(Topic ID: 126221)

The Nightmare Before Christmas

By MarkInc

8 years ago


Topic Heartbeat

Topic Stats

  • 1,324 posts
  • 250 Pinsiders participating
  • Latest reply 13 days ago by MarkInc
  • Topic is favorited by 222 Pinsiders

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#17 8 years ago

already plays smoother than some production games.

3 months later
#153 8 years ago

looks awesome so far. Fantastic work. Game layout has that early Sega late DE look to it. Like Frankstein and Batman forever. When they liked to add a lot of shots and just add a lot of stuff to a game.

1 month later
#270 8 years ago

looking great. can't wait to see it all put together.

#283 8 years ago

what the hell. I had to go to beat traffic. I would have loved to have played this before the lines start.

#297 8 years ago

played this today. Love the shot layout. Can't wait to see more.

3 months later
#353 8 years ago

I love where this is going. Played it at expo been watching closely.

1 year later
3 months later
#955 6 years ago
Quoted from MustangPaul:

BUT! Can they get the license for it and how much (if they could get it) cost? That's the big question. And what if the license holder doesn't like it and demands changes be made? All kinds of business hoops to jump through if it's to be mass produced.

disney does work on license for pinball tho. If stern can get them and still make games for under 6k for premiums, i'm sure the costs are not too high. Tron LE NIB was only $5400.

#956 6 years ago
Quoted from MustangPaul:

That is one FULL pf. Looks like a Super LE to me.

it's what a normal game SHOULD look like.

#957 6 years ago
Quoted from PinMonk:

If Stern and JJP have both managed to license Disney properties, it can be done. I didn't say it would be easy, but if it were easy everyone would be doing it.

what disney properties did JJP land?

#972 6 years ago

I love this layout. So unique. I'd shit my pants if Stern released something that looked even close to this.

#975 6 years ago

you might want to round off those corners on the flaps. The reason they do that on production games, is to keep the sharp points from digging into the playfield. Also helps from keeping you from getting poked when taking the ramps off.

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