Quoted from tamoore:The ball lock on flight 2000.
Couldn’t agree more. Takes up half the damn playfield haha. Does allow for some interesting drop target shots though. And thank god the entrance has a spinner on it.
You're currently viewing posts by Pinsider chuckwurt.
Click here to go back to viewing the entire thread.
Quoted from tamoore:The ball lock on flight 2000.
Couldn’t agree more. Takes up half the damn playfield haha. Does allow for some interesting drop target shots though. And thank god the entrance has a spinner on it.
Quoted from EvanDickson:Magna save in WCS. Seperate button to activate, insane timing accuracy required to grab the ball, and it must be travelling at a suitable speed and trajectory to begin with, and all you get is a single use to drop the ball onto the left flipper, which would be way easier to do with a flipper catch or something.
I think this one is okay. Yeah no one ever uses it, but they should. Great way to ensure a trap up from the lock to have a free trapped shot at final draw. Relight from inlane to spot target above the sling.
You're currently viewing posts by Pinsider chuckwurt.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/the-most-complicated-mechtoy-in-pinball-with-the-smallest-effect?tu=chuckwurt and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.