(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

3 years ago


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“Which one are you buying”

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#17951 2 years ago

Any tips on how to make upper right flipper more snappy ?
I can only make inner left loop all the way about 50% of the time from that upper right flipper. Ball seems to get all the way to loop exit gate but ends up returning the way it came.

Pinmonks ball stuck photos reminded me of this. I really struggle to hit the Coma target when needed, again the upper right flipper will not cooperate.

#17952 2 years ago
Quoted from RA77:

Any tips on how to make upper right flipper more snappy ?
I can only make inner left loop all the way about 50% of the time from that upper right flipper. Ball seems to get all the way to loop exit gate but ends up returning the way it came.
Pinmonks ball stuck photos reminded me of this. I really struggle to hit the Coma target when needed, again the upper right flipper will not cooperate.

That coil gets really hot pretty quickly, so it may be fade if it's not behaving that way from the start (if it is at the start on a cold game, you may have a mechanical/binding issue robbing power).

But if you fire a ball around the left orbit and just hold the right flipper up, the ball will usually go right to the coma target automagically when it finishes the orbit and hits the right upper flipper.

#17953 2 years ago

I hatsed my switches.

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#17954 2 years ago

Thanks to pinmonk and killborn for the quick shipping on their mods. The pinmonk plaque bracket really accentuates well, and the airball protector really works. Killborns bullets look like they should of been from factory .

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#17955 2 years ago
Quoted from Hayfarmer:

Thanks to pinmonk and killborn for the quick shipping on their mods. The pinmonk plaque bracket really accentuates well, and the airball protector really works. Killborns bullets look like they should of been from factory .
[quoted image][quoted image][quoted image][quoted image][quoted image]

Glad you liked the stuff. Thanks, as always, for the support!

That airball shield pic you did of your install is really good for showing it off. Do you mind if I put that on the product page?

#17956 2 years ago
Quoted from PinMonk:

Glad you liked the stuff. Thanks, as always, for the support!
That airball shield pic you did of your install is really good for showing it off. Do you mind if I put that on the product page?

Sure

#17957 2 years ago
Quoted from PinMonk:

This was a weird ball hangup I just had. I jammed itself between the return ramp and the left ramp right side target.
[quoted image][quoted image]

Quoted from Eskaybee:

Iā€™ve gotten that one about a dozen or so times in the one year Iā€™ve had the game. Donā€™t know if I want to address it yet or not lol.

Same.

Itā€™s happened on mine at least a half dozen times or more in the past year.

#17958 2 years ago
Quoted from PinMonk:

That coil gets really hot pretty quickly, so it may be fade if it's not behaving that way from the start (if it is at the start on a cold game, you may have a mechanical/binding issue robbing power).
But if you fire a ball around the left orbit and just hold the right flipper up, the ball will usually go right to the coma target automagically when it finishes the orbit and hits the right upper flipper.

Thanks Vic,
I have your Tibetan breeze and they are great !
I think that it may be a mechanical issue as you say. I was curious if anyone had to repair or adjust that upper right flipper somehow to make it more snappy/responsive.
Man, I need some automagic my scores still suck.

#17959 2 years ago
Quoted from RA77:

Thanks Vic,
I have your Tibetan breeze and they are great !
I think that it may be a mechanical issue as you say. I was curious if anyone had to repair or adjust that upper right flipper somehow to make it more snappy/responsive.
Man, I need some automagic my scores still suck.

What's the build date on your GnR? On early builds that upper right coil was a FL-15411, which was weaker than the FL-11629 they eventually went with. The manual still shows FL-15411, but my machine and others have FL-11629 now. They didn't change them to be the same until a little bit into building them last year, probably until around Nov 2020 since the Nov 2020 manual still has the lesser coil listed.

Aside from that, maybe check the resistance of the coil to see if there's some issue with the coil itself? Also, check the EOS switch to make sure it's triggering as the flipper finishes its sweep and not too soon. You can do this by putting the game in switch test mode and manually moving the flipper bat up, noting when the EOS triggers. If it's triggering too soon before the flipper peaks, it will rob power, so you can adjust the EOS gap so it triggers right as the flipper peaks.

