Quoted from Rivsta:Hi all, thought I’d share my other little personal touch I made up.
[quoted image][quoted image][quoted image]
That's pretty cool! Where did you get that piece, or did you make it from multiple parts?
Quoted from Rivsta:Hi all, thought I’d share my other little personal touch I made up.
[quoted image][quoted image][quoted image]
That's pretty cool! Where did you get that piece, or did you make it from multiple parts?
Quoted from Rivsta:Hi all, thought I’d share another little minor mod I made up, that needed that personal touch [quoted image].
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
I know they aren't for sale but that's so good if they were I'd buy one. Nice job
Quoted from JDub03:Hey everyone, I had to pull the backbox off my LE today. Marked everything but I can’t figure out what this plugs into. Any help would be greatly appreciated!!
[quoted image]
Looks like the power splitter for the GnR Tibetan Breeze fan kit. That's supposed to plug into an extender that drops into the cabinet and then connects to the power harness for the fans.
Quoted from Vespula:Yeah good job...
this link post should be key posted for Easter egg along with other Easter egg key post.
https://pinside.com/pinball/forum/topic/the-official-jjp-gnr-thread/page/375#post-6673651
Thankyou!
Quoted from daveyvandy:That's pretty cool! Where did you get that piece, or did you make it from multiple parts?
The gun I got off eBay , and The rose and leaves was from a craft shop , and made it from those couple of pieces
The only thing I did do was use some black wrap and cut it out to the same Size as the original sticker, to cover up
the original print, as it didn’t look right..
I know in America there are miniature guns called micro six guns…. Just don’t know if they are resin or metal thou…
Quoted from SuperMas77:Nope. Don't have any issues with the stock flippers that it came with. They work great.
Once you have a few good games one evening, or company over to play you'll have an issue. Not with the flippers themselves necessarily, but with flipper fade. You'll want a fan kit from PinMonk asap. For real.
Is there anyway you can cancel a song starting in order to play and max out the booster multiballs, i know you can disable the album modes but can you do the same to a song!
Quoted from stu10:Is there anyway you can cancel a song starting in order to play and max out the booster multiballs, i know you can disable the album modes but can you do the same to a song!
Nope
New to this game but I’ve found that cranking the flipper power up about 3 to 5 more than factory settings makes a HUGE difference. No flipper fade either.
Quoted from CoolCatPinball:Once you have a few good games one evening, or company over to play you'll have an issue. Not with the flippers themselves necessarily, but with flipper fade. You'll want a fan kit from PinMonk asap. For real.
My GNR is a Jan. 2022 build date. Maybe I got a lucky one out of the bunch or they fixed the fade issue many speak of on here. I've had several extended play sessions and a weekend long pinball bash, have yet to experience any flipper fade issues (knock on wood).
Also, in regards to the metal flipper mods from previous posts.....maybe I'm a bit old school in my philosophy "If it ain't broke, don't fix it". I just don't understand why lots of people tear apart a brand new machine to add mechanical mods if nothing is wrong. It baffles me, but to each their own I guess.
I just hate seeing so many new people enter this great hobby thinking they have to tear apart a brand new machine to add a bunch of stuff that 98% of the time doesn't need to be added. They then jack things up and begin to create issues from non-issues.
Just plug it in and play it...
Once I get my flipper system installed I'll be able to give a better testimony but this is really a pretty simple concept to understand in that if a mod improves something by nature of it's materials, engineering and design elements then it is more commonly referred to as an upgrade.
Some people wait for things to break before considering replacing... Then the choice of do you go with with stock or upgrade?
Not replacing for the reason you stated ... It ain't broke yet makes great practical sense... Others don't want to wait because they subscribe to the logic of the better mousetrap improving the game now with benefits and the improvements.
I don't understand how anyone wouldn't understand this. You don't have to agree but the logic is simple. It's not like we're talking about a slash doll on the playfield. .
This is engineering that is easily considered an actual improvement/upgrade to the many people who have already purchased and installed them.
I wouldn't be surprised if these become the new standard sometime in the future when they are experienced by more people and when the right time, and right pin comes along that is released with these. Progress... This is how these things go..
Quoted from SuperMas77:Also, in regards to the metal flipper mods from previous posts.....maybe I'm a bit old school in my philosophy "If it ain't broke, don't fix it".
I was one of the first customers for Precision Flip (bats, shafts, and metal bushings). Put this on my GZ. I found it a signifcant upgrade. My ability to repeat shots, especially loops, improved dramatically. I wrote a review, and I provided my thoughts on why this was the case. In sum, there's dramatically less slop in the metal flipper system. I measured this (see below). Standard flippers/bushings have ~15 mils of play at the end of the shaft. Precision Flip is ~1 mil.
