(Topic ID: 278791)

The Official JJP GnR Owners Thread

By Dallas_Pin

1 year ago


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Topic Stats

  • 19,793 posts
  • 875 Pinsiders participating
  • Latest reply 4 hours ago by screaminr
  • Topic is favorited by 419 Pinsiders

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Topic poll

“Which one are you buying”

  • CE 180 votes
    18%
  • LE 536 votes
    54%
  • SE 66 votes
    7%
  • None 210 votes
    21%

(992 votes)

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62 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 19,793 posts in this topic. You are on page 113 of 396.
#5601 11 months ago
Quoted from Audioenslaved:

The increase is hitting Australia. The Le was $15,500 is not $17k!!

Still says $15,490 on the Pinball Sales site unless I'm missing something. I also assume us who ordered in the first few days will get the original price in Australia

#5602 11 months ago
Quoted from BeeGee6533:It’s well worth the increased cost. I really feel like these are essential if you play for a few hours at a time like I do on certain evenings. That flipper fade is a real buzz kill.

I like this kit for this game, also thinking about getting one for Elvira. I would love the flippers on that game to be full power for the entire game, so many backhand shots I depend on.

#5603 11 months ago

I only just realized that the POTC-style multiball stacking we love was brought forward into GNR during the pre-song stage.

POTC has the 5 colored banners that show totals when you lose the stack, then disappear.
Guns does the same with the 4 quadrants for lights, pyro, amp and crowd.

Now I’m going to focus on getting “sixes” (fours)!

#5604 11 months ago
Quoted from zaphX:

I only just realized that the POTC-style multiball stacking we love was brought forward into GNR during the pre-song stage.
POTC has the 5 colored banners that show totals when you lose the stack, then disappear.
Guns does the same with the 4 quadrants for lights, pyro, amp and crowd.
Now I’m going to focus on getting “sixes” (fours)!

This is great to hear! Love seeing the banners on JJPOTC as well on a stacked multiball!

#5605 11 months ago

For anyone that has installed mirror blades, are they the same size as the old Bally? Was wondering if I could swap out the mirror blades in my Dr Who. Thanks.

#5606 11 months ago
Quoted from PinMonk:

Thanks for the support! I thought I'd post the jjGnR graph since it's an extreme example of temps and how much the fans can take off them. jjGnR was really tough to get the temps down on. I ended up stepping the fan CFM up twice and it will use a fan not widely available in the US in anything more than onesie-twosie qty, so I had to special order them from Taiwan. It has 50% more CFM than any of the other Tibetan Breeze kits for much better airflow, which in Karl's testing I found was pretty much mandatory to get the extreme temps down and keep them there. Unfortunately that means it will be a little more expensive, but the goal is to keep the cooled coils below the threshold of fade, so flipper performance stays crisp no matter how long you play. On jjGnR with the standard fan and even a +20% CFM fan it wasn't enough to guarantee it would stay below that threshold based on the tests, so the +50% CFM one became THE fan for all JJP games.
One interesting thing is the 3 flipper JJP kit leaves one power lead that can be used for a 4th bracket to cool the left diverter coil if people want. That diverter gets VERY hot, but I don't think the heat really affects performance in-game, just maybe smells like burning after a few hours. Initially in tests it hit temps of 219.9F after a few hours of play, but with the new software in Karl DeAngelo's latest test it never quite got above 200F, so...whatever JJP did made it somewhat better, but still not great. Cooling it will be an option for those that want to do it if they buy the 3 flipper kit because of that extra power lead.

How do I order?

#5607 11 months ago
Quoted from nicoy3k:

How do I order?

Yes I want these as well. Link to site to purchase these please!!!

