The Lord of the Rings LOTR Journey begins here members club

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By skywalker

2 years ago


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There are 1533 posts in topic. You are on page 29 of 31.
#1401 71 days ago
Quoted from RGAires:

Ive recentlly got a lord and maybe someone can help me with something,
At start of the 2 towers multiball the line speech "aattt warrr" i dont get it, sound seems ok is all other points and features, but on this one i dont hear it... roms?
Any one with this issue?

#1402 71 days ago

ROMs would be probably the easiest place to start.

Pull and re-seat first. Then burn/replace if that doesn't seem to help.

#1403 71 days ago

Also, make sure your code is updated to the latest version.

#1404 71 days ago

Balrog switch only works when balrog is closed. Its got to be in the shrink wrap wire. Checked all other connections. I would go down and take it apart now but im stuck on this couch

#1405 71 days ago
Quoted from Mfsrc791:

Balrog switch only works when balrog is closed. Its got to be in the shrink wrap wire. Checked all other connections. I would go down and take it apart now but im stuck on this couch

Yup. finally got me ass offnthe couch. Took a razor knife and cut a small spot where the wire bends at the bottom of the balrog post. Broken wire. Easy fix.

#1406 70 days ago
Quoted from DCFAN:

Also, make sure your code is updated to the latest version.

Can we update that with usb? I guess is no possible, i new the rom with the update right?

#1407 70 days ago
Quoted from comment23:

ROMs would be probably the easiest place to start.
Pull and re-seat first. Then burn/replace if that doesn't seem to help.

So you know the manual page where i can find it? thanks

#1408 69 days ago

Good source for ROM's. You cannot flash Whitestar with USB. You must swap out the ROM chips. Looks like a set of sound and speech ROM's is $39.

http://www.pinballroms.com/eproms/de.html

1 week later
#1409 62 days ago

Anyone know what size bolt is used to secure the switch that triggers the pop kicker? Any tips on how to remove them in such a tight 90 degree angle? Bolts on the switch at the the bottom of the picture. Thanks

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#1410 62 days ago
Quoted from pinnyheadhead:

Anyone know what size bolt is used to secure the switch that triggers the pop kicker? Any tips on how to remove them in such a tight 90 degree angle? Bolts on the switch at the the bottom of the picture. Thanks

If you're talking about the fork switch, it's 3/16. I just took one of these off my RBION yesterday using a deep socket. It would be better to remove the mech, though... easier to remove the switch that way.

Interesting enough, I have to replace the same fork switch in the Gollum/Gimli vuk on my LOTR today.

#1411 62 days ago
Quoted from chadderack:

If you're talking about the fork switch, it's 3/16. I just took one of these off my RBION yesterday using a deep socket. It would be better to remove the mech, though... easier to remove the switch that way.
Interesting enough, I have to replace the same fork switch in the Gollum/Gimli vuk on my LOTR today.

I think it is 2/56 in the manual I believe. I will remove the the whole mech fr a better angle.

#1412 62 days ago
Quoted from pinnyheadhead:

I think it is 2/56 in the manual I believe. I will remove the the whole mech fr a better angle.

I'm think it's a 2-56 nut, but not 100% sure...

#1413 62 days ago
Quoted from lb1:

Try it out and see. It is easy to access and remove. Looks like foam was used by others but it took some experimentation and adjustments.
In my case the ball was bouncing back 90% of the time so it was a real problem.
Now I have to figure out how to tame the crazy bounces I get off the Palantir target and also reinforce the target bracket.

Are you sure you have the correct flipper coils installed? Seems like you are fighting a ton of 'too much power' issues. When the game is minty clean things like flying off the ramp is common.. but it settles down. Are you fighting this kind of problem?

#1414 62 days ago
Quoted from flynnibus:

Are you sure you have the correct flipper coils installed? Seems like you are fighting a ton of 'too much power' issues. When the game is minty clean things like flying off the ramp is common.. but it settles down. Are you fighting this kind of problem?

Removing the screw and small plastic post fixed the problem for good I have not had a refuse since then.

The flippers are strong and I believe upgraded by the previous owner who had the game dialed in. But that was before I restored the playfield. The game was in good shape but had many dimples. Now the playfield is like glass and at 7.4 degrees. The game is really fast. The Palentir target got hit hard the first few games. The bracket got bent with the end result of the target facing up. That lead to major air balls. I had to bend it back and change the foam. I'm still looking for a reinforced L bracket.

Even with that a few times the ball bounced over the flippers.

It might indeed be a little too much. I still need to fine tuning the game, that's for sure. I never played it elsewhere so I can't tell how it is supposed to play.