We found slo-motion videos of flippers in action. It's stunning how much that slop comes into play when the flipper hits the ball. You get a double-bounce with the imprecise setup. In all areas - precision, repeatability, adjustability - I found the Precision Flip a better solution. I think pinball is more fun when you hit the shots you’re aiming for, and this upgrade did more toward that goal than any other mod I've installed in about 40 years of the hobby. I've since installed this on all my games. YMMV.
Are any of you guys able to hit the left ramp from the left flipper enough to get to the upper play field? My shot just makes it to the field but doesn't have enough juice to make it to the upper flipper for the ball lock. I'm debating whether to up the power on the left flipper but ... is that kinda cheating? New to pinball at home.... this is my first game and haven't played since the previous century. (though nailed 5.9M today woot!).
Have over 200+ games on it now... fixed the spinner record (the guts dropped down) and the ball hanging on the right bottom bumper with help from this forum... so thanks a million already!
Quoted from hammet:is that kinda cheating?
No.
Quoted from hammet:New to pinball at home.
Set the game so you enjoy playing it.
LTG : )
Quoted from hammet:Are any of you guys able to hit the left ramp from the left flipper enough to get to the upper play field? My shot just makes it to the field but doesn't have enough juice to make it to the upper flipper for the ball lock. I'm debating whether to up the power on the left flipper but ... is that kinda cheating? New to pinball at home.... this is my first game and haven't played since the previous century. (though nailed 5.9M today woot!).
Have over 200+ games on it now... fixed the spinner record (the guts dropped down) and the ball hanging on the right bottom bumper with help from this forum... so thanks a million already!
Increase the flipper power. Game plays way better. I can’t backhand left ramp on mine but I like that as it’s harder to exploit the rules for the left ramp. Play it how you like it and how it suits your play style.
First pins are awesome, you’ll make adjustments all over the place. Some to make it easier, some harder. GNR is a beast of a first pin, enjoy.
Quoted from hammet:Are any of you guys able to hit the left ramp from the left flipper enough to get to the upper play field? My shot just makes it to the field but doesn't have enough juice to make it to the upper flipper for the ball lock. I'm debating whether to up the power on the left flipper but ... is that kinda cheating? New to pinball at home.... this is my first game and haven't played since the previous century. (though nailed 5.9M today woot!).
Have over 200+ games on it now... fixed the spinner record (the guts dropped down) and the ball hanging on the right bottom bumper with help from this forum... so thanks a million already!
+2 to lower flipper power and add pinmonk's fans.
In a similar vein, is there a way for me to have two different sets of settings for my home-use game, so that I can toggle back and forth between when I play and when my kids play? It looks like this might involve a thumb drive (which I don't have readily available), but if there's an easier way, I'm all ears.
Quoted from Jaygee77:In a similar vein, is there a way for me to have two different sets of settings for my home-use game, so that I can toggle back and forth between when I play and when my kids play? It looks like this might involve a thumb drive (which I don't have readily available), but if there's an easier way, I'm all ears.
I would try two thumb drives with nothing else on them.
Then set the game super duper hard in Utilities and any other settings you can make harder. Then go into Utilities Settings Back up and save them on one thumb drive. Same thing to put them back in only Utilities Settings Restore.
Then set the game up super duper easy, and change any settings you like, for instance lots of easy extra balls, lower scores, etc. Then go into Utilities Settings Back up and save them on the other thumb drive. Same thing to put them back in only Utilities Settings Restore.
You'd have to plug a thumb drive into the USB cable inside the game.
LTG : )
hammet I installed a set of my flippers and bushings into a customers GNR a couple weeks ago. He reports that he's now able to backhand the left ramp to the upper playfield. The only change made to the game was the installation of flipper and bushing mod.
I intend to go back over in a week or two and play his game again and check for myself. I only played his game a few times after the install to make sure everything was good, so I'm looking forward to playing it again. I really liked the game!
Quoted from hammet:Are any of you guys able to hit the left ramp from the left flipper enough to get to the upper play field? My shot just makes it to the field but doesn't have enough juice to make it to the upper flipper for the ball lock. I'm debating whether to up the power on the left flipper but ... is that kinda cheating? New to pinball at home.... this is my first game and haven't played since the previous century. (though nailed 5.9M today woot!).
Have over 200+ games on it now... fixed the spinner record (the guts dropped down) and the ball hanging on the right bottom bumper with help from this forum... so thanks a million already!
