Quoted from pinmister:Ok this is what I was having difficulty with. I believed that the Shire shot was strictly for hitting from the flippers. I will concede because of the scoring matrix in pre-determined coding but I still am avid that this is a "poor design" or a flaw and I really cant see Gomez intentionally having the pinball cascade down onto a thin decorative plastic and then into a VUK hole. I remember when I first saw LOTR in action and thought to myself that the drop off POTD into the Shire was retarded and it really made me cringe. It actually was the reason I held off for three years before I purchased a LOTR. Also in regards to the pinball news write up I have never seen the ball return to the main playfield from POTD, they did the review in 2003 right after release and may have been mistaken? I still would love to hear from Gomez and his true intentions for design. I am not trying to be all high and mighty and pretend I know more than the design team-this is just my opinion. I think it is a bad design (flaw) and instead of having to replace or protect arwen plastic, add a cliffy to Shire, and also a protective sticker, why not just save the Shire and use a diverter. The great thing about pinside is we can have a conversation and agree to disagree. I think the drop off is clunky as hell and I would rather get less soul counts and have the machine flow better. Sorry but it just does not make sense to me.
I'm not sure I understand the "agree to disagree" part of your post. No one has really weighed in on whether it's a good design or not, which would indeed be subjective. People were suggesting that the design was intentional, which is objective.
While I agree that the design is not ideal given the beat-up nature of the Shire in routed games, I completely disagree with there being any doubt as to it's intended purpose. The drop is intentional, and it's not something that can really be debated. The functionality of the design could certainly be though, but that's not what we've been talking about.