#5608 11 months ago
Quoted from PinMonk:

Thanks for the support! I thought I'd post the jjGnR graph since it's an extreme example of temps and how much the fans can take off them. jjGnR was really tough to get the temps down on. I ended up stepping the fan CFM up twice and it will use a fan not widely available in the US in anything more than onesie-twosie qty, so I had to special order them from Taiwan. It has 50% more CFM than any of the other Tibetan Breeze kits for much better airflow, which in Karl's testing I found was pretty much mandatory to get the extreme temps down and keep them there. Unfortunately that means it will be a little more expensive, but the goal is to keep the cooled coils below the threshold of fade, so flipper performance stays crisp no matter how long you play. On jjGnR with the standard fan and even a +20% CFM fan it wasn't enough to guarantee it would stay below that threshold based on the tests, so the +50% CFM one became THE fan for all JJP games.
One interesting thing is the 3 flipper JJP kit leaves one power lead that can be used for a 4th bracket to cool the left diverter coil if people want. That diverter gets VERY hot, but I don't think the heat really affects performance in-game, just maybe smells like burning after a few hours. Initially in tests it hit temps of 219.9F after a few hours of play, but with the new software in Karl DeAngelo's latest test it never quite got above 200F, so...whatever JJP did made it somewhat better, but still not great. Cooling it will be an option for those that want to do it if they buy the 3 flipper kit because of that extra power lead.

Will these become available via Ministry of Pinball in the Netherlands? I am thinking this will be a musthave on my incoming GNR LE.

#5609 11 months ago
Quoted from pinballjah:

For anyone that has installed mirror blades, are they the same size as the old Bally? Was wondering if I could swap out the mirror blades in my Dr Who. Thanks.

https://www.pinballdecals.com/MirrorBladesPage.html

IMG_20210206_030043 (resized).jpg
#5610 11 months ago
Quoted from cybevenom:

Will these become available via Ministry of Pinball in the Netherlands? I am thinking this will be a musthave on my incoming GNR LE.

I have CE coming. Would love to purchase theses immediately

#5611 11 months ago

I hope someone can come up with a solution for the ubiquitously problematic ball hang-up on the lower right pop bumper. Seems like many have this issue where the ball just gets stuck on the right side of that pop between it and the post and rail. I had a song jackpot(where I was down to single ball play) worth 20mil and the ball gets stuck there. No tilt warnings left and no time for ball search to break it free since I was abut 10 seconds away from applause jackpot. Entire jackpot lost. I’ve been accepting this hang-up for months but when that happened during a huge jackpot I was so bummed, lol! Someone suggested taking off the rubber ring on the post, which I did. Didn’t help unfortunately. I even tried to make that pop bumper more sensitive. Didn’t help. I think it’s just the layout of that area. It’s a natural spot for the ball to rest. I need to do something to mitigate that. Maybe cut a small piece of foam and wrap a rubber band to it and the post? Open to ideas. Even better if JJP has a fix in mind.

#5612 11 months ago
Quoted from BeeGee6533:

I hope someone can come up with a solution for the ubiquitously problematic ball hang-up on the lower right pop bumper. Seems like many have this issue where the ball just gets stuck on the right side of that pop between it and the post and rail. I had a song jackpot(where I was down to single ball play) worth 20mil and the ball gets stuck there. No tilt warnings left and no time for ball search to break it free since I was abut 10 seconds away from applause jackpot. Entire jackpot lost. I’ve been accepting this hang-up for months but when that happened during a huge jackpot I was so bummed, lol! Someone suggested taking off the rubber ring on the post, which I did. Didn’t help unfortunately. I even tried to make that pop bumper more sensitive. Didn’t help. I think it’s just the layout of that area. It’s a natural spot for the ball to rest. I need to do something to mitigate that. Maybe cut a small piece of foam and wrap a rubber band to it and the post? Open to ideas. Even better if JJP has a fix in mind.

try removing the rubber ring from the post that is right there. you could also try adjusting the sensitivity of that pop bumper so it reacts quicker.

#5613 11 months ago
Quoted from KingPinGames:

try removing the rubber ring from the post that is right there. you could also try adjusting the sensitivity of that pop bumper so it reacts quicker.

So try the two things he said he already tried?

