(Topic ID: 335359)

The Multimorphic Team

By gstellenberg

11 months ago


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  • Latest reply 2 days ago by dmarston
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25
#1 11 months ago

I've been posting short introductions to Multimorphic team members on Facebook, but I'll also start including them here so everybody can read up on the people who help make Multimorphic, the P3, and P3 games what they are.

Suffice it to say that the path we started traveling in 2012 is a lot different than any other pinball company, especially those building traditional machines. We reimagined the entire machine from the ground up to implement a bunch of new ideas. The dynamic and interactive playfield artwork, infinity ball trough, wall/scoop assembly, swappable playfield modules, etc aren't possible on a traditional machine setup. Similarly, software infrastructure and support for the implementation of platform features required a whole new set of tools and development processes.

The challenge we took on was pretty daunting (and in some ways still is). What we've achieved so far, and what we have in the pipeline is entirely due to the talents and passion of a fairly large (and growing) group of amazing people.

I cringe every time I hear people use "Multimorphic" and "Gerry" interchangeably. I founded the company and continue to pour my life into it, but so do many others. I'm just a single member of an incredible team, and the rest of the team deserves a ton of credit for the efforts and sacrifices they make to bring all of these new ideas and new games to light.

After catching up on the first three introductions, I'll post new ones here when they also go up on FB. Whether weekly or slower, it's going to take a long time to cover even the biggest contributors, so please bear with me.

- Gerry
https://www.multimorphic.com

11
#2 11 months ago

Meet Trey Jones. He's a mechanical designer and metalworking expert who's been with us since the beginning!

After a chance meeting when he bought a used pinball game from me in 2012 and saw the first P3 prototype, Trey's been involved in all things mechanical at Multimorphic, helping design, prototype, and iterate on the base platform and all of our games. If you played Final Resistance at TPF 2023 or any other P3 game along the way, you've experienced Trey's handiwork.

You may have seen Trey and his partner, Shanti, at TPF or SFGE, both of which they attend every year. Trey also co-owns Texas Lightsmith and is an absolute master at his craft. We're incredibly lucky to have him helping us!
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#3 11 months ago

Meet BJ Wilson, a software developer from New Zealand, who has been helping us since he pre-ordered one of the first production P3s in 2013. You may have seen him in the Multimorphic booth at various pinball shows, but he's more commonly working behind the scenes on P3 games and framework software.

BJ was the software lead on Heist; primary developer on ROCs, Launcher, System Manager, and Diagnostics; and co-developer on Lexy Lightspeed - Escape From Earth. He's also been a key developer on the software framework and tools we and 3rd-parties use to create and deploy P3 games and applications. His fingerprints are therefore all over every game developed for the P3.

A huge pinball fanatic, BJ enjoys playing in tournaments and thinking of ways pinball machines can evolve. In fact, that's what brought him to Multimorphic. After seeing the first P3 prototype and hearing about our plans, BJ jumped in with both feet. We're glad he did!

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#4 11 months ago

Meet Rory Cernuda, our lead technical artist and game engine expert! Rory joined Multimorphic in 2013 to work on the first P3 game, Lexy Lightspeed - Escape From Earth and has been a key member of the team ever since. In addition to handling the screen work for most of our games, Rory stepped into the game design role for Sorcerer's Apprentice and a few of our mini-games, and he helps with the logistics in bringing all of our products to market.

We met Rory at the Pacific Pinball Expo in 2012. He was a video game design instructor who immediately saw the potential of merging physical pinball with immersive storytelling and graphical enhancements. He's spent the last 10 years evolving the look and feel of our games. He's also spent the last 10 years building a beautiful family with his wife, Megan, and almost three year old son, Rogan, currently in California's North Bay Area. We're proud to have him in the Multimorphic family too!

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#5 11 months ago

Thanks for sharing. Fun to see more behind the scenes.

#6 11 months ago

Bumping this for this great team

14
#7 11 months ago

Mikey, Sydnie, and Lexi are three of our most experienced assemblers. They run our two Weird Al's Museum of Natural Hilarity (WAMONH) production stations and make sure all new P3 machines have playfields ready for them before entering final testing.

Mikey (left) focuses solely on playfield assembly. Rumor has it that they're now building error-free playfields entirely from memory. So much for those 900 pages of assembly instructions!

Sydnie (middle) likes to juggle. So they're right at home juggling assembly of the various components that go on the playfields , like the hamster wheel, spiral ramp, top lane diverter, and lift ramps, to name a few. Hidden from view in the picture are boxes of those sub-assemblies ready to go for the next 30 or so playfields.

