(Topic ID: 278791)

The Official JJP GnR Owners Thread


By Dallas_Pin

3 months ago



Topic Stats

  • 5,039 posts - Hot topic!
  • 479 Pinsiders participating
  • Latest reply 33 minutes ago by Eskaybee
  • Topic is favorited by 263 Pinsiders

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Topic poll

“Which one are you buying”

  • CE 160 votes
    23%
  • LE 340 votes
    48%
  • SE 42 votes
    6%
  • None 166 votes
    23%

(708 votes)

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Topic index (key posts)

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There are 5039 posts in this topic. You are on page 31 of 101.
#1501 87 days ago
Quoted from Scribbles:

[quoted image][quoted image][quoted image][quoted image][quoted image]

Will your playfield move to the right? Check if it is centered in the box or to one side.

#1502 87 days ago
Quoted from Scribbles:

[quoted image][quoted image][quoted image][quoted image][quoted image]

I wonder if the drumsticks are not level

#1503 87 days ago

I don't have a game to check. Maybe someone else can help.

The drumstick should maybe be a little closer to the cabinet side.

Please put a tape measure next to yours and post distance here, so others can check.

LTG : )

#1504 87 days ago

Here’s a pic of the spacing on mine

476F3448-F131-4332-A255-816BA2FE564B (resized).jpeg
#1505 87 days ago
Quoted from Pinball-Obsessed:

Here’s a pic of the spacing on mine

Yours looks a little closer to the cabinet wall.

I wonder if the screws can be loosened and the two drumstick assembly moved to the right ?

scribbles check the screws carefully. If locknuts below them, it would be a bigger job to move them to the right.

I don't have a game to check for you. Sorry.

LTG : )

#1506 87 days ago

I played my friends LE today and not once was there a issue with the drum sticks. Ball rolled perfectly down them. Every single time.

#1507 87 days ago
Quoted from Skyemont:

I played my friends LE today and not once was there a issue with the drum sticks. Ball rolled perfectly down them. Every single time.

u mean aside from all the wear and tear

#1508 87 days ago

Just had my best game so far (26m+ jackpot on Paradise City; doesn't quite make up for my epic "lost" jackpot from last week, but: takes the sting away a bit). Anyway, riding that high thought I'd take a minute and document the primary bonus from the different patches.

Would love to add to this with known combos as more owners get their hands on games and start experimenting. Send me pm's if you discover any and I'll edit this post accordingly:

(in no particular order):
-Guitar Pick: Slash Solo qualifying + 2 spins per spinner hit
-GN'R Lies AlbuM: Unlock Patience
-Sunglasses: Advance tour cities
-Marshall (sponsor): Easier to light stage completion shot in Slash solo
-Appetite for Destruction album: Power hit meter starts half full in Thirst for Carnage
-Lights: Increased combo time
-Use Your Illusion II album: Cannon can wrap around in Tear Down the Wall
-Bandana: Increase J.A.M. hurry up timer
-Horn Hand: +2 shots lit for Make Some Noise
-Airplane: Live and Let Die scoring increase
-Frank's Drumsticks: Super jets
-Lighter: Album sales scoring increased
-Melissa's Candy: Spot Melissa's tour item
-Semi Truck: You Could Be Mine scoring increase
-Chinese Democracy Album: +1 shot streak break protection in Shall We Play A Game?
-Firecracker: Easier action button jackpot hotspot in Ignite the Flames
-Rose: Axl Rose spotted rest of game
-Axl's Mic Fuzzy: Better scoring increase
-Slash's Top Hat: Slash Solo qualifying scoring increase
-Gun: Increase all patches scoring
-Bra: Increase skill shot scoring
-Amp: Increase hurry up time for Turn It Up
-Use Your Illusion I album: increased scoring for Desert Demolition
-IV Bag: Time increase for Coma mode
-Train: Nightrain scoring increase
-Underwear: Advance Coma qualifying
-Fender (sponsor): Active band member shots made spot another member
-T-shirt: Additional bonus item the rest of the game
-EKG: Ball saver time increase for Coma multiball
-Condom: Rocket Queen scoring increase
-Gibson (sponsor): Slash spotted rest of the game
-Poster: Time increase for On the Road modes
-Vater (sponsor): Frank spot and increase scoring in songs rest of the game
-Duff Skull: Duff spot and increase scoring in songs rest of the game