#1415 61 days ago

So I'm getting a lot of flipper buzz. I have always had a decent amount of coil buzz (orthanc, flippers, even ring magnet, it seems). But the left flipper is really buzzing lately. I completely rebuilt that flipper with all new parts a few months ago, and it didn't really buzz then, but now it's big time.

#1416 61 days ago

Hello all, I picked up a LOTR last year and this is my first Stern game. I'm a bit of a noob when it comes to electrical problems on machines, but I am hoping this is an easy one. In an attempt to replace bulbs, i found that under the flasher cap on the right side underneath the sword, i am missing a socket. The wires are simply taped off. On the left, I see that this should be a yellow plastic socket (shown in the last picture), but I cant seem to locate one of these online. A search for stern flasher socket doesn't return anything similar to this. Any clue where I can find one of these?

I'm in need of plastics as well, and I cant find any in stock from here to Australia at this time. Is there a cycle when these are put into production on a regular basis?

Thanks for any info!

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#1417 61 days ago

Pardon me because I think I found the info from a post on another Stern game.

LTG posted...

http://www.pinballlife.com/index.php?p=product&id=886

http://www.pinballlife.com/index.php?p=product&id=885

...and I think the 885 part is it. Let me know if I am wrong.

Now, plastic sets... I just found them in stock at PinballLife. Thanks!

#1418 61 days ago

885 is the correct part, 886 is the same thing but has a bracket on top for a screw mount. You may want to order the idc insertion tool at the same time you get the socket since those things can be a pain to rewire.

#1419 60 days ago

I ordered some balls from eBay that are supposedly carbon steel and should not magnetize. After two games they were severely magnetized. It's amazing how fast it happened and the problems this creates. Balls stuck in the sword, in the Ring's exit hole, stuck together when cradling multiple balls, and also problems in the ball trough.

What are you guys using for balls?

#1420 60 days ago

Get the oooh shiney's from Pinball Life. They are often out of stock though.

#1421 60 days ago
Quoted from lb1:

I ordered some balls from eBay that are supposedly carbon steel and should not magnetize. After two games they were severely magnetized. It's amazing how fast it happened and the problems this creates. Balls stuck in the sword, in the Ring's exit hole, stuck together when cradling multiple balls, and also problems in the ball trough.
What are you guys using for balls?

I buy carbon in bulk from Marco.. Last order was 78 cents each for 100.

I run 4 at a time through my Lortone rotary polisher with crushed walnut media and red rouge for a week and they turn out magnificent. Super smooth and shiny. After 300 plays or so I run them through the polisher again. They turn out 99% as nice as the first time through. I get about 3 cycles through the polisher before they hit the recycle bin. So I get about 1000-1200 plays per set of balls.

Carbon balls *will* magnetize although not as fast as chromium.

#1422 60 days ago
Quoted from Radius118:

I buy carbon in bulk from Marco.. Last order was 78 cents each for 100.
I run 4 at a time through my Lortone rotary polisher with crushed walnut media and red rouge for a week and they turn out magnificent. Super smooth and shiny. After 300 plays or so I run them through the polisher again. They turn out 99% as nice as the first time through. I get about 3 cycles through the polisher before they hit the recycle bin. So I get about 1000-1200 plays per set of balls.
Carbon balls *will* magnetize although not as fast as chromium.

Turns out the thread I got the ebay seller recommendation from reported similar magnetization problem.

I also tumble rusty balls and they come out very nice. I did it in a vibrating tumbler but I also have a double rotary tumbler and will try it out and see how they come out.

#1423 60 days ago
Quoted from paynemic:

So I'm getting a lot of flipper buzz.

Replace the coil stop, it should solve your problem.

#1424 60 days ago

Game is unplayable with magnetized balls

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#1425 60 days ago
Quoted from lb1:

Turns out the thread I got the ebay seller recommendation from reported similar magnetization problem.
I also tumble rusty balls and they come out very nice. I did it in a vibrating tumbler but I also have a double rotary tumbler and will try it out and see how they come out.

The secret is the crushed walnut with red rouge... amazon.com link »

IMHO the rotaries work a lot better than the vibratory because of the rolling action and it's a lot slower.

Your results may vary but I really like how they turn out.

#1426 59 days ago
Quoted from Radius118:

The secret is the crushed walnut with red rouge... amazon.com link »
IMHO the rotaries work a lot better than the vibratory because of the rolling action and it's a lot slower.
Your results may vary but I really like how they turn out.

Thanks for the link. I started a batch with Flitz. Are you able to remove minor rust off the surface?

#1427 59 days ago

Hi all, just became a member of the LoTR LE owners club.
Cant wait to pick it up.

Does anyone know how to get hold of the original figures that came with the2003 version.
Much appreciated

#1428 59 days ago
Quoted from lb1:

Game is unplayable with magnetized balls

But DAMN! ..that chrome/polished lock cover. Mmmmmmmm.

