Some of the best parts to the code so far can be divided into 10 parts to help you learn the game.
1) collect each band member, lock 0-6 balls, start and collect 0-4 multiball modes - {Light/Pyro/Amps/Crowd} - and start a song at scoop.
2) learn how to select a song using left flipper to switch among albums and the right flipper to move within album.
3) during any song, try to last 3 min to light album. Drain and you must start again at step 1, but the total song time accrues by album.
4) learn how to start 4 insert moltiballs - Light/Pyro/Amps/Crowd - and how to collect JP’s/SJP’s.
5) collect patches and learn what they do. Lies is needed for Patience etc. You can select an active patch at any time with action button and it will stay until changed with button or it is collected.
6) during song you also collect band members in a specific order. This is shown on bottom of main screen - which band member is active AND which one is next. So while you are playing the mode, you will also be collecting members to build your meter and if you collect all members on a single ball, you start encore mode. If you do poorly you are booed and the flippers die and you lose ball.
7) During a song, your primary objectives are divided into modes which are separated by a trip to scoop to collect points, add a ball and/or continue. The mode may involve hitting x shots in any order AND often these shots will cycle. Say the lit shots are on the right and left orbits and the game gives a callout to shoot right orbit. But then the light on right orbit shifts left to right album target and then left again to the right ramp and then to the left album target and repeat. You will not get all those callout or it would sound horrible. The left side lighting is doing the same pattern on the left hand shots. You have multiball going and balls are approaching both flippers.
So your two lit targets on left and right sides are cycling and you are trying to collect lit shots while you are also trying to collect the band members fast enough, not to get booed off the stage. Songs usually have a hurry up shot and a good opportunity to add balls into play during multiball.
8.) After 3 min you’ve qualified an album and it is started at scoop. Learn to play album modes.
9.) try watching the video and enjoying the light shows while playing.
10) Start wizard mode and learn to play it.
It sounds more complicated than it is and it turns out to be intuitive to learn. An example of how logical the game plays is qualifying your first song usually requires 1 hit to each member. The second song you qualify requires 2 hits each etc. You can start with step 1 and have loads of fun. Learn more steps as you want to progress. I haven’t mentioned one word about scoring and it is another whole area of study. This game has it all and it pushes all the right buttons.