Quoted from Lounge:
From what I’ve gathered from game-play vids; you build up ball save from awards and rewards.
This is correct. Fantastic idea, a first in pinball? I do think it may be a little too generous, but maybe something that can be tweaked in settings?
That said, I think we need to learn more about the game before we start harping on all the multiballs. Trust me, I was one of the early ones to flag this, but i've been doing my research and here's what i've gathered:
1. Ball saver timer for song modes and ball locks are all awarded through single ball play.
2. This game looks brutal! From the streams and vids i've seen, people have had a tough time for the most part, staying alive in single ball play. And rightfully so, the shots are close to the flippers and that makes for a fast action game style.
3. After learning more about the rules and 'table', the multiballs don't bother me. However, the add a ball feature still has me concerned and hopefully there's adjustments for it. Add a balls appear to be easy to get and has no limit with the default settings. (I'll see if i can find out more about the add a balls and whether there's a setting to limit it).
4. The multiball rules look stellar, mainly the power chord jackpot > locking balls during multiball and then collecting it. Kevin and Joe said this is a very satisfying rule of the game; this is not available in the SE FYI.
5. The light show is over the top, it was hard to tell in the streams on whether there was any point or logic to multiball. Kevin pointed out many times that the display in the back (like hobbit) explains the objectives. Once i started seeing that display, the inserts and lights started making much more sense. But still hard to tell on a stream.
6. Album modes are qualified after 3 minutes of playing a song(s) in a particular album (keefer said the time can be adjusted in settings - awesome). Then you play the album mode - single ball mode - good luck on this table completing it! I think there's 4 albums total in this game? So that's theorettically approx 12 mins of play + album modes. so approx 15-20 mins to get to the final wizard mode? If so, this is perfect. My personal opinion is that any game that can be completed in <25 minutes is perfect for me as long as it has more to offer next time i push start. And well, most JJP games do.
7. We haven't even discussed patches...
Enjoy boys, JJP crew is hard at work. Game looks awesome.