#1429 59 days ago
Quoted from richyrich:

Hi all, just became a member of the LoTR LE owners club.
Cant wait to pick it up.
Does anyone know how to get hold of the original figures that came with the2003 version.
Much appreciated

Check my post nr. 154, I made a complete list including ebay search terms and sample links.

You can get all figures easily off ebay for small money, there are only very few that are rare and slightly more expensive.

Don't buy any "complete sets" for hundreds of Dollars, they do nothing else than buy them off ebay and re-sell them for 3 times the original price.

#1430 59 days ago
Quoted from lb1:

Thanks for the link. I started a batch with Flitz. Are you able to remove minor rust off the surface?

Yes.. But keep in mind that it does take longer in the rotary than the vibratory. But the finish is far nicer. I have done lots of experiments with this, and for balls that are worse then normal, I have run them through the vibratory as a "first pass" and then run them through the rotary.

Obviously any balls with pits or chips or gouges need to be tossed as they are not salvageable.

If you try that red rouge media, you will stop buying Flitz. Personally I think that stuff is way overpriced.

#1431 58 days ago

Hey question about my ring magnet.

The magnet works, as in the spinner seems to trigger it ok. It is pretty tough to get that ball up the ramp and into the magnet hole though. The ball bounces off the ring a fair amount and getting it inside is a little tricky. The magnet holds the ball though.

When I was testing the magnet with the glass off while playing I made it to Destroy the Ring. I always come close but never did this because I suck, but I managed to complete the shots and got the first ball in the magnet and then the second ball in the magnet to know it through, but both balls got stuck there. I poked them through with my finger to Destroy the ring and game went crazy. Very cool. I thought that one ball knocks the other ball out of the magnet to Destroy the ring, but could be wrong.

So is my magnet not pulling enough during a normal ring shot when the ball bounces off the edge and is the magnet to strong and holding two balls during Destroy the Ring? Any tips? Thanks

#1432 58 days ago

If two balls ever get stuck in the ring magnet, turn the game off immediately. If you don't you will blow a fuse and maybe worse, a transistor. That's why some people go into the settings and change DTR to single ball, to alleviate the risk. Sounds to me like you have zero problem with your magnet. Seems more like a lack of flipper power. Rebuild your flippers if you have not. Check to make sure your game is not set up too steep. And make sure the playfield is clean. I do not recommend the PBL stronger flipper coils as you may experience broken plastics like I did.

#1433 58 days ago
Quoted from LOTR_breath:

If two balls ever get stuck in the ring magnet, turn the game off immediately. If you don't you will blow a fuse and maybe worse, a transistor. That's why some people go into the settings and change DTR to single ball, to alleviate the risk. Sounds to me like you have zero problem with your magnet. Seems more like a lack of flipper power. Rebuild your flippers if you have not. Check to make sure your game is not set up too steep. And make sure the playfield is clean. I do not recommend the PBL stronger flipper coils as you may experience broken plastics like I did.

It all makes sense what you said. Thanks

#1434 58 days ago

I never really got into LOTR years ago when I began to get into pinball and have owned mine for a little over six months now. If you had told me a year ago that my ACDC grail of a pin would be gone and LOTR would be one of my favorites ever I would have said you were out of your mind, but things change and here we are with myself doing just that.

#1435 58 days ago
Quoted from LOTR_breath:

If two balls ever get stuck in the ring magnet, turn the game off immediately. If you don't you will blow a fuse and maybe worse, a transistor. That's why some people go into the settings and change DTR to single ball, to alleviate the risk. Sounds to me like you have zero problem with your magnet. Seems more like a lack of flipper power. Rebuild your flippers if you have not. Check to make sure your game is not set up too steep. And make sure the playfield is clean. I do not recommend the PBL stronger flipper coils as you may experience broken plastics like I did.

Make sure your spinner is set right, if not it will slow the ball down. It needs to be set so the bottom is tilting back.

#1436 58 days ago

+1 to everything LOTR_breath mentioned. The first time I got two balls stuck on the magnet I waited for the ball search to clear it - don't do that. A few minutes later I was waiting for the soldering iron to heat so I could replace that transistor!

I had the same problem with bounce outs and a few other things could be causing it. Check that the spinner at the ramp entrance is hanging at 90 degrees to the playfield, which means the top edge is slightly tilted towards the player. It tends to mushroom over time and hang with the bottom edge towards the player, which can rob the ball of momentum as it enters. Carefully bending the wire arms will change the angle at which it hangs.

The tips of the ring ramp will also mushroom from rejected ring shots, and can affect the ball if it gets too bad. File those down flat.

You can also slightly adjust the aim of the ramp by loosening the mounting screws and twisting the ramp, then cranking the nuts down tightly.

