(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

1 year ago


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  • 19,793 posts
  • 875 Pinsiders participating
  • Latest reply 4 hours ago by screaminr
  • Topic is favorited by 419 Pinsiders

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“Which one are you buying”

  • CE 180 votes
    18%
  • LE 536 votes
    54%
  • SE 66 votes
    7%
  • None 210 votes
    21%

(992 votes)

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#17251 79 days ago

I just did pinwoofer too, if you need pics let me know. .I'll be home in 2 hours

#17252 79 days ago
Quoted from cybevenom:

I spoke with Eric Meunier about it. Its the patch you get when you collect all the patches. This patch only gives points. He was rather shocked i think that i reached that.

collected them all in one game?

15
#17253 79 days ago

After about 3 years of not seeing one of my retired pinball buddies I call him up and invite him for pinball. I tell him about all 9 machines I added while waiting for GNR since he was last here.

He arrives. Swears he’s gonna save GNR for last. Browses the whole collection. Hits up Champion Pub one time. The next three hours it was all GNR for him, I didn’t even get offered a 2 player game. He never played any of the other games the rest of the night.

Seeing someone who’s played mostly 60’s-80’s games their whole life aside from my mostly mid 90’s - early 00’s collection - who’s got darn good flipper skills - play such a high end game with the latest tech and wow factor that raised the bar was absolutely worth every penny the game cost.

I never did take a turn after he left. Just hanging out and answering his questions about what was what on the game as he played again and again was enough to make my night.

#17254 79 days ago

So when is he buying one?

#17255 79 days ago

Pinlokio not sure what happened. Scorbit didn't seem to let me accept your latest challenge then on top of it for some reason didn't record my 47mil score acceptance of that challenge

#17256 79 days ago
Quoted from Shmilder:

Pinlokio not sure what happened. Scorbit didn't seem to let me accept your latest challenge then on top of it for some reason didn't record my 47mil score acceptance of that challenge

if it didn't scorbit it didn't happen. bahahaha

#17257 79 days ago
Quoted from killborn:

Phew, thanks! I'm installing the Pinwoofer KO kit and was watching the install video (which is on a Willy Wonka) and he plugged the led strip back into the yellow and black wire connector, which didn't seem right. Glad I asked. Thanks again!

They both have ground and 12v, so either would technically work, but from the factory, it’s the blue wires.

#17258 79 days ago

Last ball, and it gets stuck in the center spinner. So sad. Took all the adrenaline away in one second. I’ve had the game for months but haven’t played it much just yet, it’s in the middle of the living room and I have a one and a half year old running around. I finally start getting the hang of things and this happens. Ooof

1B7302BC-3C81-4CA6-84B0-BEA4954436FC (resized).jpegAB2EA283-EE62-4550-BD5C-6B7CAD67441A (resized).jpeg
#17259 79 days ago

I feel you pain bro
Was really jamming on out ta get me, then this

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#17260 78 days ago

Yep, millions lost on this classic (first time on my machine though), the ball closest to the target was the ball I shot up there to try and knock the first ball loose. De... Flay...Tang...

IMG_20211105_212620 (resized).jpg
#17261 78 days ago

Hey everybody,

I know this is a topic that's been beat to death on here, but I need some help figuring this out. I'm having issues with my left diverter. It intermittently will not fully go down. When the problem happens, the coil fires, but the diverter only makes it down about 25% of the way, obviously not opening the upper PF up. When the problem happens, it will happen consistently (I can replicate it in the diverter test in the menu).

I removed the glass and checked the obvious (the jam plate that falls off for people) and mine is securely on and in place. The bolts fastening it are 100% tight and the split locking washers are in place.. I checked all screws/bolts on the assembly and everything is 100% tight.

When the problem is happening, if I power the machine off and manually push the diverter down, I can definitely feel it binding somewhere which is likely why the coil has trouble pulling it down. But I can't quite find where it's binding. The diverter doesn't look to be rubbing the plastic ramp, though it might be rubbing the playfield as it passes through, and it might be binding where the jam plate attaches, though I can't quite verify which.

