(Topic ID: 126221)

The Nightmare Before Christmas


By MarkInc

4 years ago



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  • 1,245 posts
  • 239 Pinsiders participating
  • Latest reply 33 days ago by MarkInc
  • Topic is favorited by 218 Pinsiders

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There are 1245 posts in this topic. You are on page 25 of 25.
-1
#1201 3 months ago
Quoted from vireland:

There are WAY TOO MANY games already coming in the next 12 months. Adding 5 would be suicide. In rough order:
1. Munsters Prem (still to ship)
2. BK3000/Steve Ritchie Pin
3. Oktoberfest
4. Willy Wonka
5. Jurassic World
6. Elvira 3
7. Guns n Roses
8. Kingpin (2019?)
9. Jaws
10. Sherlock Holmes (or one of the 3 other AP pins)
11. Stern Vault (Tron?)
12. A new Spooky Pin
13. Toy Story
If you add 5 deeproot pins at once, that's 18 games in 12 months. WAY TOO MANY for the market to support. 12 in 12 months is too many. 6 in 12 months is more like it, and even that's a lot. With economic conditions heading down, there is a cull coming.

Added 14 days ago: I forgot Elvira 3...

Added 14 days ago: Or maybe I didn't...

Yeah, but you know (historically speaking) 3/4 of them are not going to be anything to write home about.

#1202 3 months ago
Quoted from kvan99:

Yeah, but you know (historically speaking) 3/4 of them are not going to be anything to write home about.

Sure, but if it's 3/4 of 6 or so a year, that means you only seriously consider 1 or 2. If there's 12-18 in the next 12 months, that's at least 4 pins that warrant serious consideration - WAY too many.

Back on topic...is Nightmare Before Christmas going to be at any of the west coast pinball shows this year?

#1203 3 months ago
Quoted from vireland:

Sure, but if it's 3/4 of 6 or so a year, that means you only seriously consider 1 or 2. If there's 12-18 in the next 12 months, that's at least 4 pins that warrant serious consideration - WAY too many.
Back on topic...is Nightmare Before Christmas going to be at any of the west coast pinball shows this year?

We were hoping to get a new vehicle this year and drive out west this summer - but that's being pushed to next year. Everything is too damn expensive!

#1204 3 months ago
Quoted from MarkInc:

We were hoping to get a new vehicle this year and drive out west this summer - but that's being pushed to next year. Everything is too damn expensive!

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#1205 3 months ago

The Nightmare Before Christmas Rulesheet - Part 3:

Collecting Holidays:

7 Holidays

  1. Christmas
  2. Valentines
  3. St Patrick's
  4. Easter
  5. Independence
  6. Halloween
  7. Thanksgiving

Qualified by shooting the Rooftops (Right Ramp)
Started by shooting the Hinterlands (Left Ramp)
Currently selected holiday is rotated by the sling shots

Christmas:

  • Name: Naughty or Nice MB
  • Description:
    2 ball MB
    2 shots lit - one Red one Green. Shoot Mystery to scramble shots
    Electric Chair for add-a-ball
    Shoot shots to collect JPs.
    Three in a row of the same color R-R-R or G-G-G for JP
    More total rewards for RRR - small/small/huge vs GGG - big/big/large

  • Complete:
    Shoot 3 shots to collect holiday door
    Ends when down to 1 ball

Valentine's Day:

  • Name: Candy Kisses
  • Description:
    Timed mode
    Shoot pink shots and targets to increase spinner value
    Shoot spinner for points

  • Complete:
    Collect 3,000,000 points to collect holiday door
    Ends when time runs out

St Patrick's Day:

  • Name: Pot o' gold
  • Description:
    Timed mode
    Shoot orbits and pop bumpers to increase pot of gold value
    Shoot left ramp to collect

  • Complete:
    Ends when time runs out or when jackpot collected

Easter:

  • Name: Easter Egg Hunt
  • Description:
    Timed mode
    All 10 major shots are randomly lit for various values (7,5,3,3,3,1,1,1,1M)
    You get to reveal 3 shots
    Once you know the value of a shot (color coded) you can continue to shoot it to score those points over and over.