Lexi (right), not to be confused with Lexy Lightspeed, started out building sub-assemblies for WAMONH and other playfields but, as our machine volumes increased, later shifted her focus to WAMONH playfield assembly. She also helps manage incoming inventory and makes sure everybody's parts bins remain stocked.

Now that we have separate stations for every playfield module and major P3 assembly, it's nice to know that WAMONH is in the hands of resident experts.

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#8 11 months ago
Quoted from gstellenberg:

Rumor has it that they're now building error-free playfields entirely from memory. So much for those 900 pages of assembly instructions!
L

That is insane!

#9 11 months ago
Quoted from gstellenberg:

Mikey, Sydnie, and Lexi are three of our most experienced assemblers. They run our two Weird Al's Museum of Natural Hilarity (WAMONH) production stations and make sure all new P3 machines have playfields ready for them before entering final testing.
Mikey (left) focuses solely on playfield assembly. Rumor has it that they're now building error-free playfields entirely from memory. So much for those 900 pages of assembly instructions!
Sydnie (middle) likes to juggle. So they're right at home juggling assembly of the various components that go on the playfields , like the hamster wheel, spiral ramp, top lane diverter, and lift ramps, to name a few. Hidden from view in the picture are boxes of those sub-assemblies ready to go for the next 30 or so playfields.
Lexi (right), not to be confused with Lexy Lightspeed, started out building sub-assemblies for WAMONH and other playfields but, as our machine volumes increased, later shifted her focus to WAMONH playfield assembly. She also helps manage incoming inventory and makes sure everybody's parts bins remain stocked.
Now that we have separate stations for every playfield module and major P3 assembly, it's nice to know that WAMONH is in the hands of resident experts.[quoted image]

I need one of those rotisseries!

1 week later
12
#10 10 months ago

Meet Greg Goldey, a software developer from Colorado who's been writing P3 game software for the last 5 years. Greg's been eager to help grow the P3 ecosystem ever since seeing an early P3 prototype at the Rocky Mountain Pinball Showdown in 2013, After taking delivery of and playing his own P3 in early 2018, he wrote a basketball-themed add-on game for the Lexy Lightspeed playfield called Hoopin' It Up, which he graciously made available for free. He then joined the Multimorphic team, where he wrote the software for Shoot 'n Scoot and Sorcerer's Apprentice and co-wrote the software for Heist and Weird Al's Museum of Natural Hilarity.

Greg is an avid traveler who loves exploring new destinations with his wife Laurie and daughter Jordan. He also makes frequent trips to the Multimorphic factory to help test new games before they're released to the public.

Like everyone on our team, Greg has a passion for pinball. When not traveling or developing P3 games, he enjoys building his own WPC and WPC-95 games from parts and restoring beat-up games. So when working, Greg makes pinball games, and when not working, Greg makes pinball games! He clearly fits right in on our team.

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#11 10 months ago

A very cool thread here. Nice work on this, gstellenberg , and kudos to you and the growing assembly team for building and shipping so many of the back-ordered playfield modules! Great news! Sounds like you'll be caught up awfully soon!

15
#12 10 months ago

Meet TJ Weaver, our lead Mechanical Engineer.

TJ joined the Multimorphic team in 2012 to help turn all of our early machine and playfield concepts into fully engineered products, starting with the floating flipper assembly and then going through literally every other component in the P3. He's also been the primary engineer on all of our playfield modules, and he's created some of the most mechanically impressive interactive mechs in the pinball industry. Things like the 3-axis crane in Heist; the 8-ball spaceship ball lock in LL-EE; the multi-shot diverters, hamster wheel, and UHF camera in WAMONH; and the ball-firing spaceship with its raisable shield in Final Resistance were either fully designed or engineered to work properly by TJ.

In addition to product engineering, TJ helps with almost everything we do that requires a good handle on mechanical concepts. Be it a technical writer, technical manufacturing advisor, facilities and manufacturing equipment installer and operator, customer support rep, etc, etc, TJ's obviously played and continues to play a major role in Multimorphic's growth from garage startup to fully-fledged pinball design and manufacturing company.

TJ lives in Georgetown, TX with his wife Kim and daughter Charley. When he's not at work, you might find him working on his vintage right-hand-drive Mini Cooper or hand-making creative gifts for his friends and family. TJ also continues to enjoy tech work on local collectors' pinball machines, though he rarely has time to do that anymore because of the many hats he wears at Multmorphic.

