(Topic ID: 126221)

The Nightmare Before Christmas

By MarkInc

6 years ago


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  • 1,313 posts
  • 248 Pinsiders participating
  • Latest reply 1 year ago by PinMonk
  • Topic is favorited by 220 Pinsiders

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There are 1313 posts in this topic. You are on page 2 of 27.
#51 6 years ago

I like the theme and the layout with diverters is pretty cool as well. Following this thread

#52 6 years ago

Sweetness

#53 6 years ago

Looks great Mark, so when are you taking pre-orders?

#54 6 years ago

Thanks for posting. I would love to do this one day.

#55 6 years ago

WOW this is really impressive

#56 6 years ago

Really great looking design. Would love to play this baby.

Nice work!!

#57 6 years ago

Best of luck!

#58 6 years ago
Quoted from mwong168:

Looks great Mark, so when are you taking pre-orders?

Should be soon I imagine, it can't be too hard to make production number games in a garage can it?

#59 6 years ago

Impressive indeed!! Thanks for sharing the pic and video!

#60 6 years ago

Very impressed, you have a lot going on. I really enjoy the layout, magnet, diverters, wall, etc. All of it add up to a very kick ass machine. I hope you finish it.

#61 6 years ago

Is that top right supposed to represent the forest? Really nice addition!

#62 6 years ago
Quoted from futurepinhead:

Is that top right supposed to represent the forest? Really nice addition!

Yes, that's the Hinterland forest with the 7 holiday trees - Christmas, Valentines, St Patricks, Easter, Independence Day, Hallowe'en and Thanksgiving.
They are the 7 lights surrounding the door (between the slings)

#63 6 years ago

we will have to get pinside to add nightmare before Christmas so you can add it to your pinside collection

19
#64 6 years ago

Dear Pinball Manufacturers:

License Nightmare!
Buy this guy's design!
BUILD THEM!

Thank you.

#65 6 years ago
Quoted from Rarehero:

Dear Pinball Manufacturers:
License Nightmare!
Buy this guy's design!
BUILD THEM!
Thank you.

+1
I love this theme... A must have.

#66 6 years ago

Markinc,

Kudos on all the hard work so far. The images in your Flickr gallery show that you've done an insane amount of work on this!

I must say that I am not a fan of LED playfield lighting (at least as a replacement on older SS machines) but I love the effects you are creating with clear inserts and color-changing LEDs. You'll be able to paint the game with completely different "moods" at will.

Good luck with all the artwork and final details!

11
#67 6 years ago

Added the RGB GI driven by a nano.

#68 6 years ago

Holy I just had 16 different mood swings while watching that!!!! Nice Mark!!!!!!

#69 6 years ago

Wow!

#70 6 years ago

I have almost an identical parts list for the whitewood I'm designing. Its great to see that it is possible Great work! The only difference really is I'm going to try using MissionPinball's framework with their new FadeCandy support for the RGBs.

What motor did you end up going with for the 3 motorized drop targets? All the versions I've seen are 24vAC rather than DC. I was looking at the Mousing around motor assembly (same as in ATM and Spiderman/etc). I found this assembly: http://www.marcospecialties.com/pinball-parts/B-13095

#71 6 years ago

Looking great and very inspirational to all of us that are considering building a custom game. One question that I have so far. How are you planning on making the ramps? I see they are paper right now. Super cool design but one thing that has always concerned me was how someone could make a one off ramp like that.

#72 6 years ago

Wood molds + your oven + a shop vac. Check out youtube for examples of home-done vac-forming. The longer the ramp the more difficult it becomes because of oven size.

#73 6 years ago
Quoted from Cappi:

I have almost an identical parts list for the whitewood I'm designing. Its great to see that it is possible Great work! The only difference really is I'm going to try using MissionPinball's framework with their new FadeCandy support for the RGBs.
What motor did you end up going with for the 3 motorized drop targets? All the versions I've seen are 24vAC rather than DC. I was looking at the Mousing Around motor assembly (same as in ATM and spiderman/etc). I found this assembly: http://www.marcospecialties.com/pinball-parts/B-13095

I got the motor at a surplus store here in London. It was about $5 - came with the gearbox!
It's hooked up to 24V, but I ended up using the on/off patter to run it at a slower speed.

