it now and people enjoy having the option.
B> Flippers still work, even when faded. You just don't get top performance out of them. Same fade story since forever.
C> You're right, there is no argument, fade is not new. JJP didn't invent it. Ask tournament players about classic 1980s and 1990s B/W machines that faded on them late in a tournament.
There's no hoping required. For jjGnR, if you play 30 minute sessions or less you will likely not notice fade at all. If you play longer sessions (especially if you trap up) you will likely notice fade. This isn't a defect, it isn't new, but there is a ready made solution now if you don't like it. Simple.
I think I may have given him the wrong impression with my posts. I am seeing a lot more than slightly noticeable fade after 30 mins of continuous play- more like extreme fade on the right flipper after 1-2 long songs. Now, Iām almost certain this issue is to an extent contained to me. I either have a defective right flipper or am getting really inconsistent power from my outlet and itās mostly affecting one flipper (is this possible?). When I touch my right coil after a game it feels much hotter than the left to the touch. I also did notice that when I turned off a lamp I have connected to the same outlet my flipper power felt much better. That being said, are your fans available for sale now?
quick update on my headphone adapter situation, the controller board with the proper connection/hardware was supposed to be included in the kit. They are sending it to me. Crisis averted.
Quoted from PinballCharlie:I've got a fresh SE in my garage - looks like it arrived safely with no damage! Waiting for the kids to get home from school to help bring it in. I'll make sure to post some real good pictures since those or hard to find on the SE.
[quoted image][quoted image]
I'm curious if they are still adding washers, take a pic if you can
Quoted from Dkjimbo:I donāt think I could convince myself to be happy with the lack of RGB hot rails, invisiglass, shaker and the red artwork and trim - not to mention the entire upper playfield
And I couldnāt convince myself to be happy killing the sweet flow and speed of the SE with an upper play field and ball lock. My brain canāt keep track of both a third flipper and upper playfield during 6 ball multiball. To each their own right?
Quoted from John1210:The SE us cool to be sure but the LE upper pf doesn't kill flow at all. I like flowy games and I still prefer the diverter to be down to access that upper pf goodness. The lock shot and vuk are sweet shots to make. In particular the left flipper backhand intovthe guitar lock or vuk... such a smooth feeling when you make it. Each to their own of course but to suggest the SE shoots better is horse shit... jmho
Itās great that you prefer the upper playfield. And Iām not arguing the fact that the UP shots donāt feel smooth when you hit them. Or that the LE isnāt a more beautiful world under glass with awesome extra features that I wish the SE had (RGB rails). That doesnāt change the fact that the SE is a faster game with more flow. Itās how the game designer himself described the SE... I mean entire point of the game before a song is to lock 6 balls, the LE stops flow after every lock... during a song itās multiball, adding an UP will naturally make it harder to track balls for combos and flow... not to mention that the SE looks much more open, so itās even easier to track the ball...
Quoted from MapleSyrup:I donāt understand why theyāre even updating the code to this game at all... itās already a perfect 10!?!
Umm... there is an entire main album mode that isnāt coded!
Quoted from wcbrandes:Anyone have the balls smack hard against the side of the inner cabinet wall before rolling down the drum sticks or is 7 layers of carnuaba wax my problem?
Yes I LOVE it most satisfying shot in the game when that happens (especially when it rolls touching only the right drumstick)
Finally fixed my Weak right flipper issue...
The bracket opposite of the coil stop was installed very slightly off center, this caused the coil post to rub against it Just a tiny bit (I couldnāt even feel it by moving the flipper). Over time some gunk built up causing even more friction on the movement... This also caused the right flipper to heat up much faster.
Quoted from Leachdude:Installed the 1.17 Code today on my SE. I am still getting dead flippers when collecting a jackpot in the middle of the song.
I think that is intentional
Quoted from Leachdude:Question on the SE for locked balls. Is there a visual for how many balls are currently locked? I know I can hit the status report and it will tell me and it also says how many are locked if you lock another. But is there anywhere on the screen/playfield I can look at and see the current number of balls locked for song mode?
Also anyway to tall how many more ramp shots are needed for the next ball lock?
Yes the gun barrel insert near the flippers, when one bullet is green it means a ball is locked
Two shots per ball
Is there a way to lower the shaker intensity? I feel like the shaker is so strong its going to losen some screws
Quoted from Wariodolby:Have the Standard Edition GNR been discontinued?
With the back log of CEs LEs and Toy Story I doubt there will be another run- but you never know. There are still some distros with stock available from the very latest March run I believe. After that... good luck.
