So here’s the new strat I’ve been working on. It’s definitely for more advanced play and you really have to know how to light up Band Frenzy.
TLDR:
***All in all, the bottom line***
Always get fender first obviously. But Skip Vader and Duff, why? If you know how to play the band frenzy wheel, you can actually get frenzy going faster without those 2 shots already spotted. The theory is you’ll have more opportunities to collect 2 members with those extra 2 shots.
The long story:
1st 3 Patch order: fender, T-shirt, poster
This gives you control during a song.
I will typically start a song or go for more patches, really depends on boosters and play. But no matter what, on my first song I’ll play extremely controlled, low score, with the intent to light extra ball and get out.
Next patch set: gun + rose for WTJ + Paradise set. Then thunder chucker and Melissa’s candy for increased scoring and song level.
Situational pinball starts to play a part. Two ways to go:
Option 1: Get condom and nighttrain patches and prepare to absolutely annihilate and chain encores on appetite for destruction songs starting with welcome to the jungle. (I was doing paradise 1st, but that song is very hard to survive so I’d much rather play it 2nd or 3rd encore if it pops up like it did in my game I posted just above.
Option 2: get album patches and prepare to light those modes up after a few more songs. Much harder strat and not ideal unless you’re good at album modes.
EDIT: oh yea, and this is important. having the T-Shirt + Poster patch set allows you to trap up and focus on band frenzy shots.
***All in all, the bottom line***
Always get fender first obviously. But Skip Vader and Duff, why? If you know how to play the band frenzy wheel, you can actually get frenzy going faster without those 2 shots already spotted. The theory is you’ll have more opportunities to collect 2 members with those extra 2 shots.