Scoop rejections getting you down?
So the JJP GNR scoop is pretty sensitive to a dead on perfect shot in order for the scoop to keep the ball without rejecting it's bad enough that the hole itself is compromised in size to make it that much more of a challenge but some people may find that after doing certain fixes such as Pin Monks fans, the Precision flippers, upgraded rubber such as Titan competition, and the io board replacement or cap placement... You may find your flippers performing way over what the game was designed for making that scoop shot all that more elusive or even downright impossible.
I took the glass off the other day and decided to really get down to the nuts and bolts of it to try to figure out a way to make this game a little bit more approachable not cheating but more consistent in the scoop acceptance rate versus rejection.
I started with the easiest which was actually the scoop itself I had a mangled version from JJP so I decided to go ahead and replace both the flanged hole covering protection and the inner ring protector.
Also replace the blue rubber nibs.
My alignment for my scoop is perfect and hits exactly where it should on the left flipper..
So how does that fix it... Well let's just say with the glass off hitting dead on the shots most were rejected... Mind you I'm running all of the options above in terms of fixes that I mentioned, and each one still a necessity to exist fans for the cooling of the coils, Precision as they look badass and add to the shots stability for the overall playfield, and IO board simply because it makes the game snappier like it should have been from the get-go... so the next step is to dial down the flipper power... I did so and brought the left one down as much as 18 to 19 and the right down to 19 or 20... My acceptance rate went up slightly but I was still getting a very very strange spin on the ball which was causing it to bounce completely out of the scoop when filmed in slow motion. The other side benefit was the other shots up the left ramp and the orbits were all now makeable and less prone to wild balls flying all around from the io board increase performance.
I then lined the front and back of the scoop hole with three pieces of mylar stacked on each other and cut to a small strip using tweezers I placed the three-ply mylar strip in the back and front of the actual hole outlining... The purpose of this is to deaden the ball and to prevent the rattle back and forth you're only given about a 5 to 7 mm clearance on both sides when the ball is in it so any kind of metal on metal rattling will surely cause that ball to rattle out of the hole before settling in...
Okay now we're getting somewhere less rattle and probably a 30 to 50% increase in acceptance rates...
Still getting a weird spin though from the flipper rubber most likely... Which I can only account to a combination of using the Precision flippers with Titan rubbers so back to standard we go when in doubt always revert back to how the game was designed... I love my Titans but sometimes you just have to go to what the game was designed for... Put some Red rubber on and magically the ball takes less of a hop first off down the rails so less flipper hop noticeably and now I'm not getting the strange spinning...
I have to say now I'm at about an 80 to 85% acceptance rate for that hole which I think is a perfect combination not a gimme every time still required some skill but not the frustrating rejection rate that I was up to...
So in all hope this helps some people just methodical dialing in of this scoop region and what worked for me
Hope it helps you.