#5614 11 months ago
Quoted from BeeGee6533:

I hope someone can come up with a solution for the ubiquitously problematic ball hang-up on the lower right pop bumper. Seems like many have this issue where the ball just gets stuck on the right side of that pop between it and the post and rail. I had a song jackpot(where I was down to single ball play) worth 20mil and the ball gets stuck there. No tilt warnings left and no time for ball search to break it free since I was abut 10 seconds away from applause jackpot. Entire jackpot lost. I’ve been accepting this hang-up for months but when that happened during a huge jackpot I was so bummed, lol! Someone suggested taking off the rubber ring on the post, which I did. Didn’t help unfortunately. I even tried to make that pop bumper more sensitive. Didn’t help. I think it’s just the layout of that area. It’s a natural spot for the ball to rest. I need to do something to mitigate that. Maybe cut a small piece of foam and wrap a rubber band to it and the post? Open to ideas. Even better if JJP has a fix in mind.

I added a rubber to mine and it seems to have alleviated the problem.

#5615 11 months ago
Quoted from paulbaptise:

I added a rubber to mine and it seems to have alleviated the problem.

Curious as to what kind of rubber and where did you put it? Any chance you have a picture? Thx!

#5616 11 months ago

Ok I’m on a roll today, here’s another easy high-impact DIY mod for your SE

I placed some clear domes over the bulbs on the stage and it really enhances the lighting and adds depth to a pretty flat area. I used some carefully applied double sided clear mounting tape and it looks awesome.
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#5617 11 months ago
Quoted from nicoy3k:

Ok I’m on a roll today, here’s another easy high-impact DIY mod for your SE
I placed some clear domes over the bulbs on the stage and it really enhances the lighting and adds depth to a pretty flat area. I used some carefully applied double sided clear mounting tape and it looks awesome.[quoted image][quoted image]

Sweeeeeet!!!!

#5618 11 months ago

CE arrived ... such an amazing game. But 8 games later, issue with the trough. Ball drains and the trough is not recognizing the drain. Can cycle through the ball trough test and every ball fires fine. Play 1 game, everything seems okay. 2nd game, same issue. No errors.

** Note, upon reboot Coma lock error is triggered. I would assume related?

#5619 11 months ago
Quoted from Dallas_Pin:

CE arrived ... such an amazing game. But 8 games later, issue with the trough. Ball drains and the trough is not recognizing the drain. Can cycle through the ball trough test and every ball fires fine. Play 1 game, everything seems okay. 2nd game, same issue. No errors.
** Note, upon reboot Coma lock error is triggered. I would assume related?

Coma lock is likely a red herring, that fires if it doesn't see use in X games. I get it fairly frequently on my game despite Coma functioning perfectly.

14
#5620 11 months ago

Set up my CE yesterday

No idea wtf I’m doing other than having a blast playing this “experience”

Wow factor x10

I like just flipping and rocking out while I figure it out

#5621 11 months ago
Quoted from Dallas_Pin:CE arrived ... such an amazing game. But 8 games later, issue with the trough. Ball drains and the trough is not recognizing the drain. Can cycle through the ball trough test and every ball fires fine. Play 1 game, everything seems okay. 2nd game, same issue. No errors.
** Note, upon reboot Coma lock error is triggered. I would assume related?

Check your sensors by going into switch test and see if any are flashing. If the sensors are going nuts, game thinks there is a ball on the playfield. Either reboot or do a sensor recalibration. It’s usuallly the shooter lane and guitar locks sensors to look for.

#5622 11 months ago
Quoted from Lermods:

If the sensors are going nuts, game thinks there is a ball on the playfield

Sensors are good and they recalibrate upon reboot. Nothing crazy there (first place I actually went based on others in this thread).

#5623 11 months ago
Quoted from zaphX:

Coma lock is likely a red herring, that fires if it doesn't see use in X games.

Thanks ... I'll see if I can trigger it manually.

#5624 11 months ago
Quoted from Dallas_Pin:

Sensors are good and they recalibrate upon reboot. Nothing crazy there (first place I actually went based on others in this thread).

