Hi everyone, not much time to hang out on the forum these days, so many late orders, new projects that are struggling to be finalized, not to mention the restoration of PF and yet, I work every day without taking any rest .
I will still answer the questions and provide some clarifications.
we made a V2 because, as you know, we are living in a period of crisis which also affects electronic components, the equipment we used for the palantir V1 was increasingly hard to find.
we have therefore migrated to a more consistent and more efficient architecture.
Of course, we had to rewrite the whole program, the card used has a higher storage capacity and we thought why not improve the mod.
this is how two sequences were considered, in addition to the eye of sauron, a sequence with gollum for the hole of the gollum and a sequence with the finger of sauron and its ring with the inscriptions which ignite.
a change of trigger was therefore programmed using the switch matrix, unfortunately, this made a considerable number of bytes and it was impossible to have 3 different sequences, the finger and its ring were planned with the capture of the ball in the ring, but the resolution had to be lowered to save storage memory and the rendering was not satisfactory.
we decided to remove the one of the ring and the finger of sauron, that's it for the story.
in summary, what changes, a LORD OF THE RINGS logo appears at startup, the sequence of the eye on fire is more fluid and of better definition and the sequence of gollum appears when the ball falls into the hole of the gollum.
we added an attrack mod that lets the LOTR logo appear then the eye on fire every 150 seconds of inactivity.
as the triggers are made by the switch matrix, there is more interaction with the lighting..
all this had a cost that I passed on to V2.
for the ring of fire, I increased by 5€ because the components increased a lot and the price had never increased for a long time despite the incessant price increases of the supplies.
the barddur tower has also had its update with a new map and a new, prettier interaction.
i add here a link with the new vidéo sequence.