  • Complete:
    Ends when time runs out
    Shoot 3 shots to collect holiday door

Independence Day:

  • Name: Independence - Fireworks MB
  • Description:
    3 ball MB
    4 shots lit - Mayor, Soup, Left Ramp, Right Ramp
    Electric Chair for add-a-ball
    Shoot 4 shots to collect JPs and enable the roaming Super JP.
    Shoot super JP to relight 4 main shots.

  • Complete:
    Shoot 1 shot to collect holiday door
    Ends when down to 1 ball

Halloween:

  • Name: Trick Or Treat
  • Description:
    Shoot LSB and the 3 bugs to build the pumpkin patch jackpot
    Shoot pumpkin patch to collect JPs
    Don't shoot the doc

  • Complete:
    Ends when Doc is hit 2 times
    Collect at least 3,000,000 get this holiday door

Thanksgiving:

  • Name: Making Soup
  • Description:
    Timed mode
    Shoot any or all of the 9 lit shots to collect herbs and potions
    Shoot Soup to collect (more herbs = bigger JP)
    Shoot ramps for zero assist

  • Complete:
    Ends when time runs out
    Shoot 3 shots to collect holiday door
#1206 3 months ago

The Nightmare Before Christmas Rulesheet - Part 4:


Oogie Boogie Battle Modes:

  • Qualified by turning 3 bugs from purple to green
    - some require 1 hit, some toggle , some are timed

  • Shoot into Oogie's Lair to start 1 of 6 modes

Mode order:

  1. Bug Bash
  2. Oogie vs Santa
  3. Oogie vs Sally
  4. Luck o' the Dice
  5. Oogie vs Jack
  6. Unravel

Bug Bash

  • Name: Oogie Boogie Bug Bash MB
  • Description:
    Turn bugs (J-A-C-K L-S-B 1-2-3) from purple to green (4 hits)
    Points decrease each hit - 200K, 100k, 50K, 25K, 10K
    Complete all 10 to reset to purple (200k)
    Oogie Loops and Snowballs rotate bugs
    Electric Chair for add-a-ball

  • Complete:
    Ends when down to 1 ball

Oogie VS Santa

  • Name: Santa's Escape
  • Description:
    Escape the playfield - get away from Oogie 3 times
    Blue shots are hiding spots (scoop, forest, bathtub, tunnel, soup, drain)
    Hiding spots can only be used once
    The faster you complete the 3 shots the greater the JP
    Once 3 shots completed or timer reaches 30 seconds gate opens
    Collect Hurry-Up JP at Oogie

  • Complete:
    Ends when JP collected or the timer expires

Oogie VS Sally

  • Name: Sally's Distraction
  • Description:
    Hit the Pink Shots to Distract Oogie (add more time and collect JPs)
    TODO - Spinner increases JP value
    Soup to collect accumulated JPs

  • Complete:
    Ends when timer expires

Luck O' The Dice

  • Name: Luck o' The Dice
  • Description:
    Collect Jackpots at Oogie
    Ramps decrease dice rolls
    Add more time with ramps

  • Complete:
    Ends when timer expires or roll 6-6

Oogie VS Jack

  • Name: Oogie Vs Jack
  • Description:
    Save Santa and Sally by completing the 10 shots
    Hit the Orange Shots
    Spinner for more time

  • Complete:
    Ends when timer expires or 10 shots completed

Unravel MB

  • Name: Oogie's Unraveling
  • Description:
    2 Ball MB
    Must keep MB going
    Hit Bugs to increase Jackpot
    Loop Around Oogie to increase Jackpot (and add time)
    Loop holds open divertor for a few seconds
    After loosing a ball
    - Collect Jackpot at Oogie before time runs out
    - Don't hit anything RED (Reduces JP by 1,000,000)

