Quoted from DrJoe:Or maybe JJP can figure out whatās wrong with the code. This same magnet was used in Wonka with no issue. Now itās failing quickly, and impacting gameplay (top lanes are too hard to collect). My guess is the endless multiballs keep it energized too long but thatās only a guess. Iāve had 2 fail quickly and donāt see the point of putting in another until they figure this out.
Joe, this may be my imagination, but it seems to me that on earlier code the magnet was working fine? I didn't notice the failure until I updated the code from 1.04.