GNR Jackpot (resized).jpg
15
#1509 87 days ago

SUCCESS!! While checking the screws that secure the brackets to the playfield, I pulled and felt/heard a pop noise. Not a bad one. It seems the upper bracket that holds the drumsticks was bound up under a plastic which was pulling the sticks away from the cabinet wall. Once I freed the bracket, the ball now cannot rest against the wall. Hard to see, but heres a pic.

Screenshot_20201022-214504_Gallery (resized).jpg
#1510 87 days ago
Quoted from PtownPin:

u mean aside from all the wear and tear

I know u are kidding because there was ZERO wear. Not at the post nor VUK.

#1511 87 days ago
Quoted from Scribbles:

SUCCESS!! While checking the screws that secure the brackets to the playfield, I pulled and felt/heard a pop noise. Not a bad one. It seems the upper bracket that holds the drumsticks was bound up under a plastic which was pulling the sticks away from the cabinet wall. Once I freed the bracket, the ball now cannot rest against the wall. Hard to see, but heres a pic.

Excellent.

I just checked. And the three screws could be loosened or removed. According to page 103 in the manual. No nuts below. Not necessary now.

LTG : )

drums (resized).jpg
#1512 87 days ago

Thanks for the help and suggestions everyone!

#1513 87 days ago
Quoted from Scribbles:

Thanks for the help and suggestions everyone!

Glad you can now enjoy your game. And huge thank you for posting what you found to fix it !

LTG : )

#1514 87 days ago
Quoted from chuckwurt:

Yep. And funny enough, they will all look like this.
I hope we don’t get bored of this layout being used on every game. [quoted image]

Didnt know Spectrum had no outlanes. Can you lose the ball in another way other than the centre drain? Such a trippy game - whoever designed it was definitely on acid.

#1515 87 days ago
Quoted from cooked71:

Didnt know Spectrum had no outlanes. Can you lose the ball in another way other than the centre drain? Such a trippy game - whoever designed it was definitely on acid.

Center drain only. That plunges the ball too. Also the slings are just static plastic. Very weird.

#1516 87 days ago

Ok, another rules question. When in song mode any you're building your jackpot but you finish your song and get an encode song, what happens to the jackpot you had built up? I've not noticed. Does it keep building? Auto collect?

#1517 87 days ago
Quoted from Scribbles:

Ok, another rules question. When in song mode any you're building your jackpot but you finish your song and get an encode song, what happens to the jackpot you had built up? I've not noticed. Does it keep building? Auto collect?

You have a short period of time to collect at the saucer. If you don’t collect it, I believe you miss out on the points and do not get encore. But maybe I’m wrong and you just miss out on the points.

When you get encore the flippers die and the cool encore animations start, then the next song on that album starts right away.

#1518 87 days ago
Quoted from chuckwurt:

You have a short period of time to collect at the saucer. If you don’t collect it, I believe you miss out on the points and do not get encore. But maybe I’m wrong and you just miss out on the points.
When you get encore the flippers die and the cool encore animations start, then the next song on that album starts right away.

I know the flippers die pretty much immediately when the song ends, and the game goes into the encore animations. So, yeah, what happens to my jackpot? I'm totally unaware how that works. Sure would be nice if it kept building, but I don't think it does.

#1519 87 days ago

No way it keeps building. You have a short time to hit the scoop at the end to collect. Sounds like encore only requires you to make it through the song, and doesn’t require the jackpot collect.

Your boosters carry over though, so that’s the most important thing.

#1520 87 days ago

The one we played on location last weekend did this everytime on that shot

Quoted from Scribbles:

Anyone else seeing this behavior?

#1521 87 days ago
Quoted from Scribbles:

Playfield is at 7°, definitely level left to right. I did up the flipper power by 3 on each flipper to help alleviate the floaty weak flipper feel. But it wasn't that big of a boost. Let me go place a ball in there and take a pic. Be right back.

