When the machine is really going to town firing solenoids or lots of balls happening, an errant ball can knock the flipper down and make the flipper feel like there’s no power to it, so it throws off your game when you expect the flipper to blast off the ball, but instead it kind of lazily taps it away. It seemed related to the P-Roc system (not sure if hardware or software specifically). Josh said he was looking into it a few months ago but he is really really busy I’m sure.
It doesn’t really occur all that often, and even less frequently does it wreck a specific game. But it feels really weird on the flipper when it does happen.
That said - can’t wait for the next game !!