There is a lot of front-to-back play on the entire diverter shaft, and the severity of the binding is better or worse depending on how the shaft/diverter are sitting. I suspect this play may be the issue, causing the diverter shaft to sometimes sit in such a way where it binds.

Any suggestions on what I should be adjusting and where? Keep in mind I'm very new to pinball repair but am very interesting in learning all you guys can teach me.

Also of note, the entire assembly sits angled out from bottom of the playfield, is this normal? (See attached image)

20211107_134408 (resized).jpg
#17262 78 days ago
Quoted from etr104:

but I need some help figuring this out.

For a start. I'd do something about the coil stop. It's leaning away from the coil. It should be straight up and down with it.

LTG : )

#17263 78 days ago
Quoted from LTG:

For a start. I'd do something about the coil stop. It's leaning away from the coil. It should be straight up and down with it.
LTG : )

Yeah, it looks like maybe the high heat from the coil has let the bracket metal bend a little over time until it's WAY out of whack. That's crazy.

#17264 78 days ago
Quoted from RA77:

I feel you pain bro
Was really jamming on out ta get me, then this
[quoted image][quoted image][quoted image]

I had the same issue after installing some plastic protectors and washers. Once I did the back section it levelled back out.

#17265 78 days ago

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

#17266 78 days ago
Quoted from AvidPinPlayer:

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

Queue zaphX or Eskaybee maybe... Can't recall

Let me see if I can find the post I am thinking of among the many responses which addresses this recurring sentiment which generally occurs from people just starting to play but prior to understanding the game...

#17267 78 days ago
Quoted from AvidPinPlayer:

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

You can adjust the thresholds to enter the non-song multiballs on the system menu so you don't get into them as easily. But really, it's just an adjustment to this kind of game. I felt the same way you did initially, but now that I'm deeper into the game I wouldn't change it. Big picture, it makes sense for this game.

#17268 78 days ago
Quoted from AvidPinPlayer:

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

The multiballs are the point.

Learn to understand what starts them, why you WANT to start them, and what you're trying to achieve.

#17269 78 days ago

I swear every time I see a "too many multiballs" post my blood pressure spikes 20 points.

Please take time to understand the game, people.

#17270 78 days ago

Thanks zaphX ! The video was what I was thinking of...Unleash the beast!

#17271 78 days ago

Hmmm, PF at 6.9 but the bubble?... LOL

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#17272 78 days ago
Quoted from arzoo:

Hmmm, PF at 6.9 but the bubble?... LOL
[quoted image]

Your bubble is mounted backwards, notice the slope angle and the lines... Here is the correct way, unscrew the nuts, flip and retighten

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#17273 78 days ago
Quoted from AvidPinPlayer:

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

The song multiball makes sense, so changing this wouldn’t make sense as it makes sense for Songs. That’s what makes this pin different. On the other hand, the Pyro, Amps, Crowd, and Lights multiball are excessive IMO and it would be nice to have another way to earn these (sets of loops, combos, targets, etc) as an OPTION vs Multiball to increase these (I believe skymont said you could tweak this). These 4 modes are critical to getting big points for Songs, but I just feel like earning these with another set of multiballs is way too much and takes away from the enjoyment of multiball. I really liked DE GNR because you ONLY get 6 ball multiball when you get to Riot Wizard - it feels like it’s earned which make you want it vs despise it. Again, an alternative option would be nice, something equally as difficult just not multiball. Other battles modes are probably fine but a variety of combos or shots vs multiball for those 4 modes would be nice. Coma is fine as is with the add a ball. Kinda reminiscent of DE GNR Coma but a different/modern take. That’s my 2 cents worth half a penny

#17274 78 days ago

I have a few questions about the game

1. How does one earn extra ball?
2. What are these random pitches that show up like Antlers, Duffs bass strap and what do that do and how did I unlock them?
3. Anyone ever collect all the roses? If so what happens?
4. So pyro you hit the button, but what do you do with amp, throw the lights and make some noise? I know one of them I hit the scoop to collect the jackpot not sure which multibooster that is as I usually have all 4 going at the same time. Anyone shed some light on how to cash out booster multiballs?
5. How does one get the tour multiball?
6. Anyone’s flippers come angels a bit up from factory and set them straight along the guide? I find hitting the left ramp and orbit with the right flipper a bit challlenging
7. What approach do you guys have for crowd multiball? Can’t seem to hit that under flipper shot. Tips?
8. What does the JAM outline do when you light up all the letters in JAM?
9. Anyone know what the FOG switch does?