As we grow, we'll look forward to off-loading many of the responsibilities TJ takes on. We can't wait to see what he creates when he can dedicate his work days solely to new product development!

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#13 10 months ago
Quoted from gstellenberg:

Meet TJ Weaver, our lead Mechanical Engineer.
TJ joined the Multimorphic team in 2012 to help turn all of our early machine and playfield concepts into fully engineered products, starting with the floating flipper assembly and then going through literally every other component in the P3. He's also been the primary engineer on all of our playfield modules, and he's created some of the most mechanically impressive interactive mechs in the pinball industry. Things like the 3-axis crane in Heist; the 8-ball spaceship ball lock in LL-EE; the multi-shot diverters, hamster wheel, and UHF camera in WAMONH; and the ball-firing spaceship with its raisable shield in Final Resistance were either fully designed or engineered to work properly by TJ.
In addition to product engineering, TJ helps with almost everything we do that requires a good handle on mechanical concepts. Be it a technical writer, technical manufacturing advisor, facilities and manufacturing equipment installer and operator, customer support rep, etc, etc, TJ's obviously played and continues to play a major role in Multimorphic's growth from garage startup to fully-fledged pinball design and manufacturing company.
TJ lives in Georgetown, TX with his wife Kim and daughter Charley. When he's not at work, you might find him working on his vintage right-hand-drive Mini Cooper or hand-making creative gifts for his friends and family. TJ also continues to enjoy tech work on local collectors' pinball machines, though he rarely has time to do that anymore because of the many hats he wears at Multmorphic.
As we grow, we'll look forward to off-loading many of the responsibilities TJ takes on. We can't wait to see what he creates when he can dedicate his work days solely to new product development!
[quoted image][quoted image]

The dude is fire! These mechs really are revolutionary. But I know Kim is the REAL brains in the family

1 week later
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#14 10 months ago

Jesse and Griffin head up the P3's final assembly and testing station. In a nutshell, they pair assembled chassis with cabinets, install the final components, run through a full set of diagnostics, and prepare the machines for final gameplay testing. As you'd expect, they've both become extremely familiar with the inner workings of the P3, and they're held to a high standard, tasked with making sure each machine is error-free prior to final playtesting.

Jesse (right) lives with his wife in Georgetown, TX and is a huge supporter of Austin's MLS team, Austin F.C. Not only does he have season tickets to their games, but he's also a managing partner for their unofficial mascot, Pollo F.C.

Griffin (left) lives with his girlfriend in Austin, TX. He's an avid gamer with a special affinity for the Splatoon series. He's also become really good at Weird Al's Museum of Natural Hilarity, especially hitting the spiral ramp, which he does repeatedly when testing each machine.

It's safe to say that both Jesse and Griffin have become addicted to pinball. Jesse's often talking about the latest pinball stream he watched on Twitch.tv, and Griffin attended his first Texas Pinball Festival back in March (his choice! he didn't even have to work in our booth!). Apparently we're not just building machines; we're also building pinball enthusiasts!

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#15 10 months ago

I’m a year out from my P3 Final Resistance. Nice to see the people behind it. Looking forward to it in my collection.

#16 10 months ago

Love that you're doing this Gerry. What a team. Great to put a name and face together with TJ. Appreciate all the tech support he's given me over the years!

12
#17 10 months ago

Meet Parker, aka Ender, aka Pooker Butt, aka Megamind.  He's been a beloved member of the Multimorphic family for, well, his entire life!  When he's not soldering, assembling machines, or playtesting new P3 game kits, he's sharing smiles with everyone at the factory, teaching everybody to live in the moment, and trying to help his parents develop some work/life balance. 

Parker is a bundle of joy who recently devoted his life to learning the skills of a roly-poly.  He also loves to pet cats and cuddle with Petey, the Build-A-Bear dog who was waiting for him when he first came home.  Frog and Toad, as well as Gerald and Piggie, are some of Parker's favorite mentors, and he finds comfort in the melody of the ABC song.

Pooker Butt lives in Round Rock, TX with his incredibly lucky and proud parents.  After recently visiting the San Antonio Zoo, where he was almost adopted by a family of monkeys who shared his gift of gab, he's back at the Multimorphic factory 5 days a week, supporting everybody's efforts to deliver new games to the pinball community.

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#18 10 months ago

Never too young to learn to not touch the hot part of a soldering iron. Small hands must mean he's a whiz at SMD repairs

1 week later
10
#19 10 months ago

Meet Gavin and Michael, two of our assembly specialists.