Quoted from PinballCharlie:I hope not! I've been working on this proof of concept piece for the empty stage on the SE. I haven't done a new mod in years - pretty excited about this one if it is viable. I have to decide.. add lighting or is existing stage lighting better? I really like the back panel artwork on the SE, so I don't want to cover it up - I want to work with it to blend in with the 3D pieces in the foreground. The textured panel, though, doesn't work well reflecting nearby LED lights.
Pictured is my rough concept piece. The finished piece will be much more detailed. Need bigger speakers and Melissa's DJ station needs more bling.
[quoted image][quoted image][quoted image][quoted image]
Iād buy it
Quoted from Phbooms:So im starting to really get the code i think. Its not very deep if all you need to do is play a song from each album enough to light the album modes and play all 4 of those. Then get slash solo and tour multiball. Then your at the final wizard mode Not in this Lifetime? That it? I almost did that already on 2nd day.
You did all that in one game or across multiple games? Whatās your high score?
Quoted from Phbooms:One game and it was probably only my 20th game ever on it and to add insult to injury the crowd sensor board is shot so no make some noise multiball. I expected deep deep code since its Keefer but seems they spent alot of time on songs but not depth if your like me and try to destroy a game. Ill have to look at my score tonight when i get a chance but i think it was only 25 million or so. I know we've talked about SW premium before and that games got more depth to make it to the end then GnR, im stunned!!! My best on SW is 7.5 billion as a reference.
I feel like GnR Is more of a scoring game than a progression game. The whole point is to build up song values and then blow up songs. The depth comes from trying to maximize your set up for the song and then having 20+āsongs to choose from. Your score seems way low for having gotten that deep into the game, Iāve collected single song jackpots worth 40+ million. The risk reward of collecting a jackpot or going for broke is the game.
That said, I think getting to the wizard mode is pretty dammed impressive. That means you built up 4 songs, Played them all for like 3+ minutes, then played 4 mini wizard modes and two other modes. Keep in mind that itās early code and one mini wizard mode isnāt even coded....
Try increasing your flipper power and your pitch. The SE should play super fast and pretty mean. You can also play with settings to make the game tougher
Iāve gotten deeper into SW in less time with the game and feel like getting to Jedi multi ball is not much harder than nitlt... to me the real depth in SW comes from trying to maximize the multiplier.
Quoted from Phbooms:Do you have stacking turned on or off on your SW? On my SE I'm at 6.8 degrees factory lanes. I just expected something alittle different i guess knowing Keefers other games but what's there is good. Id do like the game it's fun. The light show for some of the songs is great. There is work needed on both Use your illusion modes and all around polish. Game definitly puts you in a multiball trance and you jam to the songs with a flood of balls coming at you for minutes on end.
Stacking is on but I never select it. I find that with r2 and Han you can blow through the modes pretty quickly
Donāt get me wrong itās not easy and Iāve never gotten there, but Iāve gotten pretty close just playing for score. Though you are better than me my best is only like 4.5 billion
Quoted from simpswho:WOW this game and company are beginning too sound like a continuous TRAIN WRECK, really considering canceling my order .
Please do
Quoted from Phbooms:Honestly I had no idea how the boosters worked in the game when I made it deeper into code. I just played it to get to wizard as fast as possible. Now that you guys took me to GnR jackpot school I'm excited to see how big of jackpots i can pull off! I can say I do enjoy the multiball trance it puts me in with 6 balls just flooding me but made my hands hurt first day, lol!
Nothing like having a huge jackpot built up only to choke like a dog trying to cash out during applause jackpot
I think you said it right, itās a relaxing (but high energy) game. You basically pick a song to jam out to and see how big you can blow it up. Itās a nice change of pace from other games
Patches are randomly assigned right? So when you say you are going for a specific patch you are just waiting for it?
Quoted from fnosm:Use the lockdown bar button to select which patch you want to work on.
ha, for some reason I thought that just cycled through the patches that I had already collected. You're saying I can choose any patch before collecting it and that is what I will earn?
Quoted from Gambeno:Wanted to get some ideas on how to protect a clear coat issue I have at the, "make some noise" flipper. The game was like this nib before I even played it and I haven't given it much thought, I figured if this might be an issue years down the road I would like to prevent any major issues if I can.
[quoted image]
Yelobird method to flatten the clear then a Mylar washer around the post
PSA: check the two posts under the back stage, they arenāt held down by lock nuts and my were basically completely lose before I noticed it. Insanely bad design for posts literally in the pop bumper area.