Also Keefer it would be nice if we could have a setting where we can change the applause jackpot. Like we don’t have to get it in the scoop during those last seconds to collect the jackpot. If you made it through the whole song you should get all the points you collected. I was super pissed to build up a song with all the multiballs etc and then finish the song only to have it stuck in the pop area at the end and not even getting a chance to shoot it in the scoop. Again this was a design flaw that catches the ball in the bumper and you have to tilt or wait until the search goes off. So having the option in the menu to collect all points after song is completed would be nice and then maybe applause jackpot would be worth another 2 mill and change at an encore. Just a thought.

#17275 78 days ago
Quoted from killborn:

It seems like it is broke for me. A few different people have tagged me for a challenge and it never shows up in my challenges category.[quoted image][quoted image]

If anyone's curious, I got ahold of Jay from Scorbit on Discord and there's a bug that can send challenges to people that says they've been tagged but haven't actually been tagged, which is what was happening to me.

I sent a message last night and Jay responded at 8:00 this morning. That was pretty awesome, and I think shows their dedication. He floated some ideas they are working on for future updates and it all sounds great, just constantly refining the user experience.

#17276 78 days ago

Does anyone know how to challenge someone on Scorbit? I searched and searched all weekend and can’t find any way to challenge any of my friends.

#17277 78 days ago

I don't understand why you need a program to manage a personal challenge? Why not just post a pic of a score and challenge someone?

#17278 78 days ago

Alright...2nd day of ownership. Finally got a halfway decent score, and an encore. Now i gotta enable scorbit and see if i can keep up with some of you guys Love this game!

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#17279 78 days ago
Quoted from Flipper_Ripper:

. I was super pissed to build up a song with all the multiballs etc and then finish the song only to have it stuck in the pop area at the end and not even getting a chance to shoot it in the scoop. Again this was a design flaw that catches the ball in the bumper and you have to tilt or wait until the search goes off.

Design flaw, maybe, wait for tilt or search? No you don't.. just fix that shit from happening in the first place. Several methods posted here. Check the key posts at the top of the page.

#17280 78 days ago
Quoted from Shmilder:

@Pinlokio not sure what happened. Scorbit didn't seem to let me accept your latest challenge then on top of it for some reason didn't record my 47mil score acceptance of that challenge

Snap a pic next time! I definitely have a few "keepers" that didn't make it into Scorbit.

I tagged more than one person for that score, so I wonder if that was the issue. I've been tagged to beat a few scores, but there was no way to accept the challenge. Still trying to figure it all out.

I finally received my first official challenge, but not from someone I've already followed. I'll try to take it on tonight or tomorrow.

#17281 78 days ago
Quoted from Flipper_Ripper:

Does anyone know how to challenge someone on Scorbit? I searched and searched all weekend and can’t find any way to challenge any of my friends.

I think this is mentioned in the official thread for scorbit in case you haven't discovered that .. great info there if you don't find it here.
https://pinside.com/pinball/forum/topic/scorbit-official-thread/

10
#17282 78 days ago

Ok, Here is the GNR LE Topper caveman install.

Tools Needed:

1 Philips Screwdriver
1 3/8” Socket screwdriver or ratchet

1. Unbox the topper, get the instruction sheet and file it away.

2. Take off the backglass and pull back the LCD monitor from the magnets so you can see the left side of the backbox

3. Install the Topper Rail on top of the back box with the larger holes facing to the front. Tighten the 3/8" nut from under the top of the backbox.

