Quoted from killborn:Can you explain Challenge Matches a little more?
Do I have this right: Challenge Matches are played simultaneously by multiple people? For example, I could look to see which users are connected to a GnR at that moment and then challenge them all to a spontaneous highest score wins match? That sounds really fun, but I'm not sure if I'm understanding that correctly.
Just to reiterate: Two types of Challenges (actually there is another, but we'll talk about that more next month).
Challenges (tagging players to beat your score) are casual, fun small taunts and responses. They are being re-worked a bit to give more transparency and visuals, so they make more sense in the context of how you all are playing them. These are started after you complete a game.
Challenge Matches are entirely different, which I'll explain. They are not available yet.
It's always a bit premature to pre-announce a feature as we're likely to change bits of it before release, but the general idea is that a Challenge Match is "premeditated." In other words, you create a new Challenge Match, select your game title or if it's specific to a single machine at a venue, choose your challengers, then your challengers get a period of time to accept. Once they do, everyone, including yourself, get one shot, one game, the next one you play.
While the app and visuals support live game play, so you can see the other players and their progress, it is not a requirement to play live. If it takes one player a few days to get a chance to play your turn, so be it, though there is an expiration variable. Since we can support live multi-game play, you can do events that way (or we can identify that as a type of challenge), but that's going to be ultimately up to the players.
It's like an unmoderated tournament between other players on Scorbit, though the scores are verified.