Quoted from Mattyk:Songs are basically all the same though. Yes one or two are based more on hitting the stand ups first and other shots second (Civil War), a couple are frenzy’s (November Rain) but basically it’s just hit one of the three or four flashing shots. It’s all multiball so even the slight nuances of each song get blended together as a result.
Maybe I am missing something. What is an example of how you would attack the playfield for (insert song)?
Just a few examples which isn’t 100% accurate.
My Michelle: 2 roving targets move clockwise to the tempo of the song.
Paradise City: pops light shots. Make a shot and it’s not valid again until you light it with pops.
MR brownstone: main shots lit, make 2 or 3 then center spinner lights.
Coma: 5? Main shots lit, make one shot the. All out except the coma shot
Out ta get me: left side of playfield is lit. As song progresses the shots move to the right playfield.
Sweet child o mine: I believe this one alternates from loops to ramps
You could be mine: only one shot is lit, once you progress to the next wave, the one shot moves.
Civil war: inner loop always lit + one other shot
Estranged: targets for the most part + Ramps alternate from time to time.
Welcome to the jungle: this seems has the most variety in what shots are lit depending how far along you make it in the waves.
It’s so easy: frenzy + shots
November rain: switch frenzy
I’m sure I’m missing some details. Not the type to write it all down but with 1500+ plays and a year of ownership, as soon as a song starts my memory kicks in on The shots pattern for a particular song.