And of course if when you're manually moving the flipper it feels like it's binding, check the coil sleeve and make sure the coil isn't swollen inside where the sleeve goes.

#17960 2 years ago
Quoted from PinMonk:

What's the build date on your GnR? On early builds that upper right coil was a FL-15411, which was weaker than the FL-11629 they eventually went with. The manual still shows FL-15411, but my machine and others have FL-11629 now. They didn't change them to be the same until a little bit into building them last year, probably until around Nov 2020 since the Nov 2020 manual still has the lesser coil listed.
Aside from that, maybe check the resistance of the coil to see if there's some issue with the coil itself? Also, check the EOS switch to make sure it's triggering as the flipper finishes its sweep and not too soon. You can do this by putting the game in switch test mode and manually moving the flipper bat up, noting when the EOS triggers. If it's triggering too soon before the flipper peaks, it will rob power, so you can adjust the EOS gap so it triggers right as the flipper peaks.
And of course if when you're manually moving the flipper it feels like it's binding, check the coil sleeve and make sure the coil isn't swollen inside where the sleeve goes.

Brilliant advice as always, cheers Vic
The different specced coils is something that I didn't consider.
My game is a February 2021 build I think.
So fortunately I have 11629.
Flipper moves, freely and mechanically feels fine, eos appears ok.
I will do a resistance check when I get back home next week.
Thanks again

Edit, just a thought, is upper right flipper power adjustment available ?
I haven't found or adjusted any coil power settings as yet.
Screenshot_20211127-183738_Gallery (resized).jpgScreenshot_20211127-183738_Gallery (resized).jpg

#17961 2 years ago
Quoted from RA77:

Edit, just a thought, is upper right flipper power adjustment available ?
I haven't found or adjusted any coil power settings as yet.
[quoted image]

Yes, you can crank up the power on the upper right flipper without much concern since the coil is cooled. Just add a bit at a time until it feels good.

10
#17962 2 years ago

I picked up 2251 from the distributor yesterday. Got it home out of the box went to connect the power and noodles at JJP have put an American power cord in the money box. Fuck, I said. Thank goodness I have Houdini which has the same plug. So managed to kick her up and all I can say is FFFFFFFFFFAAAAAAAAARRRRRRRRKKKKKKK. What a machine..Now I really know what you guys have been talking about. Magic game. And a huge shout out to ANTRAC Transport for getting it hereā€¦.

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#17963 2 years ago
Quoted from Freddykaboodle:

I picked up 2251 from the distributor yesterday. Got it home out of the box went to connect the power and noodles at JJP have put an American power cord in the money box. Fuck, I said. Thank goodness I have Houdini which has the same plug. So managed to kick her up and all I can say is FFFFFFFFFFAAAAAAAAARRRRRRRRKKKKKKK. What a machine..Now I really know what you guys have been talking about. Magic game. And a huge shout out to ANTRAC Transport for getting it hereā€¦.
[quoted image][quoted image]

Nice one Freddy
Mine had a European cord in it , luckily I was at Paul's , so he had spare Aussie ones .
I played mine for about 5 hours straight last night , it played great , no problem hitting any of the shots . I'm getting a lot better at the shots but my score wasn't improving , a lot to learn about the code .
The only thing that did happened was the ball would occasionally get stuck from the ramp diverter but after a few seconds it would lift and release the ball .

#17964 2 years ago

Also a shout out to Mr_Tantrum
I love these Flipper toppers , when they catch the light the green looks like it glows , one of the best things I've brought for the game yet so simple .

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#17965 2 years ago
Quoted from screaminr:

I'm getting a lot better at the shots but my score wasn't improving , a lot to learn about the code .
.

10 days in on mine and this sums it up for me too... Great game play, no worries, it's so much fun I almost don't care... Almost.