While some people enjoy working on the same assemblies every day, others enjoy switching things up every now and again. Gavin splits his time between cabinet build-out and putting together wall/scoop assemblies, whereas Michael builds things like flipper assemblies, toppers, and speaker panels.

Gavin lives with his girlfriend in Austin, TX, where they enjoy spending time with their cats, watching movies, lounging at the pool, and growing house plants. We've been trying to snap a picture of Gavin when he isn't smiling, but we're starting to conclude that he's just never unhappy.

Michael lives with his wife in Austin, TX and is an avid comic book reader and video game player. He also enjoys spending time at the beach, and he's known around the factory floor as the guy who moves refrigerators around for fun. Hmm... maybe we don't need that forklift anymore!

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#20 9 months ago

I love these posts. Keep them coming!

#21 9 months ago

Meet Shannon Smith, our full-time production manager.

Shannon joined the Multimorphic team recently to help manage our growing assembly team and to ensure P3 and game kit shipments continue ramping smoothly. As a long-time engineer and engineering lab manager, as well as an experienced pinball tech and hobbyist, he's perfectly suited for the position, and we're excited to have him!

Shannon lives with his wife in Round Rock, TX, right around the corner from the Multimorphic factory. He's known in the Texas pinball community for being one of the original organizers of the Texas Pinball Festival, and he loves working on pinball machines. He also loves working on cars and rollerskating. In fact, one of the first times we brought a P3 to TPF, Shannon was managing the showroom floor on skates! Too bad he missed the early build-out of Multimorphic's factory floor; the smooth concrete was absolutely perfect for skating. Maybe next time, Shannon. We'll be outgrowing this building soon!

Shannon is a hands-on manager who enjoys helping everybody get better and faster. He's quickly learning everything that goes into making a P3, and he's identifying opportunities for process and efficiency improvements. With him leading the assembly team, the rest of the Multimorphic team can focus more on product development and designing more amazing games and features for the P3. So this is great for Multimorphic, and it's great for the P3 community!

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1 week later
#22 9 months ago

Meet Ian Carls, one of our playfield assembly experts. You may recognize him from our Final Resistance release video.

When not enjoying a casual game of pinball under the hot lights and intense direction from our video director, Ian is wearing one of many hats on the Multimorphic production floor. He's currently building Cosmic Cart Racing playfields. Prior to that, he built and tested Heist playfields and sub-assemblies, Weird Al toppers, and pretty much every assembly that makes up the base P3 machine.

Ian lives with his girlfriend in Round Rock, TX. In his free time, he enjoys playing disc golf, Dungeons and Dragons, and pinball. It's true; he's another member of the team who really enjoys playing pinball. In fact, he spends many of his lunch breaks in our showroom trying to figure out scoring strategies on each of the games, and he jumped at the chance to be in the Final Resistance video simply because he wanted more time on the game! He kept the title under wraps, so maybe we'll consider featuring him in the Golden Girls release video too! Just kidding... he's way too young for that one.
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#23 9 months ago

What an awesome thread! Thank you gstellenberg for sharing your work family with the Pinside family.

I'm especially impressed with Pooker Butt's tech skills at such an early age. He'll be running the company by age 11!

I have enjoyed reading each post and how much each individual contributes to the entire team effort. I'll look forward to additional posts (and people) as you introduce them in this thread. This thread is both special and really cool.

1 week later
#24 9 months ago

Meet the P-ROC! Sure, the P-ROC is more circuit board and less human, but it's had a profound impact on the pinball industry, and Multimorphic wouldn't exist without it. So it deserves some special attention.

The Pinball - Remote Operations Controller (P-ROC) was designed by Multimorphic founder, Gerry Stellenberg, in 2009 to control his vision for a ball-tracking pinball machine with a display in the lower playfield. Prior to realizing its true purpose, though, it was given functionality to also control existing pinball machines. That, combined with an open source pinball framework developed initially by Gerry and Adam Preble, set it on a path that wound up changing the entire pinball industry; a custom pinball development community was born. Anybody with enough passion and drive could turn their own pinball ideas into playable games, and many did just that. Those games and the efforts of their developers led to a resurgence in the popularity of pinball.

Fast forward a few years, and the entire industry had changed dramatically. Developers all over the world were building custom pinball machines, new pinball manufacturers were popping up left and right, and Gerry founded Multimorphic to make the machine he originally envisioned, the P3. Today, five pinball manufacturing companies are using the P3-ROC (an optimized version of the P-ROC), and most pinball manufacturers have employees who designed games with the Multimorphic boards, including many of today's most popular designers..