Does your switch matrix show anything active that maybe shouldn’t be?

#5625 11 months ago

Just bought someone else's spot for an LE and I'm super excited. Haven't played the game at all yet, just watched videos but it looks amazing. My first JJP ever!

Any must-have mods for this?

#5626 11 months ago
Quoted from GeekedOnPinball:

Just bought someone else's spot for an LE and I'm super excited. Haven't played the game at all yet, just watched videos but it looks amazing. My first JJP ever!
Any must-have mods for this?

Videos don’t do it justice

Much better in person

I have Lior’s lock down bar mod or skull. Not sure which one for the LE. Accidentally bought it

I have the CE

#5627 11 months ago
Quoted from Dallas_Pin:

upon reboot Coma lock error is triggered. I would assume related?

I can confirm that this appears to be a false positive where the lock error is trigger if Coma is not triggered after x number of balls. I had the same error and each time it was cleared after I have a game where Coma is triggered. For those familiar, it is similar to the POTC ship switch error if you don’t fire the canon after a while.

#5628 11 months ago
Quoted from Lermods:

Does your switch matrix show anything active that maybe shouldn’t be?

Wheel CW 2?

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#5629 11 months ago
Quoted from LTG:

If it starts again. Please go into Tests - Switches - Matrixed and bang on playfield. See whet switch registers on the screen, it's touching or too sensitive.
LTG : )

This started again after about 50 games. Did some testing and it appears to be the wheel. Every time I hit the flipper button the wheel moves a very small amount and registers points.

#5630 11 months ago
Quoted from iceman44:

Set up my CE yesterday
No idea wtf I’m doing other than having a blast playing this “experience”
Wow factor x10
I like just flipping and rocking out while I figure it out

It’s fun as hell. Hit me up and I can tell you what I know as far as how to play. So many different ways to play this wonderful pin.

#5631 11 months ago
Quoted from LTG:

If it starts again. Please go into Tests - Switches - Matrixed and bang on playfield.

This and wiggling the hell out of the harnesses let me find my issue. A wire harness to the ball trough was not 100% tight. To the eye, it was fine. Wiggle them, it was triggering the trough optos. Cinched it tight and back to 100%!

Live and Let Die is f$ckong amazing!!!

15
#5632 11 months ago

Friday night pinball!!

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#5633 11 months ago
Quoted from BeeGee6533:

I hope someone can come up with a solution for the ubiquitously problematic ball hang-up on the lower right pop bumper. Seems like many have this issue where the ball just gets stuck on the right side of that pop between it and the post and rail. I had a song jackpot(where I was down to single ball play) worth 20mil and the ball gets stuck there. No tilt warnings left and no time for ball search to break it free since I was abut 10 seconds away from applause jackpot. Entire jackpot lost. I’ve been accepting this hang-up for months but when that happened during a huge jackpot I was so bummed, lol! Someone suggested taking off the rubber ring on the post, which I did. Didn’t help unfortunately. I even tried to make that pop bumper more sensitive. Didn’t help. I think it’s just the layout of that area. It’s a natural spot for the ball to rest. I need to do something to mitigate that. Maybe cut a small piece of foam and wrap a rubber band to it and the post? Open to ideas. Even better if JJP has a fix in mind.

Strategically placed piece of drop dead ball foam on the pop skirt fixed the issue 100% for me. I’ll probably look for something more permanent if the foam ever comes off, but I’ve been running with it for about a month.

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#5634 11 months ago

I’ve noticed the not in this lifetime insert not lit. I checked in the settings and still doesn’t light. Any thoughts?

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#5635 11 months ago
Quoted from fastchef:

I’ve noticed the not in this lifetime insert not lit. I checked in the settings and still doesn’t light. Any thoughts?
[quoted image]

Mine lights up - I'd hit up support, might need a new board. Happens now and then.