  • Complete:
    Ends when timer expires or JP is collected

Gatekeeper

  • Name: Gatekeeper MB
  • Description:
    2 Ball MB
    Hit the (1-2-3) BUGS for Jackpots
    8 hits opens Gate
    Enter Oogie's Lair for an EXTRA Ball

  • Note:
    Only available through mystery, once per game
#1207 3 months ago

The Nightmare Before Christmas Rulesheet - Part 5:


Wizard Modes:

Character, Holiday, Oogie and Ultimate

Character Wizard Mode:

  • Name: Deliver the Presents
  • Qualify: Collect Jack, Sally, Zero, Mayor, Doc and Kidnap Sandiclaws
  • Start: Shoot Zero to start
  • Description:
    4 Ball MB
    Deliver the toys you collected earlier
    Health meter and Toy count displayed
    Avoid the damaging Red shots (missiles)
    Green shots are deliveries (JP multiplied by number of lit Red shots)
    Every few deliveries a Red missile shot is added
    Draining a ball looses toys
    Every 12 shots, a White, timed repair shot is added

  • Complete:
    Ends when toy count is 0 or Health meter is empty

Holiday Wizard Mode:

  • Name: Holiday Rescue MB
  • Qualify: Completing all 7 holidays
  • Start: Shoot the Hinterlands (left ramp.) to start
  • Description:
    7 shots are lit in the 7 holiday colors

    1. Mayor
    2. L orbit
    3. Pumpkin Patch
    4. Oogie Loop
    5. Snowball
    6. R Ramp
    7. R Orbit

    Shoot each shot 3 times to collects a Holiday Leader
    Return leaders to Hinterlands forest (L Ramp)
    Shoot soup first to double jackpot value for a set time
    Jackpots based on number of balls in play

  • Complete:
    Ends when down to 1 ball and no add-a-balls remain
    Mystery/Electric chair will re-add upto 5 balls

Oogie Wizard Mode:

  • Name: Mega Oogie Showdown MB
  • Qualify: Complete 6 Oogie Battle modes
  • Start: Shoot into Oogie's Lair
  • Description:
    Defeat Oogie before he defeats you
    Oogie and player start off with health meters
    Smash Oogie bugs to cause him damage
    Complete Combos to cause greater damage to Oogie
    Every few seconds Oogie will strike back

  • Complete:
    When either health meter reaches 0

Ultimate Wizard:

  • Name: Make It Snow MB
  • Qualify: Complete The Character, Holiday, Oogie Wizard modes to Qualify
  • Start: Shoot Electric Chair to Start
  • Description:
    6 Ball MB
    Timed mode
    Playfield lights cycle rainbow colours
    Hit every switch to turn the lights to white
    Each switch controls 2 LEDs (save your tilt warnings!)
    Once all white, collect victory JPs

  • Complete:
    Ends when victory timer expires
#1208 3 months ago

We are aiming to start the livestream at 7pm EDT on Tuesday, but it will depend a bit on traffic. It will be on http://twitch.tv/gammagoat

#1209 3 months ago
Quoted from imharrow:

We are aiming to start the livestream at 7pm EDT on Tuesday, but it will depend a bit on traffic. It will be on http://twitch.tv/gammagoat

Looking forward to it!

#1210 3 months ago

Happy St Patrick’s Day!

This is a great way to rack up 10s of millions of points.
Shoot an orbit shot into the pop bumpers - each bumper hit increases the jackpot by 750,000 - 18,750,000. (Shot multipliers are your friend!)

But if you don’t shoot the ramp in time to collect - you get nothing!

Be sure to watch the livestream on Tuesday to see this mode in action!

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#1211 3 months ago

"I can't make Decisions by myself!"

Another great way to rack up the points is the mayor mode: Decisions

Shoot the mayor scoop twice to start the mode.
A roaming red arrow sweeps across the remaining 9 shots.
Try to hit the roaming shot for 10,000,000 points.
If it's too fast for you, shoot the mayor again to temporarily freeze the shot - but then only for 2,500,000.
The mode continues for 40 seconds. Plenty of time to score some really big points.
Speaking of big points - If you set up a shot multiplier beforehand, you could be making 50,000,000 points per shot.