4. Peel the brown sticky tape and stick the LED strip lights up and to the back/rear of the rail. Make sure the led strip wire connector is to the left side of the topper rail (I actually didn't stick mine down as I might replace it later) Pull the plastic cap from the top of the backbox and feed the blue wire through the hole.

5. Pre thread the machine screws into the topper rail with plenty of room to slide the topper glass into the rail. The Topper glass should sit on top of the led strip as pictured. Tighten the screws through the holes snug but don’t overtighten. Install the hole plugs

6. Inside the backbox, the wires that will connect to the topper are located at the lower left of the back box (Red circle area). There will be 2 connectors that are bundled together and only 1 fits the topper connector which is 3 pin. It wasn't mentioned in the instructions, but you will need to pull up some slack to reach the topper wire connector. I ran mine snug up the left (location pictured with the red arrow) and over the top of the metal casing to the topper. Connect the wire.

7. Put the monitor back in place and reinstall the backglass

8. Turn on the machine and make sure you have the latest code as it’s required to light the topper (original code will not turn on the topper light)

Enjoy!

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#17283 78 days ago

Ok, my GnR was delivered last week and I'll start by saying, wow, it was worth the ten month wait! As for NIB/delivery issues, other than adjusting the lock-down bar, the game was near perfect! But jump back some months ago when all the PF issues were coming to light and I gotta say, I was seriously considering backing out (glad I didn't).

Anyway, pre-emptively I purchased, Cliffys, PETG washers, larger T-nuts, and some B/W posts, and for the past few days I've been hopefully "bullet-proofing" the pin. But I have to say, I'm not sure any of this stuff (other than the Cliffys) is necessary. Seems like JJP has done their best to mitigate the PF issues with washers (black), lock nuts, and longer/thicker posts. It's also possible the later PFs cured longer (mine has an October manufacture date on the back edge). Only time and game play will tell, but it does seem like lately there's been fewer people posting about PF delamination.

For me, I enjoy breaking down any pin I acquire (new or old), so adding the washers and a couple longer T-nuts (what a PITA), was mostly therapeutic lol. But again, imo with these later builds I'm not sure it's necessary.

Here's some pics of my over-kill...

Screenshot 2021-11-07 211252 (resized).pngScreenshot 2021-11-07 211329 (resized).pngScreenshot 2021-11-07 211344 (resized).pngScreenshot 2021-11-07 211429 (resized).png

#17284 78 days ago

Found this loose in the bottom, anyone know where it goes?

Screenshot 2021-11-07 210951 (resized).png

#17285 78 days ago
Quoted from arzoo:

Found this loose in the back, anyone know where it goes?
[quoted image]

Coin mech's on coin door.

#17286 78 days ago
Quoted from Bmanpin:

Coin mech's on coin door.

Thanks!

#17287 78 days ago

Had a strange encore transition tonight. Had one ball locked on a 2 ball powercord. Hit the ball up to collect the 2 ball powerchord just as it told me to hit the scoop for the applause jackpot. I was pissed because it wasn't releasing the balls from the completed powerchord so I could hail-mary the scoop before time was up - and it seemed like the powerchord choreography got messed up. But the game went straight into encore and released the balls. It was weird for the next song because it seemed like the sounds were off. It worked itself out, but it was a strange series of events, that's for sure.

#17288 78 days ago
Quoted from arzoo:

Ok, my GnR was delivered last week and I'll start by saying, wow, it was worth the ten month wait! As for NIB/delivery issues, other than adjusting the lock-down bar, the game was near perfect! But jump back some months ago when all the PF issues were coming to light and I gotta say, I was seriously considering backing out (glad I didn't).
Anyway, pre-emptively I purchased, Cliffys, PETG washers, larger T-nuts, and some B/W posts, and for the past few days I've been hopefully "bullet-proofing" the pin. But I have to say, I'm not sure any of this stuff (other than the Cliffys) is necessary. Seems like JJP has done their best to mitigate the PF issues with washers (black), lock nuts, and longer/thicker posts. It's also possible the later PFs cured longer (mine has an October manufacture date on the back edge). Only time and game play will tell, but it does seem like lately there's been fewer people posting about PF delamination.
For me, I enjoy breaking down any pin I acquire (new or old), so adding the washers and a couple longer T-nuts (what a PITA), was mostly therapeutic lol. But again, imo with these later builds I'm not sure it's necessary.
Here's some pics of my over-kill...
[quoted image][quoted image][quoted image][quoted image]

