Quoted from merccat:I'm thinkging about bringing a couple games this time around. For those who have brought games in the past... Other than running through and making sure everything is right and tight + freshly cleaned & waxed, any tips for making sure the games hold up well to three days of almost constant play?
I brought my two games this last year and I am so glad I did. I really want to bring them again next year, too. I think it was Vid who started a thread about how to ready a game for a show. In it he mentioned a bunch of tips that benefit both the owner and the players at the show. Here is what my takeaway from that thread was and what I did to my games:
-Deep cleaning just short of a shop out.
This is mainly because over the course of a few months, I had fully shopped each of my pins so they really didn't need much at the time. But a serious, thorough cleaning and waxing/polishing is highly recommended. It keeps gameplay up to where it should be.
-New balls just for the show.
If the balls in the machine are old at all, they'll "age" even faster when they're played non-stop for 8+ hours straight. Nicked and chipped balls can tear up a playfield pretty quick. Especially at a show where they'll get played WAY more than in your home.
-New rubbers on flippers, slings, and high traffic posts.
Don't try to clean them, just replace them. Home use machines might see 100 plays in a month, or longer. Machines at a show will see that in a few hours, or less.
-Reset all the gameplay settings to factory defaults.
This is important for a couple reasons. 1) You may have a few things set harder at your house because it's your game and you made it harder to beat since you're so used to it and can practically do it with your eyes closed now. 2) The vast majority of people that play games at shows are collective novices at best. They'll hardly ever approach your number of ramp shots to light the extra ball or even come close to your personal high scores. Case in point: My TAF's replay/extra ball score was up to 175mil at home. Because it's set to a percentage based setting, it'll adjust up or down depending on the frequency of it being awarded. At the end of PAGG this year, it was down to 54mil. No joke. Furthermore, people that come to shows do so to play the games they remember way back when and want to have fun doing so. Making the game harder than it should be sours their fun ever so slightly.
-Play test the crap out of your games before you bring them.
This is pretty self-explanatory, but it still needs to be mentioned. Fix ANY little niggling bits before you load them up. It might also be a good idea to just turn them on and leave them on for about eight hours straight just to make sure nothing's going to burn out or fail just from being on for so long.
-Play test them once you get there and have set them up.
I found this one out the hard way. I transported my games flat on their bottoms and while my TZ made the trip fine, my TAF had a micro switch that shifted in transport(Thing kicker roll-over). I had to adjust that switch about four times the first day before it was finally happy and lasted the rest of the weekend.
-Bring a level or use the PinGuy leveling app.
Every place's floor is different, especially at convention halls or community buildings. They are also guaranteed to be different from your house or garage's floor. Nothing is less fun to play than an improperly leveled pin.
-Check up on your machine(s) every so often.
Most shows use post it notes or index cards for people to make a note of what's wrong with a machine and they'll usually turn it off. I cruised by my machines every two hours or less just to make sure everything was kosher. It usually helps to watch someone play a game or two as well, just to make sure everything's working properly, too. Most people at a show don't necessarily know how everything is actually supposed to work on any given game.
-Clean your games at the end of the day or at the start of the next day.
Some shows will let the people who brought games get in before the show starts each day for maintenance and cleaning. Get there as early as they'll let you in and go to town on cleaning/fixing your game(s). Once they're good to go, you end up with some free time to just go over to the other games and start playing without waiting in line.
-Bring a tool bag with some essential tools and various extra parts.
The range of tools needed for most pins is pretty limited, let's be honest. So, it's pretty easy to bring enough to cover most standard fixes. It's more important, though, to bring a varied array of parts. Everything from the standard bulbs, coil sleeves, and rubbers, to and kind of special nuts, bolts, plastics, mechanisms, or whatever that you can think of that the parts vendors might not have readily available for sale at the show. (It's also a good opportunity to replenish the new items you put into your game just for the show and at the same time support the vendors who come from so far away.)
And lastly….
-Reap the benefits of sharing your games with others who might not have been able to play that particular game, had you not brought it.
Speaking personally here again: I've been going to PAGG for years, now. I was so happy to finally be able to bring my games and share them with everyone. Sure, they're the two most common titles around, but they were my games and they play ever so slightly different than that other one a few rows over. Sometimes, they play drastically different. Either way, they get played and enjoyed. That's all that matters to me. Oh, and the free admission for the weekend was nice, too.
Bringing you game(s) to a show is really a great way to see just how good your repairs are and to see just how "bulletproof" your games really are. My TAF was out on the open show floor and over the course of the show, got 702 plays. My TZ was in the tournament on Saturday so it didn't get played Friday, but between the tournament and free play on Sunday, it got 365 plays. That roll-over switch on my TAF was the only problem I had for both my games all weekend. I was quite pleased with that!
-Mike