My RGB GI is serial neopixels using an arduino nano. Works really well so far.
I send it simple 5 byte commands over USB/comm.
for example:
I can address them all - '255 0 200 100 0' turns them all orange.
Or individually '254 3 200 0 200' turns LED 3 to purple.

I'll have to check the store and see if they have any left, but if they do, I could get one for you. PM me.

#74 6 years ago
Quoted from Linolium:

Wood molds + your oven + a shop vac. Check out youtube for examples of home-done vac-forming. The longer the ramp the more difficult it becomes because of oven size.

Does it mention if your oven toxic afterwards or can you still use it for food? I guess it would probably clear out after a cleaning cycle.

Answered my own question. Search "XRobots - How to build a vacuum forming machine including my easy heating solution" on YouTube. He makes a heater out of a space heater and a wooden box with foil. Takes 3 minutes to heat high impact plastic. Shows how to build all the parts of the process. Nice! Looks very doable and not too expensive as long as your ramp isn't a full 45" long

Thanks for the tips!

#75 6 years ago

Make me one, keep the T2, take the WCS and and one other, and I'll even throw in the FT for David.

#76 6 years ago

Seriously...this is looking amazing. Cannot wait for more updates!

#77 6 years ago

Fantastic - looks awesome.

#78 6 years ago

Great music, art and characters = one of the best themes possible. Been hoping for JJP or DP to grab this licence. Would be a hit for all ages.

#79 6 years ago
Quoted from Linolium:

Wood molds + your oven + a shop vac

No no no, you buy a big chunk of aluminum and CNC a permanent mold silly

#80 6 years ago

No BS!! This looks really good. Contact JJ.

#81 6 years ago
Quoted from Atomicboy:

Make me one, keep the T2, take the WCS and and one other, and I'll even throw in the FT for David.

Ha! Orders already coming in! Add me to the list

#82 6 years ago

I played this tonight... phenomenal design and play. The ramps need to be made, but all PF shots are very smooth, and 6 orbit shots! (left/right outer, same with inner, and shadow'ish loop, and diverter from the inner loop to allow a loop back to the right flipper. I was seriously impressed with what Mark has done here, it is JAM packed with everything!

Everything but the kitchen sink - but there is a bathtub.

#83 6 years ago

Thanks Atomicboy!

Working on software while waiting for the inspiration to form the ramps.

Here's a few images of the GI and inserts cycling through some colours.

image.jpg
#84 6 years ago

mmmm you must have your WCS now! Have fun with it

#85 6 years ago

Yellow card!

#86 6 years ago

Out of bounds

#87 6 years ago
Quoted from MarkInc:

My RGB GI is serial neopixels using an arduino nano. Works really well so far.
I send it simple 5 byte commands over USB/comm.
for example:
I can address them all - '255 0 200 100 0' turns them all orange.
Or individually '254 3 200 0 200' turns LED 3 to purple.

Um, what? You're just making stuff up!

Seriously awesome work Mark! Only 141 days to Pinball Expo!

1 month later
#88 6 years ago

Any updates? Got to keep this thread alive, i want one!!

#89 6 years ago
Quoted from twinmice:

Any updates? Got to keep this thread alive, i want one!!

Yes. Any new progress?

1 week later
#90 6 years ago

Can't wait to see some artwork on this project

#91 6 years ago

Your layout is very impressive. I can't wait to see how this turns out. As it stands, people are already lining up for it.

15
#92 6 years ago

Currently programming the rules.
Been working with Kris (Gemini) from our league on rules.
He took a few rough ideas and fleshed them out adding modes for all the characters and holidays and some neat ideas for wizard modes, combos and 2x/3x scoring shots. 43 pages and counting!