#5636 11 months ago
Quoted from Eskaybee:

Strategically placed piece of drop dead ball foam on the pop skirt fixed the issue 100% for me. I’ll probably look for something more permanent if the foam ever comes off, but I’ve been running with it for about a month. [quoted image]

Man I struggled with this one as well... increase the pop bumper strength a couple of ticks and I haven’t had a hangup since

#5637 11 months ago
Quoted from fastchef:

I’ve noticed the not in this lifetime insert not lit. I checked in the settings and still doesn’t light. Any thoughts?
[quoted image]

Hate to say I think I know what this might be. Mine had the same issue on the same insert. Easy to do but pull the LED board and make sure the surface mount RGB is there and wasn’t missed or fell off. Mine was missing and they had to send me a new board. Stuff happens but my guess is that is it.

#5638 11 months ago
Quoted from PoMC:

Friday night pinball!!
[quoted image][quoted image][quoted image][quoted image][quoted image]

Beautiful place man! Amazing environment, excellent games, cozy room, and I must say that I love those posters... ALL OF THEM! but especially the “Super Friends" and "The Muppet Show" ... I remembered my childhood in my grandmother’s home huh! Thanks for posting the pics!

#5639 11 months ago
Quoted from PoMC:

Friday night pinball!!
[quoted image][quoted image][quoted image][quoted image][quoted image]

Poor Revenge From Mars on its own in the corner

Great looking lineup

#5640 11 months ago
Quoted from Rolls-Royce:

especially the “Super Friends" and "The Muppet Show" ... I remembered my childhood in my grandmother’s home huh! Thanks for posting the pics!

I used to love watching Super Friends on the Saturday morning cartoons and The Muppets on a Sunday evening .
Ah the good old days .

#5641 11 months ago

Are there official art blades for this game?

14
#5642 11 months ago

Part of the club now!

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#5643 11 months ago

I try to be grateful for what I have but seeing these I’ve joined the club is making me jealous!

#5644 11 months ago
Quoted from Dallas_Pin:

This and wiggling the hell out of the harnesses let me find my issue. A wire harness to the ball trough was not 100% tight. To the eye, it was fine. Wiggle them, it was triggering the trough optos. Cinched it tight and back to 100%!
Live and Let Die is f$ckong amazing!!!

Awesome....let's roll.

#5645 11 months ago
Quoted from romulusx:

I try to be grateful for what I have but seeing these I’ve joined the club is making me jealous!

Did you end up putting in an order and if you did did you get in before the price rise .

#5646 11 months ago

Anyone have issues with the game restarting after you choose a song? I have updated to the latest code and it is SE model. It seemed to happen when I choose a new song, and specifically with 'Don't Cry". I tried it a couple times and kept restarting with 'Don't Cry'. Tried 'Civil War' and no issues. Haven't tried all of the other songs yet to see if only 'Don't Cry' is causing it. Thanks for the help.

#5647 11 months ago
Quoted from pinballjah:

Anyone have issues with the game restarting after you choose a song? I have updated to the latest code and it is SE model. It seemed to happen when I choose a new song, and specifically with 'Don't Cry". I tried it a couple times and kept restarting with 'Don't Cry'. Tried 'Civil War' and no issues. Haven't tried all of the other songs yet to see if only 'Don't Cry' is causing it. Thanks for the help.

Don't cry reset bug has been confirmed on the SE and a fix is in the works for the next software update.

#5648 11 months ago

The left ramp diverter has a little play and now hitting the ramp. Before I start taking anything apart I wanted to check pinside to see if there is an easy fix. Thank you.

20210206_112420 (resized).jpg
#5649 11 months ago

We just identified a new ScorbitVision bug where you can't create certain types of leaderboards. This probably was introduced very recently, we're working on correcting it now.

#5650 11 months ago
Quoted from Pinballomatic:

Don't cry reset bug has been confirmed on the SE and a fix is in the works for the next software update.

Thanks for confirming. I'm glad it is a bug and not an issue with the game. Are the known bugs listed anywhere?

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