Good job. You dont seem to have used the B/W posts (thicker base) below the top lanes... there should be 2. Plus 1 on the upper pf. I would be changing those posts out quick sticks as the petg washers wont do shit after a while. Its an unfortunate fact but these playfields are still having problems specifically if you dont replace those 3 troublesome posts. How many games are on the game when those pics were taken? just curious. Not trying to alarm you as youve made a great start but i would also be putting silicon washers under the petg to absorb ball impact onto posts. The silicon helps prevent the posts/washers from digging into the pf and creating pooling and chipping problems.
20210920_144911 (resized).jpg

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#17289 78 days ago

Did you collect all the points?

#17290 78 days ago
Quoted from thechakapakuni:

Did you collect all the points?

I don't *THINK* so, but I can't be sure. The score going into the encore was a lot lower than I thought it should be.

#17291 78 days ago
Quoted from John1210:

Good job. You dont seem to have used the B/W posts (thicker base) below the top lanes... there should be 2. Plus 1 on the upper pf. I would be changing those posts out quick sticks as the petg washers wont do shit after a while. Its an unfortunate fact but these playfields are still having problems specifically if you dont replace those 3 troublesome posts. How many games are on the game when those pics were taken? just curious. Not trying to alarm you as youve made a great start but i would also be putting silicon washers under the petg to absorb ball impact onto posts. The silicon helps prevent the posts/washers from digging into the pf and creating pooling and chipping problems.

Thanks. For those two posts (below the Axl lanes) I used the longer T-nuts, so the B/W posts won't work. Btw, the posts used by JJP are just as thick as the B/W. As for the silicon washers, it's conceivable they could do more harm than good by introducing additional movement? Anyway, I decided to pass on those. There's also the question of keeping the metal washers (which I did); they will provide more even pressure across the center of the PETG washer, but also prevent the washer from flexing up at the perimeter as much. Who really knows, we're all just guessing!
Screenshot 2021-11-07 215214 (resized).png

#17292 78 days ago
Quoted from arzoo:

Thanks. For those two posts (below the Axl lanes) I used the longer T-nuts, so the B/W posts won't work. Btw, the posts used by JJP are just as thick as the B/W. As for the silicon washers, it's conceivable they could do more harm than good by introducing additional movement? Anyway, I decided to pass on those. There's also the question of keeping the metal washers (which I did); they will provide more even pressure across the center of the PETG washer, but also prevent the washer from flexing up at the perimeter as much. Who really knows, we're all just guessing!
[quoted image]

Ahhh interesting. My games factory posts were definitely thinner, May build i think.

#17293 78 days ago
Quoted from Vespula:

Thanks zaphX ! The video was what I was thinking of...Unleash the beast!

Release the kraken!

#17294 78 days ago
Quoted from arzoo:

Thanks. For those two posts (below the Axl lanes) I used the longer T-nuts, so the B/W posts won't work. Btw, the posts used by JJP are just as thick as the B/W. As for the silicon washers, it's conceivable they could do more harm than good by introducing additional movement? Anyway, I decided to pass on those. There's also the question of keeping the metal washers (which I did); they will provide more even pressure across the center of the PETG washer, but also prevent the washer from flexing up at the perimeter as much. Who really knows, we're all just guessing!
[quoted image]

Yeah I’m running a test on mine with both new posts. Hopefully both don’t have any issues but if one does vs the other, I’ll report back. So far everything looks good

#17295 78 days ago
Quoted from AvidPinPlayer:

Let's talk gameplay. Bottom line too many multiballs. Is there a menu choice to reduce the number of multiball? I love everything about this game except for the excessive multiballs. You can't hardly enjoy good skill shots because of the overwhelming multiballs...