Here's a brief overview:

Character Modes

Jack - What's This?
Frenzy mode where all switches award points and some increase the point value

Jack - Where's Jack?
Standard 3-ball multiball mode

Jack - The Scientific Method
Advanced multiball which starts with 2 balls but can be brought up to 4 (excluding add-a-ball)

Sally - Sally's Stitches
Spinner shooting mode

Doctor - A Marked Improvement
Clear major shots to win

Mayor - I Can't Make Decisions!
Must make a travelling shot, but it travels really fast, thus you have to shoot the mayor to hold it in place

Zero - Go Fetch!
Make random shots

LSB - Kidnap the Sandi-Claws
Standard 3-ball multiball mode

.
.
Hinterland Door Modes

Valentines - Love is in the Air
Increase the spinner value by clearing lit shots/targets

St. Patrick's - Pot o' Gold
Use the pops to fill the pot of gold, then shoot for the Hinterlands to collect, can only collect once in the time limit

Easter - Easter Egg Hunt
Certain major shots will have eggs hidden for points

Independence - Fireworks Festival
Standard 3-ball multiball mode

Halloween - Trick or Treat!
Complete the LSB target bank as many times as possible but don't bug Doctor Finklestein!

Thanksgiving - Harvest Frenzy
An inverse frenzy where only one shot will award points but the value awarded is increased by all other switches

Christmas - Naughty or Nice?
Standard 2-ball mutliball mode where two shots are lit at all times, one worth a few points, the other a lot more

.
.
Oogie Boogie Modes

Bug Bash
2-ball multiball mode where each standup target starts at a high value and decreases in value each time it's hit

Santa Vs. Oogie Boogie
Try to escape from Oogie Boogie by getting the ball off the playfield down a hole

Sally Vs. Oogie Boogie
Health-bar limited mode where health goes down constantly and must be recharged by making shots

Luck o' the Dice
Roll the dice as many times as you can without going over a cumulative value of 32

Jack Vs. Oogie Boogie
You must clear all the lit shots in a very short time limit while shooting the spinner to get more time

Oogie Boogie's Unravelling
Unusual 3-ball multiball frenzy which can't be completed until you're down to one ball

.
.
Wizard Modes

Characters - Deliver the Presents
Health-bar limited mode where you must make certain shots while avoiding certain shots

Doors - Holiday Rescue
Find random holiday individuals and return them to their proper realm through the Hinterlands

Oogie Boogie - Mega Oogie Showdown
Battle Mega Oogie with unlimited balls until someone wins

Ultimate - Christmastime in Halloween Town
Timed multiball frenzy where the more different switches you hit, the greater your scores are multiplied

.
.
Features List

Toys
Running value advanced by the pop bumpers which factors into your bonus, as well as the Deliver the Presents wizard mode

Mystery Award
Gives "random" awards based on the state of the game

Add-a-Ball
All multiballs allow for one add-a-ball, qualified by hitting the mystery target and collected on the graveyard shot

Gate Keeper Multiball
Secret 2-ball multiball where you must bash the gate down with one ball and get the other ball past in the brief moment it's down

SANTA Award
These lights get more valuable every time you complete them over the course of the entire game

2x/3x Shots
The Soup Shot opens the shooter lane diverter briefly, upon getting the ball in you can multiply the scoring of the next major shot you hit

Soup Scoring
Hurry-Up started every 100+ spinner spins where you must make the soup shot for lots of points

Combos
Whenever you shoot one of the 10 major shots, the other 9 will light for a combo potential, with each shot made clearing the combo light

This is Halloween
Video Mode which plays like DDR or Guitar Hero, awarded as the third mystery award (then every 5 following)

.
.
And here's a more detailed look at one of the modes:

.
Character Mode - "What's This?" Frenzy Page 14

Brief Description
30 Second timed frenzy mode where almost all switches award points. Hitting any of the JACK targets increases the frenzy value. You must reach a target score to complete the frenzy and progress towards "Deliver the Presents".

