I've been posting short introductions to Multimorphic team members on Facebook, but I'll also start including them here so everybody can read up on the people who help make Multimorphic, the P3, and P3 games what they are.
Suffice it to say that the path we started traveling in 2012 is a lot different than any other pinball company, especially those building traditional machines. We reimagined the entire machine from the ground up to implement a bunch of new ideas. The dynamic and interactive playfield artwork, infinity ball trough, wall/scoop assembly, swappable playfield modules, etc aren't possible on a traditional machine setup. Similarly, software infrastructure and support for the implementation of platform features required a whole new set of tools and development processes.
The challenge we took on was pretty daunting (and in some ways still is). What we've achieved so far, and what we have in the pipeline is entirely due to the talents and passion of a fairly large (and growing) group of amazing people.
I cringe every time I hear people use "Multimorphic" and "Gerry" interchangeably. I founded the company and continue to pour my life into it, but so do many others. I'm just a single member of an incredible team, and the rest of the team deserves a ton of credit for the efforts and sacrifices they make to bring all of these new ideas and new games to light.
After catching up on the first three introductions, I'll post new ones here when they also go up on FB. Whether weekly or slower, it's going to take a long time to cover even the biggest contributors, so please bear with me.
- Gerry
https://www.multimorphic.com