Quoted from chuckwurt:This is early code? Last I checked from what Keefer said it’s all there and scoring balancing/rules tweaking is all that is to come. That’s pretty baked if you ask me.
I hope you’re right though. I’d love to add this some day if it turns out to be something I have to have.
I was blown away at first, but after the honeymoon wore off, I was left wanting more to go for outside of the song jackpots.
Probably not early code haha. But there’s an entire mode not coded in. And keefer has acknowledged the scoring imbalances.
It’s not a ‘samey’ stern type of game. To me, it’s more of a ‘fun’ rockin game - hey it’s a music pin. I find games like AC/DC and JP more linear, but that’s me. I still think GOT and SW are some of the best strategy style games and You seem to like that more than fun, so this game might not suit your lineup. Not yet at least.
If you want to open the scoring depth up, see if the operator can adjust some settings. Increase power chord timer and reduce ball save timers. I just tried it, and seems pretty cool actually, game is less busy and now gives more meaning to power chord. Reduce some of the ball saver features to add risk since you’re adding another element of scoring with power chord. My best is around 12 mil I believe. Note: if you hit duff on the upper playfield, it’ll give you a power chord multiplier. I’m not sure if it maxes out, but it holds for the entire song - goes back to 1x after the song or encore.
B7D92F8D-A7F3-4C98-9164-5C8D9929F0A8 (resized).jpeg