Scenario
Jack's fallen through the Christmas Town door in the Hinterlands and is wondering what everything is.

Details
To help Jack discover the magic of Christmas Town you must shoot everything! The base value for every switch starts at 40,000, but hitting any of the JACK standups increases this value by 5,000. The mode only lasts 30 seconds and you must score at least 2,000,000 to complete and end the mode.

Scoring
Frenzy Base Value 40,000
Increments to Base Value 5,000 / each

Lighting
The lighting in this mode is mostly just festive and fun and meant to distract the player. The JACK targets will be flashing yellow and will ALL flash green briefly when one is hit to indicate the increase in the frenzy value.

Difficulty Adjustments
Very Easy 40 Seconds - Goal of 1,000,000 Points
Easy 35 Seconds - Goal of 1,500,000 Points
Normal 30 Seconds - Goal of 2,000,000 Points
Hard 30 Seconds - Goal of 2,500,000 Points
Very Hard 25 Seconds - Goal of 3,000,000 Points

#93 6 years ago
Quoted from MarkInc:

Currently programming the rules.
Been working with Kris (Gemini) from our league on rules.
He took a few rough ideas and fleshed them out adding modes for all the characters and holidays and some neat ideas for wizard modes, combos and 2x/3x scoring shots. 43 pages and counting!
Here's a brief overview:
Character Modes
Jack - What's This?
Frenzy mode where all switches award points and some increase the point value
Jack - Where's Jack?
Standard 3-ball multiball mode
Jack - The Scientific Method
Advanced multiball which starts with 2 balls but can be brought up to 4 (excluding add-a-ball)
Sally - Sally's Stitches
Spinner shooting mode
Doctor - A Marked Improvement
Clear major shots to win
Mayor - I Can't Make Decisions!
Must make a travelling shot, but it travels really fast, thus you have to shoot the mayor to hold it in place
Zero - Go Fetch!
Make random shots
LSB - Kidnap the Sandi-Claws
Standard 3-ball multiball mode
.
.
Hinterland Door Modes
Valentines - Love is in the Air
Increase the spinner value by clearing lit shots/targets
St. Patrick's - Pot o' Gold
Use the pops to fill the pot of gold, then shoot for the Hinterlands to collect, can only collect once in the time limit
Easter - Easter Egg Hunt
Certain major shots will have eggs hidden for points
Independence - Fireworks Festival
Standard 3-ball multiball mode
Halloween - Trick or Treat!
Complete the LSB target bank as many times as possible but don't bug Doctor Finklestein!
Thanksgiving - Harvest Frenzy
An inverse frenzy where only one shot will award points but the value awarded is increased by all other switches
Christmas - Naughty or Nice?
Standard 2-ball mutliball mode where two shots are lit at all times, one worth a few points, the other a lot more
.
.
Oogie Boogie Modes
Bug Bash
2-ball multiball mode where each standup target starts at a high value and decreases in value each time it's hit
Santa Vs. Oogie Boogie
Try to escape from Oogie Boogie by getting the ball off the playfield down a hole
Sally Vs. Oogie Boogie
Health-bar limited mode where health goes down constantly and must be recharged by making shots
Luck o' the Dice
Roll the dice as many times as you can without going over a cumulative value of 32
Jack Vs. Oogie Boogie
You must clear all the lit shots in a very short time limit while shooting the spinner to get more time
Oogie Boogie's Unravelling
Unusual 3-ball multiball frenzy which can't be completed until you're down to one ball
.
.
Wizard Modes
Characters - Deliver the Presents
Health-bar limited mode where you must make certain shots while avoiding certain shots
Doors - Holiday Rescue
Find random holiday individuals and return them to their proper realm through the Hinterlands
Oogie Boogie - Mega Oogie Showdown
Battle Mega Oogie with unlimited balls until someone wins
Ultimate - Christmastime in Halloween Town
Timed multiball frenzy where the more different switches you hit, the greater your scores are multiplied
.
.
Features List
Toys
Running value advanced by the pop bumpers which factors into your bonus, as well as the Deliver the Presents wizard mode
Mystery Award
Gives "random" awards based on the state of the game
Add-a-Ball
All multiballs allow for one add-a-ball, qualified by hitting the mystery target and collected on the graveyard shot
Gate Keeper Multiball
Secret 2-ball multiball where you must bash the gate down with one ball and get the other ball past in the brief moment it's down
SANTA Award
These lights get more valuable every time you complete them over the course of the entire game
2x/3x Shots
The Soup Shot opens the shooter lane diverter briefly, upon getting the ball in you can multiply the scoring of the next major shot you hit
Soup Scoring
Hurry-Up started every 100+ spinner spins where you must make the soup shot for lots of points
Combos
Whenever you shoot one of the 10 major shots, the other 9 will light for a combo potential, with each shot made clearing the combo light
This is Halloween
Video Mode which plays like DDR or Guitar Hero, awarded as the third mystery award (then every 5 following)
.
.
And here's a more detailed look at one of the modes:
.
Character Mode - "What's This?" Frenzy Page 14
Brief Description
30 Second timed frenzy mode where almost all switches award points. Hitting any of the JACK targets increases the frenzy value. You must reach a target score to complete the frenzy and progress towards "Deliver the Presents".
Scenario
Jack's fallen through the Christmas Town door in the Hinterlands and is wondering what everything is.
Details
To help Jack discover the magic of Christmas Town you must shoot everything! The base value for every switch starts at 40,000, but hitting any of the JACK standups increases this value by 5,000. The mode only lasts 30 seconds and you must score at least 2,000,000 to complete and end the mode.
Scoring
Frenzy Base Value 40,000
Increments to Base Value 5,000 / each
Lighting
The lighting in this mode is mostly just festive and fun and meant to distract the player. The JACK targets will be flashing yellow and will ALL flash green briefly when one is hit to indicate the increase in the frenzy value.
Difficulty Adjustments
Very Easy 40 Seconds - Goal of 1,000,000 Points
Easy 35 Seconds - Goal of 1,500,000 Points
Normal 30 Seconds - Goal of 2,000,000 Points
Hard 30 Seconds - Goal of 2,500,000 Points
Very Hard 25 Seconds - Goal of 3,000,000 Points