The P-ROC, its genetically modified brother, and all of their identical twins live around the world controlling tens of thousands of pinball machines. In their spare time, they enjoy deep meditation and energy conservation, and when turned on, they like to stay in control. As the most feature-rich and fastest controllers in the pinball industry, they are the best choice for controlling all new pinball games, and Multimorphic is extremely proud to have them controlling the P3.

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1 week later
#25 9 months ago

Meet Bill and Nate, two more of our assembly experts at Multimorphic. Bill is always smiling. He's also always building frames, assembling chassis, or helping prepare new parts for assembly. Nate... we haven't yet seen his full expression behind his beard, but we sure hope he's smiling, at least sometimes! Nate is usually building sub-assemblies, such as flippers, side targets, and wall/scoop devices.

Bill lives in Leander, TX. When not helping assemble P3s, he loves to entertain. He's an actor, singer, and musician, and you may find him performing around Austin on the weekends.

Nate moved to Round Rock, TX about a year ago and claims he likes to eat, sleep, and play video games and D&D. We couldn't even guilt him into saying he's picked up pinball. Some day, Nate, some day. You're going to play pinball and smile... at the same time!

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#26 9 months ago
Quoted from gstellenberg:

Meet Bill and Nate, two more of our assembly experts at Multimorphic. Bill is always smiling. He's also always building frames, assembling chassis, or helping prepare new parts for assembly. Nate... we haven't yet seen his full expression behind his beard, but we sure hope he's smiling, at least sometimes! Nate is usually building sub-assemblies, such as flippers, side targets, and wall/scoop devices.
Bill lives in Leander, TX. When not helping assemble P3s, he loves to entertain. He's an actor, singer, and musician, and you may find him performing around Austin on the weekends.
Nate moved to Round Rock, TX about a year ago and claims he likes to eat, sleep, and play video games and D&D. We couldn't even guilt him into saying he's picked up pinball. Some day, Nate, some day. You're going to play pinball and smile... at the same time![quoted image][quoted image]

Big Naruto fan too, apparently!

1 week later
#27 8 months ago

Meet Richard and Emily, two more of our playfield assembly experts.

Richard spends most of his assembly time building Lexy Lightspeed playfields. In the picture, you can see him installing heat-set inserts into the Lexy Lightspeed spaceship / 8-ball lock. Richard lives with his wife in Austin, TX. In his free time, he enjoys playing video games and Dungeons & Dragons.

Emily builds playfield sub-assemblies to help expedite final assembly of each playfield. Most recently she's focused on Cosmic Cart Racing and Weird Al's Museum of Natural Hilarity. Emily lives in Round Rock, TX and is an avid reader, video game player, and Lego builder.

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1 week later
#28 8 months ago

Meet Jimmy Lipham, a technology expert who's been heavily involved with software and systems support for eight pinball and arcade companies over the last ten years. As the owner of the NetProcGame project, a .NET port of the pyprocgame P-ROC framework, Jimmy helped us develop some of the core functionality in the P3. Since then he's been helping in countless ways, most notably with the P3's highly customized operating systems (yes, we use more than one).

Jimmy became a pinball collector in 2008 when he bought the machine he grew up playing at his local bowling alley, a Space Shuttle. His next pinball purchase was a Demolition Man, and that's what led to his deep involvement in the industry. Instead of fixing the DM's bad CPU board, Jimmy bought a P-ROC so he could develop new game software. He then joined the custom pinball development community, completed a number of his own custom projects, and became one of the most influential developers in the industry. Jimmy keeps his DM2K and Wizard Block projects in his home collection for his guests to enjoy. Everybody else can experience his handiwork by playing many of the games developed by new pinball companies over the last decade.

Jimmy lives with his wife just outside of Austin, TX. When not working (did we mention he has a full-time day job too?), he spends his time quoting lines from Road House and Poolhall Junkies, listening to TOPCast pinball interviews, and eating some of the best home-cooked ribeye you could imagine. He also likes to play guitar and tinker with new ideas, usually ones involving custom electronics and software development. He's turned some of those ideas into incredible mods for existing pinball games. The most recent is PinVision, which he sells through his own company, 86Pixels. P3 owners might recognize 86Pixels as the developer of Grand Slam Rally, because Jimmy created that too.

Jimmy, thank you for everything you do for pinball!

"I'll get all the sleep I need when I'm dead." - Wade Garrett, Road House

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1 week later
#29 8 months ago

Meet John, our lead cabinet builder. He works closely with our CNC operator to build and paint a growing number of P3 cabinets each week. After also applying the metal skins that hold our magnetic artwork, John delivers the completed cabinets to our assembly team so they can put in all of the pinball goodness!

