(Topic ID: 206963)

The most complicated mech/toy in pinball with the smallest effect...

By tamoore

6 years ago


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  • 160 posts
  • 78 Pinsiders participating
  • Latest reply 3 years ago by kst8cat
  • Topic is favorited by 1 Pinsider

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#92 6 years ago
Quoted from tamoore:

The ball lock on flight 2000.

Couldn’t agree more. Takes up half the damn playfield haha. Does allow for some interesting drop target shots though. And thank god the entrance has a spinner on it.

#119 6 years ago
Quoted from EvanDickson:

Magna save in WCS. Seperate button to activate, insane timing accuracy required to grab the ball, and it must be travelling at a suitable speed and trajectory to begin with, and all you get is a single use to drop the ball onto the left flipper, which would be way easier to do with a flipper catch or something.

I think this one is okay. Yeah no one ever uses it, but they should. Great way to ensure a trap up from the lock to have a free trapped shot at final draw. Relight from inlane to spot target above the sling.

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