Flipper power is part of it, but the flipper position is the other. You basically have to decide if you want smoother orbit shots or backhandable left ramp. You can't have both. Even with more power, you may not be able to backhand the left ramp if the flipper itself needs adjustment to allow it. But yeah, try more power first. If that doesn't work, adjust the flipper a tiny smidge (it doesn't take much). I love backhanding that ramp...
Quoted from 1956PINHEAD:hammet I installed a set of my flippers and bushings into a customers GNR a couple weeks ago. He reports that he's now able to backhand the left ramp to the upper playfield. The only change made to the game was the installation of flipper and bushing mod.
I intend to go back over in a week or two and play his game again and check for myself. I only played his game a few times after the install to make sure everything was good, so I'm looking forward to playing it again. I really liked the game!
[quoted image]
Since you have to remove the flipper to install the bushing, it may have more to do with a small change to the orientation of the flipper when you re-installed it. It does not take much.
Is it normal for the right spotlight to have almost no left to right movement? In the test, it moves up and down fine, but barely moves left to right. It looks like the light harness is attached to a screw on top of the servo, since I do get very little horizontal movement is it possible that screw is loose or is the servo most likely bad?
Quoted from riggy469:Is it normal for the right spotlight to have almost no left to right movement? In the test, it moves up and down fine, but barely moves left to right. It looks like the light harness is attached to a screw on top of the servo, since I do get very little horizontal movement is it possible that screw is loose or is the servo most likely bad?
The right spotlight can move to the left but can't move past centered to the right due to mechanical restrictions of the backpanel, etc. But if you're not even getting that much movement then yeah time to start by seeing if the screw is loose, stuff like that.
I really enjoy being able to keep pressing my luck in songs. That decision point makes it fun for me. I pressed my luck hard the other day and lost a 33 mil jackpot in live and let die, but it was a thrill to keep pushing and pushing.
Quoted from thekaiser82:I really enjoy being able to keep pressing my luck in songs. That decision point makes it fun for me. I pressed my luck hard the other day and lost a 33 mil jackpot in live and let die, but it was a thrill to keep pushing and pushing.
So true. I tend to play more conservatively than your lald game... You inspired me to keep pushing more ! It's definitely one of the best elements in the game.
What other pins have a similar rush of risk reward as this? What was the first?
Quoted from Vespula:So true. I tend to play more conservatively than your lald game... You inspired me to keep pushing more ! It's definitely one of the best elements in the game.
What other pins have a similar rush of risk reward as this? What was the first?
I don’t know the ins and outs of enough rule sets to know what other pins offer this. For me it is the fact the ball is stopped and a timer is going so you have those 10 seconds of debating whether to push it or cash out. I tend to gamble and push more often than not. Probably why I get hosed in Vegas!
Quoted from riggy469:Is it normal for the right spotlight to have almost no left to right movement? In the test, it moves up and down fine, but barely moves left to right. It looks like the light harness is attached to a screw on top of the servo, since I do get very little horizontal movement is it possible that screw is loose or is the servo most likely bad?
Could be a bad servo, or broken servo linkage. It's a common issue on this game.
Quoted from CoolCatPinball:Could be a bad servo, or broken servo linkage. It's a common issue on this game.
Yeah but the right spot definitely moves less than the left one, which appears to be by design.
Quoted from zaphX:Yeah but the right spot definitely moves less than the left one, which appears to be by design.
The left/right on this barely moves though. Like a hair each way. JJP tech support is working with me on it, I need to remove the spotlight in the next few days to troubleshoot it.
Keefer just said this on the beta thread
“ Afaik beta and release gnr are the same at this time, though that is likely to change very soon.”
Sounds like a code update coming…at some point anyway
Quoted from Mattyk:Keefer just said this on the beta thread
“ Afaik beta and release gnr are the same at this time, though that is likely to change very soon.”
Sounds like a code update coming…at some point anyway
Let’s do this shit Keefer!
Wishlist:
* Kill thepops when applause is lit
* Album modes scoring boosts for each additional album mode played in one game (i.e. first album mode = 1x scoring, second = 2x, third = 3x, final = 5x)
* Slash solo: make it stackable with every other element in the game (except a song).
* increase timer for applause song jackpot +15 secs. First 15 secs = jackpot, if not collected then it starts a hurry up which starts decreasing the jackpot for up to 15 more secs.
Quoted from Eskaybee:Let’s do this shit Keefer!
Wishlist:
* Kill thepops when applause is lit
* Album modes scoring boosts for each additional album mode played in one game (i.e. first album mode = 1x scoring, second = 2x, third = 3x, final = 5x)
* Slash solo: make it stackable with every other element in the game (except a song).