When not working, John likes to... umm... build and paint stuff. No really, that's what he said. Well, good news, John, we're going to have more and more things for you to build and paint! We're a match made in heaven!

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#30 8 months ago
Quoted from gstellenberg:

Meet John, our lead cabinet builder. He works closely with our CNC operator to build and paint a growing number of P3 cabinets each week. After also applying the metal skins that hold our magnetic artwork, John delivers the completed cabinets to our assembly team so they can put in all of the pinball goodness!
When not working, John likes to... umm... build and paint stuff. No really, that's what he said. Well, good news, John, we're going to have more and more things for you to build and paint! We're a match made in heaven!
[quoted image]

Kudos to John!! (psst dude, any progress on the new cabinet flatpack situation for us OG P3 owners? My WAMONH LE speaker plastic is constantly in danger)

1 week later
#31 8 months ago

Meet Stephen Silver, a man of many talents and many hats. He joined Multimorphic in 2012 to help with video production and has continued expanding his role throughout the years. He was the Creative Director on Heist and co-Creative Director on Weird Al's Museum of Natural Hilarity, but he's also played a large role in the creative process for all aspects of our business.

We met Stephen at the Texas Pinball Festival in 2012 when showing off the very first P3 prototype. He saw a small team of dummies trying to do really cool things with a new pinball machine that had an embedded video screen, and he instantly knew we needed his help.

Stephen apparently really likes to work, as he does a lot of freelance video work both in and outside the pinball industry. In the industry, he's worked with our friends at 86Pixels, For Amusement Only Games, Houston Arcade Expo, and many podcasts, locations, leagues and individuals, providing all manner of marketing and promotional materials. He's also an instructor at MediaTech Institute, teaching multiple aspects of video production and animation, or if you ask him, "hiking my leg over a backwards chair and telling them how we used to do it in the old days."

Stephen lives with his wife and two sons in Richmond, TX. When not working or enjoying time with them, he likes to watch the occasional movie and win arguments from 20 years ago in his head where he forgot to say something cool but just now came up with the perfect comeback. He is undefeated in temporally-augmented debates with absentee opponents. His real claim to fame, however, was being "ass-naked last" in the 2020 rookie of the year TWIPY category. He's still waiting to receive his plaque commemorating this achievement, convinced it just got lost in the mail. What can we say... we hire based on talent, not popularity. Most of us can relate.

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#32 8 months ago
Quoted from gstellenberg:

Meet Stephen Silver, a man of many talents and many hats. He joined Multimorphic in 2012 to help with video production and has continued expanding his role throughout the years. He was the Creative Director on Heist and co-Creative Director on Weird Al's Museum of Natural Hilarity, but he's also played a large role in the creative process for all aspects of our business.
We met Stephen at the Texas Pinball Festival in 2012 when showing off the very first P3 prototype. He saw a small team of dummies trying to do really cool things with a new pinball machine that had an embedded video screen, and he instantly knew we needed his help.
Stephen apparently really likes to work, as he does a lot of freelance video work both in and outside the pinball industry. In the industry, he's worked with our friends at 86Pixels, For Amusement Only Games, Houston Arcade Expo, and many podcasts, locations, leagues and individuals, providing all manner of marketing and promotional materials. He's also an instructor at MediaTech Institute, teaching multiple aspects of video production and animation, or if you ask him, "hiking my leg over a backwards chair and telling them how we used to do it in the old days."
Stephen lives with his wife and two sons in Richmond, TX. When not working or enjoying time with them, he likes to watch the occasional movie and win arguments from 20 years ago in his head where he forgot to say something cool but just now came up with the perfect comeback. He is undefeated in temporally-augmented debates with absentee opponents. His real claim to fame, however, was being "ass-naked last" in the 2020 rookie of the year TWIPY category. He's still waiting to receive his plaque commemorating this achievement, convinced it just got lost in the mail. What can we say... we hire based on talent, not popularity. Most of us can relate.
[quoted image]

LOL I can tell which parts of this bio Stephen wrote himself. Notable quote from him I live to this day: “There are 2 types of people in this world. People who are Fans of Weird Al, and people who are dead to me.”

17
#33 8 months ago

It was suggested to me by KevInBuffalo that my self shot photo wasn’t quite professional enough, so I took another swipe at it.

