(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

3 years ago


Topic Heartbeat

Topic Stats

  • 28,409 posts
  • 1,067 Pinsiders participating
  • Latest reply 14 minutes ago by lemmings418
  • Topic is favorited by 473 Pinsiders

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Topic poll

“Which one are you buying”

  • CE 188 votes
    17%
  • LE 634 votes
    57%
  • SE 77 votes
    7%
  • None 218 votes
    20%

(1117 votes)

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Topic index (key posts)

78 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #34 Feature matrix listing differences for each edition. Posted by Dallas_Pin (3 years ago)

Post #414 GNR Manual - link to JJP site Posted by knobstone (3 years ago)

Post #434 Full Song List Posted by Concretehardt (3 years ago)

Post #755 TECH: PLAYFIELD. Guitar Neck Lock Release tip Posted by kermit24 (3 years ago)

Post #1017 TECH: LIGHTING. Troubleshooting spot light motion issues Posted by wdbthree (3 years ago)

Post #3837 How to use jukebox mode Posted by kermit24 (3 years ago)

Post #4098 TECH: PLAYFIELD. Flipper adjustment tips Posted by Eskaybee (3 years ago)

Post #5052 TECH: PLAYFIELD. Shooter rod power. Change barrel spring. Posted by WannaPinball (3 years ago)

Post #5235 Scorbit jjGnR integration FAQ Posted by jsa (3 years ago)


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#12313 2 years ago
Quoted from sevenrites:

This has not been my experience with JJP at all. Maybe it’s all in how people conduct themselves when they inquire with JJP. Or maybe they flame JJP publicly before giving them a chance.

I have had a great experience with JJP getting parts and information on my used games, and info on games I was thinking of purchasing. I haven't had any NIB warranty claims, so I can't speak to that, but based on the post kits going out as noted in this thread I think they're doing what they can to make things right for new games.

#12363 2 years ago
Quoted from mozach:

You can’t use USB with beta. I kept getting that error and I had the coin door open. It worked for me when I updated with the coin door closed. Maybe it was coincidence.

Beta downloads but fails to validate for me, multiple attempts yesterday and I gave up-

#12468 2 years ago

Does anyone know if it is possible to connect directly to the router for an update, rather than WiFi? My attempts to download beta on 1.22 update fails to verify every time after a couple hours of waiting, ready to move past this. My wonka has no issues in a similar location.

2 weeks later
#13089 2 years ago
Quoted from PinWoofer:

Maybe 20% of guys tell me that they like the out of the box sound of GNR. But, the negative reports are truly negative and dominant. There does not seem to be a distinct in-the-middle segment compared to other titles.
Lots of guys have added external stuff and reported in this thread, often spending large sums to get a decent result (sometimes on the cheap too). Consider also that adding external stuff means wires routed about the machine, additional speakers and the problem of a mounting solution for them, and the AV amps needed to tie it all together.
The PinWoofer system keeps everything integrated and at the same time provides many tricks of the trade needed to get an amazing sound field specific to pinball. Our gear is easy to install too which is hugely important to a lot of guys who just want an epic upgrade and to get back to playing pinball. Guys see the value our product and invest in their title to improve it.
I don't think this is where you are going, but the stock audio hardware in the machine when left in play will be audible and the sound field will suffer.
If you want my help in trying some of this stuff you can call the shop and I can advise. Or, add the PinWoofer system like scores of guys and you'll get an amazing result. Thanks for your attention:
https://pinwoofer.com/pinwoofer-gt-8in-jjp-super-kit/

I put my first pinwoofer ever into GnR SE last week and it’s absolutely hands down the best mod I have ever purchased, if you think the stock sound is good you need your ears checked! I figured I could pull it out and move to our WW if the game leaves but it would be such an injustice to the pin, rock pins need sound support!

#13093 2 years ago
Quoted from Ecw0930:

You guys are REALLY making me consider this!!!

I run sub out lines on my stern games and my hobbit is a LE so it’s good to go, but the GnR and WW standard audio definitely need something more than just a little boost on the bass end. I was surprised at the complexity and integration that they are bringing, but it sounds so much better. I would invite you over if you were closer!

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#13096 2 years ago
Quoted from Ecw0930:

I used to do audio in show cars and am a bit of an audiophile. Or at least I was. My SE doesn't sound that bad. And besides I'm flipping a thousand pinballs around during a song anyway! Hahaha. But, I do think it needs some bass.
But an entirely intergated and adjustable system is so freaking tempting to me bc I know what it could do! Adding bass isn't always the trick. (Usually doesn't hurt tho!)
If I were closer, I'd bring the beer!

I also tried the Bluetooth connection to a couple different decent speakers (Sonos and a smaller Sony) and found the sound worse than the stock setup, for what that’s worth. Something about the speaker placement just really pops with the integrated system. And I am a bit of an audiophile also, although iPods and mp3s kinda lowered the bar for everyone so it’s hard to tell anymore. Maybe I’m getting old…….

#13157 2 years ago
Quoted from Vyzer2:

It’s a new song from GnR

It’s a reworked B-side from Chinese Democracy that sucks harder the second time around……..

#13338 2 years ago
Quoted from Rolls-Royce:

After you play a song, you can disable the Mode by pressing the Action button, I’ll do that sometimes after I choose a song from "Use Your Illusion 1" to avoid Desert Demolition.
The one that I enjoy all the time is Shall We Play a Game Mode… 100% love that one
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This is a game changer…….I had no idea!!

2 weeks later
#14080 2 years ago
Quoted from Vino:

Initial Feedback on the desert demolition mode w new code? I haven’t upgraded yet.

I finally beat it with the album patch in hand…….it’s actually possible now.

#14290 2 years ago
Quoted from PinMonk:I wouldn't put up with that crap. Mouser had the optos last time I checked and they were only a few bucks. I'd just pay the price and get it replaced myself.

The game I have on loan had a problem there, I was able to resolve it with cleaning AND blowing air in the gap between the board and playfield. Haven’t had any issues since then with current / beta code and the added recalibration function working as designed. May want to try that before you go spend anything if you haven’t already. I suspect there was some hair or build dust / residue that was fouling these super sensitive sensors.

#14410 2 years ago
Quoted from Galooch:

I believe it’s because the lights rotate between the three inlanes (AMP, GNR, JAM). When you complete one, those lights are “collected” and you need to build them back up. During a song, they don’t rotate or go away as collecting all 9 will light the extra ball option if you decide to cash out. You probably want someone else to confirm this though.

The stack of lit lights move right or left through the lanes with each flipper flip when you’re not in a song or other mode.

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