Be sure to watch the livestream on Tuesday to see this mode in action!

7pm Eastern - http://twitch.tv/gammagoat

IMG_4997 (resized).JPG
#1212 3 months ago
Quoted from MarkInc:

"I can't make Decisions by myself!"
Another great way to rack up the points is the mayor mode: Decisions
Shoot the mayor scoop twice to start the mode.
A roaming red arrow sweeps across the remaining 9 shots.
Try to hit the roaming shot for 10,000,000 points.
If it's too fast for you, shoot the mayor again to temporarily freeze the shot - but then only for 2,500,000.
The mode continues for 40 seconds. Plenty of time to score some really big points.
Speaking of big points - If you set up a shot multiplier beforehand, you could be making 50,000,000 points per shot.
Be sure to watch the livestream on Tuesday to see this mode in action!
7pm Eastern - http://twitch.tv/gammagoat[quoted image]

Do you have the mayor's head on a servo? It would be awesome if his expression changed based on how you're playing.

#1213 3 months ago
Quoted from vireland:

Do you have the mayor's head on a servo? It would be awesome if his expression changed based on how you're playing.

Yes, happy / sad mayor. He flip flops a lot!
He’s tied to the left or right ramp return.

See further back in early pages of this thread for more.

#1214 3 months ago

Tune in tonight - 7pm EDT - http://twitch.tv/gammagoat

Here's a shot map you can use to go along with the rule set.

shotmap_1.png
#1215 3 months ago

Watched a good bit of the stream. Very impressed with how far you have come.

One question, what flipper coils are you using? I noticed a lot of ramp shots that only made it half way up. Maybe something a little stronger is in order?

Overall, a very nice job!

#1216 3 months ago

I was going to make the same suggestion. I played it at expo and don’t remember that problem. Amazing machine and the layout is perfect. Hope someone pics this up soon so we can all enjoy it in our homes one day!

#1217 3 months ago

I cannot express how great this machine is. I have heard people say it is great, but I always heard great for a home brew in my head. But no, they are saying great and they mean great compared to any pin. All of the paths and diverters make that magical experience of being surprised in a joyful way of how the ball moves. Theme integration is awesome.

I was thrilled to have the honour of streaming this. I will try to get the recording edited and uploaded soon.

#1218 3 months ago
Quoted from imharrow:

I cannot express how great this machine is. I have heard people say it is great, but I always heard great for a home brew in my head. But no, they are saying great and they mean great compared to any pin. All of the paths and diverters make that magical experience of being surprised in a joyful way of how the ball moves. Theme integration is awesome.
I was thrilled to have the honour of streaming this. I will try to get the recording edited and uploaded soon.

Thank you!
I’m really glad you enjoyed it. Thanks so much for all the work involved in doing the stream. And thanks to Albert, Tony, Mike and Brooklyn for playing along.

And special curses for Canadian internet providers!

#1219 3 months ago

If you want to see and hear the game, I recommend watching this video soon http://www.twitch.tv/gammagoat/v/398137710?sr=a&t=0s

The other video got muted and I have low confidence we will be able to keep audio, in this or any future uploads.

#1220 3 months ago

Dup

#1221 3 months ago

Uploaded the first game we recorded here before I started making mistakes and ruining the stream

17
#1222 88 days ago

Woohoo! Nightmare Before Christmas wins a TWIPY for best homebrew 2018.
Thanks for all the votes!

Thanks to Willy Wonka for picking it up.

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#1223 88 days ago

Congrats Mark!

#1224 88 days ago
Quoted from MarkInc:

Woohoo! Nightmare Before Christmas wins a TWIPY for best homebrew 2018.
Thanks for all the votes!
Thanks to Willy Wonka for picking it up.[quoted image]

Congrats! You had my vote. Now someone just has to commercially produce it!

#1225 88 days ago

Congrats, well deserved. Played it at expo ,it is awesome.