Amazing! This is going to be fantastic!

#94 6 years ago

have you obtained the license for Nightmare? Looks like this could be a real winner

#95 6 years ago
Quoted from wcbrandes:

have you obtained the license for Nightmare? Looks like this could be a real winner

No Bill, not planning on going into production yet. Just the one machine for now. That is, unless you want to invest

#96 6 years ago

Just love the layout, sooo much better than MG RAZA or AIW. Also have you thought about possibly using a non license theme and a really good artist

#97 6 years ago

Very cool Mark, I will be watching with great anticipation as you continue on the game.
Are you using a DMD or color LCD for the animations, etc?
Will you be making animations from the movie?
Huge possibilities with this theme!

#98 6 years ago
Quoted from luvthatapex2:

Very cool Mark, I will be watching with great anticipation as you continue on the game.
Are you using a DMD or color LCD for the animations, etc?
Will you be making animations from the movie?
Huge possibilities with this theme!

There is a list with the very first post covering what he has planned

#99 6 years ago
Quoted from MarkInc:

No Bill, not planning on going into production yet. Just the one machine for now. That is, unless you want to invest

I've learnt my lesson......how much for the finished proto type?

#100 6 years ago
Quoted from wcbrandes:

Just love the layout, sooo much better than MG RAZA or AIW. Also have you thought about possibly using a non license theme and a really good artist

Well, it's hard to think of anything else when the theme has been the inspiration for the past 2 years.

A bit stuck on the artist bit. I talked to Jeremy a few weeks ago, but I'm not sure if license, time & $$ are a problem.

There are 1313 posts in this topic. You are on page 2 of 27.

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