Quoted from Propaganda:So far, from the limited number of ball time / game time submissions submitted, LOTRs average ball times are not that much longer than most games. Average ball times are are 1-2 minutes as stated by the games audits. Obviously, better players have longer games than average sometimes. And obviously again it depends how it is set up.
Under 5 minutes, is hardly a long game, taken by itself.
On the other hand....
If a tournament director wants to maximize coin drops and payouts for prize money, obviously they want as many ultra short ball time games as possible.
As usual, money is the whole motivation for everything. Forget about how good the game plays. Get those 4 players off that machine so more coins can be inserted!
If not, why not just have a tournament with FEWER longer ball time games? I suppose that is out of the question because money is the whole motive.
No it's not at all in the VAST majority of tournaments.
Most tournaments don't even operate on coin drop (and even if they are on coin.. Rarely is the coin going to the tournament itself). The biggest constraint in tournaments is *time*. You are just talking out of your ass again and not from any actual credibility or experience in the area.
The reason directors are wary of long playing games is they back the system up and put the event at risk of running long... Which can be deadly when you are working in an area with finite operating hours or people traveling. How long it takes to complete rounds is the biggest chunk directors have to plan around.
Fewer games that play longer is the absolute worst thing you can do. It limits how many can compete, it limits how many times people can compete against each other before determining a match.
There is a reason top tournaments are not decided by one playing one game.... Think about why.