Quoted from dmj1977:hey all - a few confusing things happened to me on my last game - can't see they are related... but then again, what do I know:
1. the ball, when in the scoop, would sit for a while, then be ejected without the game recognising it had been there. So I dropped it in during a song while it was lit green and no add a ball. This happened a number of times (different parts of the game), but the ball was in the scoop and ejected, but the game didn't "count" the ball being in the scoop. To be clear, it wasn't going into ball search in order to eject the ball, it was just like a really delayed response (but only in terms of ejecting, not in terms of the ball being in the scoop being "recognised). I'd have thought this wasn't possible (for the game to eject the ball, it has to know it is there, so why not count the shot?)
2. the game failed to recognise a shot under the left upper flipper. So the blue Multiball (make some noise) was lit, the ball went in under the flipper, but no Multiball
3 - the game crashed (hilariously I thought it was the "shall we play a game" mode for a split second) with the ball bouncing around the pops.
Any possibility these are somehow related? Any known fixes for any of these issues? thanks
I'm new to this so there may be better more specific things to do, but if it were me, with the exception of the pop bumper crash, I'd start looking into the rest by troubleshooting and go into the settings and switch matrix test and make sure all those switches and optos are functioning right, use shaker test in that mode to vibrate playfield and maybe roll or place a ball in those areas to confirm they are registering. Scoop switch explanation could be faulty or on the edge point of detection needing adjustment and some vibration in your game finally registered the scoop to eject? There is tech doc on fixing a flaky scoop switch if that's it