(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

3 years ago


Topic Heartbeat

Topic Stats

  • 28,386 posts
  • 1,065 Pinsiders participating
  • Latest reply 1 hour ago by romulusx
  • Topic is favorited by 473 Pinsiders

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Topic poll

“Which one are you buying”

  • CE 188 votes
    17%
  • LE 634 votes
    57%
  • SE 77 votes
    7%
  • None 218 votes
    20%

(1117 votes)

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Topic index (key posts)

78 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #34 Feature matrix listing differences for each edition. Posted by Dallas_Pin (3 years ago)

Post #414 GNR Manual - link to JJP site Posted by knobstone (3 years ago)

Post #434 Full Song List Posted by Concretehardt (3 years ago)

Post #755 TECH: PLAYFIELD. Guitar Neck Lock Release tip Posted by kermit24 (3 years ago)

Post #1017 TECH: LIGHTING. Troubleshooting spot light motion issues Posted by wdbthree (3 years ago)

Post #3837 How to use jukebox mode Posted by kermit24 (3 years ago)

Post #4098 TECH: PLAYFIELD. Flipper adjustment tips Posted by Eskaybee (3 years ago)

Post #5052 TECH: PLAYFIELD. Shooter rod power. Change barrel spring. Posted by WannaPinball (3 years ago)

Post #5235 Scorbit jjGnR integration FAQ Posted by jsa (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4516 3 years ago

If someone is keeping tabs on bugs to GNR LE code I have a couple to add to the list...

Patience Multiball... hit the button to collect a 750000 jackpot and the game reset...

During certain multiballs some shots don't have sounds...I'm thinking this is just programming that has to catch up but it sometimes makes me wonder if my switches are working properly... (yes i have checked my switches)

I have experienced other bugs but will be more diligent in recording.

Oh yeah...i just remembered another... I've only seen this bug once but i got to Encore and the game didn't move on it just stayed there chanting "ENCORE!"... All the balls were in the though so i don't know what the issue was...so i had to turn off game. Felt bad leaving the fans wanting more...

1 week later
#4960 3 years ago
Quoted from DrJoe:

What kind of feed are you guys getting from the guitar head ball locks? The left side often drops SDTM on mine, or just barely catches the tip of the right flipper. Are both sides supposed to feed the right flipper?

My left guitar drop often hits the left ramp return cat walk which sends it sdtm.
I'm going to have to find a way to deaden that first bounce of that metal tab....

3 weeks later
#5844 3 years ago
Quoted from Shredso:

My game has been stuck like this for about 15 minutes. Attract screen is working, but the bar hasn't moved in a long time. Should I restart?
[quoted image]

Same thing happened to me. Had to restart the download ( I didn't have to turn off game).

My code says 1.14....

#5925 3 years ago
Quoted from estrader:

Does anyone’s right spot light(when facing the machine) move up and down only? Mine has almost zero left or right movement. Thanks in advance.

Follow the wires to the controller board under the playfield and reset them. This worked for me.

2 weeks later
#6499 3 years ago
Quoted from John1210:

Is anyone having issues with their cam lights? My left cam light seems to have a mind of its own. Sometimes syncs with the other light when songs are on and sometimes does its own thing.
In test it doesn't respond to left right... only on occasion. I've checked the cabling etc. All seems OK.

Try resetting the associated connectors on the board that is under the playfield...

7 months later
#16819 2 years ago
Quoted from eharan:

One of my spotlights stopped moving. I took a look at the servo and looks like it burned up! There is a burn hole through the plastic. See picture. Probably lucky that the game did not go on fire!
What’s the best place to get a replacement for it? I saw some posts about Ali Express. Is that the best option?
Thanks
Ed[quoted image]

Both my spotlights are now down. One servo on each spotlight is dead and the arms on one of them are busted...
FYI the MEZEL mods repair kit for the spotlight arms don't fit my original servos (my GNR LE is from last year).
Also the blue bumpers from the center scoop have snapped off (they are way too thin). Not sure how this stuff got the "go ahead"... didn't they play test the game a little first? I haven't played that many games on my machine...
On the plus side my playfield only has very minor pooling...

1 year later
#24663 1 year ago
Quoted from Eskaybee:

Happy weekend Gunners! You want balance? We’ve had it all along. Huge shout out and thanks to MikeS for working together with this.
You want big album mode scores, we got it. You want minimized multiballs, we got it! GNR settings are mostly set to extra easy, So let the settings tuning begin! - feel free to provide feedback or input as not all of this is 100% accurate.
• album mode scoring - change adjustment “time needed to qualify album”: default is 180 secs. Change to 30 secs.
What’s this do? This will substantially increase your album mode score level. I just played a live and let die encore followed by a partial November rain and cashed out. My desert demolition mode level was 71 and I didn’t have all 4 album patches (just the UYI1)
• booster multiball difficulty: increase lights, crowd, and pyro difficulty +1.
What’s this do? Reduces the amount of multiballs, especially the sporadic rando ones. This will increase difficulty of the game, especially pyro and crowd multiball.
• max ball song saver: default is 60. Recommend lowering to 30.
• Applause time: default is 15. Recommend increasing to 30.
What’s this do? This makes up for substantially reducing the max ball saver. This will light applause jackpot sooner cutting down ball times and giving better chances of hitting it to move on.
GNR mystery spellout: default is 8. Recommend changing to 10 to reduce random mystery songs.
• super lockout timer: default is 15. Recommend increasing to 20-25
What’s this do? Increases the timer of how long balls stay locked in the powerchord before releasing. This will allow for more planting of balls reducing the amount of multiball chaos in front of flippers. Tip: new locked balls or hitting the Duff scoop will reset the timer.
• Individual songs difficulty: there’s a difficulty setting for each song, well most - night train shows up twice (bug?) and one or two aren’t there. These are default to 1, extra easy, out of about 8 (hardest).
Recommendation: i found the sweet spot to be between 2-4 - with most at 2. I’ve played with all sorts of settings and I did increase the higher scoring songs (estranged mainly) to 7 or 8.
What’s this do? It effects multiple aspects. One; it increases the # of shots to light the green scoop and move to the next wave. As such, this decreases your shot values because you’ll be leveling up the song slower so you’re final song jackpot will be lower. At difficulty 2-3 it won’t affect it too much. It’s at the higher 4+ difficulty that it really affects the jackpot values.
Additionally, this will reduce multiball chaos as you won’t be adding balls as often. I’ve tried the difficulty near max and found that it significantly slows the game down too much and found just a small bump in difficulty gave a good balance of scoring and challenge while keeping it fun.
Enjoy mofo’s!

Anymore tweaks to these gameplay suggestions? I tried them out and i like them!

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