#1437 58 days ago

Yes I believe the bottom of my spinner leans forward and not back slowing the ball and not making a straight shot. I will adjust over the weekend.

I will change DTR to single ball.

On loosening the bolts underneath the playfield to adjust the ramp - what type of bolts are used underneath the ramp? Is there risk of having the nuts in a constant spin if they get to loose - meaning do you have to somehow secure the bolt from the top side of the playfield as you tighten the nut from underneath?
Thanks for the input!

#1438 58 days ago

The bolts are welded to the ramp so nothing to hold topside. Typical thru-holes secured with washer and nut, so you won't have much wiggle room, but that small adjustment might help and it will take 30 seconds to do. Start with the spinner first as that will have a major impact on the ball if not hanging correctly. And of course rebuild the flippers if you haven't already.

Keep working on it until you can make that shot cleanly, and DON'T change to single ball. 2-ball DTR is where it's at on this game and you'll be missing out on the stress of having to make that clean shot under pressure!

#1439 58 days ago

I don't remember there was any adjustment possible with either ramp when I put the play field back together.

#1440 58 days ago

My balrog is super loose - he moved around a lot during play. I suspect I need to replace the coil stop/sleeve or whatever that plastic part is. Can anyone link the proper replacement part to purchase? I'm having issues finding it at marco/pinballlife.

#1441 58 days ago

The manual lists the bushing for balrog as part #545-5070-00.
http://www.marcospecialties.com/pinball-parts/545-5070-00

#1442 58 days ago
Quoted from MiamiRedSkin:

My balrog is super loose - he moved around a lot during play. I suspect I need to replace the coil stop/sleeve or whatever that plastic part is. Can anyone link the proper replacement part to purchase? I'm having issues finding it at marco/pinballlife.

The looseness can come from a number of different reasons. Have you checked the fit of the axle shaft in the frame? Best check first.
Another possibility is that the steel clutch plates are loose and need tightening.

#1443 57 days ago
Quoted from lb1:

The looseness can come from a number of different reasons. Have you checked the fit of the axle shaft in the frame? Best check first.
Another possibility is that the steel clutch plates are loose and need tightening.

^^this..

Especially the steel clutch plates. It's common for them to get loose. They are located in the big gray coupler looking thing on the balrog motor assy. There are 2 machine screws with 1/4" heads on them. Make sure the flat on the shaft if perpendicular to the plane of the screws and tighten them down. Do NOT over tighten as they just screw into the plastic.

#1444 57 days ago
Quoted from Radius118:

^^this..
Especially the steel clutch plates. It's common for them to get loose. They are located in the big gray coupler looking thing on the balrog motor assy. There are 2 machine screws with 1/4" heads on them. Make sure the flat on the shaft if perpendicular to the plane of the screws and tighten them down. Do NOT over tighten as they just screw into the plastic.

Thank you for the advise. I did try and screw down the two screws located on the motor coupler thing, but it is still super loose. Anywhere else I should check before breaking him apart?

#1445 57 days ago
Quoted from MiamiRedSkin:

Thank you for the advise. I did try and screw down the two screws located on the motor coupler thing, but it is still super loose. Anywhere else I should check before breaking him apart?

It's just a basic mechanical thing. If the clutch isn't the problem then you'll just have to look the assembly over and figure it out. It is not very hard to get the balrog assy out of the game.

#1446 57 days ago

As mentioned before - tips on which way to bend the Ring spinner holders to make the bottom of the spinner kick back so the ball is not getting slowed or sidetracked on the way up the center ramp? Thanks

\
. O.......

^^ If you get what I mean.

14
#1447 55 days ago

Was tired of looking at the plain clear plastic overhanging the return on the left ramp so I decided to design my own mod. I thought it was strange the most common poem from the books isn't anywhere to be found on the game (other than in script form). Simple, but fills the space nicely.
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#1448 55 days ago
Quoted from T-800:

Was tired of looking at the plain clear plastic overhanging the return on the left ramp so I decided to design my own mod. I thought it was strange the most common poem from the books isn't anywhere to be found on the game (other than in script form). Simple, but fills the space nicely.

Did you just use an engraver to make that? Looks awesome! You should start selling them.

#1449 55 days ago
Quoted from T-800:

Was tired of looking at the plain clear plastic overhanging the return on the left ramp so I decided to design my own mod. I thought it was strange the most common poem from the books isn't anywhere to be found on the game (other than in script form). Simple, but fills the space nicely.

Looks great! That poem does scroll across the DMD during attract mode, but I don't think it is anywhere else in the game.

#1450 54 days ago
Quoted from T-800:

I thought it was strange the most common poem from the books isn't anywhere to be found on the game (other than in script form).

It isn't?

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lotr1 (resized).jpg

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