Up by 3?? I have mine over 7 and only went up 1... lower your flippers. Problem will solve itself.

Edit: I see you sticks had a bracket issue.

#1522 87 days ago
Quoted from cooked71:

Didnt know Spectrum had no outlanes. Can you lose the ball in another way other than the centre drain? Such a trippy game - whoever designed it was definitely on acid.

Well you don’t come up with stuff like that after a cup of coffee

#1523 87 days ago

Has anybody already installed mirror blades? Or is it light overkill?

#1524 87 days ago
Quoted from chuckwurt:

No way it keeps building. You have a short time to hit the scoop at the end to collect. Sounds like encore only requires you to make it through the song, and doesn’t require the jackpot collect.
Your boosters carry over though, so that’s the most important thing.

This is correct. If you don't hit the scoop before the end of the song you will lose the jackpot. If your rockit meter is maxed out you will get encore and the song level carries over to the next song.

#1525 87 days ago
Quoted from kermit24:

This is correct. If you don't hit the scoop before the end of the song you will lose the jackpot. If your rockit meter is maxed out you will get encore and the song level carries over to the next song.

Well, that kind of sucks. That's incentive to not finish the song if you have a high enough jackpot built up. It should auto collect as a bonus for finishing.

#1526 87 days ago

What happens when you are in a song MB and the song ends? During MB you have no chance to collect the song jackpot.

#1527 87 days ago
Quoted from Scribbles:

Well, that kind of sucks. That's incentive to not finish the song if you have a high enough jackpot built up. It should auto collect as a bonus for finishing.

Completely agree with this statement. It seems there is no incentive to make it to the end of a song. Though if you scored the jackpot automatically at the end of a song then I would assume all the short songs would get played first

#1528 87 days ago
Quoted from Zora:

What happens when you are in a song MB and the song ends? During MB you have no chance to collect the song jackpot.

Exactly, that's what we're discussing now. Auto collect at end of song would be a great code change. Or even better, carry the bonus over to the encore song and keep building.

#1529 87 days ago

I spoke to the OZ distributor today .
He's about 15 minutes up the road and has a demo I can play . The only problem is , we are still in Lock down but hopefully that will change after Sunday .
If it all looks good I will pull the trigger .
I've missed out on the first batch but the next lot should come around January- February .
That might be for the best , as it will give me time to sell a pin and maybe they will sort out any issues it might have .

#1530 87 days ago

You have the album score level incentive to play the song as long as possible and cash out. People are focused on the 3 minute rule but additional 3 minute increments lead to higher album scoring.

#1531 87 days ago

Found this interesting from another thread. Appears some early models were produced in Jersey almost 1.5 years ago. Perhaps these were the ones with the PF issues?

JJP GnR (resized).jpg
#1532 87 days ago
Quoted from PinWoofer:

The PinWoofer solution is by far the easiest solution, delivering superior audio with perfect all-internal integration!

Love the PinWoofer product in my other machines! I'll need to install it in my CE ... whenever it lands

#1533 87 days ago

I played the GnR yesterday for a longer time. I had the impression that the flipper fingers are quite weak even being one or two points higher than factory. We raised the power until close to max., which increased the power a bit, but far away from the more direct feel of Stern flipper fingers. Getting up the left ramp is just ok, but sometimes a real pain due to missing power, at least after some gameplay.

Is that just my impression or do you recognize the same issue?

#1534 87 days ago
Quoted from Dallas_Pin:

Found this interesting from another thread. Appears some early models were produced in Jersey almost 1.5 years ago. Perhaps these were the ones with the PF issues?
[quoted image]

WTF?? Really? Sure that's not photoshopped?

#1535 87 days ago
Quoted from Zora:

I played the GnR yesterday for a longer time. I had the impression that the flipper fingers are quite weak even being one or two points higher than factory. We raised the power until close to max., which increased the power a bit, but far away from the more direct feel of Stern flipper fingers. Getting up the left ramp is just ok, but sometimes a real pain due to missing power, at least after some gameplay.
Is that just my impression or do you recognize the same issue?

Sounds to me like something is wrong. I turned my flippers up 3 points, and they're plenty strong to make all the shots no problem.