IMG_4568 (resized).jpegIMG_4568 (resized).jpeg
#34 8 months ago
Quoted from Sjsilver:

It was suggested to me by KevInBuffalo that my self shot photo wasn’t quite professional enough, so I took another swipe at it.
[quoted image]

Nailed it IMO

11
#35 7 months ago

Meet Nick Baldridge (@bingopodcast) our newest customer service representative. Nick officially joined the Multimorphic team yesterday, but he's been using and helping others with Multimorphic products for many years. For much longer than that, he's been helping people learn about and repair all generations of games, and he's one of the world's foremost experts on bingos and EM pinball games, which you can hear him talk about on his long-running podcast, For Amusement Only EM and Bingo Pinball Podcast. For Multimorphic, Nick will be focused on supporting people outside of normal business hours, which, unsurprisingly, is when most people find time to play their games.

Nick's experience with Multimorphic goes back much farther than the P3. In 2016, he finished building a custom multi-bingo game with the P3-ROC control system, appropriately named The Multi-Bingo, and he followed that up with another multi-game machine called Multi-Races with thirty-nine different horse-racing games. Clearly a fan of multi-game systems, Nick later dove headfirst into the P3 ecosystem. Shortly after buying his own P3, Nick started working on new P3 games under the company name For Amusement Only Games. He started with Quest For Glory and followed that up with Ranger in the Ruins, Silver Falls (a collaboration with his daughter Sophia), Flipper Foxtrot Rhythm Explosion, and most recently, Drained. Quest For Glory is still a private project, but the others are available for purchase by any P3 owner. Drained is also the first 3rd-Party playfield module available for the P3. You can read more about it here: https://drainedpinball.com/.

When not at his day job or providing customer support, Nick enjoys spending time with his family and helping them further their hobbies. He also enjoys helping others learn to fix games of all types (shocking, we know!), playing video and pinball games, biking, and, of course, creating unique games for P3 owners to enjoy. Yep, we found another person with absolutely perfect qualifications to join our team, "effectively enhancing corporate synergy," as Weird Al would say.

Welcome to the team, Nick. We're excited to continue growing the company and the P3 ecosystem together!

Nick-kitchen (resized).jpgNick-kitchen (resized).jpgNick-repairs (resized).jpgNick-repairs (resized).jpg
1 week later
#36 7 months ago

Meet Brandon Nuss, the muscle behind Multimorphic. Seriously, while the rest of us try to work smarter, not harder, Brandon just laughs at us, lifts a pinball machine with each arm, and carries them across the floor.

Brandon's been helping us since the beginning. In the early days, he helped test P-ROC boards and worked on the first couple of P3 prototypes. Throughout Multimorphic's history, though, Brandon's dedicated his back to saving ours. We've travelled around the country together with P3s in tow, and he's done anything and everything he could to help make each show a successful experience. Now that we have a much bigger team, he generally helps with setup, tear down, and transportation, all while quoting lines from Poolhall Junkies with Jimmy. We don't even offer to help much anymore, because we'd probably just slow him down.

When he's not at an event, you can usually catch Brandon working on cars, riding motorcycles, playing pinball, tinkering with electronics, and going to the gym so he can "sling pinball machines about." Thankfully for the rest of us, he's good at the machine slinging... and a few of the other things too.

gerrybrandon (resized).jpggerrybrandon (resized).jpgjimmybrandon (resized).jpgjimmybrandon (resized).jpg

#37 7 months ago
Quoted from gstellenberg:

Meet Nick Baldridge (bingopodcast) our newest customer service representative. Nick officially joined the Multimorphic team yesterday, but he's been using and helping others with Multimorphic products for many years. For much longer than that, he's been helping people learn about and repair all generations of games, and he's one of the world's foremost experts on bingos and EM pinball games, which you can hear him talk about on his long-running podcast, For Amusement Only EM and Bingo Pinball Podcast. For Multimorphic, Nick will be focused on supporting people outside of normal business hours, which, unsurprisingly, is when most people find time to play their games.
Nick's experience with Multimorphic goes back much farther than the P3. In 2016, he finished building a custom multi-bingo game with the P3-ROC control system, appropriately named The Multi-Bingo, and he followed that up with another multi-game machine called Multi-Races with thirty-nine different horse-racing games. Clearly a fan of multi-game systems, Nick later dove headfirst into the P3 ecosystem. Shortly after buying his own P3, Nick started working on new P3 games under the company name For Amusement Only Games. He started with Quest For Glory and followed that up with Ranger in the Ruins, Silver Falls (a collaboration with his daughter Sophia), Flipper Foxtrot Rhythm Explosion, and most recently, Drained. Quest For Glory is still a private project, but the others are available for purchase by any P3 owner. Drained is also the first 3rd-Party playfield module available for the P3. You can read more about it here: https://drainedpinball.com/.
When not at his day job or providing customer support, Nick enjoys spending time with his family and helping them further their hobbies. He also enjoys helping others learn to fix games of all types (shocking, we know!), playing video and pinball games, biking, and, of course, creating unique games for P3 owners to enjoy. Yep, we found another person with absolutely perfect qualifications to join our team, "effectively enhancing corporate synergy," as Weird Al would say.
Welcome to the team, Nick. We're excited to continue growing the company and the P3 ecosystem together!
[quoted image][quoted image]

Best.

