Quoted from rosh:Not sure where the rumor of a wide body Houdini is coming from, regardless, while we had no plans to do wide body games when we first set up the factory, we fell it would be wise to keep our options open, so the lines, rotisseries and cabinet carts, were all designed to handle both standard and wide body machines. If you have been on a factory tour we usually point this out and if you look at photos of our factory, you will see how the rotisseries and carts are adjustable for width.
Oh, apologies if I contributed to this rumor.
I played your Houdini game at TPF. I absolutely love the design and the whole vibe of the theme. It also feels high end but as has been mentioned in many reviews, a lot of shots are super tight and I’m one of those players who aren’t skilled enough nor dedicated enough to improve to the level required to have fun with a super difficult game like Houdini.
So I was just musing that a wide body version may allow for wider ramps etc, making this a must have pin for someone like me. I totally understand that AP may not ever want to consider that but I would love to have a “fun” Houdini that isn’t so punishing. I have zero knowledge how difficult it is to build a slightly wider version but it seemed like a missed opportunity if y’all already have all the mechs, design, code, electronics and all that’s necessary to evolve this into a super fun game is slightly wider dimensions.