#1536 87 days ago
Quoted from Scribbles:

WTF?? Really? Sure that's not photoshopped?

Possible a proto or do they not label prototypes?

#1537 87 days ago
Quoted from Scribbles:

Well, that kind of sucks. That's incentive to not finish the song if you have a high enough jackpot built up. It should auto collect as a bonus for finishing.

The jackpot gets so big it should never be a gimmie. The saucer shot is a gimmie enough.

Adds to the stress and reward.

#1538 87 days ago
Quoted from Scribbles:

WTF?? Really? Sure that's not photoshopped?

Not sure .. posted in another thread on Pinside. Found it interesting. Not sure if prototypes/samples have SN assigned?

#1539 87 days ago

Believe that's a prototype g @r..

#1540 87 days ago
Quoted from Zora:

I played the GnR yesterday for a longer time. I had the impression that the flipper fingers are quite weak even being one or two points higher than factory. We raised the power until close to max., which increased the power a bit, but far away from the more direct feel of Stern flipper fingers. Getting up the left ramp is just ok, but sometimes a real pain due to missing power, at least after some gameplay.
Is that just my impression or do you recognize the same issue?

Have played on location twice, flippers definitely feel sluggish compared to Stern games.

#1541 87 days ago
Quoted from screaminr:

I spoke to the OZ distributor today .
He's about 15 minutes up the road and has a demo I can play . The only problem is , we are still in Lock down but hopefully that will change after Sunday .
If it all looks good I will pull the trigger .
I've missed out on the first batch but the next lot should come around January- February .
That might be for the best , as it will give me time to sell a pin and maybe they will sort out any issues it might have .

You ever wonder why something that was supposed to last a couple of weeks has lasted almost the entire year?

#1542 87 days ago
Quoted from zr11990:

You ever wonder why something that was supposed to last a couple of weeks has lasted almost the entire year?

Mate , we were meant to be locked down for 6 weeks , it's been over 3 months now .
But we had one new case today and 0 deaths we're almost beaten this .
It's been hard on everyone especially businesses but with us being sorted out the whole country can open backup .

#1543 87 days ago
Quoted from Bearcat:

Have played on location twice, flippers definitely feel sluggish compared to Stern games.

Location is a terrible place to judge the refinement of a game. Just say’n

#1544 87 days ago
Quoted from screaminr:

I spoke to the OZ distributor today .
He's about 15 minutes up the road and has a demo I can play . The only problem is , we are still in Lock down but hopefully that will change after Sunday .
If it all looks good I will pull the trigger .
I've missed out on the first batch but the next lot should come around January- February .
That might be for the best , as it will give me time to sell a pin and maybe they will sort out any issues it might have .

Did Paul give you an indication of when he'll get his first batch to send out?

#1545 87 days ago
Quoted from 27dnast:

Location is a terrible place to judge the refinement of a game. Just say’n

Unfortunately it's the only option sometimes.

#1546 87 days ago
Quoted from 27dnast:

Location is a terrible place to judge the refinement of a game. Just say’n

Yeah sorry not buying a game to see if I like it. Location is fine if they take care of their games. Luckily most do around here.

#1547 87 days ago
Quoted from chuckwurt:

Yeah sorry not buying a game to see if I like it. Location is fine if they take care of their games. Luckily most do around here.

I didn’t say you can’t experience a game on location. But you can’t judge refinement on a location game.

#1548 87 days ago
Quoted from 27dnast:

Location is a terrible place to judge the refinement of a game. Just say’n

There are a handful of Stern games at the same location, presumably with more plays - they feel snappy and quick enough in comparison.

#1549 87 days ago
Quoted from Bearcat:

There are a handful of Stern games at the same location, presumably with more plays - they feel snappy and quick in comparison.

#1550 87 days ago
Quoted from Bearcat:

There are a handful of Stern games at the same location, presumably with more plays - they feel snappy and quick enough in comparison.

If you can see settings and can be sure mechs are all operating 100%, that’s one thing. But there’s too many factors that can make one game feel different than another. Especially when it comes to power.

Maintenance matters, but so does setup

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