Quoted from Phbooms:I might have to adjust my left orbits ball guide then. It always hits a sling even at the highest speeds when ive felt all along it should feed a flipper to keep the flow going. Thanks!
Should go to the flipper I had to bend my ball guide
Quoted from Phbooms:Man what a difference! The flow of the game completely changed coming off that orbit. Now its welcome to combo city!
Hitting the right orbit right ramp combo is so juicy
What kind of washers came with your sling posts? Mine arenāt flat and have some rings on the underside. Do the rings serve a purpose? Canāt tell if these are generic washers or special ones designed by JJP? I see that even the CE comes with washers on the posts. Thinking of switching them for a cliff carbon washer or something
Quoted from untamedinc:New to pinball purchasing. Curious what the normal timeframe for purchasing a new machine such as GNR from JJP would be from the factory/dealer? Is it usually within the first year of availability only? Or do they do additional builds? Thanks.
Iāve read this post 10 times and still am not sure what youāre asking lol.
Quoted from jonesjb:Is everybody else getting shooter lane protectors? I just installed mine today - I think they are a must given the number of balls this thing fires out.
No I just put 3 layers of Mylar where the ball hits the lane, 800 games in... no issues
Quoted from LTG:Won't work. Brick the game. Have to reload SE Full Install.
LTG : )
On the JJP site I only see a single download for 1.21. Is it the same code for all models? Or is that only for the LE?
Quoted from pinballj:Yep, same code...which what I meant when I posted yesterday
Ok Iām on 1.41 and it says ā1.41SEā which threw me off..
Quoted from dts:I'm in line for an LE soon, but am not sure after watching gameplay footage. The lightshow is impressive, and integration looks excellent, but frankly Dialed In seems like a better shooter, with more innovative mechs. Do you guys get tired of the heavy use of mulitball to advance through the songs? Maybe I'm just used to multiball as a reward for advancing rather than using it to advance, but it seems a little chaotic with this strategy. Thanks for any feedback!
Dialed in lasted 3 months in my collection, I think the game is fundamentally broken code wise. GnR has been here for 7 months and is still my favorite
Quoted from jonesjb:I noticed some crimping on my record. Is there some sort of plastic protection I just forgot to remove, or is this the sticker itself and Iād need a replacement. [quoted image]
Itās just a sticker, Iād as for a new one but wouldnāt bother replacing until itās really beat up
Quoted from punkin:So you got yours in early September eh?
Omg I miss calculated by one month! You got me!!
Quoted from punkin:Pinside says five months, not seven, so looks like you did it again.
Donāt you have 24 beers to drink?
Quoted from punkin:It's 7.30 am.
Like talking to a preschooler.
So youāre trolling a pinball forum first thing in the morning? Pathetic
Quoted from punkin:Your better off just sticking to your opinionated lies mate. You dig deeper every time you type.
I thought you said it was too early to start drinking?
Quoted from punkin:There's a cure for the addiction i have that you like to lord over me because it makes you feel bigger while looking smaller and smaller.
Your problems, not so much.
Help me out here, is your addiction beer or being an asshole on pinside?
Quoted from PanzerFreak:Usually there's no arguing in club threads lol. We all have a GNR or one on order during a global pandemic, let's be as happy as we can A beer sounds good right now.
Sorry Iām done
Quoted from LukyDuck:Nothing more frustrating than losing a 17M jackpot!
How about losing an 18m jackpot? :p
Quoted from Eskaybee:13 mil in about one minute of play isnāt too shabby. Granted, itās the first time Iāve ever completed the mode in about 50 attempts haha. [quoted image]
Nice! I hate this mode... I think Iād like it if they would allow the cannon to spin Back around if that makes sense
Quoted from LukyDuck:Like he said... Use your Illusion II Album - Cannon Can Wrap Around in Tear Down the Wall
Didnāt know that, not sure I love they solve though
Quoted from Yoderboy:When hitting the right orbit on my game the ball will exit the left orbit and hit the top left sling sending the ball out of control. Before I make any adjustments I wanted to see how other peopleās game behaved. Is this how everyone elseās game is?
Pretty common adjustment that's needed. Step 1 make sure your pitch and level is exactly how you want it. Then go to work loosening and adjusting the left ball guide. Like the other poster mentioned, even when dialed in it wont go to the flipper 100% of the time, there are certain ball speeds where it will still hit the sling.
Quoted from NightTrain:Mine does this as well. I was going to look into adjusting the left orbit guide. Not sure if there is room for it to move at all.
There is some room to move it but I had to bend the end with a pair of pliers.
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