Hire.

Ever.

Hard to imagine a more perfect fit. Congrats to all involved!!

12
#38 7 months ago

Meet Sarah Stellenberg, our COO.  Yes, she manages most of Multimorphic's day to day operations, but it really stands for Chief Overworked Officer.  Most of our customers talk to Sarah when they're finalizing their orders, as she processes the invoices and creates the work orders for the production team.  Most of our employees talk to Sarah when they're doing, well, practically anything.  She manages every aspect of our supply chain, including purchasing, receiving, and inventory management through our ERP system.  She also handles the bulk of our HR needs and all of the logistics associated with a large and still growing staff, and she does all of this as a full-time mom to little Pooker Butt.

Sarah met Gerry while working as the Director of Purchasing and Production Manager for the contract manufacturing firm Multimorphic first used to build P3s.  Talk about a match made in heaven!  Years later now, Sarah and Gerry have two babies... the most incredible 9-month old boy in the history of the entire world and a pinball manufacturing company making the most advanced pinball platform in the industry.

Sarah, Gerry, and Parker live in Round Rock, TX with their two cats and as many squirrels, possums, racoons, and birds as Sarah can manage to keep fed on the front porch.  In her spare time... who are we kidding?  She has absolutely no spare time.  That said, after Parker goes to bed, Sarah loves watching the occasional horror movie and true crime show and occasionally convincing Gerry to watch them with her.  Hmm... Exorcist pinball anybody?

PXL_20230514_222537896 (resized).jpgPXL_20230514_222537896 (resized).jpgsarah_and_gerry (resized).jpgsarah_and_gerry (resized).jpg
2 weeks later
14
#39 7 months ago

Meet Michael Ocean, a brilliant and creative software developer and professor of Computer Science who's been a heavy-hitter in the pinball industry for the last 15 years. Michael was the sole software developer on Final Resistance, lead software developer and co-creative director on Weird Al's Museum of Natural Hilarity, and co-developer on many of Multimorphic's other games and framework features. There's a strong rumor he's close to releasing a really cool P3 mini-game as a 3rd-Party developer too.

Michael jumped into pinball programming in 2011 after purchasing a P-ROC board for his own machines. He then convinced his Dean to buy a T2 pinball machine and a P-ROC for the department and made it an annual class project for his students to program new game software for it. In order to help his students focus on game implementation, Michael forked the original PyProcGame pinball programming framework, made it easier to use, added true color graphics support, and called it SkeletonGame. SkeletonGame matured rapidly with collaboration from many in the homebrew community including Josh Kugler. SkeletonGame quickly became the open source framework used for literally hundreds of custom pinball machines, including David Nelson's Buffy [the Vampire Slayer] custom game, for which Michael developed the software. SkeletonGame has also been used as the foundation code in many production pinball machines, the first of which was Final Resistance's spiritual predecessor, Scott Danesi's Total Nuclear Annihilation. As such, Michael is one of the most influential developers in the pinball industry that you've never heard of, and is one of the main contributors to pinball's recent resurgence.

Michael lives in Lexington, MA with his wife and son, and he teaches at Endicott College in Beverly, MA. When not teaching programming or working on Multimorphic game software, Michael enjoys... yep, you guessed it, creating his own P3 game software! With Final Resistance now shipping, we can't wait for people to see what else he's been working on!

Final Micheal (resized).pngFinal Micheal (resized).pngIMG_3913 (resized).jpgIMG_3913 (resized).jpg
6 months later
#40 2 days ago

Pintastic New England 2024 will have some P3 games, but also two representatives of Multimorphic, neither of which will be Gerry. But one of them will be Michael Ocean! If you have been thinking about acquiring or even developing a game for the P3, this will be a great opportunity to explore their system and ecosystem.

And for would-be developers, you can compare P3 development to conventional homebrew developing, as we will have a broad selection of customized games to play, and you can meet the respective developers in the special room devoted to custom games.
.................David Marston

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