(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

3 years ago


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  • 28,339 posts
  • 1,065 Pinsiders participating
  • Latest reply 1 hour ago by STVPIN
  • Topic is favorited by 472 Pinsiders

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Topic poll

“Which one are you buying”

  • CE 188 votes
    17%
  • LE 633 votes
    57%
  • SE 77 votes
    7%
  • None 218 votes
    20%

(1116 votes)

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Topic index (key posts)

78 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #34 Feature matrix listing differences for each edition. Posted by Dallas_Pin (3 years ago)

Post #414 GNR Manual - link to JJP site Posted by knobstone (3 years ago)

Post #434 Full Song List Posted by Concretehardt (3 years ago)

Post #755 TECH: PLAYFIELD. Guitar Neck Lock Release tip Posted by kermit24 (3 years ago)

Post #1017 TECH: LIGHTING. Troubleshooting spot light motion issues Posted by wdbthree (3 years ago)

Post #3837 How to use jukebox mode Posted by kermit24 (3 years ago)

Post #4098 TECH: PLAYFIELD. Flipper adjustment tips Posted by Eskaybee (3 years ago)

Post #5052 TECH: PLAYFIELD. Shooter rod power. Change barrel spring. Posted by WannaPinball (3 years ago)

Post #5235 Scorbit jjGnR integration FAQ Posted by jsa (3 years ago)


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#359 3 years ago
Quoted from rai:

So do the songs all have different shots to make? I can't tell exactly because there are a lot of lights going off, but there is arrow inserts to specific shots do the modes have different personality?

Did you watch the Keith Johnson video on YouTube? He said on My Michelle it would be alternating shots on the Left/Right ramps and they would be the color of the album, Appetite for Destruction is Red and Yellow and those arrows stayed lit throughout the entire song even when some of the lights went off or dim.

I would guess each song, maybe album is different or at least I hope.

I see all this complaining about MBs as not really looking into the rules and understanding why they did it. They have mentioned a ton of times in all of their videos they really love the risk and reward/pushing your luck aspect of the code. You don't have to get a MB and bring it into a song if you don't want to, but if you take the time and RISK those shots then you can.

Before you even start a song you can hit Band Members to add more ball saver time, another RISK feature to push this idea.

During the song you can keep going and adding balls, but it becomes harder to end the song the further into it you get(making shots to end it); another pushing your luck mechanic.

I'm digging this so far.

#368 3 years ago
Quoted from rai:

I saw the video but still think too many Multiballs. Maybe if there was an option in the menu that only allows the MB to be used one time per album or something like that. But if it’s allowed all day all the time it’ll be overloaded with MB imo. Think of lotr or tspp getting a Multiball mode is an event. Here it’ll be at least half the time you are playing MB.

I agree with the fact it's built around MBs with songs and it could be too much. I'm just hoping they have something else like you said that limits non-stop MBs especially high number MBs that are chaotic.

Fingers crossed...

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