So far, I had my lower right sling rubber snap in the middle of estranged multiball . That ended my game trapping balls in the curled broken rubber. Noticed the lower right sling was almost torn through... Less than 50 plays.

Switched out Titans and did flippers at the same time.

Yesterday, noticed the trigger wire for the upper playfield ramp was out of it's hole and lying in the ramp. Easy fix of course.

Since I had the ball saver on my pop bumper post, no stick balls, until yesterday.. and it happened 3 times a ball softly rolled at just the right speed and angle into it's parking spot against the saver and bumper. While I looked in amazement at it the first time, the ball rescue popped it off and then I easily nudged the other two off... I've got the short end of the ball saver closest to the bumper. I think that's the right orientation. But this experience got me thinking wondering if it should have been the long end of the ball saver toward the bumper. However that seems like it would actually touch the pot bumper and that might not be correct.

Oh one more question Don't know if anybody's experienced this, but when I installed the pinwoofer tweeters. Something changed in the panel where the license plate sits. Because when I tightened the torx t20 screws holding it on, The left side translite wouldn't go back up in the slot anymore. I had to loosen that screw so that it would fit up into the slot. I did not have this problem with the right screw. I was curious if anyone else had this problem? I'm wondering if the depth of the tweeter is less than the stock tweeter and allowing that would panel to clamp down just a couple mm more than before narrowing the gap so the panel won't fit into the slot on the left side.. right side is fine.. Or maybe I have something else going on since it's only one side. Guess I'll have to rig up some kind of spacer or something.. right now the left screw is just 2 turns loose so it fits. No one knows but me. Lol.. oops, now you know too.

#17966 2 years ago
Quoted from Vespula:

10 days in on mine and this sums it up for me too... Great game play, no worries, it's so much fun I almost don't care... Almost.
So far, I had my lower right sling rubber snap in the middle of estranged multiball . That ended my game tapping balls in the rubber. Noticed the lower right sling was almost torn through... Less than 50 plays.
Switched out Titans and did flippers at the same time.
Yesterday, noticed the trigger wire for the upper playfield ramp was out of it's hole and lying in the ramp. Easy fix of course.
Since I had the ball saver on my pop bumper post, no stick balls, until yesterday.. and it happened 3 times a ball softly rolled at just the right speed and angle into it's parking spot against the saver and bumper. While I looked in amazement at it the first time, the ball rescue popped it off and then I easily nudged the other two off... I've got the short end of the ball saver closest to the bumper. I think that's the right orientation. But this experience got me thinking wondering if it should have been the long end of the ball saver toward the bumper. However that seems like it would actually touch the pot bumper and that might not be correct.
Oh one more question Don't know if anybody's experienced this, but when I installed the pinwoofer tweeters. Something changed in the panel where the license plate sits. Because when I tightened the torx t20 screws holding it on, The left side translite wouldn't go back up in the slot anymore. I had to loosen that screw so that it would fit up into the slot. I did not have this problem with the right screw. I was curious if anyone else had this problem? I'm wondering if the depth of the tweeter is less than the stock tweeter. Or maybe I have something else going on.

How tricky was installing the Pinwoofer

#17967 2 years ago
Quoted from screaminr:

How tricky was installing the Pinwoofer

Took my time, very easy because the hurry up pinball you tube video Dan sends you was spot on and guided me right through it. Dan was a email or phone call away, and I only had one question.

I never owned a pin, and did it at the same time I did the fans and swapped flipper and start button, so I probably spent 5 hours total just enjoying the day figuring out even how to do simple things like lift the playfield all the way up with out pulling it of the tracks. Studying the build of the game and just took my time. The pinwoofer design and integration was top notch.

Pinwoofer install Video here

Tweeter install video here

#17968 2 years ago
Quoted from screaminr:

Also a shout out to Mr_Tantrum
I love these Flipper toppers , when they catch the light the green looks like it glows , one of the best things I've brought for the game yet so simple .
[quoted image][quoted image]

Hey man, where did you get that apron GnR emblem?

