Quoted from lb1:
Do you have close ups of the clear coat in high wear areas? I'd be curious to see the dimpling and level of reflection.
This is the best I can get with the lighting where the game is at. Interesting thing I noticed. There is so much reflection that on the close up shots my camera was actually focusing on the texture of the popcorn ceiling in that room. You can see the ancient smoke detector reflected in the PF in one of the pics. At first I thought my camera was going haywire and "texturizing" the surface until I realized what was actually happening. Should should give you an idea of the level of reflection.