* increase timer for applause song jackpot +15 secs. First 15 secs = jackpot, if not collected then it starts a hurry up which starts decreasing the jackpot for up to 15 more secs.
+ add short grace period on guitar lock. Maybe lose a ball, but not ALL the balls if you get the next ball in there within a second or something.
+ REMOVE that skull hiding what your jackpot is at all the wrong times
+ tell you what jackpot amount you LOST if you drain out during a song
Quoted from PinMonk:pinball_keefer
+ add short grace period on guitar lock. Maybe lose a ball, but not ALL the balls if you get the next ball in there within a second or something.
+ REMOVE that skull hiding what your jackpot is at all the wrong times
+ tell you what jackpot amount you LOST if you drain out during a song
My wish list for Keefer…I would like to see what my song value is on the main display…so I know if I need to work on it more or start jamming. Maybe add a patch(or a few tweaks)to help with Civil War. Man I like listening to that song but playing it kicks my a** and usually leads to low scoring…so I usually pass on playing it
Quoted from PinMonk:+ REMOVE that skull hiding what your jackpot is at all the wrong times
PREACH!
Quoted from PinMonk:+ tell you what jackpot amount you LOST if you drain out during a song
yes that and add a call-out ' you totally f**ed up' just to let you know you could have had those points
Hate to be greedy , but I would love to be able to play No Sympathy for the Devil as a standalone mode (like some of the Stern games) , probably the only way I will ever get to see it .
Quoted from PinMonk:@pinball_keefer
+ tell you what jackpot amount you LOST if you drain out during a song
And put this in the high score tables
Quoted from PinMonk:pinball_keefer
+ add short grace period on guitar lock. Maybe lose a ball, but not ALL the balls if you get the next ball in there within a second or something.
+ REMOVE that skull hiding what your jackpot is at all the wrong times
+ tell you what jackpot amount you LOST if you drain out during a song
Yes yes to all this and what Eskaybee posted as well!
Quoted from screaminr:Hate to be greedy , but I would love to be able to play No Sympathy for the Devil as a standalone mode (like some of the Stern games) , probably the only way I will ever get to see it .
YES DEFINITELY. THIS WOULD BE NICE AS AN OPTION FOR ALL JERSEY JACK MACHINES.
By the Way, This skull and shooter mod is AWESOME !!!!!
Quoted from epichoff:By the Way, This skull and shooter mod is AWESOME !!!!!
Yup! All his mods are.
The action button mod is top quality and The drum set is killer!
As far as playfield mods, Sven's backstage upgrade kit is #1.
Quoted from zaphX:I will never understand putting drums on top of the drums.
Right on command.
I should change my name to Pavlov
Quoted from Eskaybee:Let’s do this shit Keefer!
Wishlist:
* Kill thepops when applause is lit
* Album modes scoring boosts for each additional album mode played in one game (i.e. first album mode = 1x scoring, second = 2x, third = 3x, final = 5x)
* Slash solo: make it stackable with every other element in the game (except a song).
* increase timer for applause song jackpot +15 secs. First 15 secs = jackpot, if not collected then it starts a hurry up which starts decreasing the jackpot for up to 15 more secs.
These are great suggestions but I’m not sure how slash solo gets stackable from a sound perspective. I would like to see slash solo more interesting and obvious from a scoring perspective and not perpetually disappointing (admittedly I still don’t really understand how the points work in the mode). How I think it should work is a good solid wack that makes the album go nuts (say 15 spins) should be worth some bank- while also building a multiplier like in Jurassic Park pteranodon mode. Theoretically if I wack that album and get it zinging two or three times within sixty seconds, then hit the guitar lock shot I should get some needle moving points. Make it worth the risk.
Would also like to see me be able to break out some bigger points in a song mode that I’m kicking ass in despite being relegated to a lower song start value (premature song start). I feel i should be rewarded non linearly for exceptional play. Such as the rate at which I’m leveling up in the song should accelerate my song level and jackpot accumulation to be at least interesting and certainly not disappointing.
Busting and kicking exceptional ass through a four and a half minute song to get an applause jackpot worth 1.9m or less is lame.
Subtle volume boosts too as you kick more ass in a song would be nice or more variable crowd volume noises. The base is all here but is like to see the code do a bit more than it already does from the audio experience.
Quoted from screaminr:Put me down for , to be able to skip a song if you're not ready .
I thought about this. But I like my idea better of not being boxed in or your upside so truncated. It’s like “playing a small venue but we kicked royal ass like stadium rockstars” and got rewarded.
Agree it’s disappointing to start a song early. But we are disappointed because your fate is sealed no matter how much you kick ass in that song.
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