#17969 2 years ago
Quoted from Sako-TRG:Hey man, where did you get that apron GnR emblem?

I brought a belt buckle off eBay , ground down the back of it , and put super strong , super-slim magnets behind it .
I felt the middle of the apron looked a bit empty .
I got a couple because I wasn't sure which color would be best , so I put the other one on the coin door .

IMG20211128001908 (resized).jpgIMG20211128001908 (resized).jpgIMG20211128001921 (resized).jpgIMG20211128001921 (resized).jpgIMG20211128002833 (resized).jpgIMG20211128002833 (resized).jpg
#17970 2 years ago
Quoted from screaminr:

I brought a belt buckle off eBay , ground down the back of it , and put super strong , super-slim magnets behind it .
I felt the middle of the apron looked a bit empty .
I got a couple because I wasn't sure which color would be best , so I put the other one on the coin door .[quoted image][quoted image][quoted image]

Well done you, looks fab

#17971 2 years ago
Quoted from Sako-TRG:

Well done you, looks fab

They're a lot better than the shitty keyrings I've brought . Except one which matches my record and it's the real deal , I just have to make a bracket for it , this other one was $0.02 so it's hard to complain about that

IMG_20211128_004820 (resized).jpgIMG_20211128_004820 (resized).jpgIMG20211128004953 (resized).jpgIMG20211128004953 (resized).jpg

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#17972 2 years ago

We have a forum member in UK who makes nice little plaques to fill the coin door slot.
He does them for a good selection of pins.
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#17973 2 years ago
Quoted from Sako-TRG:

We have a forum member in UK who makes nice little plaques to fill the coin door slot.
He does them for a good selection of pins.
[quoted image][quoted image]

Looks good .
Was he on the Pinball chinwag while ago ?
I want to organise something similar for the lockdown bar .

#17974 2 years ago

Just a bump to say I've still got 3d prints of pop bumper ball savers if anyone wants one... USA only.
pm me

Original post here:
https://pinside.com/pinball/forum/topic/the-official-jjp-gnr-thread/page/358#post-6623014

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#17975 2 years ago

While I'm playing now , the ball just got stuck after plunge , I had a look and the nut from the top of the right sling made it's way up to the exit area of the plunge , weird .

IMG20211128012827 (resized).jpgIMG20211128012827 (resized).jpgIMG20211128012820 (resized).jpgIMG20211128012820 (resized).jpg
#17976 2 years ago
Quoted from frobozz:

You have to center the servos themselves before bolting them into the assemblies. Hook up a new servo (before installing it into the assembly) and turn the power on the the game - the servo will now be centered. Turn the power off again and do all the mechanical stuff to install the servo into the assembly, making sure the assembly is on center in the axis you're installing the servo for.

Are you the thirst for carnage champ ?
I thought the name look familiar .

IMG20211128022940 (resized).jpgIMG20211128022940 (resized).jpg
#17977 2 years ago

The longer I play , the more it Auto plunges , it will now say SKILL SHOT and then plunge.

#17978 2 years ago
Quoted from screaminr:

The longer I play , the more it Auto plunges , it will now say SKILL SHOT and then plunge.

Here's a post from frobozz that might help

https://pinside.com/pinball/forum/topic/the-official-jjp-gnr-thread/page/351#post-6601361

#17979 2 years ago

The thing is , it didn't happen for a while last night and tonight after a few hours it started to happen again .
In frobozz I trust

#17980 2 years ago

I got the Emax servos and the gears are different sizes. Are you guys just doing the make it work method. As in just force fitting it. Including picture for reference.

20211127_112627 (resized).jpg20211127_112627 (resized).jpg
#17981 2 years ago
Quoted from sushko:

I got the Emax servos and the gears are different sizes. Are you guys just doing the make it work method. As in just force fitting it. Including picture for reference.
[quoted image]

Plumbers tape around the servo gear

#17982 2 years ago
Quoted from Mattyk:

Plumbers tape around the servo gear

Thank you sir. I have white and yellow in stock but the linkage is broken anyway. Maybe I will get a 3d printer for Christmas.