#1226 87 days ago

Consider the bar upped for homebrews over the coming year.

#1227 87 days ago

very well deserved. congrats!!

#1228 87 days ago
Quoted from EalaDubhSidhe:

Consider the bar upped for homebrews over the coming year.

You've got some really cool ideas up your sleeves. Can't wait to see.

#1230 87 days ago

I rarely take the time to read through long threads but this one I absolutely did. What an incredible machine. So well thought out, some new innovative shots too. I can't imagine spending 5 years on one project - truly a labor of love! I also love the fact you implemented 3 flippers. You obviously keep fine tuning the code which shows your passion. The only thing that annoys me with homebrew games is repetitive sound clips used for common shots. Is there any way to alternate "some" of the shot audio clips? For instance a spinner can be programmed to make certain noises depending upon what mode you're in?
Anyway, again thank you for sharing with us, this machine is just absolutely incredible. This is by far my favorite homebrew game.

#1231 87 days ago
Quoted from CLEllison:

I rarely take the time to read through long threads but this one I absolutely did. What an incredible machine. So well thought out, some new innovative shots too. I can't imagine spending 5 years on one project - truly a labor of love! I also love the fact you implemented 3 flippers. You obviously keep fine tuning the code which shows your passion. The only thing that annoys me with homebrew games is repetitive sound clips used for common shots. Is there any way to alternate "some" of the shot audio clips? For instance a spinner can be programmed to make certain noises depending upon what mode you're in?
Anyway, again thank you for sharing with us, this machine is just absolutely incredible. This is by far my favorite homebrew game.

Thanks!
I do alternate the sounds where I can.
My spinner has 5 different sfx - mode specific.
I’m stuck with just the voices from the movie for now - no narrator yet.

#1232 86 days ago
Quoted from MarkInc:

Thanks!
I do alternate the sounds where I can.
My spinner has 5 different sfx - mode specific.
I’m stuck with just the voices from the movie for now - no narrator yet.

I think the point would be to have a sound pool for each of them with three to eight sounds. Those only need to be slightly different for the shot to feel natural / repetition free.

#1233 85 days ago
Quoted from jabdoa:

I think the point would be to have a sound pool for each of them with three to eight sounds. Those only need to be slightly different for the shot to feel natural / repetition free.

I do have a bunch of sound pools.
At least 7 different versions of “what’s this?”

#1234 84 days ago

I added a new twist to the gatekeeper multiball.

Bash the target bank several times to lower it.
Shoot into the opening and the magnet grabs the ball and holds it.
Bank goes up and ball is released and sits behind the bank.
Do the dirty pool shot to knock the ball into the hole for your extra ball.

#1235 78 days ago

It's been a busy month...

changes.png
1 week later
#1236 69 days ago

Lots of new stuff going in.
More audio, more video, more light shows!

more_work (resized).png
#1237 69 days ago
Quoted from MarkInc:

Lots of new stuff going in.
More audio, more video, more light shows!
[quoted image]

The cows, tell us about the hidden cows...

#1238 69 days ago
Quoted from vireland:

The cows, tell us about the hidden cows...

I said NEW stuff, not MOO stuff

1 week later
#1239 57 days ago

it goes on and on, on and on
- this is more for my own tracking and amusement - I pity the fool who understands all this

wip (resized).png
#1240 56 days ago
Quoted from MarkInc:

it goes on and on, on and on
- this is more for my own tracking and amusement - I pity the fool who understands all this [quoted image]

More sound effects and callouts to have variety for the same shot is almost never a bad thing.

#1241 56 days ago

Jaw on floor...
Gaping hole in face...
Amazing work...
The flow...
The toys...
-mof

3 weeks later
#1242 33 days ago

Kodos from my end too!!
This looks like the best homebrew pinball machine ever!!!

#1243 33 days ago

There's a reason why it won the homebrew Twipy

#1244 33 days ago

I’d love to be able to play this at Expo this October. Would love it more if a manufacturing deal was also announced.

#1245 33 days ago

Expo 2019 is on my calendar!

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