To add to what has already been said regarding multiballs. The (4) booster multiballs are setup for location casuals, i.e. one or two shots and you’re in a multiball + you can stack all 4; so doesn’t take long to be in a big multiball - and if you do well in those boosters, you’ll be in yet another endless multiball when you start a song.

The fix?
Step 1. Tone down the easy settings on booster multiballs so it adds some depth to the strategy. This will in turn make songs harder as you won’t have the crutch of boosters setting up a big song multiball.

Step 2. As has been said, Learn the game. It’s quite a unique experience during songs to flip flop from single ball to multiball back to single ball, rinse + repeat, all while being in the song. I can’t think of another game like that. So cool to have one ball, build up to 5 or 6, then back to one, and be on the edge of your seat.

Lastly, as you learn step 2, learn how and where to plant balls. Not only to slow the chaos down but to strategize for big scores and sucess.

I’d almost argue there’s more multiballs in other modern games than GNR because a lot of modern pins multiball are very linear with objectives, risk, reward - and certainly lack the moments that GNR offers.

#17296 78 days ago
Quoted from Pinlokio:

Snap a pic next time! I definitely have a few "keepers" that didn't make it into Scorbit.
I tagged more than one person for that score, so I wonder if that was the issue. I've been tagged to beat a few scores, but there was no way to accept the challenge. Still trying to figure it all out.
I finally received my first official challenge, but not from someone I've already followed. I'll try to take it on tonight or tomorrow.

I had the same problem and I beat the challenge score too. The challenge score was 20M and I've only ever topped that 3 times so not being able to share that on Scorbit was a bummer
On another note I've been able to do a 6 ball power chord on 2 of my last 3 songs, instant 5.5M that apparently counts as part of the song score. Much easier than trying to get a jackpot worth that much lol

#17297 78 days ago
Quoted from arzoo:

Ok, my GnR was delivered last week and I'll start by saying, wow, it was worth the ten month wait! As for NIB/delivery issues, other than adjusting the lock-down bar, the game was near perfect! But jump back some months ago when all the PF issues were coming to light and I gotta say, I was seriously considering backing out (glad I didn't).
Anyway, pre-emptively I purchased, Cliffys, PETG washers, larger T-nuts, and some B/W posts, and for the past few days I've been hopefully "bullet-proofing" the pin. But I have to say, I'm not sure any of this stuff (other than the Cliffys) is necessary. Seems like JJP has done their best to mitigate the PF issues with washers (black), lock nuts, and longer/thicker posts. It's also possible the later PFs cured longer (mine has an October manufacture date on the back edge). Only time and game play will tell, but it does seem like lately there's been fewer people posting about PF delamination.
For me, I enjoy breaking down any pin I acquire (new or old), so adding the washers and a couple longer T-nuts (what a PITA), was mostly therapeutic lol. But again, imo with these later builds I'm not sure it's necessary.
Here's some pics of my over-kill...
[quoted image][quoted image][quoted image][quoted image]

Make sure you protect the two posts behind the scoop holding the side guides! Mine seemed all good but now have chipping. At least it's not normally visible.

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#17298 78 days ago
Quoted from John1210:

Ahhh interesting. My games factory posts were definitely thinner, May build i think.

Yup, thicker and longer the new posts be.
Excess play (wiggle room ) eliminated.
Now if clear not excessive or too soft.
Problem solved.

#17299 78 days ago

My right spotlight stopped moving up and down. Was going through some old troubleshooting posts.

This severed wire appears to be associated with the left (working) servo. Have you all seen anything like this??? Suggestions?

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#17300 78 days ago
Quoted from Shmilder:

Make sure you protect the two posts behind the scoop holding the side guides! Mine seemed all good but now have chipping. At least it's not normally visible.
[quoted image]

Agreed. The upper is super easy to get off. Problems with all three posts on this field. Not just the two at the scoop. Easy fix to make during Cliffys (did have to grid the Cliffy)installation or blue foam replacement.

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