#17983 2 years ago

Still loving this awesome game! Put the pinwoofers in and took it to another concert level. Wow!!!!

#17984 2 years ago

read only partition and linux os. no spinning disc drive. thats how

Quoted from Vespula:

Question.. while we are talking about power issues...
It's been pretty common knowledge to gracefully and properly shut down your PC and don't just kill power to it...
Why is it ok to just kill power to the pin to turn it off? It's a PC. Is there a way to gracefully power it off that I don't know about?
It goes against decades of training and common sense so I count to 3 and wince everytime I kill the power while it's on. It's like ripping off a bandaid for me.
Why is it ok for the pin PC to do this? What's changed that made this ok?

#17985 2 years ago
Quoted from iceman44:

Still loving this awesome game! Put the pinwoofers in and took it to another concert level. Wow!!!!

I just installed mine. Awesome.
Here's my current settings.

20211127_124636 (resized).jpg20211127_124636 (resized).jpg
#17986 2 years ago
Quoted from Mattyk:

Plumbers tape around the servo gear

I donā€™t understand this.

I just screwed it in using the screw that came with the new servo.

I donā€™t understand the problem.

#17987 2 years ago
Quoted from zaphX:

I donā€™t understand this.
I just screwed it in using the screw that came with the new servo.
I donā€™t understand the problem.

Hes talking about gear ratio, not the screw holding servo on I believe

#17988 2 years ago

Just joined the club with a new LE! Incredible game!! In full on modding mode as usual with a new game home . if new PINBALL machine doesnā€™t make the wife happy, wait till she sees again how much time I spend modding this thing drives her nuts lol...love my games to be art also ha ha
I will post pictures when complete!

#17989 2 years ago
Quoted from zaphX:

I donā€™t understand this.
I just screwed it in using the screw that came with the new servo.
I donā€™t understand the problem.

Some people this has not worked. The issue people are having is that the gear is slipping in the linkage. Iā€™ve suggested plumbers tape and itā€™s worked for everyone thatā€™s tried it. You must have got lucky

#17990 2 years ago
Quoted from zaphX:

I donā€™t understand this.
I just screwed it in using the screw that came with the new servo.
I donā€™t understand the problem.

The gear sticking out of the aftermarket servos is a hair too small causing it to not lock into the plastic reciever on the light mount. I havnt recieved my ES3054s yet, but I did try a few from the local hobby shop and they were loose.

#17991 2 years ago
Quoted from Mattyk:

Some people this has not worked. The issue people are having is that the gear is slipping in the linkage. Iā€™ve suggested plumbers tape and itā€™s worked for everyone thatā€™s tried it. You must have got lucky

That's weird. If anything the gears on the EMAX ones I installed were on the snug side.

#17992 2 years ago

Must be those rigorous Chinese manufacturing standards

#17993 2 years ago
Quoted from PinMonk:

That's weird. If anything the gears on the EMAX ones I installed were on the snug side.

Same.

#17994 2 years ago

Maybe yours were not stripped out?

#17995 2 years ago
Quoted from Vespula:

Maybe yours were not stripped out?

Yeah that's what I am wondering. Mine just kind of ground to a halt, but if it failed in a different fashion I could see it stripping the bracket on the way out.

I am currently running 2 EMAX on the left, 2 original HK's on the right (which haven't died yet.) When they eventually do I will pay attention to the rebuild and take some pics.

#17996 2 years ago

When my Emax arrive, I'll report my findings. If my mounting brackets are stripped out (I don't think they are because the HK servos still fit), I guess I'll have to buy a bracket upgrade kit. I'm looking at you Vespula

#17997 2 years ago
Quoted from killborn:

Can you explain Challenge Matches a little more?
Do I have this right: Challenge Matches are played simultaneously by multiple people? For example, I could look to see which users are connected to a GnR at that moment and then challenge them all to a spontaneous highest score wins match? That sounds really fun, but I'm not sure if I'm understanding that correctly.

