Where can I buy a GNR Standard? I'm in FL. Used or new.
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Hey pinheads. I got a GNR SE 3 days ago. My first jjp. 19th pin that have owned. Rock and pinball make the perfect combination and this is hands down the best pin I have owned. ACDC is close second.
The game build quality is very impressive. It's fast addictive and challenging. Perfect for home use. Light show, even on the SE, is incredible. 21 different songs each with their own multiball. Rules are deep but the album modes seem incomplete. Video graphics are awesome. 9 out of 10.
I adjusted the outlanes because they were brutal. Turned on attract mode in settings to play video and sound. Increase ball saver to 10 seconds from 6.
Dirty robot needed a timer. It was set to infinite. This mode should incorporate the mode button more. Like hit a shot then hit mode button.
Updated to 1.20 with USD stick.
Patches took me a while to figure out.
20210406_152941 (resized).jpgQuoted from Eskaybee:Cliff notes version:
Get multiball, donāt drain.
Not so much cliff notes version (i.e. the Long version):
The biggest thing is learning the objectives in the song modes and understanding how the inserts move. While each song is different from the next, the overall construct of rules are the same. The light show is HUGE so it can be a bit overwhelming at first.
I suggest starting with songs from use your illusion 2. They are the easiest to pick up and understand. āYou could be mineā and ācivil warā are really easy to pick up and run with but they are also the hardest to score in. I enjoy playing civil war because itās all about the upper loop shot (+ 1 other shot is always lit to help).
Next learn band frenzy shots and how the inserts work on the revolver for them. If a band member insert on the revolver is flashing color, shoot that members shot to collect. Collected band members will be solid white on the insert revolver. Collect them all for band frenzy and the revolver will be going nuts with rainbow colors. Again, āyou could be mineā and ācivil warā are the best songs to learn this because the overall light show is easier to understand.
Once you got those concepts down, move onto other songs and start learning song mode objectives insert shots. It becomes easier and easier once you learn something less overwhelming like āyou could be mineā or ācivil warā as mentioned above.
All in all you have 4 objectives during a song:
1. Make song objective shots, light scoop green, shoot scoop and level up the song mode.
2. Collect band members and get band frenzy going.
3. Lock balls for power chord. Lock them all and get a power chord jackpot + add a ball.
4. Keep your crowd meter alive *cough* chuck *cough*. When a song is near the end you really want your crowd meter maxed so you can get an encore. Crowd meter increases by making any shots, lit shots boost it higher.
Next step, doing well:
The more balls and members you collect prior to starting a song, the more balls you start with and the longer your ball saver. So lock those balls!
Patches:
ā¢ Always always always get the fender patch, it helps collect members for band frenzy.
ā¢ Patches for scoring well: fender + band members
ā¢ Patches Wizard mode progression: sponsor patches, sunglasses (for tour multiball), album patches (mainly use your illusion 2 patch for its album mode - hardest album mode to complete).
Scoring vs. wizard mode:
ā¢ If youāre going for score and just want to have an absolute Adrenalin rushed risk/reward game, then never cash out of a song and go for encore/band frenzy.
ā¢ if youāre going for wizard mode progression, itās all about those extra balls. when you have the option to cash out of a song, look at the mini LCD, itāll tell you if you qualified the album mode. If so, cash out (this will light the extra ball). If itās not complete, then keep playing the song.
Quick tip 1:
Use that power chord guitar lock to store balls and keep the playfield less cluttered to progress song objectives.
Quick tip 2:
If youāre down to one ball in a song mode near the end of the song, you can ācheatā the applause jackpot by shooting scoop when itās lit green and wait the full 10 seconds. If applause lights during the 10 seconds, itāll give it to you.
Lastly: have a beer and rock on! Absolute Adrenalin risk/reward fun game.
My son figured out that starting multiballs before starting your first song is the key to a good score. He goes for Throw the lights or Pyro mb then easily gets the band together and a patch, locking more balls along the way. I was focused on the band members and song initially. Now I switched to his strategy. MB then songs.
The Album modes ie "Dirty Robot" seems incomplete and the scoring unworthy of the accomplishment. Also got Tour MB tonight for first time. Again kept asking where is the shot/objective? Got almost nothing for it. Look forward to more updates to this great pin. Maybe a video mode?
Quoted from Kkoss24:Good catch .Any thoughts on the pitch for this pin I had all the adjustments screwed all the way in last night like it said in direction sheet .seemed a little slow but regardless fun .floor is level just wondering what people were doing for pitch .
Pitch is critical in this game. The steeper i make it, the more ball control i have. Harder, fast pins play better steep imo. Definitely experiment with it. I also lean slightly left.
Quoted from Phbooms:My opinion on this game is way different but i prefer modes and actual feel of moving through a story as I play the modes. Its not deep at all when it comes to progressing to Wizard modes. Most new Sterns are coded better and every JJP is coded better so far when it comes to feeling like your progressing in a game. Play a song from each album for what 3 minutes then start the album modes. I almost beat the game on the 1st or 2nd day playing it like a mode based game not knowing it was a game setup for jackpots. Every song does have different lights but really they all felt the same besides the light show. Slash solo and the two UYI album modes are worthless so far but im sure that will be fixed. When i compare it to Wonka code Wonka(much better layout and smooth with satisfying shots) is a adventure with way better code thats actually alot of fun for me where GnR feels like another MET but with even less things to achieve but way more songs. The songs light shows is the best thing this game has going on for it and the assets are decent but not as good as BM66. Easily the worst JJP to date if your looking for a mode based adventure but the best JJP if you like to just go for high scores. I loved killing Smaug and melting the Witch, where is that level of fun on this game? This is just my opinion coming from a person that loves a adventure under glass, I never look at my score while playing any game until the games over so being a jackpot oriented game just killed any staying power and fun for me on this one.
Yeah this pin isn't for you then. Stick with Wizard of Oz or Hobbit. This is a players pin for people that like fast, brutal and a adrenaline rush. Much like a concert.
The Album Modes need scoring improvements/work and more depth.
Quoted from lpgnr:Anyone having issues with the decals on the side of the machine coming off or wrinkling? The decal on my right side is starting to wrinkle near the flipper button, which sucks
[quoted image]
Nope. Maybe try a hairdryer and credit card.
Im have some playfield wrinkling infront of the left inlane post and axel lane posts. JJP sent me some plastic donuts.
Do all GNRs get pooling and wrinkling at the left in lane post? Only 3 weeks old and I'm having to repair mine to stop further damage.
Why is it doing this? Is the post not tight enough causing vibration? There is no rubber on the post so that doesn't help.
I'm going to use a heat gun to flatten it out. Then mylar it. Then a plastic washer. Then metal washer.
Quoted from kcZ:Yes, every single one of them. Some multiple times. Some straight out of the box. Some before they're even built.
Someone needs to post pictures of this playfield repair. Before and after. They all do it. Left in lane post.
I'm going to mylar and modify a black plastic washer.
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