Just to reiterate: Two types of Challenges (actually there is another, but we'll talk about that more next month).

Challenges (tagging players to beat your score) are casual, fun small taunts and responses. They are being re-worked a bit to give more transparency and visuals, so they make more sense in the context of how you all are playing them. These are started after you complete a game.

Challenge Matches are entirely different, which I'll explain. They are not available yet.

It's always a bit premature to pre-announce a feature as we're likely to change bits of it before release, but the general idea is that a Challenge Match is "premeditated." In other words, you create a new Challenge Match, select your game title or if it's specific to a single machine at a venue, choose your challengers, then your challengers get a period of time to accept. Once they do, everyone, including yourself, get one shot, one game, the next one you play.

While the app and visuals support live game play, so you can see the other players and their progress, it is not a requirement to play live. If it takes one player a few days to get a chance to play your turn, so be it, though there is an expiration variable. Since we can support live multi-game play, you can do events that way (or we can identify that as a type of challenge), but that's going to be ultimately up to the players.

It's like an unmoderated tournament between other players on Scorbit, though the scores are verified.

#17998 2 years ago
Quoted from PinMonk:

That's weird. If anything the gears on the EMAX ones I installed were on the snug side.

Gotcha. That must be the same for what Zaphx was referring to. I thought the posters issue was with the gear being too small. My mistake

#17999 2 years ago
Quoted from Mattyk:

Gotcha. That must be the same for what Zaphx was referring to. I thought the posters issue was with the gear being too small. My mistake

Yep, I just re read the original post. His wording does seem to imply his gears may be a bit tight and need some forcing into place. I hope this is the case and mine fit nice and tight when they arrive.

#18000 2 years ago
Quoted from jsa:

Just to reiterate: Two types of Challenges (actually there is another, but we'll talk about that more next month).
Challenges (tagging players to beat your score) are casual, fun small taunts and responses. They are being re-worked a bit to give more transparency and visuals, so they make more sense in the context of how you all are playing them. These are started after you complete a game.
Challenge Matches are entirely different, which I'll explain. They are not available yet.
It's always a bit premature to pre-announce a feature as we're likely to change bits of it before release, but the general idea is that a Challenge Match is "premeditated." In other words, you create a new Challenge Match, select your game title or if it's specific to a single machine at a venue, choose your challengers, then your challengers get a period of time to accept. Once they do, everyone, including yourself, get one shot, one game, the next one you play.
While the app and visuals support live game play, so you can see the other players and their progress, it is not a requirement to play live. If it takes one player a few days to get a chance to play your turn, so be it, though there is an expiration variable. Since we can support live multi-game play, you can do events that way (or we can identify that as a type of challenge), but that's going to be ultimately up to the players.
It's like an unmoderated tournament between other players on Scorbit, though the scores are verified.

Thanks for the update Jay,
Appreciate you progressing with the build.
I have accepted a few challenges so far and managed to win a couple however there is no detail to be found in the app ? Android
Still finding the UI not very friendly. The app is also struggling to keep up with the game on most occasions.

Screenshot_20211128-105719_Scorbit (resized).jpgScreenshot_20211128-105719_Scorbit (resized).jpg
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Fredericksburg, VA
$ 11,000.00
ā‚¬ 42.00
Playfield - Toys/Add-ons
PPmods
 
$ 10,200.00
Pinball Machine
The Pinball Place
 
$ 210.00
$ 130.00
Gameroom - Decorations
Dijohn
 
$ 15.00
Cabinet - Other
Rocket City Pinball
 
$ 109.00
Playfield - Toys/Add-ons
The MOD Couple
 
8,700 (OBO)
Machine - For Sale
Mohawk, NY
$ 427.00
Cabinet - Sound/Speakers
PinWoofer
 
$ 29.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 19.95
Cabinet - Other
Pin Monk
 
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